Ferreo Posted November 2, 2023 Share Posted November 2, 2023 Looks like swapping from wine to protonGE fixes this Link to comment Share on other sites More sharing options...
LuLuksaZip Posted November 2, 2023 Share Posted November 2, 2023 (edited) 3 hours ago, goolux said: Hi, Thanks for the Docker image. I'm getting the following error message: 01cc:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 01cc, blocked by 0178, retrying (60 sec) 01c8:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 01c8, blocked by 0178, retrying (60 sec) 017c:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 017c, blocked by 0178, retrying (60 sec) It looks like the server is starting up, and I can see that it's using around 5-6 GB of memory, but then the error message appears and it shuts down to around 500 MB of RAM. File structure: drwxrwxrwx 3 1001 1001 19 Nov 1 23:49 Binaries/ -rw-r--r-- 1 root root 9 Nov 2 07:52 build_id.txt drwxrwxrwx 2 1001 1001 6 Nov 1 23:39 Cluster/ drwxrwxrwx 5 1001 1001 46 Nov 1 23:53 Content/ drwxrwxrwx 4 1001 1001 34 Nov 1 23:53 Plugins/ drwxrwxrwx 5 1001 1001 49 Nov 1 23:54 Saved/ drwxrwxrwx 4 1001 1001 281 Nov 1 23:49 'ARK Survival Ascended Dedicated Server'/ drwxrwxrwx 7 1001 1001 100 Nov 2 07:52 ASA/ drwxrwxrwx 2 1001 1001 6 Nov 1 21:26 Cluster/ -rwxrwxrwx 1 1001 1001 991 Nov 1 23:35 docker-compose.yml* This is abnormal, as the build_id.txt file should not be owned by root? Me too, also had this error If you have this error you can find the file in this directory: /var/lib/docker/overlay2/53742577039c9c592da7e13b359d89ead4eb441ef07d953462f10c8595037768/diff/tmp/.X0-lock Edited November 2, 2023 by LuLuksaZip Link to comment Share on other sites More sharing options...
LuLuksaZip Posted November 2, 2023 Share Posted November 2, 2023 (edited) So I have this stand now: So in theory it should be online but I can't find it. Oh and yes the time is wrong I don't know if that is a crucial mistake but I have had many bad experiences with the time. Edited November 2, 2023 by LuLuksaZip Link to comment Share on other sites More sharing options...
acekorneya Posted November 2, 2023 Author Share Posted November 2, 2023 (edited) 6 hours ago, goolux said: Hi, Thanks for the Docker image. I'm getting the following error message: 01cc:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 01cc, blocked by 0178, retrying (60 sec) 01c8:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 01c8, blocked by 0178, retrying (60 sec) 017c:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 017c, blocked by 0178, retrying (60 sec) It looks like the server is starting up, and I can see that it's using around 5-6 GB of memory, but then the error message appears and it shuts down to around 500 MB of RAM. File structure: drwxrwxrwx 3 1001 1001 19 Nov 1 23:49 Binaries/ -rw-r--r-- 1 root root 9 Nov 2 07:52 build_id.txt drwxrwxrwx 2 1001 1001 6 Nov 1 23:39 Cluster/ drwxrwxrwx 5 1001 1001 46 Nov 1 23:53 Content/ drwxrwxrwx 4 1001 1001 34 Nov 1 23:53 Plugins/ drwxrwxrwx 5 1001 1001 49 Nov 1 23:54 Saved/ drwxrwxrwx 4 1001 1001 281 Nov 1 23:49 'ARK Survival Ascended Dedicated Server'/ drwxrwxrwx 7 1001 1001 100 Nov 2 07:52 ASA/ drwxrwxrwx 2 1001 1001 6 Nov 1 21:26 Cluster/ -rwxrwxrwx 1 1001 1001 991 Nov 1 23:35 docker-compose.yml* This is abnormal, as the build_id.txt file should not be owned by root? yeah i released a fix for a couple of hour ago my bad was trying to automate the folder creation process etc got a little to ahead of myself lol Edited November 2, 2023 by acekorneya Link to comment Share on other sites More sharing options...
