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ARKSmash

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  1. Hi survivors today I present to you the Wallog (Rhacophorus Nigropalmatus) | The ATV Flying Frog of the Center References Frog Fun Facts | AMNH https://en.wikipedia.org/wiki/Wallace's_flying_frog Concept Explanation: I have played on the Center in creative mode, and know that for a long time Arkers have loved and still love this map, no matter how forgotten it was, and all of them were crushed when it was skipped in the votes, until now. I heard a certain “Arker” say that they wanted something similar to the Maewing. So something with a glide, and a jump, and good capability underwater. I didn’t just want to submit a sugar glider, or even a flying squirrel, I wanted something unique, that has all the capabilities that this “Arker” wanted. However this creature will differ from the Beelzebufo immensely in use, and hopefully it will become loved if it makes the submission. I know lots of people don’t use the Beelzebufo tons so I’m hoping the Wallog gives it more use in modern Ark. Since this frog is pretty tiny, I will be scaling it up so that it is big enough to be ridden. Ok let's begin. Behavior: The Wallog is going to be neutral, and when attacked will not deal significant amounts of damage. However, it does have a unique feature to befriend adolescent to adult frogs that will follow it. These frogs will affect taming and stats on the Wallog. More on the taming in that section. Utility: The Wallog is designed to be a fast way around the Center, on land using its powerful jump and glide (kinda like a Maewing), and in water using the same traits to zoom through the water. Its saddle will be unlocked at level 32 and can be crafted in your inventory. It will take no fall damage. Its glide will be a small bit slower than the Maewing, but the maneuverability will be a slight bit better, as well as the jump height. It will not be able to slide (hence the higher jump) on land or water, but will be able to still jump out of the water. It comes along with no oxygen stat, for maximum water travel potential.The Wallog will have a climbing ability (activated with RMB,) and will be able to cling to any surface after a jump. It will also have rider weaponry. Special Ability: If you tame a Wallog and you have up to 5 Beelzebufo following it, it will gain damage in percentage based on how many frogs are following it. The Wallog will gain 12% damage per frog, but it will not be 12% after the last 12% was counted, the 12% will always be added to the base damage that the Wallog was doing before the frogs followed it. However, this damage comes at the cost of losing your jump and glide. Don’t worry, all you have to do is make sure that the frogs stop following the tamed Wallog and you regain your jump and glide without having to cryo the frogs. Mate boost regardless of when it is placed in the equation results in the same number, so don’t worry about that. In order to make sure that these don’t become overpowered I’m going to make the cap of a tamed Wallog (tamed not imprinted) 300 damage. When you add that all up you get 638.4 which in damage numbers would be rounded down to 638. So in other words, if imprinted fully it can probably deal around 1000 damage a lick. LMB: A lick that deals around 100-300 damage depending on the level. AOE around 250o with 1 foundation reach. Every 5 licks, the Wallog will inflict a poison that slows by 25% and damages the victim for 10 seconds; the amount of damage dealt by the poison would be 2%. RMB: Activates Climbing Mode C Ability: When you hit C a crosshair will appear, and the Wallog will use its tongue as a grapple, the grapple controls would be the same as the normal grapple is, and you can deactivate the tongue by hitting C again. X Ability: Ability is based on what you feed it. Different X Abilities: Poison Attack, Night Vision/Vision Sharpener, and Camouflage. Poison Attack: Licks the target for no damage, but inflicts a 5 second 5% damage poison, this will stack with the basic LMB attack. Night Vision/Vision Sharpener: This can be activated no matter the time of day, but during the day instead of night vision, the Wallog enables its riders to see a clear white outline around each creature, similar to the tek helmet. At night it will be a night vision similar to the desmodus, except everything will be blue instead of red, and the frog won’t flash when night vision is enabled. Camouflage: Camouflage is going to be different for the Wallog than any other creature, when camouflage is enabled it will consume 5 stamina a second. But instead of going clear, the Wallog will actually change color when it moves to match the environment. Taming: To tame the Wallog you must kill all the Beelzebufo following it, since these are loyal followers to the Wallog you’re taming, the Wallog will also come and attack you. Then start knocking it out, once knocked out you must feed