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Early Birds
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  1. thank you! I'm still thinking of more ideas and features to add
  2. Hello everyone! I present to you the Odontomegops Titan, from the Lagonomegopidae family, this spider stands out from the others in its family for its large size (although not as large as proposed for the game) and for having real teeth within its category, Its name is a combination of Greek odonto (meaning teeth) referring to the true teeth on the cheliceral retromargin and mega-ops (meaning large eyes). My proposal with this creature is one that is not a competition or replacement of creatures already in the game like "the super tanky op something" or "mega giga-killer therapod" but also not a useless creature or that you would only tame at the beginning of your adventure and that it will be forgotten later in the game, but something truly useful no matter what stage of gameplay you are in or the type of player you are (pvp / pve), this arachnid companion would be the only creature that not only inflicts torpor being wild but also allows you to use this ability once tamed, as well as adding new combat, taming and breeding dynamics. Here other ideas for this creature: -Its eyes shine at night making it a little more distinguishable when is buried. -Depending on the size of its victim, more than one spider at a time could adhere to it. -The only way to get rid of it (besides falling asleep) would be killing it, with fire, or removing it with an option (similar to the leech). -Inflicts no damage, just torpor. -Leveling its points in attack would affect how much torpor it does. -Its stamina determines how long it can stick to its victims. -Killing it drops its poison, which can be used as a regular narcotic but much more powerful. Basic Info Dossier Species Odontomegops Titan Time Cretaceous Diet Carnivore Temperament Aggressive Wild “The Odontomegops Titan is the master creature in ambush hunting, so you'd better watch your step when wandering its territory. This spider buries itself in the sandy desert floor to wait for its unfortunate prey to be close enough to emerge from the ground and attach itself to its prey by surprise. Although this arachnid is not that big compared to other prehistoric creatures, this will not stop it from attacking larger creatures, since its hunting strategy is not to kill but to stay attached to its prey and inject its powerful narcotic poison to put them to sleep.” Domesticated “As long as it is kept far from arachnophobics, domesticated Odontomegops is a living tranquilizer weapon, although it is not possible to mount it, it can be carried on the survivor's shoulder so you can throw it at your target, sticking to it, excellent for fast creatures and difficult to knock out, this is also perfect for pvp, Whether you carry it with you or bury it in the ground, it will not fail to ambush your enemies and knock them out of battle.” Behavior Due to their aggressive temperament, the Odontomegops will attack any survivor on sight. Unlike most spiders, it does not produce a web to catch its prey, but waits patiently buried in the ground to catch it, adhering to it as if it were a leech, injecting its sleeping venom until its prey falls asleep. Although extremely difficult to see, it is more common to find them in sand dunes. Appearance The Odontomegops is approximately one meter long, making it an impressive and intimidating sight. Its body is covered in a coarse, light brown exoskeleton that helps it blend in with the surrounding sand. The spider has eight long legs, each equipped with sharp, hooked claws that allow it to quickly burrow into the sand. When hunting, the spider uses its excellent eyesight to detect prey from a distance. Buried in the sand, leaves only its eyes and the tips of its legs visible. The Odontomegops is patient and waits for its prey to come within range before quickly emerging, clinging to its victim with its powerful legs to trap it. The spider's fangs are large and razor-sharp, allowing it to deliver a potent narcotic venom that knocks out its prey. Is a formidable predator that uses its large size, impressive speed, and powerful venom to ambush and immobilize its prey. Drops Chitin Raw Meat Odontomegops Venom Taming Similar to the Troodon, you must offer your tames to the Odontomegops. Unlike the Troodon, the Odontomegops will begin to ramp up your creatures' torpor, adding to its taming progress for each creature it knocks out. The amount of taming progress will depend on how much torpor stat the creature the Odontomegops attaches to has, so if you try to doze it with small or low toughness creatures you may need several and their taming effectiveness will start to drop. Important Note: Odontomegops do not stick to already sleeping creatures. Knocking out the player will not count towards taming progress. If the creature it's attached to takes damage or its torpor goes up or down for any reason other than its own effect, the taming effectiveness will start to drop. Once the Odontomegops puts its victim to sleep, if it has not been tamed, it will run away and bury itself again, you will have to wait until it is ready for the next creature since it will not jump until it is buried. Breeding The females of this species are great mothers, being overprotective of their young to ensure their survival. After mating with the male, the female will create a large egg sac (bigger than themselves) in which she will perch until it hatches; she will not be able to move from there, nor can they defend or attack until the sac hatches. The hatching of the egg sac will not depend on the temperature but on the female continuing to care for it. Between one and five spiderlings may hatch from the egg sac (without being a clone of one another, each one will have its own stats, colors, mutations, etc.) which will need to be close to the female in their baby stage to eat or else they will die, once this stage is passed they will feed on the food placed in their inventory or nearby feeder like any other baby creature and will not need their mother anymore. Locations Can be found in caves and the desert dunes, making them even harder to find. Utility Roles Base Defense/ Land Mine: Putting several of these creatures in ambush mode around your base will keep out anyone who doesn't want to be caught asleep in front of your base. As well as keeping tanky creatures at bay from emptying your turrets if they have to worry about not falling asleep in front of them first. Taming Buddy: The Odontomegops is the ultimate partner for taming creatures that require a knockdown, whether carrying it on your shoulder to throw it at your target or burying one or more ready to ambush, its potent narcotic poison and ability to stay attached to its victim will ensure the fall of your objective. Distraction: Being relatively small, the Odontomegops serve as a distraction for other larger creatures and players who must take care of their surroundings so as not to be ambushed, their fast movements and ability to hide make them difficult targets to attack. Also making whoever has been caught by the spider move back from the battlefield so as not to fall asleep in the middle of the fighting area. Battle Disruptor: Bringing these creatures into battle could make the difference by knocking out enemy creatures and players, if they're distracted in the rampage and not that they now have a living tranquilizer attached to them raising their torpor quickly. If you want to know more about the real odontomegops I leave you these links https://www.sciencedirect.com/science/article/abs/pii/S0195667119302149 https://en.wikipedia.org/wiki/Lagonomegopidae https://royalsocietypublishing.org/doi/10.1098/rspb.2021.1279 https://www.paulselden.net/uploads/7/5/3/2/7532217/guoetal2019.pdf
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