goolux Posted November 2, 2023 Share Posted November 2, 2023 4 hours ago, Ferreo said: Looks like swapping from wine to protonGE fixes this yeah I still get this error: 0314:fixme:gameux:GameExplorerImpl_VerifyAccess (0000000000D20D90, L"C:\\POK\\Steam\\steamapps\\common\\ARK Survival Ascended Dedicated Server\\ShooterGame\\Binaries\\Win64\\ArkAscendedServer.exe", 0000000000B9EAF8) 0364:fixme:imm:ImeSetActiveContext (000000000007005E, 1): stub 0364:fixme:imm:ImmReleaseContext (0000000000050062, 000000000007005E): stub 0314:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0000000000B9C6F0 1 C) semi-stub 0314:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0000000000B9C360 1 C) semi-stub 0368:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 0368, blocked by 0314, retrying (60 sec) 0364:err:sync:RtlpWaitForCriticalSection section 000000000F481588 (null) wait timed out in thread 0364, blocked by 0368, retrying (60 sec) 0318:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 0318, blocked by 0314, retrying (60 sec) Link to comment Share on other sites More sharing options...
acekorneya Posted November 2, 2023 Author Share Posted November 2, 2023 8 minutes ago, goolux said: yeah I still get this error: 0314:fixme:gameux:GameExplorerImpl_VerifyAccess (0000000000D20D90, L"C:\\POK\\Steam\\steamapps\\common\\ARK Survival Ascended Dedicated Server\\ShooterGame\\Binaries\\Win64\\ArkAscendedServer.exe", 0000000000B9EAF8) 0364:fixme:imm:ImeSetActiveContext (000000000007005E, 1): stub 0364:fixme:imm:ImmReleaseContext (0000000000050062, 000000000007005E): stub 0314:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0000000000B9C6F0 1 C) semi-stub 0314:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0000000000B9C360 1 C) semi-stub 0368:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 0368, blocked by 0314, retrying (60 sec) 0364:err:sync:RtlpWaitForCriticalSection section 000000000F481588 (null) wait timed out in thread 0364, blocked by 0368, retrying (60 sec) 0318:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 0318, blocked by 0314, retrying (60 sec) The error message 0368:err:sync:RtlpWaitForCriticalSection section 000000000598A3C8 (null) wait timed out in thread 0368, blocked by 0314, retrying (60 sec) is indicative of a deadlock or a timeout waiting for a resource within the Wine environment. The application may be exhausting system resources, causing threads to time out while waiting for critical sections to be released. Ensure that the system has adequate resources (CPU, memory) and that the Docker container is not hitting any limits set in the docker-compose.yaml Link to comment Share on other sites More sharing options...
goolux Posted November 2, 2023 Share Posted November 2, 2023 With 8 cores and 32GB of RAM on this VM, I doubt the problem is with the hardware. The compose file is default.. Link to comment Share on other sites More sharing options...
acekorneya Posted November 2, 2023 Author Share Posted November 2, 2023 (edited) 15 minutes ago, goolux said: With 8 cores and 32GB of RAM on this VM, I doubt the problem is with the hardware. The compose file is default.. OK, I have not tested this using a VM (like something with Proxmox, etc.). I have only tested this with a machine that has Debian Linux installed and Docker and Docker Compose installed. I have not tested this under a VM environment. so yeah you have enough to run it you might be getting into other issues as you are running this on a VM which i never tested myself Edited November 2, 2023 by acekorneya Link to comment Share on other sites More sharing options...
acekorneya Posted November 3, 2023 Author Share Posted November 3, 2023 Just pushed an update to show the ShooterGame.Log in the console window to show the server is running Link to comment Share on other sites More sharing options...
dargonmine Posted November 3, 2023 Share Posted November 3, 2023 asa_Server | [2023.11.03-21.38.57:760][ 0]Full Startup: 11.15 seconds asa_Server | [2023.11.03-21.38.57:760][ 0]Number of cores 6 asa_Server | [2023.11.03-21.38.59:843][ 1]wp.Runtime.HLOD = "1" asa_Server | [2023.11.03-21.39.01:094][ 1]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp Cant find the Server in Server List Link to comment Share on other sites More sharing options...
