Early Birds
  • Content count

  • Joined

  • Last visited

  • Feedback


Community Reputation

10 Gathering Thatch

About Fevee

  • Rank
  • Birthday 05/20/92
  1. Aggression Level: Evasive

    Playing Age of Empires, recently, I thought of that as well. It would be a good feature to implement. Other than just "Aggressive" and "Wander", where you might not see them again, telling them to stay in the area or to patrol two points would be nice.
  2. Neutral, they defend themselves. Aggressive, they hate everything around and maul it with extreme prejudice. Passive, they give up on life and just sit there, knowing they're about to meet their Maker. How about an evasive stance? The tame understands threats and actually runs from them? Like letting horses loose because of a tornado, the tame gets away from the threat, and comes back when it's gone. (On that note, you guys need to figure out some pathfinding algorithm.) If you're trying to preserve a particular tame you have, like a defenseless Jerboa, or a Pteranodon you don't quite have a saddle for, there should be more behavior options than Headstrong Dwarf or Suicidal Emo.
  3. Therizinosaurus way overpowered

    I can't exactly move my entire house everytime one wanders by. And if they happen to drop in from off a cliff -too bad fall damage doesn't apply to wild dinos- then they've already somehow taken offense to your pets. Goodbye pets, it was nice knowing you.
  4. Auto-decay claiming way too much.

  5. It's not too preposterous to assume we have a life outside of the videogame ARK: Survival Evolved, right? Right? Don't you dare take a day or two off, or else you log back in to find this! It would seem like thatch withered away faster than the adobe. Fine, it's thatch. It's weak. But yeesh, it's not like the house was defending an angry T rex the whole time! If you're trying to prevent people setting down cheap thatch foundations and staking claim to too much land, that's sensible. But if it's part of a foundation, with walls and storage boxes and bookshelves and SMITHYS HOLDING OBSCENE AMOUNTS OF RESOURCES I HAD THE AUDACITY TO COLLECT. Because, I don't know, I thought it'd be safe in the large storage boxes behind the clay walls of my plateau home on a PvE server... I was in the process of converting it all to adobe, sure, but if I'm going to continue being honest; adobe is kinda ludicrous to make. When you figure out an Ankly works better by biting the small cacti instead of the big ones, then cactus sap gets easy-enough to collect. But collecting sand in the desert is harder than it sounds. Even the famed Doedicurus: The Auto-Sand Collector doesn't scrape enough together to really be of merit. I can understand auto decay erasing building away from players who apparently have given up on the server and won't be coming back. BUT HOW ABOUT WE TAKE THE WHOLE BUILDING, OR NONE AT ALL!?!?!?! Something in your UE4 blueprints should recognize the difference between an entire house, and a few wayward land-claiming thatch foundations. And thus synchronize the delay timer. I was somehow under the impression that things were going to decay away in a week. Meaning I had seven days to log back in. I log back in only a few days later ... and I might as well have lost everything. Seriously, I might as well give up on this server, the immense amount of supplies and resources that was lost is pretty disheartening. At least I know singleplayer games don't do this to me. I say, fix that auto decay timer to be a little bit more considerate.
  6. Way too powerful, way too aggressive. And the stinkin' thing is just an herbivore?! With a name that's too complicated to pronounce at a glance, I dub these things "evil birds". I used to consider Troodons the bane of my existence, but now that title belongs to another. Seriously, what's with those things? They just show up out of nowhere, kill everything you have, and they don't even bother to eat any of it. (Willful destruction of game) And with everything you have fighting back, it's like Neo vs 1,000 Smiths; they couldn't touch him. Especially to low-level players, those things are a menace. I see one around and I'm like "DROP EVERYTHING! PROXIMITY ALERT! BEEEDOOOOBEEEDOOOBEEEDOOO!" Playing a new game in The Center, one of those things started wandering towards the ramshackle I'm trying to call my home. With a Dilophosaur set to turret mode, and mounted on my Triceratops, and a Dodo and Pteranadon offering moral support from aside, I try to bite the bullet and hope we can handle it. First hoping I can get it to follow me down a cliff so Dilo can spit from above, Evil Bird decides it wants to kill him first. And it does so, Dilo -set to aggressive mode- doesn't so much as gurgle any venom in defense. (Apparently, turret mode means "give up on life and let them kill you") Now, time to skewer it with my Triceratops, I'm not seeing a speck of blood on it, whilst we are starting to see bright lights at the end of the tunnel. Finally dying, I respawn on the beach, rush back up to find my mount's dead corpse, and Evil Bird trotting around like he owns the place. I try to call my winged bystanders so that we can slink away and start a new life somewhere else, when my guest decided he's offended by that, and kills them both as well. Trying to manually direct where the Pteranadon should fly, it doesn't go anywhere while Evil Bird rapes the rest of the survivors. That thing is the bane of low-level players. Even my higher-level player on my original Island game cannot survive a direct confrontation; I have to hide behind a spike wall mounted to a raft, and stab for ten minutes ... and I still barely make it. There is no coping with those monsters, they need some serious reconsideration. Either power or aggression check, I'm tired of those things claiming everything I've worked hard to tame/build. ... At least make it so that wild creatures take fall damage. That way my house-by-the-cliff might have damaged Therizinosauri dropping in for a murder spree.
  7. Backpacks, Backpacks!!! Where are the Backpacks?

