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Wall

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Everything posted by Wall

  1. I just witnessed a level 3 Argentavis take down a level 31 Tyrannosaur. I was just as thrilled for the bird as I was frustrated for the Rex. It could not land more than one hit and died because of it. Things could be fixed.

  2. For building in general, I would like to come up with my own building plans, using notes within the game. I would like for my character to be taken to a vast, empty space that is on completely flat ground. Here, the player can build whatever structures they want, be it a wooden cabin with a simple bed or a metal fortress with several bunk beds and turrets, at no cost or requirement of resources. When you feel your creation is complete, you can record it on a note, creating a building plan that will display the rescources required to build your creation as a whole.

    You can exit back to the island and use this building plan as you would prepare to place a structure. It'll create the snap point, but will only be completed once you gather the materials required. You can store your materials into a temporary container nearby your snap point that will only store the materials required to complete your creation. Once you have gathered the materials, the building will materialize and the container, along with the rescources, will be gone. 

    If your structure does not have enough flat ground, or you wish to build it on a cliff side or ocean, pillar snap points will appear on the corners and sides of you structures to enable you to build in your chosen spot and a specific type of column can be designated, but will add to your rescources required to complete your building.

  3. I am dissapointed to learn you cannot place elvator tracks on platforms or platform saddles, at least on the Xbox one version. I had a supremely awesome idea brewing up.

    I would mount an elevator on the back of a dinosaur, say a Quetzal or Bronto. On this elevator would sit a machine gun turret or rocket launcher turret. When the elevator was lowered, the turret would hide behind metal walls. When raised, it would be exposed and ready to fire. The idea could probably work for a stationary structure instead, but it wouldn't be as fun. And hopefully, the devs could help improve upon this idea by putting in a mechanical ceiling that could open and close as the elevator and turret ascended or descended. It would be closed and further protect the elevator/turret and the rest of the interior when the elevator was lowered and open up when the elevator was raised.

  4. I myself wouldn't take issue with them expanding the size of the island, along with the rest of the gaming area, including oceans, if it isn't too much of a task for them. I'd like it if they could pop in more islets, or even create an entirely separate island next to our current one. Maybe it's beyond the reach of the coders and programmers at the moment, but it wouldn't go entirely against the lore. Whatever beings could bring humans, various creatures from all across prehistory, those obelisks and artifacts together on one bubble shielded island could raise another island and bring in more prehistoric wildlife, or even creatures from the distant future and alternate timelines. We could invent new creatures and landscapes to create and fill in new roles, but also stay in touch with the lore of things and have our dinosaurs. Maybe floating islands or solid cloud-like masses in the sky could offer more in the way of vertical exploration and discovery, offering unique loot, materials and wildlife. A wild Quetzal could easily take refuge and nest on gravity defying landforms, where a daring player could soar up on their flying mounts and snatch their eggs, giving Quetzal a reason to fight if caught.

  5. The way I see it, larger creatures should not be stopped completely in their tracks by smaller creatures. In fact, I think the larger ones should be able to bowl past, step over and scoot smaller creatures to the side if the smaller ones ever formed a blockade for the larger ones. My larger Dino's should be the only creatures that I have an issue with getting in my way if I placed them in the wrong place. My raptors, or any other raptors, should not be enough to act as a brick wall for my mammoth.

  6. The worst way this game has ever trolled me was having to fight my way through one of the caves, infested with bats, crocs, piranhas and all sorts of ungodliness to get to the loot crate, which ended up being a pair of cloth boots. My god. Are you serious? That better not happen again. I don't want to see that crap in any loot crate. What's with the cloth, sticks and twigs? I would rather have this loot crate thing be a much rarer event that I can count on having good stuff. I've received awesome loots and blue prints before, but most of the stuff I find are cloth armor, sticks, rocks, thatch housing and water jar blue prints. I don't need water jar blue prints. No more please. I already have several bouquets of water jar blueprints, sitting in several jars of water, blooming into water jar flowers. I have plenty.

