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KrishRox101
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Shantungosaurus:

Are you tired of slow walking sauropods like the titanosaur or bronto holding your mobile base? Do you want to plough through vegetation like nothing, waddle through water with your base, all while also decimating threats? Look no further than the shantungosaurus!

This magnificent beast is of the hadrosaur family and comes from the late cretaceous and grew to a stunning height of  6 meters and reached lengths of 16.6 meters weighing 16 tonnes, that’s the weight of 21 cows! They were also THE largest non-sauropod land creature to ever exist. Their size helped them ward off even the largest threats as near nothing matched its immense size and weight. When provoked they stood on their hind legs and ran surprisingly fast for their body structure.

In the wild:

In tall forest and jungles, the shantungosaurus can be seen grazing in small herds along with their young, chowing down on berries. The shant takes great care in their young protecting them at all costs. When it sees a carnivore around which could endanger its children, the Shant receives a rivalry buff similar to the trike and goes from passive to territorial, attacking carnivores if they get too close. When attacking they stand on their hind legs delivering decimating stomps and tail swipes using their tail, throwing them back only to charge at them dealing more damage.

 

Taming:

When taming its general idea to separate the target tame from the herd or massacre the rest leaving the target alone. The shant itself has thick skin making it hard for most projectiles to pierce dealing massively reduced damage, with one exception, the Ballista turret! Once the bolt is coated with narcotics, the tranq bolt becomes the perfect shant tamer. To most other dinos it will deal a lot more damage than torpor but due to the shants thick skin it deals less damage and  so more torpor. However, the shant will only gain torpor when shot in the stomach or underside which is easier to shoot while it is on its hind legs, about to attack leaving only a small window to shoot. The shant will continue attacking  both the player and the ballista until it reaches a high enough torpor at which it will run, in situations like this, traps or barriers are very helpful. Once knocked out you will not need you to feed it, simply equip a saddle and there you have your shant.

 

Domesticated:

The Shant is an enormous beast rivalling the size of even the giga! With its immense size it harbors a great amount of health and weight also having a 15% overall damage reduction and 40% against projectiles. Its massive muscular tail is used to throw enemies, how far they are thrown is dependent on their drag weight where the less drag weight they have the further they are thrown. The Shant has 2 modes or stances, with different attack sets, Quadruped stance, and Biped stance. The quadruped stance is its default stance withal 4 legs on the ground. The Biped stance increases speed, damage output and attack efficiency i.e., tail swipe throws further, at the cost of higher stamina use. As the shant takes damage and its health drops it damage increases proportionally  maxing out at 20% health gaining 2x damage. The shant, having massive muscular legs can carry a enormous amount of weight, giving you the option to equip a platform saddle (190 structure limit, also disables bipedal stance), all while being able to travel at half decent speeds. if you don’t want to sacrifice the bipedal stance and turn the shant into an absolute war beast, you can opt for the tek saddle variant which has multiple turrets and slightly reduces stamina use when attacking and traveling. If there is ever any trees or vegetation in the way, simply sprint into them to send them falling.

 

Abilities summary (tamed):

·       Immense health plus damage reduction

·       Extra projectile damage reduction

·       Throwing tail swipe (based on drag weight)

·       Quadrupedal / Bipedal stance (no platform saddle)

·       Extra damage the lower the health

·       Large platform saddle

·       War tek saddle

·       Water wading/travel

Attacks:

Change stance : left ctrl

Quadrupedal  Stance:

1)     Left click = Headbutt:   a standard attack that does decent damage and slight knockback. Collects thatch and berries.

2)     Right click = Tail swipe:   a powerful attack that knocks its opponents far (based on drag weight)

3)     Hold Right click = Charge:   a short burst of speed that would charge toward a target stunning the target on impact, (with delay to separate tail swipe and charge)

4)     C = roar:   a loud bellowing call, purely aesthetic

5)     X = stomp:   a slightly heavier hitting attack that has no knockback. Collects wood and berries in a radius around the dino.

 

Bipedal Stance:

1)     Left click = Claw swipe:   a standard attack that does good damage with no knockback. Collects thatch and berries.

2)     Right click = Tail swipe:   a powerful attack that knocks its opponents far (based on drag weight)

3)     Hold Right click = Charge:   a short burst of speed that would charge toward a target stunning the target on impact, (with delay to separate tail swipe and charge)

4)     C = roar:   a loud bellowing, purely aesthetic

5)     X = Tail Slam:   an extremely powerful attack that breaks opponents’ bones and stuns for a short period of time, it sets the dino back to quadruped stance and has a large cooldown,

 

Sorry for no artwork, but here are some images of the shant itself!

Screenshot 2023-08-05 150838.png

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Screenshot 2023-08-05 150900.png

Edited by KrishRox101
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