acekorneya Posted November 3, 2023 Author Share Posted November 3, 2023 5 minutes ago, dargonmine said: asa_Server | [2023.11.03-21.38.57:760][ 0]Full Startup: 11.15 seconds asa_Server | [2023.11.03-21.38.57:760][ 0]Number of cores 6 asa_Server | [2023.11.03-21.38.59:843][ 1]wp.Runtime.HLOD = "1" asa_Server | [2023.11.03-21.39.01:094][ 1]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp Cant find the Server in Server List make sure you have the ports forward in your Host machine and also you have to forward the ports in your router to see the server either in-game or using battlemetrics (will take longer to show up) Steam server gui doesn't work with ASA to see i the server is online Link to comment Share on other sites More sharing options...
dargonmine Posted November 3, 2023 Share Posted November 3, 2023 The Ports are open Link to comment Share on other sites More sharing options...
acekorneya Posted November 3, 2023 Author Share Posted November 3, 2023 4 minutes ago, dargonmine said: The Ports are open mmm.. yeah then there might be something else blocking your connection to your host machine then... from log section you posted it seems like the server started successfully Link to comment Share on other sites More sharing options...
dargonmine Posted November 3, 2023 Share Posted November 3, 2023 Did you have Discord ? Maybe you can help me in a call Link to comment Share on other sites More sharing options...
CubE135 Posted November 3, 2023 Share Posted November 3, 2023 4 minutes ago, acekorneya said: mmm.. yeah then there might be something else blocking your connection to your host machine then... from log section you posted it seems like the server started successfully I have the exact same Problem. Server seems to run just fine, but i can not connect. I tried connecting using "open IP" in the ingame console, but i just get a "Timed out" after a while. Link to comment Share on other sites More sharing options...
acekorneya Posted November 3, 2023 Author Share Posted November 3, 2023 6 minutes ago, dargonmine said: Did you have Discord ? Maybe you can help me in a call Not home at the moment but feel free to send me a message on discord user name is the same as on here Ace Korneya 3 minutes ago, CubE135 said: I have the exact same Problem. Server seems to run just fine, but i can not connect. I tried connecting using "open IP" in the ingame console, but i just get a "Timed out" after a while. Idk how you guys are running this but for me I have it installed on a Linux machine running debian have docker and docker compose installed and for firewall i used ufw to allow the ports to the host machine and it works perfectly... I have NOT tested this in a VM environment so idk if that could be an issue Link to comment Share on other sites More sharing options...
Cevap Posted November 3, 2023 Share Posted November 3, 2023 Hello acekorneya, I have a VM with ubuntu newest version, docker installed. I added the 3 folders you mentioned manually. Made the docker-compose file, just used your base template to start. I port forwarded on router 7777 27015 both tcp/udp protocols. Ran the docker compose file, took some time on initial launch. What's strange is I launched the compose and I'll add a screen shot basically where the loading of the server gets to. I'll also post photo of permissions. I'm pretty sure I seen from someone elses log file that it says something like "Server Started". I don't seem to get that and usually only get to "Primal Game Data....". Then some other LogMemory stuff. I should be expecting something that says "Server Started", along those lines no? Any idea how I can proceed from here or any tips, thanks. Link to comment Share on other sites More sharing options...
acekorneya Posted November 3, 2023 Author Share Posted November 3, 2023 (edited) 31 minutes ago, Cevap said: Hello acekorneya, I have a VM with ubuntu newest version, docker installed. I added the 3 folders you mentioned manually. Made the docker-compose file, just used your base template to start. I port forwarded on router 7777 27015 both tcp/udp protocols. Ran the docker compose file, took some time on initial launch. What's strange is I launched the compose and I'll add a screen shot basically where the loading of the server gets to. I'll also post photo of permissions. I'm pretty sure I seen from someone elses log file that it says something like "Server Started". I don't seem to get that and usually only get to "Primal Game Data....". Then some other LogMemory stuff. I should be expecting something that says "Server Started", along those lines no? Any idea how I can proceed from here or any tips, thanks. yeah at that moment my script is over and is all up to the ArkAscendedServer.exe and it will take a while depending on the machine or VM setup (like i said i never tested this in a VM environments) yeah you should see "Primal Game Data took xx. to load" then it will start to load data into ram and you should see it consuming around 12-13GB of Ram to be able to stat up the map you might need to use something like Ctop to see the running container and the resource usage Edited November 3, 2023 by acekorneya Link to comment Share on other sites More sharing options...
