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Cruzoor69

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  1. Name: Mosquito Species Name: Burmaculex Antiquus Time Period: Late Cretaceous to Modern Day Diet: Omnivorous Temperament: Territorial Introduction Mosquitoes have been around for millions of years. According to fossil records, one of the oldest known mosquitoes, Burmaculex Antiquus, dates back to the late Cretaceous. While there isn’t much information on the prehistoric ancestors of mosquitos, we can assume they were no different from their modern-day descendants. Since these creature votes require a prehistoric animal to be submitted, I have chosen Burmaculex Antiquus for the species since there is more information on the wiki about it than others. The question is; what would it be like in Ark? Since this submission is geared toward creating an exclusive creature for Extinction, there is an opportunity to play with the creature’s abilities. Perhaps due to the element that has infected the world, the mosquito has had to evolve into something different in order to survive like the gasbag. So, here’s my take on the mosquito if it came to the map. Note: If you're wondering about the omnivorous thing, apparently mosquitoes drink plant juices as well as animal blood. I don’t know if only some species do this, or all can. Just wanted to add it in. Wiki page on Mosquito: https://en.wikipedia.org/wiki/Mosquito Wiki page on Burmaculex Antiquus: https://en.wikipedia.org/wiki/Burmaculex_antiquus Wild Found in the wastelands of extinction, Mosquitoes could be found flying around water sources. About the size of Meganeura or Titanomymra, the creatures in the area don’t seem to notice when the bugs attach themselves to their bodies and feed off them. Not even the more violent corrupted variations seem to mind. What is odder is that the mosquitoes would rather go for the nearest corrupted creature than the regular ones. Once the mosquitoes have had their fill, they would return to a nest and deposit what they have collected. Unlike bees, several mosquitos would occupy the nest without a queen. When survivors approach the mosquitoes, they may or may not bother to attach themselves depending on what players have on them. Element or Tek-based equipment would attract them and if they latch on to the survivor, they would not only lose health slowly but durability or energy from their equipment. Like with leeches, the way players would remove them would be to use a campfire or heat source to burn the suckers off. Or use Bug Repellant. Attacking them would provoke them to attack and the survivors may find themselves being swarmed. Harvesting them when killed would yield chitin and raw meat with a rare chance of corrupted nodules which also drop from corrupted creatures. Taming When it comes to taming a mosquito, the idea would be to tame them with offerings. This offer would be corrupted nodules or other element-based resources such as dust, shards, ore, or just element itself. The mosquito would attract itself to the survivor and consume the element resource. Depending on which element is used in the taming process would be more effective. Dust being the least and element the most. Very similar to Bloodshalkers and Desmodus. Note: Considering how dangerous the wastelands are with corrupted creatures spawning rapidly, I didn’t want to make the taming too complex. Once Tamed Once tamed, the mosquito could be carried around like a shoulder pet. In its inventory, the survivor would be able to craft a mosquito nest that the creature can inhabit. Placing it down like a beehive, the survivor could assign a maximum of 5 to 10 mosquitoes to it. Unlike the bees, the bugs would be able to leave the nest if the survivor wishes and the nest could also be destroyed without destroying them. After being assigned to a nest, mosquitoes would fly off to feed on creatures. Bringing back corrupted nodules. Inside the nest, corrupted nodules would start appearing as the mosquitoes go to work. Not only would it be a way of generating the polymer substitute but over time, the nest would turn it into a new resource called Liquefied Element. This resource would be used in serval different ways such as powering Tek-based structures, fuel for generators and equipment, and creating element. Purification The main reason why I chose the mosquito was to find a way of taming corrupted creatures other than through mods. I doubt that the devs would allow us to tame corrupted creatures in the usual ways (depending on the species), so I came up with an idea to make it possible. As previously stated, Mosquitoes would go out into the world and find the nearest corrupted creature to feed from. What if the mosquitoes would not only harvest the corrupted nodules from the creature but also cure it, slowly turning the creature into a regular version? Thus, allowing survivors to tame it. How could we see that the purification process is happening? Visually speaking, we would see the purple corruption of the creature slowly disappear. Using a spyglass or magnifying glass to see what percent the creature has been purified. Alternatively, instead of changing into a regular creature, the mosquitoes would turn the creature into a purified version. Changing the corrupted purple color into a purified blue. It would not be tamed afterward though. The survivor would have to tame it the usual way. Either way, if the creature was left alone for too long, the corruption would return. Conclusion It's more than likely players would rather have a bigger and rideable version of the mosquito. Capable of attaching itself to a corrupted creature like the Deinonychus and drinking its fluids. However, I felt like it would be too similar to the Rhyniognatha in appearance since it would be another giant rideable bug. So, I opted for something smaller, giving it a supporting role. The purpose overall was to find a way of making a creature that allowed us to tame corrupted creatures which would not only allow players to tame high levels but possibly a new variant. But this is just my take on the Mosquito. What do you think? Note: It came down between the Mosquito or Chickenosaurus for this submission and truth be told, the latter was silly.
