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Marshant874

Early Birds
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Everything posted by Marshant874

  1. This tame idea is not viable at all. Here is why: 1. With the rampaging in your own base and ability to destroy structures, you will have someone hide it in a cryopod, and throw it out causing you to lose your entire base to a rampaged dino. Insiders exist and are a problem. 2. It cannot be used for osds or veins, it would be too big and just break them, you want it to be able to kill corrupteds without damaging the osd or veins. 3. equipment slots would be too overpowered, you'd have a megatribe just slam 5-10 people on it and then just fire everything into a base. Wiping small tribes with a mega was already a problem, why give them even more tools to make the game even worse. 4. Disabling tek is broken, literally just broken, just roar and suddenly the tek gen and forcefield from our fob are down... what do you do? Nothing, you have heavy turrets now, and they just dive bomb you with a bat or owl, blow the gen, and push with something else. gg you can't pvp ever again. 5. The maintenance thing is too in-depth, the attacks are too complex, the abilities are too strong and numerous. you're giving programmers a frigging heart attack asking to have all these features added to it. Here is how to fix it: 1. Remove maintenance entirely, make it a standard herbivore with no rage function, everyone hates gigas for rampage, just remove rage and maintenance entirely. 2. Give it 1 primary attack, but different directions to face, similar damage on each spot, no armor piercing, just strong attacks that can break metal like meks. 3. Give it a saddle that has 3-4 attachments of some kind, let ballistas, cannons, and stuff be inter-changeable or give it unique attachments like the mek 4. Have it's roar lower the damage output and armor of nearby enemy dinos instead of disabling tek.
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