  7. I would like navigating over small boulders to be easier for tamed tyrannosaurs and my other large mounts, if that's not too much to ask.

  8. Playing Ark acts as a stimulant for my imagination. It helps me to come up with stories and ideas. Here's something I've come up with;

    Plant species X is a fascinating and useful creature. But what if it could mutate and transcend its current function? What if it could skip millions of years of evolution within a single generation? How could it do that? For such a radical transition, you would need plant food like no other. It would have to keep the seedling alive and supplanted with more than enough of its proper nutrients, but also produce significant amounts of mutations.  

    This super fertilizer would be named Chemical XY and could help this plant transition to an entirely new species. It is made with fertilizer and some other secret ingredients. Perhaps Lazarus chowder, stimulants, organic polymer and angler gel? Maybe an entirely new ingredient or artifact? A Plant Species X seedling would be placed in the same large crop plot as this substance while keeping irrigated. It would sprout into a Plant Species Y seedling will that grow and change rapidly. But when it matures, having eaten all of its share of chemicals and suffered through all of those mutations, will it be immediately ready to fight for you? The answer is no.

    Playing God will always have a price to pay. Plant species Y would burst from the ground, rapidly overtaking and destroying everything near it with writhing tendrils of its own growing body. It will stand like a mountain, a carnivorous mountain of pulsating plant material and thorny tentacles surrounding a huge maw. It would lash, lift and devour every creature that came across it, even you. Plant species Y would be a boss, comparable to The Broodmother, the Dragon or even a Giganotosaur, but would remain in one place as a plant should. Not able to survive on looks alone, it would charm lesser minded wildlife into marching slowly to its striking and devouring range via flooding its surrounding atmosphere with pheromones that induce hunger, slowly increasing torpor and mind control. It will display appetizing fruit that will draw in gullible plant eaters and anchor the herbivores after their first bite, keeping them waiting for more as the plant devours its herd mates and produces the stench of meat from its other victims to attract hungry carnivores. The smaller creatures will be immediately killed and swallowed while larger creatures will wait until falling unconscious, being killed in its sleep and thrown into Plant Species Ys mouth.

     From Phioma and raptors to Paracers and Rexes, there's not much this plant won't seduce and swallow. But it can't seduce you and your surviving mounts, only induce hunger and very small amounts of torpor over time if you breathe the air around it. How will you destroy it? Will you stay out of its striking range and assault it from afar? Plant Species Y is already equipped to handle that. It will rain down high-damaging explosive, torpor inducing mortar bombs and heat-seeking plant spores that will knock you out, if not splat you and your Dinosaurs. Every arrow, bullet and missle you launch from afar will be met with a barrage from Plant Species Y. But if you come into its striking range, it will instead lash at you with lumbering, tree-sized spiked tentacles and you risk both starvation and unconsciousness as your exposure to the pheromone flooded atmosphere is prolonged. And even if you deal massive damage to Plant Species Y, it will only rapidly regenerate lost health, as long as it keeps eating. What can you do, starve it and then kill it? How?

    Skip forward to when you do finally figure out a strategy and then kill it. Among the loot you gain from it are Plant Species Y seeds that would rapidly grow into another monstrosity if planted, watered and fertilized in a crop plot. WhY on earth would you plant more of this thing? Not even your worst enemy needs this in their base, do they? You'd be better of making poison with it. Or maybe you can give the experiment another try. You could mutate it again, with a new super plant food. Chemical YZ, made with fertilizer, Mind Wipe Tonic, narcotics, organic polymer, maybe more angler gel and some other ingredients. You fertilize your crop plot with it, put the Plant Species Y seed in and water it. The seed is kept alive and fed while it undergoes more mutations.

