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Campi

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About Campi

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    Cloth Armor
  • Birthday 08/24/1982

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  1. Make sure they are mate-boosted (Heart-Symbol) and tame an oviraptor and keep that one with wandering active near so you get the blinking white egg-symbol also. You can stuff the oviraptor full with wood or stone so its actually not moving but it needs to have wander active for that buff. In addition there can only be 6 eggs of one type within a certain radius and a maximum of 20 (not sure about the exact number but its around that) af all eggs combined so if you have other egg-layers close by that have eggs on the floor those can prevent new eggs from dropping. Also: Dinos only lay eggs when they are in render range of a player so if you have them in your base but you yourself are out and about harvesting etc. they will only lay eggs if you are close enough to your base for them to be loaded in.
  2. Personally I would not recommend that cause if you don't logout on the bed you have a chance for another bug that randomly makes you fall through the floor and kill you for no reason. Having to teleport from time to time on login (or destroying the bed - that also helps) is the lesser evil usually. If you are worried of your stuff just put it in a box next to the bed before logging out
  3. On my server i have a high egg laying rate so if the giga lays 3 eggs they stack on top of each other - obviously the bottom ones have been first and decay first so that means if the bottom one decays the top ones remain floating --> eggs only "fall down / roll down" when they just got laid. As soon as they come to a still they will not fall any more even if you remove the foundations below etc. Same goes if the egg lands on poop.
  4. From what i've seen on my server maturespeed now decreases the imprint-interval on its own and if you put a cuddle-interval it is put on top of it. Good news is the cuddle-interval no longer decreases the effectiveness of the imprint so if you set it to 0.1 you get imprints at 1/10th of the default interval but it still gives the same % as with 1 so you are able to get to 100% imprint at 10% maturation with this setting now! So if you dont want people to finish their imprints before maturation just keep the cuddle-interval at 1 and only change maturespeed and the imprint-intervals will adjust with it on its own.
  5. https://ark.gamepedia.com/Beer_Jar You get damage reduction and insulation for 2 minutes at the cost of no stamina for a while after the 2 minutes are over.
  6. Make a row or square of gravestones and place one beach-bob infront of each of them - you can even put their name on the gravestone. Thats what we did on official PVE. Just imagine the face if even one of them comes back and finds himself in a graveyard surounded by bodies and having your name on a gravestone in front of you
  7. They never got cleaned (we had about 20 random bodies back in the days in our backyard for quite a long time) but bodies are not offline protected even on PVE so they usually get eaten at some point by a wild dino. If the amount of buildings is high and prevents wild dinos to spawn that also makes those bodies "not go away" since they never get eaten.
  8. Campi

    Breeding 101

    As long as you keep one parent below 20 mutation points yes. The Tek-Rexes from the example in the first post are currently at 30 mutations and 111 dmg points on my server.
  9. Problem is that part of your foundations and pillars are sticking into the mesh per design. So they would still be able to wipe your foundations from underneath since they do not have to shoot through the mesh to hit those.
  10. Alternative for "precicion placement" -> overweight the dino so it gets really slow and then use a whip to get it into place - takes a bit of practice to not move the other dinos around it but it works decently well.
  11. Here you should find it including location and teleport-coords. https://www.feariun.com/the-island.html
  12. Doesn't matter which side it comes from - it only shows you which parent was the lucky one to provide the mutation. Children of the dino which had 2/20 on one and 0/20 on the other will have 2/20 on the side of this parent. And children from a dino with 1/20 on both parents will also have 2/20 on the side this dino is at. So its exactly the same in regards to further breeding. In addition getting the mutation counter increased on the father side doesn't even mean that a stat from the father mutated - even if the counter goes op for the father side the child can have an increased stat from the mothers stats. The only thing you need to care about is that you can only get new mutations if one of the parents has a sum of less than 20 mutation points on it else you cannot get a new mutation. In regards to probabilities you have a 5% chance for a new mutation if both parents are below 20/20 and 2.5% if only one is below so you want to keep both parents below that limit for as long as you can - obviously if you already have 20 dmg-mutations on a dino you cannot get it any lower than 20 but you can avoid to stack the counter before you reach the 20 by only breeding mutated dinos with completely unmutated ones instead of breeding 2 mutated ones together.
  13. It does not. It only reduces the interval at which unfertilized eggs are produced.
  14. If you want to avoid "mutation-counter-stacking" you need to only breed unmutated ones together till you have all stats in and then start to look at mutations if you choose to do so. The counter is always the sum of both parents so if you breed 2 mutated together the counter will get really high very quickly. Maybe have a read through the following post i made a while back. https://survivetheark.com/index.php?/forums/topic/206999-breeding-101/ In regards to level cap - unless your friend explicitly activated it unofficial servers have no cap. On officials the cap works in a way that any dino that is lv. 450 or higher gets deleted at server restarts - regardless if its born at that level or leveled up past 450 - both would get deleted. (Server parameter for this is DestroyTamesOverLevelClamp which is set to 449 on officials and 0 on unofficials per default).
  15. Since you said you play with your husband splitscreen i assume he plays in your map with you on a local hosted game. This makes it kinda easy: Make him Tribeowner Leave the Tribe with the survivor you want to "destroy" Get your Survivor from the other map over "overwriting" the one that is at that map Get invited back to the tribe by your husband and reset owner/admin as you wish
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