anothercaveman Posted September 6, 2016 Share Posted September 6, 2016 Hello! So I recently managed to start modding Ark. I am currently trying to get used to the new mesh/material import, which is pretty easy until now. I just got a little problem: I exported OneShotRifle original mesh into a FBX, (FPV and TPV), replaced them both by my LeeEnfield mesh, renamed it correctly in the FBX etc. But then, here, at this very precise point, when I export my file (so the file used to be WeapOneShotRifle but is now a LeeEnfield right), it will get corrupted. I am exporting triangulated, FBX 2011. By corrupted I mean: I cannot open it back with Max, software will crash and If I try to load the mesh in the game, it will simply give me the 0x00000040 error. I guess the issue is in the exporting, or in the rigging, because I already displayed the mesh with no problem - the problem happens when I get it in my hands: http://image.prntscr.com/image/938e814e099245a5b482274f6e7657dd.png Trying to get my Lee Enfield model into the game: https://cdna2.artstation.com/p/assets/images/images/002/144/526/large/adrien-lelievre-screenshot005.jpg?1458488512 Thanks for your time ! Adrien Link to comment Share on other sites More sharing options...
anothercaveman Posted September 8, 2016 Author Share Posted September 8, 2016 bump, super stuck here. Anyone with experience using 3dsmax for making ark mods? thanks Link to comment Share on other sites More sharing options...
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