Granting that buildings now in ARK Survival Ascended has a Snowy Effect when building at the Snowy Biome, I'm thinking why not also apply it on humans and creatures (can be optionally turned on & off in the settings). It may look simple but the visual cue of the environment aside from the ambience can further add to the immersion.
Dynamic Environmental Effects such as Mud, Moss, Snow, Rain, Ash, Sand, Radiation, Corruption, Poison
Please look at the examples below:
Suggestion
Kaho
Granting that buildings now in ARK Survival Ascended has a Snowy Effect when building at the Snowy Biome, I'm thinking why not also apply it on humans and creatures (can be optionally turned on & off in the settings). It may look simple but the visual cue of the environment aside from the ambience can further add to the immersion.
![giphy.gif](https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMWs1a3hzMGl4MXFkaTljZzdrNW5neGh0OG10OWdwMzlvY21yNDVxNyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/U3XCUM84e6WckxOnRc/giphy.gif)
![giphy-downsized-large.gif](https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExNDNlZjEwdmNkNmdxajVpZmVkZXRvcW54azd3bmxmenluNTU4OWlxeiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/QkdJGdHWE3uN75yh1J/giphy-downsized-large.gif)
Dynamic Environmental Effects such as Mud, Moss, Snow, Rain, Ash, Sand, Radiation, Corruption, Poison
Please look at the examples below:
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