As a tribe leader of a large tribe on xbox official, I can say that I strongly agree with some of the above recommendations to rebalance the bosses in addition to eliminating existing exploits. I say this as someone who has attempted the current boss fights in many ways. My tribe has completed hard megapithecus using riderless turtles to tank while everyone shoots (i.e. without exploits). That being said, the dragon boss fight is often a close call even when pinning the dragon with 10 rexes (basically have to exploit, damage output is outrageous). Something that needs considered is that while it would undoubtedly be better if the boss fights were more interactive/skill based, the end game requires farming these bosses for a resource. If the exploits are removed, they should be balanced in a way that allows for sustainable farming of element on official, because that is what is required to stay competitive at the top end on official servers. If I take in 10 high-end rexes with 100% imprinting to the riders and ascendant saddles, they shouldn't be able to get melted by the dragon within two minutes. Devs have been consistent in wanting the rex to be the king of the ark, so bring the bosses in line with that vision.