    The end result is Plant Species Z, a smaller, less powerful, but more controllable version of its monstrous parent, but it's still large, strong very tough and demands blood. Its pheromones heal the wounds of its allies, promote plant growth, fruit production and divert aggressive, or simply pissed off creatures from attacking you, your Dino's and tribe mates while drawing them into fighting itself. Plant Species Z retains some of Plant Species Ys lethality, being able to swallow small attackers whole and wrestle with larger creatures using spiked tentacles and powerful jaws to grapple, lash and bite. It can be used as an artillery cannon, launching home-grown mortar bombs/missiles at your target on command, or you can mount the plant like a rideable turret and fire when ready. But it must be kept fed to fire. Launching bombs require more sustenance than it usually needs. Feeding it 10 raw meat, or a single raw prime meat, should be enough to prime your Plant Species Z for launching another round. Make enemies think twice before entering your little plant shop of horrors.

    And before you get any bright ideas, fertilizing plant species X with chemical YZ will only produce Plant Species W, a somewhat edible, but otherwise useless plant. You're basically turning a killer plant into a cabbage. But maybe this cabbage has special properties of its own.

  9. Sorry, I'm having difficulty posting something. 

  10. The ability to instantly devour much smaller, weaker creatures in the wild should be in the game. Wouldn't you rather your beelzebufo instantly swallow whole and gather materials from a weaker meganeura in a single strike? If said meganeura were a higher level, I'd understand having to repeatedly strike your prey with multiple tongue attacks, but lower leveled bugs might as well be swallowed whole to reduce whatever tedium having to hit one low level bug more than once and tracking down its body to harvest materials produces. The same should go for, say, a carnotaurus vs. a compy or dimorphodon, a Rex versus an Onyc or Dilophosaurus, a spino versus a ceolocanth or megapirahna and more.

    1. WetWogger999

      WetWogger999

      My beelzebufo is bloated and cannot make poo stacks anymore. Help me!!!

    2. Wall

      Wall

      They make poo stacks? I thought they only produced cementing paste.

  11. A mechanic like this would be too much to put in this current game, but what about kill moves and decapitations? If an enemy dinosaur or human was low enough on health it would trigger a unique "fatality," depending on the enemy being killed and the dinosaur doing the killing. Perhaps you and your carnotaurus close in on an enemy tribe member on the run. A few bites in and your carnotaurus will be able to shove them down and pull their head from their body. And maybe they would have a much stronger stegosaurus charge in and perform their kill move on your carnotaurus. The stegosaurus would trip the weakened carno by swinging for its feet and bury their tail spikes into its neck. Then que a glorious Kill Bill blood spray. But a mechanic like this would require designing kill moves for many Dino versus Dino and human scenario. That would take a lot of time and rescources. Only a few Dino's should have these special kill moves if this where to ever be. 

  12. I thought of something. Triceratops styrax is a crossbreed of  Triceratops and Styracosaurus. I'd like to see its reverse counterpart in the game. Styracosaurus triceras would have a singular, massive horn on its nose, smaller horns on its eyebrows and a round, studded frill. It would be bigger than the triceratops, due to giganticism resulting from the crossbreed, and would equal the size and power of the Tyrannosaurus dominum. It could deal devastating damage as well take it if attacked from the front. It wouldn't be as commonly found in the game as the trike, and wouldn't be as peaceful either. It would scrape its front foot on the ground and roar at you or any other vicious carnivores if they came too close. It would charge the intruder if they didn't leave immediately or came even closer. It would have a charge attack similar to the pachycephalasaurus and could blaze a trail through trees and wooden structures too. Trikes would probably congregate around this beast in the wild for bonus protection and rush to its aid for increased chances of survival.

    1. Jay1225

      Jay1225

      How do i post a question on this forum

    2. Wall

      Wall

      Go to your profile and type in the box that says "what's on your mind?"

  13. The procoptodon is awesome, but where is that kangaroo kick attack? I'm sure a kick from that beast would deal massive amounts of knock back, damage and torpor to foes its size or smaller, but would have to be balanced out by large stamina consumption. And why couldn't it kick down a wood wall? That's an update I'd love to see.

