Jump to content

Fevee

Members
  • Content Count

    24
  • Joined

  • Last visited

  • Feedback

    N/A

Community Reputation

15 Gathering Thatch

About Fevee

  • Rank
    Naked
  • Birthday 05/20/1992

Personal Information

  • ARK Platforms Owned
    PC
    PS4

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Fevee

    Therizinosaurus way overpowered

    At this point, I'd rather just tame a Quetzal, snatch the devilspawn, fly up high, and watch them splatter all over the ground. If only wild dinos actually took fall damage. They should implement that soon.
  2. The place is full of large and majestic creatures, some devilspawns (Thezi and Troodons), and some small swarming creatures. How about some regular-ish creatures? I thought I heard some owls in the redwood forest, why not actually put some in? The game throws the timeline out the window, anyways, as we have such a wide variety of creatures, and even plenty of fantasy creatures, like dragons, phoenix, rock monsters, and feathers on reptiles. If modern animals aren't allowed, and you're keeping strictly to extinct animals, then there seems to be an Ornimegalonyx that can play a similar equivalent. I only just googled this now, but this creature sure looks like it will make the redwoods even more nightmarish to visit. Especially if you give it a similar status debuff, even if you're not riding a dinosaur. It'll be like a flying Dilo.
  3. Fevee

    Therizinosaurus way overpowered

    Now, to top it all off, that thing wakes up way too fast. I just lost hundreds of narcotics, because unconscious wilds destroy their inventory, instead of just dropping it if the wake up too soon. That monster has been nothing but a source of hatred and despair ever since it arrived. Forget any Broodmothers or elderly King Kongs, just make the final boss a Therizinosaurus.
  4. I'll bet the devs were sitting around in a dark room, musing on how the game wasn't quite annoying enough. Their solution? A flying version of the Pegomastax, except there's absolutely no way to get your stuff back! And it even sticks around for a few swoops! My suggestion is simple, if it's going to steal a stack of 100 Narcotics, and consume it all instantly: It should then die of comatose! Seriously, why is it immune to the effects of what it just ate? 100 narcoberries will knock out a human for a good while. 100 Narcotics? It should pass out right away, and die of overdose in a minute. Or at least be in a permanent coma, so that something else may come by and enjoy a snack. If they're going to steal and eat our stuff, then it should be affected by what it just ate. Be it medicine, status-enhancing stew, bio-toxins, or tranquilizers. Let's pay attention to detail, here.
  5. Fevee

    How do I Boat?

    So, instead of a boat/mobile taming trap, I just bring along chests full of the materials to just make a taming trap on the coast?
  6. Fevee

    How do I Boat?

    I've seen a few videos, something about foundation, pillar, ceiling, ceiling, pillar, foundation, keep going as the foundation gets lower. It just never seems to work for me. Are those old videos that don't apply to ARK's current version? Is the PS4 version just not allowed to build these barge-like rafts? I can just never achieve anything more than a spike wall awkwardly mounted on the front.
  7. Fevee

    Whistle Command: Get Out Of The Way!

    Dinos are immune to fall damage, anyways. Another detail I find kinda annoying, since that prohibits me from picking up accursed Troodons and splattering them all over the ground in a death that's still too good for them. If they're not set to follow, then they're out of the way. If they are, then it gives you the moment you need to get out the door way. Either way, it's a command that'll make life easier.
  8. I know nothing I ever suggest will ever get implemented, but I'm trying anyways. This has been an annoyance for a long time, but having to swap materials over to you before it's considered viable crafting materials? People who built skyscrapers don't have to carry the entire skyscraper's worth of materials on their person all at once, so why does it have to apply to Survivors? If you've collected the materials, and have it stored in a box or on a beast of burden, then accessing the inventory should count the same as having it on your person, when moving to craft while accessing their remote inventory. Seriously, I have a survivor who I've been putting every skill point into crafting skill. (A useless endeavor, since it doesn't enhance anything this allegedly "skilled" crafter builds. Something else that should be addressed.) But now he can't even build a stone dino gateway, because he can't hold 280 stones, 140 wood, and 100 thatch all at the same time. He gathered all the materials slowly, but since he can't benchpress it all simultaneously, then it was all for naught. Again, if the materials are in the container you happen to be accessing, then it should be considered "in reach", and thus, viable crafting materials; it should all be treated as though you were carrying it, yourself.
  9. Fevee

    Whistle Command: Get Out Of The Way!

