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TheGamingBirdwatcher

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  1. While Ark’s raptor’s dossier has “Utahraptor Prime” as its name in its dossier, the creature itself is more like a sub-species in the lore of the game, if not a totally different creature. I knew that while creating this dossier, I just want to have a much bulkier, strong raptor that can be on par with mid to large tier creatures in the game.
  2. Dossier Wild "The Utahraptor is a cunning predator that prefers to nest in large groups separated from people and creatures alike. While there have been many tales of those who were able to successfully steal from Utahraptor nesting grounds, newer instances are nonexistent. Utahraptors also heavily utilize the darkness to get the jump on unsuspecting prey, including humans. I can't count the number of times Utahraptors have snuck around our defenses and snatched one of our beloved pets, just to swallow it whole. Not to mention the fact that they grab our Pteranodons out of the air time to time. They are truly rulers of the shadows." "RPR can be used to pin fliers, eat small creatures, and kill larger prey. Because of the brutality of RPR, survivors usually use a laying position on the Utahraptor's saddle." Tamed "Utahraptors are incredible at travel, being able to carry small pets and light sources. Torches can even be used by a Utahraptor to burn their prey. These Dromaeosaurs can also traverse almost all vertical terrain, being able to climb zip lines, walls, trees, and even stay put so you can shoot from their backs. Utahraptors can also do something called Raptor Prey Restraint (RPR), in which they jump on their prey and try to balance themselves, while simultaneously shredding their kill to pieces." "If you are somehow mental enough to walk into Utahraptor territory and obtain an egg, the hatched chicklet won't leave your side. They are extremely loyal pets, and also get along quite well with other Dromaeosaurs. Utahraptors are even able to strengthen other Dromaeosaurs such as the Raptor, Deinonychus, and Gigantoraptor to fight against hardy prey that may otherwise kill these squishier creatures." Why The Utahraptor Would Fit In Aberration The Utahraptor is a perfect candidate for Aberration, since it can scale walls and use them as an advantage to prey below them, and to get between zones easily. They can also carry light sources made for Aberration, like the Light Pets and the Glowstick. This ability is also useful in Aberration because it allows a player to give a torch to their Utahraptor to ward off Nameless. I think the Utahraptor would spawn in the Blue Zone with the Aberrant Megalosaurus. This is because in Aberration, players don’t usually have a choice on what boss-fighting creature they can pick, as it’s almost always a Megalosaurus army with the player riding a Rock drake. While there are exceptions to this boss-fighting strategy, it seems to be the most effective, meaning that players don’t really want to pick and mutate another creature to defeat the Aberration boss, since the method stated is already reliable. For this reason, I think the Utahraptor would be perfect to give players variety and a larger selection of Aberration boss-fighting creatures to choose from, since it would still be reliable for this boss tactic. I think that Utahraptor’s niche of being a “Traveling Creature” is also unique and fits into Aberration quite well. The Utahraptor has great carry weight and halves the weight of materials in its inventory, so it can be effective at carrying new materials that players find while exploring. This would make it a reliable tame to enter dangerous areas of Aberration, such as the Red Zone. This is because it can protect the player, and even bring materials from the Zone back to the player’s base. Breaking It Down Wild Behavior "Explanation: In the wild, Utahs have a “Stalking Mode”. If a Utah is able to get the jump on you, it will do significantly more damage on its first hit. Though, if you wear tek and have a large tame, singular Utahraptors might simply just stalk you out of curiosity, and run away shortly after. But, in a group of 2-3, Utahraptors will take their chances and pounce on you if you are in the later game. Utahraptors have great health and devastating melee, being a incredibly good brawling creature. Utahraptors will not take damage from smaller animals due to natural armor. This can be balanced in PVP by making this ability more like natural armor in PVP. Small creatures will still do damage to the Utah, but it will be significantly less than their normal damage. In PVE and Single Player, this ability will completely protect you from smaller, vermin-like animals. This natural armor will be a great repellent for seekers and nameless. The best part is that if the Utahraptor is added to other maps, be prepared for a great counter to the wraith of the Microraptor." Nesting Grounds / Taming "Explanation: Nesting grounds would be set spawn locations on the map, allowing players to easily list and check them so often for new Utah eggs. These locations would be in open fields, where nests would be scattered with many Utahs defending the area. The soil of the nesting grounds will be much different than the surrounding area, making it easier to see. Even though Utah nesting grounds are large and easy to locate, getting the eggs themselves is where the challenge lies. This will be kind of like a hide-and-seek minigame, where the player is required to have bug spray and ghillie on to not be seen. Anything that can be used as a weapon is unequipped, as simplify killing the Utahs would be a cheaty way to get the eggs. Wild Dino’s cannot enter nesting grounds and cannot aggro onto you in nesting