    In Scorched Earth, my Jerboa makes a good backpack.
  8. Distant Roar

    I haven't played in a while, I tried to come back to my solo-server island map, and end up respawned as another character. Not knowing how to go into the program files and make the initial character the one at the wheel again, I end up just recreating her and using console commands to reclaim structures and tames. I then find her sleeping on the roof, and loot her stuff for myself. Anyways... I've noticed that night time has the ambience of far-off howling. Some primate-sounding creature, I would guess. I don't know if I could find a creature out there that's the source of it, or if it just emanates just because it's night. (I like it, though, it makes the night more eerie) Something I've already considered, and now I think is worth suggesting, since a similar idea has already been implemented: the roars of larger predators. Carno, Spino, Allo, T-Rex, whatever other large predators this game now sports. Just every once in a while, they give off a hearty territorial roar. If you just so happen to be hiding under their nose when they do so, then your camera should shake quite a bit, and even have some ringing in your ears for a little bit afterwards. But if you happen to be far off, minding your own business, you should hear the distant reverberated roar.
  9. Pyrophobia

    Just saw the video about the Iron Man-looking suits, and I wonder if it's too late for a minor attention-to-detail feature; like animals' pyrophobia. The premise, though, is that wild animals should be afraid of fire. Now, perhaps size of fire in relation to the animal's size might come into play, but overall, I'd like to be able to swing a torch at a wild raptor and have it back away. I know I'm pretty early ingame, but a torch is the most mobile light source I've got. Against like-weighed creatures, I think the torch should be a deterrent against aggressors and passives, alike. Smaller creatures, like Compys, are much smaller than the torch, and should be scared spitless by the unnatural force you hold in your hand; thus keeping a respectable distance but not actually attacking. (Troodons are small, as well, but perhaps their nocturnal aggression overcomes the size ratio. (I suggest that in spite of my utter hatred of the overpowered little glowey-eyed demons.)) Pegomastax, and other smaller-than-you creatures, just simply stay away from you and your fire. Except Dodos, perhaps they're too stupid to even comprehend. Getting bigger, Dilophosaurs and Raptors, would probably test their luck with you, but would finally stave off after a few swings from your torch. (Even more effective if they take a few hits from the scorching weapon you wield. Otherwise, they stay at a respectable distance, growling and challenging you.) The bigger predators probably aren't impressed by your little firefly, and will chomp you, regardless of the little sting they feel as you travel down their esophagus. I've mostly addressed predators, since they're the ones you actually want to ward off. Herbivorous creatures are almost automatically warded off by your fire, minus perhaps the giant ones like Brontosaurs. Now, torch effectivity goes way up at night, since it's dark and the flame is much more obvious. And -I don't know if this is a feature or not, as knocked-out wilds always have a full belly-, the hungrier predators are, the more their pyrophobia is overwritten. I figure the mechanic works out with a pyrophobia meter for the animal. Get it high enough, and they flee. The base value increases the closer the creature is gotten to the flame. Daytime, the meter takes a negative impact. If it's a torch, swinging it grants a sudden boost in the pyrophobia stat, which slowly backs down to the base stat. Standing/mounted torches can't be swung, and are a bit smaller than the torch, so their effectivity is diminished and determined by size ratio/base. Campfires are much larger, still can't be swung, but provide a more generous base stat. (Perhaps, though, the fire can have a random crackle/pop ticker, which counts as a swing, as far as the animals' pyrophobia meter is concerned.) And, perhaps the campfire is large enough to invoke at least caution in larger predators. Tamed animals, though, get over their pyrophobia. Being tame, after all. You stuffed food down their throat while they were asleep, and they woke up loving you as well as knowing a plethora of whistle commands, I think getting comfortable around fire is a given. Overall, what do you think?