  14. No wonder mammoths are getting eaten left and right, they look like big chunks of Neapolitan ice cream, with that glitch and all.

  15. I've thought of some cool mods/update ideas for the game, some original, some not. Maybe someone else has already thought of them, but I think it'd be sort of cool if I saw downloadable mods or updates like these for the Xbox One version.

    He-Man skin mods for you and your battle cats. And other skin mods for your favorite Saturday morning cartoons.

    Mega tape player and mega tape cartridges for you to listen to rock-and-roll as you play the game.

    I'll research a creature that would be more likely to gather and eat nothing but narcoberries, and another that does the same for stimberries. And then one could passive tame said creatures with berries of their respective diets, or more rapidly passive tame them with drugs made with berries of their respective diets. Keep these creatures around and allow them to harvest narco/stimberries for you.

    Dino-Rig, a living monster truck imbued with the power and spirit of a ferocious dinosaur, the impact of a semi-truck and all the airtime and badassery of a monster truck to make your Sunday night gaming sessions epic! It has a built in mega tape player, leather seats, roll cage, air conditioning, radio and gps. It's gasoline-powered, so it can't regenerate stamina without Gasoline. And it can't heal unless it eats metal or metal ingots. It can only level up by upgrading it with materials. It pastes almost anything you run into and is immune to torpor.

    Sandman missles, narcotic RPGs to be launched from a rocket launcher or the rocket turret. They explode into a lingering cloud of green, tranquilizing gas. They'll inflict 900 torpor and 100 explosive damage. Very useful for taking down large dinosaurs. 

    Tracking darts for your longneck rifle and transponder. Shoot your target and keep track of said target on your transponder.

    Flamethrowers, because sometimes I like meat cooked before carving it off the attacking creature. They'd be great at clearing trees, grass and taking care of pests. And providing some warmth, wether needed or not.

    Net guns and net traps. You have a smaller net gun to temporarily trap and bind smaller creatures. Your ballista can be used as a giant net gun to temporarily trap, restrain and bind larger creatures. These can bring down flying targets. The creature is trapped until it can gnaw, claw or struggle it's way out. Set up a net trap for them to charge into.

    TC 2000 targeting computer, an attachment for rocket launchers that allow missles to track and home in on scanned targets.

    A game mode all-too similar to Evolve. Not very original, but I thought it was a cool idea. You play as a Super Carnivore (not an alpha or Giganotosaur, but a freakish Siats) or one of several humans. The humans come heavily armed and well equipped from the start. They have fortresses and camps already set up around the map. The carnivore, starting out at level one, is already super powerful and very fast, but it has to kill and eat constantly to survive and level up. If the players somehow manage to hole themselves up in a small cave or fortress where the beast can't reach by itself, it can regurgitate meat to attract a frenzied swarm of smaller carnivores, like meganeura and dimorphodon, to reach them. If it kills and eats an alpha carnivore, it gains the ability to command other, similar carnivores, respective of the type of alpha carnivore eaten. Become strong enough, and it can rip through metal structures. The carnivore and the humans have to kill each other. The humans have to have beds to respawn. No beds, no respawn. No time limits, but all Ark rules still apply. Everybody has to eat, drink and keep from freezing or frying in harsh climates. Resources are limited, unless you can find and gather more.

    And androids. Why not? You can build them, equip them with any weapon or armor, give them commands and have them follow you or patrol the area.

    1. Show previous comments  1 more
    2. Wall

      Wall

      Of course, it's rediculous. I wouldn't take the idea seriously. It'd be more of a silly diversion than anything. As for far-fetched, only a tad bit more than the entire premise of the game. You know, the Dinosaurs and other creatures, giant floating obelisks, those sort of things. Everything we get to do within the game is a little out there. I'm sure there are a few people out in the real world who would know how throw together everything a survivor in the ARK could from scratch, including electric generators and assault rifles. A monster truck would be an uber rediculous toy for anyone in any situation to build. But it would also detract from the rideable dinosaurs and eat rescources like crazy.

