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yoki01

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Everything posted by yoki01

  1. Well creatures were intentionally made different from theyre rl variants and in the game its role is to carry stuff and being a flying fortress its exactly like the titanoboa situation
  2. yoki01

    Snake love(tlc)

    Yeah that too but tbh finding an alpha was the worst because it had no visual difference if its in the ground and theres just 1 on the map and they could spawn on almost the entire map maybe they could change that too and give alpha reaper black pearl drops because other than trilobites and picking them on the floor at the purple sea near drake egg spawn theres no way to collect them on aberration but maybe theres the need to make a suggestion about aberration problems but i already said enough someone else can say the things that must be said
  3. Uhm im very sure i have done a post about this already but it gone poof but ok nvmd So what i would find pretty cool would be an rework on the titanoboa as well as an update on the basilisk lets start with the titanoboa So we all have a love/hate relationship to this danger noodle but what if we completely rework it and make it a fun dino i know it would be difficult because its a cave creature rn and stuff but we already got enough cave creatures so here i would suggest to make it a bit bigger then the Arthropleura so it can be rideable and can have a saddle next i would give it a slight visual redesign For the abilitys i suggest giving it a choking abilty because thats what huge snakes do as a second attack where it could latch on dinos up to allo height and choke it slowly in order to suffocate them on cost of its own stamina also since they already lay eggs i see no issue in them being able to reproduce I would also change the taming method into that you would need to punch it down to a certain % of hp and then let it choke your dino the bigger the dino and the more hp it has the better with the best one being an allo any other dino in the same drag weight i also would increase its hp and atk just slightly with the secondary having a base of 20 I would also remove theyre cave spawns exept for caves that are big enough For the basilisk well i just would make them reproducable maybe tweak theyre dmg and hp a litlle but thats all and increase the alpha spawn rate because i know it will be a problem when abe comes out I know i got a lot of ideas to share but come on we got a lot of creatures we cant do anything with right now and i think its a shame that it is how it is
  4. Idk about that one if anything they should be buffed to be on a kinda level like the megalodon but weaker maybe even move them a drag weight class up if it must be bc right now theyre a little weak but youre right about sabers tho they need a litlle dmg up Also carnos got saddles and bleed dmg on theyre second atk wolfs aint having any of these
  5. You got a good idea there but i dont think a quetz was ever supposed to be a fighter dino i think its more like a carrier dino so i might give it more hp stam and weight also weight reduction on some things and make them a bit more fast when it comes to flying
  6. So we all know and love our wolves but dont they kinda seem a little off? For me personally they do i never understood why they dont have any armor/saddle or why they chose the ability to sniff for explorer notes My first suggestion is to give them either a saddle or if thats unfit give them some kind of craftable armor like the player has that goes from hide to swat it would greatly improve theyre potential as cave runners and make them much more popular and viable also they live a little longer and not die almost instantly and i know they got a pack buff and a howl but just remember how strong the megalodon is in comparison For the ability i would rework it into sniffing out specific dinos because when if i think of canines i think of theyre abilitys to track down people or other animals and if you would be able to sniff for certain creatures or other players it would make them much more interesting when it comes down to taming things or even pvp To go further into the sniffing out creatures i would do it like this you must have 1 creature of what you look for tamed near your wolf and could then sniff it and you would then see every wild dino of that class in a certain radius For the pvp sniffing its the same but you could toggle between sniffing for wild or tamed creatures or enemy players and if you sniff for tamed dinos or enemy players you would not need to sniff the certain player or dino you could activate a turret mode like the Parasaur but with the advantage that the enemy would not be notified that they got detected Also i would raise the base attack damage from 33 to 35 and increase theyre base weight from 170 to 220 because its a huge strong wolf and in my eyes it just makes sense Thank you for your time reading all this and im open for feedback and i hope this reaches the right people
  7. For aberration i whish that basilisks get the love and attention they deserve in form of a tlc to make them breedable. They are so unique and cool creatures and i really dont see why they shouldnt be breedable
  8. yoki01

    Gigantoraptor

    It would be way better
  9. yoki01

    Gigantoraptor

    Im happy that we finally got our first mod dino its beautiful and not easy to tame and quick to raise but i got an issue withe the "nursing" because it doesnt really nurse from what i have seen its only abilitys are some attacks and gliding but there is no nursing it can have 2 dinos in his bags thats ok but i didnt see them getting fed and the feather mechanic is not really useful unless you got a 50/50 stat breed overall its not great i would like to suggest a change in its nursing ability that it gets a nursing range like a meawing but fairly smaller and not changable and only for about 4 dinos in range where they get fed and for the feather pluck mechanic as its iconic thing i suggest that they can either give you more imprint bonus randomized from 1% to 25% for an example or special bonuses on higher stats that are only on the imprinted dino like 1% to 10% more health or damage or weight (not transfered with breeding) That would give the dino way more value while still making it unique
  10. I think it would be a great idea if you could see the colors and stats of the babys of pregnant dinos with the tek binocular because in gen2 there already ist the eeg incubator but in the game we have nothing that is helping with dino pregnantcys right now
  11. yoki01

    Saving spawns

    My suggestion is to set a high structure despawn timer like a 3 day timer on all structures in these specific zones no matter what kind even tek and no matter how much structures there are and no matter if the player is online or not around all the player spawn areas and the dino rich places like rivers and mountains to preserve both dino and player spawns it would not just help new players that are just starting it also strengthens the server performance and preserve dino spawns like casteroides and spino specially on abberation will it be a very helpful thing
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