BuffyNZ Posted November 3, 2023 Share Posted November 3, 2023 (edited) I am getting the same issue, not running on a VM. Interestingly when I connect to the container I can't see the game running, just the script: $ docker exec -it asa_Server bash root@ubuntu:/usr/games# ps aux USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1 0.0 0.0 7112 3520 ? Ss 23:00 0:00 /bin/bash /usr/games/scripts/launch_ASA.sh root 14 0.0 0.1 144552 47256 ? S 23:00 0:00 Xvfb :0 -screen 0 1024x768x16 root 179 0.0 0.0 5484 516 ? S 23:02 0:00 sleep infinity root 209 0.5 0.0 7244 3752 pts/0 Ss 23:29 0:00 bash root 217 0.0 0.0 8896 3328 pts/0 R+ 23:29 0:00 ps aux Docker log is: $ docker-compose up Creating asa_Server ... done Attaching to asa_Server asa_Server | Server is up to date. Skipping installation. asa_Server | Continuing with server start. asa_Server | Cluster directory already exists. Skipping folder creation. asa_Server | [2023.11.03-23.01.16:570][ 0]LogMemory: Platform Memory Stats for WindowsServer asa_Server | [2023.11.03-23.01.16:570][ 0]LogMemory: Process Physical Memory: 330.93 MB used, 334.23 MB peak asa_Server | [2023.11.03-23.01.16:570][ 0]LogMemory: Process Virtual Memory: 304.94 MB used, 304.94 MB peak asa_Server | [2023.11.03-23.01.16:570][ 0]LogMemory: Physical Memory: 4896.06 MB used, 18969.24 MB free, 23865.30 MB total asa_Server | [2023.11.03-23.01.16:570][ 0]LogMemory: Virtual Memory: 4896.32 MB used, 35284.99 MB free, 40181.30 MB total asa_Server | [2023.11.03-23.01.17:184][ 0]ARK Version: 25.69 asa_Server | [2023.11.03-23.01.17:783][ 0]Primal Game Data Took 0.42 seconds asa_Server | [2023.11.03-23.01.18:114][ 0]Server Initializing with BattlEye Anti-Cheat Protection. If you do not wish to use BattlEye, please launch with -NoBattlEye asa_Server | [2023.11.03-23.01.18:120][ 0]BattlEye successfully started. asa_Server | [2023.11.03-23.01.18:135][ 0]Server: "StusSecretServer" has successfully started! asa_Server | [2023.11.03-23.01.34:553][ 0]Commandline: TheIsland_WP?listen?SessionName=XXXX?Port=7777?QueryPort=27015?MaxPlayers=70?ServerAdminPassword=XXXX -clusterid=cluster -ClusterDirOverride=/usr/games/.wine/drive_c/POK/Steam/steamapps/common/ARK Survival Ascended Dedicated Server/ShooterGame/Cluster -servergamelog -servergamelogincludetribelogs -ServerRCONOutputTribeLogs -NotifyAdminCommandsInChat -useallavailablecores -usecache -nosteamclient -game -server -log asa_Server | [2023.11.03-23.01.34:553][ 0]Full Startup: 18.65 seconds asa_Server | [2023.11.03-23.01.34:553][ 0]Number of cores 4 asa_Server | [2023.11.03-23.01.38:116][ 1]wp.Runtime.HLOD = "1" asa_Server | [2023.11.03-23.01.40:214][ 1]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp Edited November 3, 2023 by BuffyNZ Link to comment Share on other sites More sharing options...
BuffyNZ Posted November 3, 2023 Share Posted November 3, 2023 I can see ArkAscendedServer.exe start, and runs for a while, and I can see wineserver start also, then it all dies and goes away. Link to comment Share on other sites More sharing options...