    3. Dixiedi2016

      Dixiedi2016

      LOL, so very true as that's exactly the thought I had as I read it. I love the game. It's absolutely ridiculous and that is probably what makes it so likeable. .

    4. xavia

      xavia

      Tracking darts would be amazing, I can't tell you how many times the dinosaurousrex I was taming just vanished.

  16. I really don't think they need to nerf the stats when we tame a Giganotosaur. Sure, we'd be OP on a Giganotosaur if they didn't cut down the numbers, but we earned an OP mount for taming it. It feels like nothing short of a rip off. You invest time and resource into taming these monsters so you can have a way less powerful version of that. You're paying for a monster truck and then walk out with a golf cart. Sure, Golf carts are cool, but the what the hell? What gives? Let me have my OP mount. If you want nerfed down Gigas, let that be optional. I don't want that. Riding the Incredible Hulk of Carnivorous Dinosaurs comes with its own perils, (like drowning and destroying its own rider if it takes too much damage) let me face them and retain the original power of a Giganotosaur. I don't care if you put the beast back down to level 1, just let me level it back up and don't do anything to the base stats. Let me have the original health and attack power of the Giganotosaur. I'd rather it eat constantly and get cranky if it starves. I'd rather keep it in a cage, like a Rancor and feed it other dinosaurs or take it out for a ride when it needs to eat.

    1. AlorianX

      AlorianX

      Dont mind the nerf but still negates all other tames once you have it, rather they open up alpha taming as an intermediatary to rex - giga

    2. Dixiedi2016

      Dixiedi2016

      I still feel kind of cheated for that nerf. I worked hard with my dinos in taming, breeding, and leveling to get the high melee only for it to be ripped off. That's just not cool.

  17. Update: I have tamed high level female Dire Wolf, who is level 90 at the moment, and I'm in the process of knocking her out with narcotics. Why? She will not stop moving. She doesn't follow any commands. She doesn't follow when I whistle all follow. Her A.I. Must be broken. I can't do anything with her except ride on her back and point her in a corner. She's still trying to move as I'm on her back. No wolf or any mount has done this before. Is this a glitch caused by the update? Can I fix it or should I keep my dire wolf drugged and locked up?

    Note: From an outsiders perspective, this does sound horribly cruel and misogynistic.

    1. Wall

      Wall

      Problem resolved: As the wolf wandered off the cliff, I used my argentavis to pick her back up. When I dropped the wolf off, it stopped moving. If this occurs with your tamed creatures try it. If similar happens with a creature too large to pick up, oh well.

  18. I would like a full explanation of all the Host Ark Settings options. Sometimes, I don't think I know what I'm doing with them, but would love to change them so I can make my structures tougher, nights shorter, days longer and have a more gratifying gameplay experience.

    The Mammoths have a glitch in their coloration. They have patches of red and white on them that simply don't belong.

    Whenever I'm flying, it will sometimes save. If I do make a mistake in the game after that and before the next save, sometimes I will shut off the system and turn it all back on. But when I load the game, I am off my mount and will plummet to my death. This requires me to grab another flying mount, relocate both my previous flying mount and my corpse. I'd rather have my character stay aboard the flying mount if I do load the game up.

    Speaking of mammoths and flying mounts, I brought my argentavis to the taming of a level 20 mammoth. Whenever I did tame the mammoth, I put on the saddle, hopped on his back and whistled for the argentavis to follow. The argentavis would circle around, fly into the mammoth and I and stop us both completely in our tracks. I had to whistle for my bird to stop, leave her behind, make the journey to my base and come back with another flying mount. It's the same frustration in any game that features AI followers. They become obstacles. I had hopped on my Scorpions back all wrong, got completely stuck and had to use a grapple hook to get off the scorpion. Being trapped by your own dinosaurs is beyond frustrating. I don't want to kill them, but I almost get to that point every time. Clipping through them seems kind of cheap, but I would welcome that over being barricaded and imprisoned by your tamed creatures.

