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Wall

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Status Replies posted by Wall

  1. The ability to instantly devour much smaller, weaker creatures in the wild should be in the game. Wouldn't you rather your beelzebufo instantly swallow whole and gather materials from a weaker meganeura in a single strike? If said meganeura were a higher level, I'd understand having to repeatedly strike your prey with multiple tongue attacks, but lower leveled bugs might as well be swallowed whole to reduce whatever tedium having to hit one low level bug more than once and tracking down its body to harvest materials produces. The same should go for, say, a carnotaurus vs. a compy or dimorphodon, a Rex versus an Onyc or Dilophosaurus, a spino versus a ceolocanth or megapirahna and more.

    1. Wall

      Wall

      They make poo stacks? I thought they only produced cementing paste.

    2. (See 1 other reply to this status update)

  2. I thought of something. Triceratops styrax is a crossbreed of  Triceratops and Styracosaurus. I'd like to see its reverse counterpart in the game. Styracosaurus triceras would have a singular, massive horn on its nose, smaller horns on its eyebrows and a round, studded frill. It would be bigger than the triceratops, due to giganticism resulting from the crossbreed, and would equal the size and power of the Tyrannosaurus dominum. It could deal devastating damage as well take it if attacked from the front. It wouldn't be as commonly found in the game as the trike, and wouldn't be as peaceful either. It would scrape its front foot on the ground and roar at you or any other vicious carnivores if they came too close. It would charge the intruder if they didn't leave immediately or came even closer. It would have a charge attack similar to the pachycephalasaurus and could blaze a trail through trees and wooden structures too. Trikes would probably congregate around this beast in the wild for bonus protection and rush to its aid for increased chances of survival.

    1. Wall

      Wall

      Go to your profile and type in the box that says "what's on your mind?"

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  3. I've thought of some cool mods/update ideas for the game, some original, some not. Maybe someone else has already thought of them, but I think it'd be sort of cool if I saw downloadable mods or updates like these for the Xbox One version.

    He-Man skin mods for you and your battle cats. And other skin mods for your favorite Saturday morning cartoons.

    Mega tape player and mega tape cartridges for you to listen to rock-and-roll as you play the game.

    I'll research a creature that would be more likely to gather and eat nothing but narcoberries, and another that does the same for stimberries. And then one could passive tame said creatures with berries of their respective diets, or more rapidly passive tame them with drugs made with berries of their respective diets. Keep these creatures around and allow them to harvest narco/stimberries for you.

    Dino-Rig, a living monster truck imbued with the power and spirit of a ferocious dinosaur, the impact of a semi-truck and all the airtime and badassery of a monster truck to make your Sunday night gaming sessions epic! It has a built in mega tape player, leather seats, roll cage, air conditioning, radio and gps. It's gasoline-powered, so it can't regenerate stamina without Gasoline. And it can't heal unless it eats metal or metal ingots. It can only level up by upgrading it with materials. It pastes almost anything you run into and is immune to torpor.

    Sandman missles, narcotic RPGs to be launched from a rocket launcher or the rocket turret. They explode into a lingering cloud of green, tranquilizing gas. They'll inflict 900 torpor and 100 explosive damage. Very useful for taking down large dinosaurs. 

    Tracking darts for your longneck rifle and transponder. Shoot your target and keep track of said target on your transponder.

    Flamethrowers, because sometimes I like meat cooked before carving it off the attacking creature. They'd be great at clearing trees, grass and taking care of pests. And providing some warmth, wether needed or not.

    Net guns and net traps. You have a smaller net gun to temporarily trap and bind smaller creatures. Your ballista can be used as a giant net gun to temporarily trap, restrain and bind larger creatures. These can bring down flying targets. The creature is trapped until it can gnaw, claw or struggle it's way out. Set up a net trap for them to charge into.

    TC 2000 targeting computer, an attachment for rocket launchers that allow missles to track and home in on scanned targets.

    A game mode all-too similar to Evolve. Not very original, but I thought it was a cool idea. You play as a Super Carnivore (not an alpha or Giganotosaur, but a freakish Siats) or one of several humans. The humans come heavily armed and well equipped from the start. They have fortresses and camps already set up around the map. The carnivore, starting out at level one, is already super powerful and very fast, but it has to kill and eat constantly to survive and level up. If the players somehow manage to hole themselves up in a small cave or fortress where the beast can't reach by itself, it can regurgitate meat to attract a frenzied swarm of smaller carnivores, like meganeura and dimorphodon, to reach them. If it kills and eats an alpha carnivore, it gains the ability to command other, similar carnivores, respective of the type of alpha carnivore eaten. Become strong enough, and it can rip through metal structures. The carnivore and the humans have to kill each other. The humans have to have beds to respawn. No beds, no respawn. No time limits, but all Ark rules still apply. Everybody has to eat, drink and keep from freezing or frying in harsh climates. Resources are limited, unless you can find and gather more.