grounds. The same goes for tamed creatures. In the nesting ground, there are many rocks, bushes, and logs you can hide behind or in to not be seen by a Utah. As soon as you’re seen, all the Utahs will aggro onto you and more than likely kill you or chase you out of their territory. If you escape alive, the Utahs will get a “Wary” buff. This makes the player want to do good on their first egg heist, as the wary buff will make nesting ground Utahs do more damage and have more health. It will also make them walk around their territory faster if you eventually enter that territory again. Also, Utahs will not chase their prey out of the Nesting Grounds, so players can successfully run out of the territory without having to fight for their life immediately. After a player leaves the Nesting Grounds, the Utahs will hiss at you just at its borders and walk back to their eggs. After stealing one egg, you must be quick if you want to steal more. As soon as the mother of the egg you just stole finds her offspring gone, she will alert her pack and they will get a “Searching” Buff. This is like the “Wary” buff, but instead of combat buffs, the Utahs in the nesting ground will be very quick and have a larger searching range, meaning they can see you from farther away. The “Search” buff is only applied if the player is not found yet. If a player is found, the “Search” buff will be replaced with the “Wary” buff. Over time, Utahraptor nesting grounds will despawn old Utahraptors and replace them, or despawn nesting grounds completely and move them to different locations on the map, giving the illusion that the Utahraptors are moving. Also, Utahraptors don’t JUST spawn in nesting grounds. Packs of 1-3 can spawn in random points in the world, just small hunting grounds you must be careful of. Utahraptors like very dark places, so they would probably love the deeper zones in Aberration." Pack Buff (Multi-Species) "Explanation: Utahraptors, when tamed, can call on the help of other dromeosaurids (That being the Raptor, Deinonychus, and Gigantoraptor. Smaller Dromeosaurs are excluded, such as Microraptor.) When in the vicinity of the Utahraptor, Deinonychus, Gigantoraptors, and Raptors will deal the same amount of damage the Utah is doing. (If there are multiple Utahs alongside the mix-matched pack, the dromeosaurs will take the stats of the highest level Utah among them.) They will also have an increase in their health to help them take more damage. I’m not sure what would happen if the tamed Raptors, Deinonychus, or Gigantoraptors walked away from the Utahraptor and what would happen to their health. I would say that this extra amount of health is like a shield, and after it is gone through by an enemy, the raptor or deinonychus will return to its normal healthpool. Though, these buffed dromeosaurs will still have their damage buff if their “Shield” made by the Utahraptor is broken. If a Raptor, Deinonychus, or Gigantoraptor stray too far from their Utah friend, they will simply go back to the same amount of health they had BEFORE being close to the Utah. This ability would NOT be a call like the Yutyrannus (The Yutyrannus roar having to be replenished every so often to keep your dino tames strong), as it would be very confusing and hard to code in that way, due to the health buff given to the other Dromaeosaurids. If you want to give a Dromaeosaur their health buff again if an enemy got rid of it, send them away from the Utahraptor and wait around 10-30 seconds. This is because there will be a cooldown for the Dromaeosaurs to get the buff again, as it would prevent players from constantly having the buff enabled at certain intervals. The cooldown will prevent players from constantly wailing on Dino’s or other players. In a group of only Utahs, everything mentioned above is still usable and would work the same. (Ex. Highest level Utah’s stats will apply to lower levels, etc.)" RPR (Raptor Prey Restraint) "Explanation: When doing RPR, Utahraptors regen food and health. Note that RPR is different from the deinonychus pounce, as it doesn’t do bleed. Rather, it takes raw damage out of the Utah’s victim. It also does increased damage compared to any other attack, doing around a 10% -20% damage increase to their victims. Utahraptors use a good amount of stamina using this ability. Eating a creature will happen if the small creature can be bitten and killed in one attack, whether it be with the Utahraptor’s sickle claw attack (More Damage) or bite attack (Less Damage). To balance this more for PVP, this eating ability can only be available on PVE and Single Player, where the Utahraptor can eat smaller creatures regardless of its stats or health. It can still be used in PVP, but maybe the Utahraptor can pick up the prey and bite to drain its health, where it can still attack back, like the Megalosaurus. Utahraptors can ground any flier, but doing so won’t do damage until the Utahraptor starts biting / Slashing said flier. A flier will have a small cooldown before they can try to fly again. Utahraptors have a longer cooldown to do RPR specifically for grounding fliers, therefore cannot stun lock a flier. The Utahraptor only has one chance to stun and kill a flier, but if they miss it, then their chance is gone until the flier lands again and the cooldown is up. Also, a Utahraptor can pin a flier and have a cooldown for it but can still do RPR on any other larger creature. RPR is stamina based, not cooldown based. And, I would say that snatching fliers and eating creatures would still use the RPR trigger button but would not actually be RPR. It would just trigger if you tried to use RPR on a flying creature soaring away or a small creature running away. I think RPR (On large targets) would work like a mini game, where you must tap at certain