    I currently have a tamed Phioma who is trapped underneath the world in front of a cave, as we speak.

    The bats "rubber band" upon death. They spaghettify upon being smacked into oblivion by larger dinosaurs. Their corpses are rarely found when I kill them.

    The knock-back on the dire wolves needs to be cut down or cut off completely. I don't care if they are the size of horses. They are deadly without the knock back.

    I wish my dinosaurs would automatically stop attacking the enemy dinosaur upon being knocked out, when set to neutral of course. Killing a creature I intend to tame does not help.

    Other than all that, still love this game completely.

    1. Trademark

      Trademark

      I too have had some of these same problems and so has my friend Hamish. He had it the worst as he tamed a level 76 Quetzalcoatlus and decided to venture into the snow cave. Upon coming out of the cave he had noticed that his quetzal was no longer there and he believed it had either fallen under the map or was attacked but it is unlikely that it got attacked as he placed it on a high peak near the cave entrance where no hostile dinos could reach.

      Also I went out to tame some farming dinos for my next build. I tamed a beaver, a doedicurus, an ankylosaur and it was when I cmae to taming a mammoth I noticed it's completely wierd colouring. I found it quite hilarious and it made me wonder why that was there. It looked as though someone had tried to paint a mammoth and forgot to remove it.

      I have one thing that has been bugging me so much though. Dino rebalncing and I am not talking about the nerf one, I mean you should do one that makes sence and maked the game more realistic. I don't think a beaver alone should be able to take out a Rex, maybe a pack of beavers but not one. Just think about what dinos would attack and kill what, like my pachy killed a spino quite easy and I don't really think that should happen since if that was a real scenario the spino would take one bite at it. But the worst one of all has got to be the Giganotosaurus. Just to give some perspective, check the friendly baegles video on the Giga, he puts a 120 wild Giga up against 10 239 Rexs (tamed) and the Rexes get obliterated in the space of 20 seconds. He then puts it up against 30 239 tamed rexes and again the Giga obliterates them in about 25 seconds without even beeing hurt. WHAT THE HELL!!

      I have died so many times from loading up my game and my last save points was me flying my 194 quetzal (I have to state it's level cause i'm so proud) and I load in and just drop to my death and because quetzals are known for flying to oblivion and never stopping the amount of times I have almost lost her trying to retrieve my items is not right.

      But you don't understand how much I love this game and I hope I wasn't too harsh but I just had to get my point accross. For the record I have put 400+ into this game and thats how much I love it. :)

       

    2. Wall

      Wall

      Amazing! Absolutely.

      If all the glitches could be worked out and the mammoths could stop looking like big, fuzzy Neapolitan ice creams, I think this game could reach perfection.

      I sort of understand why the Beavers are so deadly. Their teeth are made for chewing through wood. Real beavers have been known to kill and maim humans. Of course one should suspend disbelief while playing this game. If this were somehow a realistic battle, a solitary giant beaver, of rideable size, could have a boxers chance against a Rex if it were to latch onto an artery before being chomped, but the Rex would have to be facing away from the beaver or submerged in water along with the beaver. But this is a different kind of game. Yeah, I'm not sure if the bite of a beaver should be dropping carnivores like flies, unless it were a much higher level and you always get the jump on the carnivores. I wouldn't nerf the attack as much as I would the defenses. The beaver should be more vulnerable at least. 

      The Giganotosaur probably is over-powered, even at its size. But I like to think of that one as the Incredible Hulk of theropod dinosaurs. Or even an end-game boss, if you could call it that. There is the brood mother, of course, but I don't think she could stand a chance against a Giganotosaur of any level. It's too bad the stats are nerfed when you actually tame it. Sure, it would be placing too much power into a players hands on any "fair" server if it weren't, but I think you'd earn that power if you pulled off taming a creature of such a magnitude.

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