it one of the following things depending on how you want your Wallog to work with the taming food defining the X Ability. The Wallog will have a medium drain rate of torpor. Now depending on how many Beelzebufo you kill will give you a better roll for good stats, those stats being; melee, health, weight, and stamina, you will get 10% per frog to get this good roll. There will be one new item that will have to be added into the game, called the berry mixture made in the mortar and pestle. This will be a combination of amarberries, mejoberries, azulberries, and tintotberries, this will basically make taming the camouflage variant easier and can introduce a new thing for all herbivores. Taming Food: If you want to have any of these abilities you must feed the Wallog you are taming a certain food. Since one of these modes requires narcoberries, you will have to find a different way of keeping the Wallog knocked out like narcotics or even bio toxin, as long as it isn’t narcoberries. If you feed it narcoberries, you get the poison attack, this is the easiest of the modes to tame it, as when it eats the food, it will actually regain torpor. When feeding the Wallog chitin you will get the night vision/vision sharpener ability. When feeding the Wallog the berry mixture, you will get the camouflage. Dossier: A little note that I will be making dossier art for the Wallog Wild: The Rhacophorus Nigropalmatus seems to be the dominant frog species among the Beelzebufo, it seems that it has unique adaptation to help it survive in the murky swamp. An even bigger frog, who would’ve thought? When provoked the Rhacophorus unleashes its massive damage to protect its followers, if it has any. A Rhacophorus alone is extremely vulnerable to other creatures in the swamp. Domesticated: Strangely, based on what you feed the Rhacophorus changes its abilities. Adapted with a jump and even a glide, this will be a sure favorite for tribes who need to get around. It has a way with other frogs and can use them to increase its effectiveness in killing off unwanted creatures. No matter how slimy this creature is, there no debating that it has huge versatality. The End: Thank you for going through this whole submission, I’ll be happy to credit any ideas that are in the comments! Happy Arking Everybody! -ARKSmash
  2. Hi survivors, today I present to you the Aberrant Giant Squirrel Beginning Notes: In case you just want to skim through this here are the main points; the saddle for the Aberrant Giant Squirrel will be able to be unlocked at level 45, however it will be able to be ridden without a saddle. It has the ability to dig up items (during earthquakes) based on the zone you are in, yes it can give element, every little while. It can climb, jump, and ride ziplines. Taming is done using citronal for all of it, along with rare flowers, and narcoberries, with a special ability if no taming effectiveness has been lost to give a better stat roll after being tamed. It will be able to counter most things in Aberration, apart from Rock Drakes and Reapers, and will not be aggroed on if the creature has the size of a Carnotaurus and below. It does have a normal and a bleed attack, the normal one has a damage around a Sabertooth damage, and will have a decent attack per minute. The bleed will do the same amount of damage as the normal attack, and 1% of bleed dealt over 5 seconds, it will have around a 1.25 second cooldown between bleed attacks. It will be able to pick up creatures that are Parasaur size and under. When you kill a wild Giant Squirrel you have a chance (20%) to be rewarded with a fur cloak. This fur cloak will give your survivor 20% more speed and weight, when riding tames it will give 10% speed and melee. Finally, this mount will keep you at the perfect temperature, no matter the temperature of the environment. See below for more details! Behavior: The Aberrant Giant Squirrel is neutral unless you come really close (within 2 foundations of it). If you have citronal on your hotbar it will become passive, regardless of how close or far you are and will run when attacked. It will spawn in the blue zone and sometimes uncommonly in the green zone. In the blue zone they will spawn on the tree areas, they can be found jumping from branch to branch as a way to run away from predators when under 25% of health. When at full health it will calmly walk around, anything that is smaller than it will regret attacking it. It can take on bigger creatures with the proper environment, using its agility to gain the upper hand. Utility: The Aberrant Giant Squirrel is designed to be a way of fast transportation around Aberration without fear of dying. It has been designed to be a late early game, or an early midgame tame. Its saddle will be unlocked at level 45, however it can be ridden without a saddle. It will be able to climb up, down, side to side, and use ziplines. Since squirrels can fall from any distance and not be hurt the Aberrant Giant