  2. Hi Katanaa. Sorry if my suggestion for the Palaeoctopus as a shoulder pet is causing problems. The reason my submission is a shoulder pet is because I cant see a octopus wearing a saddle due to how boneless they are. You probably thought of the same idea. While my original idea was to go for a bigger and rideable version that could scale walls and spit oil, I felt that the recent creatures added to ark by the creature submissions have been these big, destructive monsters. So I decided to go for something smaller in size. Something that is utility-based. Don't get me wrong, I do like what you have created for your submission. I can see you have put a lot of effort into it. I also can see we have some similar ideas such as item collecting. If the creature ends up coming to ark and the devs ended up creating your version, i wouldn't be disappointed. Although if I could choose of feature from my submission to be added, it would be the colour changing.
  3. Palaeoctopus – The Ancient Octopus Name: Palaeoctopus. Species Name: Palaeoctopus Newboldi. Time Period: Late Cretaceous. Diet: Carnivores Temperament: Passive until attack. Introduction In modern times, there are around 300 species of octopus. Intelligent and diverse, these eight-armed Cephalopoda can be found across our planet. From the Giant Pacific octopus to the Wolfi. In the fossil record, there are known species that date back over 500 million years like the Tusoteuthis. Well… that’s a squid so it doesn’t count. But the Palaeoctopus dates back to the late Cretaceous period. The reason I chose an octopus for this submission is due to the abilities that these creatures have and how they could be utilized in-game. Not to mention that an octopus wouldn’t be misplaced amongst the alien denizens of the map. Wikipedia link to the Octopus: https://en.wikipedia.org/wiki/Octopus Wikipedia link to the Palaeoctopus: https://en.wikipedia.org/wiki/Palaeoctopus Website of Prehistoric Cephalopoda: https://eartharchives.org/articles/500-million-years-of-cephalopod-fossils/index.html Wild The Palaeoctopus would be found in the blue zone. Around the Luminous Marshlands amongst the ponds in Aberration. Catching fish or smaller prey with its tentacles. Encountering larger animals would force the octopus to flee, squirting ink at attackers and blinding them. Upon confronting survivors, the Palaeoctopus would become curious. Grabbing hold of a survivor, restricting their movements. Struggling may provoke the Octopus to attack. Palaeoctopus, when killed, would yield raw fish meat and oil when harvested. Taming The diet of octopuses in real life is small fish, crabs, clams, and snails. So, feeding them items similar to these would be ideal. While the octopus holds onto the survivor, passively feeding them the items in the last slot of the toolbar would begin the taming process. The octopus would let go of the survivor until it is ready to feed again. The Palaeoctopus would make random requests for raw fish meat, prime fish meat, Karkinos eggs, or even pearls. Sometimes, the octopus might require the survivor to give it a tool like a stone pickaxe or primitive spear so it can play with it. This would also increase its taming meter. Once Tamed Once tamed, the Palaeoctopus would act as a shoulder pet, wrapping four of its tentacles around the survivor. The other four would act as extra arms to do whatever the survivor wishes. Think of them like Doc Ock’s metallic arms, capable of multiple tasks. Using a variety of tools and equipment. However, the Palaeoctopus must reach a certain intelligence level in order to use specific items. The octopus would have a new stat called “Intelligence”. This would work similarly to how the players would level up. For example, When the player levels up, engrams will be available to unlock. The wooden club engram is unlocked at level 8, so the Palaeoctopus would have to reach