Asgothi Posted November 4, 2023 Share Posted November 4, 2023 Two things: 1 How do I set the server not to use BattleEye? 2 It looks like everything is running and for sure it uses a bunch of memory on the machine and then it suddenly stops, no error message is given, the memory just goes back to idle and I never see any Ark Dedicated server processes in the system monitor: asa_server | [2023.11.04-08.07.33:781][ 0]Server Initializing with BattlEye Anti-Cheat Protection. If you do not wish to use BattlEye, please launch with -NoBattlEye asa_server | [2023.11.04-08.07.34:034][ 0]BattlEye successfully started. asa_server | [2023.11.04-08.07.34:077][ 0]Server: "Myserver" has successfully started! asa_server | [2023.11.04-08.08.04:997][ 0]Commandline: TheIsland_WP?listen?SessionName=Myserver?Port=7777?QueryPort=27015?MaxPlayers=7?ServerAdminPassword=**** -clusterid=cluster -ClusterDirOverride=/usr/games/.wine/drive_c/POK/Steam/steamapps/common/ARK Survival Ascended Dedicated Server/ShooterGame/Cluster -servergamelog -servergamelogincludetribelogs -ServerRCONOutputTribeLogs -NotifyAdminCommandsInChat -useallavailablecores -usecache -nosteamclient -game -server -log asa_server | [2023.11.04-08.08.04:997][ 0]Full Startup: 34.87 seconds asa_server | [2023.11.04-08.08.04:997][ 0]Number of cores 2 asa_server | [2023.11.04-08.08.11:344][ 1]wp.Runtime.HLOD = "1" asa_server | [2023.11.04-08.08.14:384][ 1]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp Link to comment Share on other sites More sharing options...
Turner59 Posted November 4, 2023 Share Posted November 4, 2023 (edited) Hallo, I setted up the container but when I start the container I recieve the following error: Has someone an idea how to fix the "Log file" issue? *Fixed the Issues, I used the wrong PUID and GUID Edited November 4, 2023 by Turner59 Link to comment Share on other sites More sharing options...
Turner59 Posted November 4, 2023 Share Posted November 4, 2023 Now I have the other issue like the other users: sa_server | [2023.11.04-08.08.04:997][ 0]Full Startup: 34.87 secondsasa_server | [2023.11.04-08.08.04:997][ 0]Number of cores 2asa_server | [2023.11.04-08.08.11:344][ 1]wp.Runtime.HLOD = "1"asa_server | [2023.11.04-08.08.14:384][ 1]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp Link to comment Share on other sites More sharing options...
acekorneya Posted November 4, 2023 Author Share Posted November 4, 2023 (edited) 1 hour ago, Turner59 said: Now I have the other issue like the other users: sa_server | [2023.11.04-08.08.04:997][ 0]Full Startup: 34.87 secondsasa_server | [2023.11.04-08.08.04:997][ 0]Number of cores 2asa_server | [2023.11.04-08.08.11:344][ 1]wp.Runtime.HLOD = "1"asa_server | [2023.11.04-08.08.14:384][ 1]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp Yeah, that's something I'm trying to figure out. My guess is that it has something to do with Wine and the OS, as it seems to start loading assets into RAM and then for some reason crashes the application, so the game doesn't load up even though the log says it started. it seems some people have it and some don't Edited November 4, 2023 by acekorneya Link to comment Share on other sites More sharing options...
HylianSeven Posted November 5, 2023 Share Posted November 5, 2023 10 hours ago, acekorneya said: Yeah, that's something I'm trying to figure out. My guess is that it has something to do with Wine and the OS, as it seems to start loading assets into RAM and then for some reason crashes the application, so the game doesn't load up even though the log says it started. it seems some people have it and some don't I've been having the same issue as well, I've been trying to make this work all day. I thought maybe for some reason the ports weren't being forwarded, but I checked my router and they definitely are. Not sure if I need to set up ufw, but I know I didn't have to do that to run an ASE server. Sounds like it may not be port related though. Link to comment Share on other sites More sharing options...
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