Squirrel won’t take fall damage. It will also be able to grab the smaller medium sized creatures with its tail. And another feature is to be able to jump high, with a mechanic similar to the Reaper, Procoptodon, and the Shadowmane, with the crosshair aimer. However, a normal space bar makes it jump up a little, and holding it will give the crosshair. When you are close to a wall and you are flying from the super jump, you will cling onto the wall. So you will have to do a tiny super jump to cling onto the wall, or aim at a wall from afar and jump to it. It has an item digging ability which allows it to dig up anything that is in an colored area that it’s in. Its tail also acts as a temperature regulator when you are riding it. LMB: Bite; Does some damage, (around Saber damage), 0.5 seconds in between each attack. RMB: Scratch; Does damage same as bite (around Saber damage) along with 1% damage of max health with a bleed, bleed takes 5 seconds to deal the damage. 1.25 seconds between attacks. Bleed will stack up to 20 seconds. C Attack: Pick up small to smaller medium creatures with its tail, (max being a Parasaur) Hold C to get a crosshair for better precision. X Attack: During an earthquake with a 5 minute cooldown, depending on which area you are in, the Giant Aberrant Squirrel will dig up items according to that area. So the stuff you find in the green zone, you get from digging in the green zone. The stuff you find in the blue zone you get for digging in the blue zone, with a 0.05% chance to get element in lower quantity (lower being like 50). The stuff you find in the red zone you get for digging in the red zone, with a 1% chance to get element in decent quantity (decent being like 75). Passive Abilities: Utilizing its claws for riding and tail for balance the squirrel can go on a zipline. Can grab smaller medium creatures with its tail, max being a Parasaur. Carnotaurus size and below won’t aggro, anything bigger will. When riding you will always be at perfect temperature, because of how a real world squirrel uses its tail to stay cool. When killed with a 20% chance (only wild) it will drop a special fur cloak. That acts like a skin (this will go in the chestpiece slot) and when equipped shows a fur robe , this will give you 20% more weight and speed for your survivor, and 10% speed and melee for your tames. Taming: To tame this creature you must have citronal on your 0 slot on your hotbar, making it passive no matter how close you are to it, you will passive feed it citronal until it hits 30% taming. Once at 30% taming you will have to knock it out, passively, by feeding it citronal infused with narcoberries (this would be done by having the citronal in your 0 slot, and your narcoberries in your 9 slot.) You can just feed it narcoberries, but when you feed it with both, you can regain lost taming effectiveness, however when fed with both at max effectiveness, gives a better roll for stats when tamed. Good roll in stats would mean that the oxygen and food wouldn’t get unwanted points, they would all most likely go into melee, weight, stamina, and health. This ability will only work if it has not lost any taming effectiveness, this will not work if you feed it to get the taming effectiveness back to max. When you feed the squirrel with E you would feed it one of each item. Once knocked out it needs to have citronal and rare flowers put in its inventory to tame. Wild: The Ratufa Sciuridae is cunning and strong. The molten element makes it bigger and bioluminescent. With its amazing features allowing itself to regulate its body temperature, along with the ability to jump practically anywhere. It outsmarts predators using its strong legs along with its claws to slowly weaken anything hurting it. This beastie thrives in the blue region of this strange nightmare. Hunting these furry fellows will reward you with its fur coat. When wearing this particular fur robe however, it seems to empower your legs so that you can go faster and carry more, and makes your tames more eager to hunt and destroy along with giving them the ability to slightly edge past opponents when running. Domesticated: Once tamed using a variety of methods, all strangely using citronal, you will have the power to travel anywhere on the Ratufa Sciuridae. With its leap out-powering most other creatures it can be a useful friend to have especially when needing to avoid an all-out combat. It seems to slaughter anything that you come across, only it doesn’t have the power to rival the apex predator of this ARK. Nonetheless, its tail provides warmth, and when needed it can cool you off too. The last thing to be noted about this master of the trees, is how during an earthquake, it can give you those items found in the area it's in, simply by digging a hole and giving you the items. Thank you for reading this submission, and I will be happy to add some suggestions in a new section right below the dossier entry if they fit with this creature.