    And androids. Why not? You can build them, equip them with any weapon or armor, give them commands and have them follow you or patrol the area.

    1. Wall

      Wall

      Of course, it's rediculous. I wouldn't take the idea seriously. It'd be more of a silly diversion than anything. As for far-fetched, only a tad bit more than the entire premise of the game. You know, the Dinosaurs and other creatures, giant floating obelisks, those sort of things. Everything we get to do within the game is a little out there. I'm sure there are a few people out in the real world who would know how throw together everything a survivor in the ARK could from scratch, including electric generators and assault rifles. A monster truck would be an uber rediculous toy for anyone in any situation to build. But it would also detract from the rideable dinosaurs and eat rescources like crazy.

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  4. I would like a full explanation of all the Host Ark Settings options. Sometimes, I don't think I know what I'm doing with them, but would love to change them so I can make my structures tougher, nights shorter, days longer and have a more gratifying gameplay experience.

    The Mammoths have a glitch in their coloration. They have patches of red and white on them that simply don't belong.

    Whenever I'm flying, it will sometimes save. If I do make a mistake in the game after that and before the next save, sometimes I will shut off the system and turn it all back on. But when I load the game, I am off my mount and will plummet to my death. This requires me to grab another flying mount, relocate both my previous flying mount and my corpse. I'd rather have my character stay aboard the flying mount if I do load the game up.

    Speaking of mammoths and flying mounts, I brought my argentavis to the taming of a level 20 mammoth. Whenever I did tame the mammoth, I put on the saddle, hopped on his back and whistled for the argentavis to follow. The argentavis would circle around, fly into the mammoth and I and stop us both completely in our tracks. I had to whistle for my bird to stop, leave her behind, make the journey to my base and come back with another flying mount. It's the same frustration in any game that features AI followers. They become obstacles. I had hopped on my Scorpions back all wrong, got completely stuck and had to use a grapple hook to get off the scorpion. Being trapped by your own dinosaurs is beyond frustrating. I don't want to kill them, but I almost get to that point every time. Clipping through them seems kind of cheap, but I would welcome that over being barricaded and imprisoned by your tamed creatures.

    I currently have a tamed Phioma who is trapped underneath the world in front of a cave, as we speak.

    The bats "rubber band" upon death. They spaghettify upon being smacked into oblivion by larger dinosaurs. Their corpses are rarely found when I kill them.

    The knock-back on the dire wolves needs to be cut down or cut off completely. I don't care if they are the size of horses. They are deadly without the knock back.

    I wish my dinosaurs would automatically stop attacking the enemy dinosaur upon being knocked out, when set to neutral of course. Killing a creature I intend to tame does not help.

    Other than all that, still love this game completely.

    1. Wall

      Wall

      Amazing! Absolutely.

      If all the glitches could be worked out and the mammoths could stop looking like big, fuzzy Neapolitan ice creams, I think this game could reach perfection.

      I sort of understand why the Beavers are so deadly. Their teeth are made for chewing through wood. Real beavers have been known to kill and maim humans. Of course one should suspend disbelief while playing this game. If this were somehow a realistic battle, a solitary giant beaver, of rideable size, could have a boxers chance against a Rex if it were to latch onto an artery before being chomped, but the Rex would have to be facing away from the beaver or submerged in water along with the beaver. But this is a different kind of game. Yeah, I'm not sure if the bite of a beaver should be dropping carnivores like flies, unless it were a much higher level and you always get the jump on the carnivores. I wouldn't nerf the attack as much as I would the defenses. The beaver should be more vulnerable at least. 

      The Giganotosaur probably is over-powered, even at its size. But I like to think of that one as the Incredible Hulk of theropod dinosaurs. Or even an end-game boss, if you could call it that. There is the brood mother, of course, but I don't think she could stand a chance against a Giganotosaur of any level. It's too bad the stats are nerfed when you actually tame it. Sure, it would be placing too much power into a players hands on any "fair" server if it weren't, but I think you'd earn that power if you pulled off taming a creature of such a magnitude.

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  5. Update: I have tamed high level female Dire Wolf, who is level 90 at the moment, and I'm in the process of knocking her out with narcotics. Why? She will not stop moving. She doesn't follow any commands. She doesn't follow when I whistle all follow. Her A.I. Must be broken. I can't do anything with her except ride on her back and point her in a corner. She's still trying to move as I'm on her back. No wolf or any mount has done this before. Is this a glitch caused by the update? Can I fix it or should I keep my dire wolf drugged and locked up?

    Note: From an outsiders perspective, this does sound horribly cruel and misogynistic.

    1. Wall

      Wall

      Problem resolved: As the wolf wandered off the cliff, I used my argentavis to pick her back up. When I dropped the wolf off, it stopped moving. If this occurs with your tamed creatures try it. If similar happens with a creature too large to pick up, oh well.

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