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2 Gathering Thatch

About MaxPremiumARK

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  1. Changelog / recent patches Implemented new Rule gate. Implemented new greetings option Alert on login showing unread messages Forum threads are now flagged "read" when opened Improved online detection for characters Players who setup their will now show up when they are streaming! Fixed incorrect link in "you received a new message" e-mail Prepared basic dashboard with shortcuts to much used items
  2. Higher CPU usage on linux server since 271

    no net threading
  3. Hi Small, Sorry for my late reply on the forum, although we did talk via e-mail. We are investigating the options to expand our network to the oceanic region. I'm not able to tell when exactly we will. I will keep you posted on the progress about this topic via e-mail! Cheers, Max
  4. To get this working, you don't have to worry about overwriting files. This can not be done without some technical knowledge however. as @CCRogerWilco mentioned, you can overwrite the IP to make the gameserver look elsewhere for the website that hosts the files. The event parameters are not stored in your configs, but the gameserver fetches these from the webserver. So simply spoofing your machine to download look elsewhere for the website should do it.
  5. Server upgrade help

    Some basics: The best performance is achieved with power CPU's. Your CPU should be able to handle at least 30 concurrent players per server ARK consumes a lot of memory over time. One of our test server is currently using 17GB (hasn't been wiped for a year now) SSD is useful, although the save process is mostly limited by the code itself If you assume each server requires at least 1 thread per server, you should be able to run 4 servers on your current machine. For optimum performance I would recommend having 2 threads dedicated to each gameserver. I think your disk is OK for what you're trying to achieve and will not be the bottleneck you should be worried about. Your current internet should be OK. The upload is what is most important, since your server will be sending out a lot of data to all the players. Based on my experience so far, and assuming you're not downloading or putting stress on the network in any other form, your connection should suffice for the amount of players you want to serve. The Ryzen 1700 will actually be a downgrade. ARK depends on GHz and your current CPU seems to have 3.9GHz, compared to the 3 GHz the Ryzen 1700 provides. ARK is not multithreaded! RAM is your first bottleneck, and I would recommend adding some RAM (taking 8 GB per server into account) and see from there Good luck!
  6. Hi SMooreAce If you're still interested in a hosted webalarm solution: we're offering free webalarms to e-mail on our free ARK community website. Your players can setup their webalarm by themselves via the website. The e-mail alert will display your server branding. You can check it out on Feel free to send me a direct message or contact me via the helpdesk if you have any further questions. Edit: added screenshot example Example e-mail subject: [ALERT] Tripwire alarm! (Your Gameserver Name)
  7. Review by: SI PVE Scorched Isles PVE & Scorched Ragnarok PVE |
  8. Please read Crystal's answer, that is how they do it
  9. Create a server

    When the host quits, the server stops. It will probably save your progress, but nobody is able to continue playing when you leave.
  10. Create a server

    I'm not 100% sure on that, but I recommend following the guide so you're sure you have all that is needed to get it running
  11. Create a server

    Hi Johnjr, Setting up a dedicated server requires some special configuration. Hosting it on the same computer that you use to play the game will require a large amount of RAM. The game and the server easily use 16GB+ combined. You can find a guide on how to setup a server, for both Linux and Windows, here: An alternative option is hosting a server with a ARK Server provider. Cheers, Max
  12. Dedicated ARK servers Premium ARK is specialised in hosting large ARK communities. Our customers run servers with 80+ simultaneous players. Are you looking for a partner that actually walks the talk? Try the 2 hour demo server free, and put it to the test! No payment credentials required. Free community website We also offer a free Community website! This website connects with your ARK server and shows statistics, webalerts, fully automated shop and much much more. More details at
  13. Sure thing! I noticed some other people using the direct json output, that this tool provides, on production sites as well. Please do keep in mind that this might cause security risks. If attackers find a way to inject / execute unwanted commands, you're in big trouble. If you're gonna allow direct access, I would recommend using your webserver as a proxy, to obscure / block all direct access to this tool using a firewall, with your webserver's IP in the whitelist. This will also give you the option to cache the output Another unpleasant side-effect might be noticeable when you have a lot of visitors on the website. Ideally you would want to separate the web traffic from your gameserver traffic, so your gameserver is not affected by any traffic spikes. Its a good thing to be in control when and how often your gameserver is called for data
  14. I know this post is a month old, but I feel like PHP/Mysql (or mariaDB or percona) deserve some more attention, so I'm happy to give you some pointers. Its correct that storing the json output in your database is not the ideal situation. It makes it hard (not impossible) to create relations between certain records and you're also gonna find yourself storing a lot of data that you'll never use. The most important thing is that you have no way (that i know of) to make indexes. In pretty much any database, you want to create indexes, to fetch certain sets of data very quickly. My advice to you would be: try to iterate (loop) through the different files, per type. Make a table similar to that type and store only the information you want in that table. In other words: grab all the dino's, loop through all the dino's and store them in your database one by one. Keep in mind that you might want to extend in the future, so setting up something abstract is something you would want to do. Try to break things down in small chunks that you can work with Good luck!