times to keep your Utahraptor balanced when you first jump on the creature. I say at first, as I believe you would first have to do the mini game to balance, then you are allowed to wail on your prey. The Utah will not take stamina when balancing, and balancing will take about 5 seconds to make it tolerable. I think this mini game would be like the Stryder taming minigame or the RPR minigame in Saurian, but it’s up to the Devs on this one!" Climbing & Latching Onto Surfaces Explanation: The Utahraptor has many different abilities pertaining to wall-scaling. First, they have their “Sentry” wall-scaling Variant. This Mode is like a cannon-type ability, where the rider can shoot off the back of the Utah while it is stationary on a wall or tree, using its talons and claws to stay put. This variant takes stamina, but at a slower rate than most other wall-latching creatures. This wall-latching variant can also be utilized to tranquilize future tames. Another mode is their “Ambush” Variant. If a player correctly times it, they can scale up a wall or tree, do a 360 and jump down, and click to do RPR on a large victim if in range. This will also give a short “Ambush” buff to the Utah, allowing them to do more damage on their first bite when doing RPR on an enemy. The last wall-scaling variant is the “Normal” Variant. Scaling walls is Stamina-based, meaning if you have a Utahraptor with tons of Stamina, you may be able to scale any cliff with not much issue. Unlike the Deinonychus, the Utahraptor will not have to jump multiple times to scale up a cliff, rather they will flap their wings and run up the surface at a constant rate unless the player wants to do their “Sentry” variant OR their “Ambush” Variant of the Wall-Scaling Ability. Once a Utahraptor reaches the top of the surface they are scaling, they will heave themselves over the edge and walk normally again. If the developers wanted to go even crazier, they could add a horizontal wall-scaling ability for the Utahraptors (Ex. Jedi Fallen Order, most story-based adventure games), but I think that would be a bit tough to implement. Like the Ravenger, Utahraptors can also walk along zip-lines. This would make one more creature with this useful ability and would hopefully get the ability fixed for both creatures. This would also fit perfectly for the Utahraptor’s “Adventure Creature” niche. Picking Up Light Sources & Tames "Explanation: Utahraptors can pick up unconscious tames, ONLY if they are small enough AND they were knocked out by the player riding the Utahraptor or their tribe. Utahraptors have two main attacks, that being their kicks and bites (A extra animation for a wing slash could be added for variation and for another ability I will talk about. Cosmetic wing slashes would do the same amount of damage as a kick.) The damage difference between these two attacks is very minimal, meaning it doesn’t matter if you use one or the other. A Utahraptor will utilize its kicks more when holding a tame but will also slash its winged claws if you click the bite button. Slashes could replace bites when holding a tame. Something useful about the ability to hold small tames in a Utah’s mouth, specifically in Aberration, is that it would not only allow you to hold a glow pet, but to also have two glow pets at a time. (One with the Utah, one with the Player). This could make the Utah a great contender against reapers. Tames in your Utah’s mouth cannot attack anything unless set down by the Utah. I also think that the button for letting go of tames should be hard to access or misclick easily, so players don’t mistakenly press a button and drop their tames. When mounted on your Utah, there is a key you can press which will open a small menu listing all the items in your inventory that can be used as a light source. You can select one of these, and the Utahraptor will hold it in its mouth! The same process can be done to unequip the item. Utahraptors cannot pick up small tames or do “Eating RPR” (Eating a small animal whole) when holding a light source (This also applies to when you are holding a tame in your Utah’s mouth). If the Utahraptor is given a light source that is fire based (AKA not a Glowstick), it will be utilized in the Utah’s fighting, which will replace their bite in turn for high amounts of fire damage. Utahs can also pick up place-able light items with different fuels, mostly standing torches with either wood as fuel or angler gel as fuel. When a Utahraptor picks them up, the fuel is infinite. When placed back down, the item will have the same amount of fuel it was left with. (Or there can be a mechanic for refueling the fuel while on your Utah, but that may be too complicated.) Utahraptors overall have good carry weight and will half the weight of materials in its inventory, making it great for traveling and finding new resources (I would say it has about 900 or 1000 in Weight.)" The Utahraptor's Saddle I mentioned something about Utahraptor’s saddle earlier, where you would have to lay on it due to how much the Utahraptor moves during RPR. I think the player would sit on the Utahraptor like how you lay on aquatic creatures. I think there would also be straps to keep you secure and pelt on the saddle to make it more comfortable for the player to sit in. In real context, riding a giant creature trying to balance on a larger one is certainly a quick way to get thrown off. (This Idea Is Purely for Cosmetic Purposes.) Regular Utahraptor Variation Notes If you read this whole submission, thank you so much! Please consider voting for the UTAHRAPTOR if you liked it! I unfortunately could not fit all the artwork I did for this submission due to file sizes, but I kept the photos that are the most important in the submission. Have A Good Day! Thanks For Reading!