    I'm aware of the Go There command. But that breaks any follow commands, especially any follow chains you may have set up.
  10. Fevee

    Whistle Command: Get Out Of The Way!

    Simple: Away from you. Or, a more complicated version is that your whistle command creates a cylindrical entity in front of your character. And all tames under your control take the nearest path to get out of the invisible cylinder. I'm sure it's the case for you, but not all of us go from squalor to luxurious mansion with private dino pens in one night. Sometimes, it's the case of your raptor's tail swinging all over your doorway, but yet not close enough for you to mount it. You could just whistle a Go There command to get it out of the way, but that negates the follow command, meaning you have to re-issue it. And unless you happened to set active groups just for that one particular raptor, and if you so happen to have a chain of follows, you now have to reset all the different follow chains, or just the big follow chain. It would just make life easier if we could just shoo an in-the-way tame out of the way. Without disrupting previously-set follow commands.
  11. I'm sure there's a sizable list of problems out there, I just wanted to mention what happened today. I WOKE UP DEAD! I know I logged off in the safety of my own base, but I log in today to the claim that I have died. My Jerboa was missing from the room, as well. Sure, it's been a few days since I last logged in, and so I know from that that the ghillie suit and mastercraft crossbow are long gone. I fly down to the lake I often visit to find my Ankly standing around, and Jerboa floating above it, a nice me-sized space in the middle. I would NOT have logged off there. I always put myself back in bed before logging off, I even remember the Spanish-speaking player asking me where my base was on my way up. Why did the server backpedal me back down there? Why does this game insist on stealing everything my character has? From mega-tribes hogging the server tame cap, to lag, to premature auto-decay ... to auto-decay itself, to backpedaling servers. What is the actual advantage of playing on a junk server? Other than the $2,000 Wildcard bribe for beating Abberation's boss, there is absolutely no reason to play on servers.
  12. From what I understand, it applies to foods, or blueprints for already-skilled tools. If someone has high crafting skill, doesn't that mean they're good at making things? And if they're good at making things, doesn't that mean they should actually be good at it? If a survivor is willing to put all his points into crafting skill, then he's sacrificing the points he could've put into health, stamina, strength, weight, and so on. They're willing to become a scrawny little brainiac, shouldn't it actually come in handy more often? Currently, the musclehead and the brainiac make the same quality primitive stone pickax, for example. But if our brainiac has such a high crafting skill, then that mere stone pickax should be the best-crafted pickax on the entire island. With such high crafting skill, the crafter shouldn't need a blueprint for a stone pickax that's somehow better than primitive tools spun together by the musclehead. The brainiac's pickax should automatically be upgraded to an Apprentice-level tool. Journeyman, Mastercraft, depending on his skill level. And if he spends all 100 levels on just crafting, then yes, everything he touches should be considered purple-quality Mastercraft tools; no fancy supply drop blueprints required.
  13. Seriously, has anyone else ever been crowded by their own tames? Trying to navigate one tame through the others? Or perhaps a large tame clipping into you; pinning you in place? It's like that game where you're moving blocks out of the way to get your own block off the field. Unless you're organized enough to have almost every different dinosaur in it's own group so you can whistle-command each one to their corner, you're usually stumbling around, hopping on and off different saddled tames and just coaxing non-saddled tames out of the intended pathway. How about a single whistle command: Out of the Way! So, without canceling out follow orders, the applicable tames simply turn and walk away from the source. Thus spreading out and possibly clearing the area. (Either that, or the whistle command designates a rectangular area stretching out in front of your character/mount, and tames then make effort to clear the target area.) It's not a game-breaking concept, just a quality-of-life concept that might make game life easier on us players.
  14. Fevee

    Aggression Level: Evasive

    Playing Age of Empires, recently, I thought of that as well. It would be a good feature to implement. Other than just "Aggressive" and "Wander", where you might not see them again, telling them to stay in the area or to patrol two points would be nice.
  15. Neutral, they defend themselves. Aggressive, they hate everything around and maul it with extreme prejudice. Passive, they give up on life and just sit there, knowing they're about to meet their Maker. How about an evasive stance? The tame understands threats and actually runs from them? Like letting horses loose because of a tornado, the tame gets away from the threat, and comes back when it's gone. (On that note, you guys need to figure out some pathfinding algorithm.) If you're trying to preserve a particular tame you have, like a defenseless Jerboa, or a Pteranodon you don't quite have a saddle for, there should be more behavior options than Headstrong Dwarf or Suicidal Emo.
×