  3. Hello Survivor! This concept is about the Fennec Fox in a scaled up version. https://en.wikipedia.org/wiki/Fennec_fox Behavior: The Giant Fennec Fox is aggressive no matter the time of day. In the morning and afternoon this creature spends its time in its sand burrow, but fear not as they are not like purlovias! However, they will still pop out of the ground to attack you, but they will only slow your creature, instead of dismounting and stunning you. I wanted to include this feature because I like the jump scare of getting grabbed by a purlovia. At night the Fennec will awake and trot around, if a deathworm is in radius it will go and attack the deathworm. If you initiate taming and it becomes morning, it will not restart the taming process, it will just ignore the fact that it's morning. Attacks; LMB: Simple Bite; deals 25% more damage to creatures that drop chitin, organic polymer, and spoiled meat RMB: Battle Cry; The Fennec yips a high pitch battle cry, which buffs its damage by 10%, and other tames ( not just other foxes) by 5%. Duration of 30 seconds, cooldown for 5 minutes. C Attack: The Fennec puts its ear to the ground and listens for deathworms. (The range for this ability is intended to be the same size as the Direwolf sniff.) X Attack: The Fennec sheds the deathworm horns it has been collecting, every 4 horns gives an item, and every horn gives a 2% chance for a good roll in the items. A good roll being; metal ingot, scrap metal ingot, polymer, oil, crystal, cementing paste, and it has a teeny chance to roll element, (at max horns it would only have a 0.05% of giving element.) Passive Ability: When a deathworm is killed by your Fennec a horn is given in your inventory, as well as adding on to its fur. Each horn that you collect gives you 0.25% defense, the limit of horns being 40. Therefore with some simple math, (0.25x40) you get a max of 10% defense. Dossier: Wild: The Velpes zurda looks a lot like the one on Earth, only bigger. It fits its part in the desert ecosystem, with it being the only creature to squabble with deathworms. When it brings deathworms down, it makes sure to collect the horn and snag it on its fur. Maybe this is for natural defense, or attracting a mate, I can't be certain. The Gian Fennec Fox also seems to be nocturnal, burrowing themselves in sand to protect itself from the blistering heat. Domesticated: Once you tame this giant fuzzy creature, it doesn't seem to be bothered by day or night. The bear a grudge against scorpions, mantis, and vultures. The Velpes zurda does seem to have a damage boosting yip, along with the ability to find deathworms with its ears. Taming: 1. Get chitin, organic polymer, or spoiled meat. 2. Drop one of these items on the ground. 3. Depending on the level it will will determine how many items it needs. Levels 1-50 Fennecs require 1 of the 3 items, 51-100 needing 2 of the 3 items, and 101-150 needing all 3 items. 4. It will allow you to mount it after the feeding and then you got 20 minutes to find and kill 1 of each creature listed; a scorpion, a vulture, a mantis, and a deathworm, note that any order is fine. 5. Taming effectiveness depends on your time taken to find and kill the creatures. The effectiveness will drop once 5 minutes are left, the lowest taming effectiveness you can get is 25%. 6. Once you have found and taken out all required creatures, you got yourself a Giant Fennec Fox Note: Again I say this but; If you initiate taming and it becomes morning, it will not restart the taming process, it will just ignore the fact that it's morning. I will take any suggestions in the comments, and will be happy to answer some questions!
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