level 8 in intelligence in order to use that tool. Like the Mantis, the octopus would have slots in which the survivor can equip items. For example, one could have a pickaxe, one holding food which you could be passively fed, a torch held aloft in a third, and a pistol in the fourth. If the octopus was given heavier equipment like a rocket launcher if it reached level 87, it would take up multiple slots. Or if the octopus was given a shotgun, it would hold the gun in one arm but must have shotgun shells in another in order for the creature to use it. Alternatively, the octopus could also pick items up from the ground within a radius of the survivor. Which could be useful when earthquakes erupt, and items emerge. Color Changer An adaptation that octopuses have is the ability to blend into their environment by using the chromatophores cells underneath their skin to change color. While this feature could be useful to camouflage the survivor when equipped, it would be too similar to the rock drake’s ability to turn invisible. Also making it overpowered with the “multi-tasking” arms. Instead, I came up with the idea that the octopus would have the ability to copy the color regions of another creature and apply it to its own. Asides from using mods like the dino colorizer, and during events where items can drop consumables, there is only one way to change a creature's color in the vanilla game; through breeding and mutating. There are a total of six color regions that can affect a creature's appearance and not every creature uses all of them. Only through mind-numbing effort can you breed a creature with the colors you want. Link to the Dino Colorizer! Mod on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=902616446&searchtext=dino+colour What I’m proposing is that the Palaeoctopus would not only have the ability to copy a color region from any creature but apply the color to other creatures as well. In both events, the octopus would latch itself onto the targeted creature and proceed to either copy or apply one of the color regions. However, when giving a color region to another creature, the octopus would require a resource in order to change its color. Perhaps at the cost of element ore which was first introduced in Aberration and would make sense lore-wise since element has the capabilities of changing organic matter. This would give survivors the ability to not only customize their creatures but keep hold of colors. Especially when limited-time events spawn creatures with exclusive colors. Weakness Since Octopus are water-based creatures, they need to stay hydrated otherwise they would dry up and die. A similar feature could be applied to the Palaeoctopus. If its water meter diminishes, it will start losing health and perish. So, keeping the Palaeoctopus near water would be ideal. Survivors could place water sources like waterskins, water jars, and canteens in their inventory and the octopus would use them to stay hydrated. Keeping them near taps in your greenhouse would also work. A hotter temperature would mean the water would go down quickly, making the Palaeoctopus harder to use in desert environments. This dependence on water would provide a limitation on the octopus and keep it from being too overpowered. Conclusion Originally, the Palaeoctopus was meant to be a rideable creature, allowing the survivor to scale walls and spit oil like throwing an oil jar. But the shoulder pet was a better idea. While these are my ideas for how the Palaeoctopus could work in Ark, I would like to know what you think. Could you see this creature being utilized in Ark?
  4. Creating a bigger octopus was my originally thought but to go with something smaller. I do like the ideas katanaa brings to the table.
  5. I know. If you read the defence mechanism part of my submission, you will understand. Its just a reference image to support the ability.