  3. I haven’t used the rexes in Ark for a while, mainly for a few reasons. These include the rexes being boring, relating to their attacks and their appearance. Although the Rex did get a TLC redesign, I believe it should get another (But that is my personal opinion). The Rex really only has its bite as an attack. I think it should get a stomp attack to add variation to the creature. Something that would be really cool is if the Rex is shown as a “I use everything I have to topple my prey” type creature. What I mean is that I think the Rex should be able to use its full body weight to slam into large and small prey alike, possibly knocking down / flinging small creatures and staggering big ones. The attack can be aimed with wherever your mouse is facing. I think the Rex should also be able to do a stomp attack to get small creatures off its tail, and possibly even scratch and attack bigger prey. I just think that such a classic dinosaur should get some more love. Also, I love Spino as well, but its design also doesn't do it for me. Something about it feels weird and I can’t put my finger on it, but it might be the fact that it looks a lot more like a crocodile / webbed platypus fish thingy, I’m not sure how to describe it. It’s all up to people’s personal preference, but I think it should get a design change as well, so it at least takes one aspect over the other and doesn't look like a weird hybrid of sorts. I think Spino has pretty good abilities, but maybe it should get a “dash” ability in the water, where for a short time, it bursts forward and hits everything in its wake. I think the Spino is also great, but it’s design probably needs some refining.
  4. Something that we have been lacking in Ark: Survival evolved is decorations for base building. There isn’t much to choose from to really make a proper “house” for builders, and I hope that will change in Ark 2. Maybe we could get more primitive decor. I think hanging spices and plants, that you could possibly use to actually grow / dry food, would be really cool. I also want to see more stylized furniture “sets” for each building type. (Etc. Thatch has thatch chairs, wood has wood chairs, stone has a more stylized wood chair, etc). I think this would allow for players to mix and match decor easily and add variation to their homes, as usally the only items placed in an Ark base is things used for crafting.
  5. Something I’ve heard a lot about is many players of Ark being very excited for Ark 2’s release, and then getting bummed out when Ark 2’s release date was pushed back, and ASA was announced. I, however, never had interest in Ark 2, for one reason. We don’t know how the gameplay for Ark 2 will be, and I have a big feeling it will not be how many players expect it to be. When ASA was announced, I was excited because it sounded like what I thought Ark 2 would be like, new Dino’s, new models, TLCs (possibly), etc., but with ASA being that revamped Ark that I was looking for, it gives me questions for Ark 2. I’m starting to think Ark 2 will be much more story related, and taming Dino’s is really just going to be a plot point in said story. I could be totally wrong, but I think this game will be similar to Jedi: Fallen Order, or other story games, where you have a BIT of freedom, but not a ton. What is your thoughts?
  6. A while back, I had a scorched earth save in singleplayer. I remember that I was trying to get some ascendant desert cloth armor so I could survive heatwaves and look for a phoenix. So, to get this desert cloth, I went out into the desert to look for the desert loot drops that spawn in the desert. But, when I checked a few areas where they SHOULD spawn, nothing was there. Is there a fix to this? Or, is this just a normal bug?
  7. With ASA on the horizon, in hopefully gives all us Ark players some new content to look forward to. What I am looking forward to the most is new creatures for rock collection and a TLC overhaul for the doedicurus. It’s a very small thing to talk about, but doedicurus has only one use, and it is to get rocks. I think the doe did should have another job rather than this, as it’s overall a very boring creature otherwise. Also, I think players should have a range of different rock collectors they can choose them, similar to wood-collecting creatures. I think this creature should not come in a creature vote and be added for variety. What would your suggestions be for a new rock collector?
  8. The new aberration creature vote is out, and I’m super excited! What are the dream creatures you would like to see? And, on the topic of the vote, what do you think ASA’s Aberration will be like? Will it be basically the same, or will it be updated with new models and maybe even a new map arrangement? As a person who loves aberration, I want to see your theories and thoughts!
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