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      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.


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22 Gathering Thatch

About killkrazed

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  1. [ Official server] Hard Broodmother SLAIN!

    The calculation is based around how long my Rexes took to get killed in a genuine battle against her, despite not hitting all Rexes at once (we surrounded her but didn't get her glitched) it still only took 2 minutes to get wiped. The scenario I posted is what could potentially have happened if her attack pattern and damage remained exactly the same but my Rexes stats were superior - although in my calculations all 20 Rexes had imprinting bonus, when in actuality only 10 of them would, so it's even more grim. I genuinely want to see someone beat her without glitching her or getting her stuck, unfortunately as of now every single vid I've seen where she is beaten is only with the above 2 methods (or due to some seriously overpowered dino stats on private servers). Even some of my favorite youtubers like H.O.D, Skism and members of Stray Cats have only beaten her with those 2 strategies. But remember, this is a glitch - it's not intended. So to everyone I pose this very important question: How will you beat her WHEN she eventually gets patched.
  2. [ Official server] Hard Broodmother SLAIN!

    The hell kind of weak pansy cupcake addict tree-hugger of a Broodmother are you guys fighting!? We lost 20x fully imprinted 30K Hp rexes with decent saddles in barely 2 minutes, with the first casualty being in under a minute. She was hitting for just over 5k damage to mate-boosted rexes with 45 armor saddles with her regular attacks (had damage numbers enabled), she didn't even get to the point where she used the acid spray. After some calculations I pegged her base damage for her regular attacks at around 20k (it's eerie how perfect these numbers turned out to be btw): Damage reduction multiplier (saddle + mate boost): 100/(100 + 4*45)*0.7 = 0.25. Therefore damage before reductions: 100/25*5000 = 20 000 I honestly don't believe she is beatable using "legitimate" means, using what I would consider a best case scenario of 50k hp rexes all imprinted AND ridden with 100 armor saddles. And I have the math to prove it: Base time to wipe at 30k hp with 45 armor saddles and no riders = 180 seconds. Therefore time to wipe at 50k hp: 180*(1+ 30000/[50000-30000]) = 298 seconds. Old damage reduction multiplier = 0.25 New multiplier: 100/(100+4*100)*0.7*0.7 = 0.098 Effective damage decrease: (0.25-0.098)/0.25*100 = 60.8% Therefore new time to wipe: 298*1.608 = 479 seconds (About 8 minutes) So yeah, even in that scenario your rexes would only survive till slightly past half her timer. And of course, there is 0 chance you will have the dps to kill her in that time since your rexes have basically all their points into hp and no one is using guns. She will be still be hitting for about 2k damage per attack. Obviously there will be some fluctuations as every battle does not go exactly the same, but you see the point. I sincerely hope this gets tweaked by the devs as I find it hard to believe that they are OK with the only methods of beating her being an assortment of cheese tactics such as glitching her so she doesn't attack, or getting her stuck in the ridge below and using only guns to bring her down. These cheese tactics will no doubt be patched out one day, and if by then she hasn't been tweaked she will literally be unbeatable on hard.
  3. Do Enduro Stews increase melee damage?

    Just as an FYI, Enduro stews are supposed to be increasing melee damage - but due to a bug that has existed more than a year now, they do not. The same is also true for Battle Tartare - it increases your damage resistance, but not melee damage. In it's current state the only consumable that correctly increases melee damage is Beer (40%, tested), which is crap. No idea when they actually stopped working but it was around the time of Beer's release that I first noticed that they do not increase melee damage as per their in-game descriptions as I was testing how viable Beer was compared to them. They definitely used to increase melee damage as I have used them to boost melee damage in the past - way back when you could still stack Battle Tartare and Enduro Stew, and even after the patch that stopped them from stacking they were still working correctly.