  6. Believe it or not. I was going to submit this for scorch earth too. But I left it too late.
  7. I think that Jormugandr would be better off as a boss fight in place of the other bosses.
  8. Name: Murrayglossus – The Prehistoric Echidna Species Name: Zaglossus Hacketti Time Period: Modern Day Diet: Chitin or Keratin Temperament: Passive (Arthropods are an exception) Introduction The Echidna is one of the most unique mammals on the planet. This marsupial makes its home across Australia and parts of New Guinea. Known as the spiny anteater due to its appearance, the Echidna is one of the only mammal's asides from the platypus to lay eggs. The ancestor of the Echidna which was discovered in 1909 was named Murrayglossus or Giant Echidna. It is not said where this creature existed, only that it was the size of the average dog. However, as Ark has a tendency of enlarging their creatures, the Murrayglossus would be about the size of a Trike. The uniqueness of this creature as well as its adaptations could be useful for survivors of Ragnarök. Wiki page of Echidna: https://en.wikipedia.org/wiki/Echidna Wiki page of Murrayglossus: https://en.wikipedia.org/wiki/Murrayglossus Wild The Murrayglossus is an insectivore that lives in the redwoods on Ragnarök. You may not find more than two in an area since the Echidna are solitary by nature in real life. For the most part, they are passive creatures but when attacked by any creature that is not an arthropod, the Murrayglossus will go into defence mode by burrowing part way into the ground, deflecting their attackers with its spines which will damage them. This can also provide a defence buff to the Murrayglossus. When approached by a survivor, it will also into defence mode. If there are arthropods in the area, the Murrayglossus will not hesitate to attack until its dead (tamed or not). Taming Like Carchardontosaurus, the way to tame a Murrayglossus is to feed it the corpses of Arthropods; • Araneo • Arthropleura • Deathworm • Dung Beetle • Giant Bee • Jug Bug • Lymantria • Mantis • Meganeura • Pulmonoscorpius • Titanomyrma If the new Rhyniognatha is put on Ragnarök, that can be added to the list as well. However, only by wearing a full set of chitin armour can the survivor approach the Murrayglossus, and the taming process begin as the Murrayglossus will follow you around. The Arthropod killed must be killed by the player otherwise it won’t count toward the taming process. If the Murrayglossus takes damage whilst taming, it will lose taming effectiveness. If you remove a piece of chitin armour while the Murrayglossus is following you, the Murrayglossus shall take its defensive position and won’t be able to tame again until you either get out of render distance or wait for a cooldown. Gameplay Due to the spikiness of the Murrayglossus, this creature would not be ridable properly. However, it can be ordered around like other creatures and can be commanded to bury itself. This can be useful as a way of defending your bases and creatures’ survivors wish to tame. This ability would be toggleable. Defence Mechanism Like the Echidna, Hedgehogs are another spikey mammal with its own uniqueness. As a form of defence, it eats anything it can find and anoint itself with their saliva. What if Murrayglossus had a similar ability? What if you put certain items in their inventory and it can apply different effects upon itself while in defence mode? Give it Narcotics, and it could do torpor. Give it Feces, and it will apply a disease effect. Give it Sap, and it will provide protection against Rhyniognatha attacks. The list goes on. Wiki page of Hedgehog: https://en.wikipedia.org/wiki/Hedgehog Video of Hedgehog: https://www.youtube.com/watch?v=Rx4dONoJzzA Breeding As previously mentioned, Echidnas are one of the only Mammals asides from Platypus that can lay eggs. They store the egg in a pouch like a kangaroo and hatches after 10 days. This could be applied to the Murrayglossus. After mating, a Murrayglossus egg will appear in the creature’s inventory. Over time the egg will incubate and change its appearance showing the development process from egg to jelly baby to puggle. At a certain point of development, the baby would leave the inventory and can be claimed. Whilst growing, the Murrayglossus will start developing the spines. Video of Echidna hatching: https://www.youtube.com/watch?v=dHocViqKbbc Egg Collector From what I’ve seen of other creature submissions, people want a dino that can collect eggs. The Murrayglossus would be one of these creatures. It makes sense given the nature of an Echidna but whether it would incubate the eggs would be a different story seeing as the pouch incubates its egg at 32 degrees Celsius. Some eggs, not all. The Murrayglossus, like the Maewing’s nursing, would have a radius around itself showing the affected area in which the Murrayglossus can pick up eggs. This ability would be togglable. I believe this would be one of the useful creature on the Arks. If not for it's defence but for its breeding capabilities. Let me need what you think. Any ideas?
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