()Introducing Dacentrurus, the mobile generator and temporary gear upgrader
Tags: generator , gear upgrades , potential boss fighter
THE CONCEPTS WILL BE UPGRADED SOON
DISCLAIMER:PLEASE read through the entire submission before voting for this creature, since there may be mechanics and features you might miss if you vote on design alone. I also encourage you to do this for every other submission you see as well, so you can make a truly educated vote for what you would actually like to see in the game.
Common Name:Dacentrurus
Species: Dacentrurus Fulgur
Time: Early Cretaceus
Diet: Herbivore
Temperament: Neutral
Introduction:
Greetings, survivors! I introduce to you the living generator and gear upgrader ; the Dacentrurus!
The foundational ideas and selling points for this creature include:
Role as a high damage , decent health support mount
mobile generator
temporary upgrades for weapons,saddles and clothing
good harvester
potential boss fighter
Actions:
Primary Attack (, , ): tail attack with that goes through armor
Secondary Attack (, , ): electricity wave that stuns enemy creatures in close proximity (needs at least 50% charge to work)
Passive Abilities:
herd boost: boosting the damage of every herbivore around it
wireless generator power . has to be 100% charged
plate and spike shedding
Fuel and charge:
Due to the dacentrurus’es highly corrosive stomach acid it can digest many of this world’s energy sources , turning them into pure energy that then is being broadcasted through it’s solar panel like plates
Fuel items:
oil- it is digested in moderate speed, providing small coverage area and medium charging
sulfur- digested slowly it provides a medium coverage area and charging slowly
gasoline- the fastest digesting there is , medium coverage area with also the fastest charging speed
propellant- digested in moderate speed , big coverage area with medium charging speed
element shards-being digested fast , it provides a large coverage area with quick charging speed . it also is the only resource that can power tek
Charge:
Similar to the carcharodontosaurus , dacentrurus also has a bar but instead of being called blood rage it is called charge bar, depending on the type of fuel resource you are using it can be replenished at different speeds. the charge is used for the dacentrurus’es abilities and to display when it’s going to broadcast the power to the structures
Temporary gear upgrading:
Occasionally the dacentrurus would shed it’s plates and spikes that can be picked up and put as an attachment to your gear , they brake when taking/dealing damage so they are not permanent
PLATES:
-slightly but noticeably adding durability and armor to your gear and addles. adding 20 more armor to saddles , 30 more durability to weapons and 20 more armor and 30 dura for clothing
- the saddle and clothing plate attachment can be broken in about 10-15 hits
SPIKES:
-increasing the damage output of your saddled creatures and weapons by 40 for the next 10 hits
for example:creature/weapon with 145% melee goes to 185%
Taming Process:to tame it you need to feed it any of the fuel items, the higher quality it is the better (they go by-oil<gasoline<sulfur<propellant<element shards) until it overcharges and knocks itself out.
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optimusprime007
() Introducing Dacentrurus, the mobile generator and temporary gear upgrader
Tags: generator , gear upgrades , potential boss fighter
DISCLAIMER: PLEASE read through the entire submission before voting for this creature, since there may be mechanics and features you might miss if you vote on design alone. I also encourage you to do this for every other submission you see as well, so you can make a truly educated vote for what you would actually like to see in the game.
Common Name:Dacentrurus
Species: Dacentrurus Fulgur
Time: Early Cretaceus
Diet: Herbivore
Temperament: Neutral
Introduction:
Greetings, survivors! I introduce to you the living generator and gear upgrader ; the Dacentrurus!
The foundational ideas and selling points for this creature include:
Role as a high damage , decent health support mount
mobile generator
temporary upgrades for weapons,saddles and clothing
good harvester
potential boss fighter
Actions:
Primary Attack (, , ): tail attack with that goes through armor
Secondary Attack (, , ): electricity wave that stuns enemy creatures in close proximity (needs at least 50% charge to work)
Passive Abilities:
herd boost: boosting the damage of every herbivore around it
wireless generator power . has to be 100% charged
plate and spike shedding
Fuel and charge:
Due to the dacentrurus’es highly corrosive stomach acid it can digest many of this world’s energy sources , turning them into pure energy that then is being broadcasted through it’s solar panel like plates
Fuel items:
oil- it is digested in moderate speed, providing small coverage area and medium charging
sulfur- digested slowly it provides a medium coverage area and charging slowly
gasoline- the fastest digesting there is , medium coverage area with also the fastest charging speed
propellant- digested in moderate speed , big coverage area with medium charging speed
element shards-being digested fast , it provides a large coverage area with quick charging speed . it also is the only resource that can power tek
Charge:
Similar to the carcharodontosaurus , dacentrurus also has a bar but instead of being called blood rage it is called charge bar, depending on the type of fuel resource you are using it can be replenished at different speeds. the charge is used for the dacentrurus’es abilities and to display when it’s going to broadcast the power to the structures
Temporary gear upgrading:
Occasionally the dacentrurus would shed it’s plates and spikes that can be picked up and put as an attachment to your gear , they brake when taking/dealing damage so they are not permanent
PLATES:
-slightly but noticeably adding durability and armor to your gear and addles. adding 20 more armor to saddles , 30 more durability to weapons and 20 more armor and 30 dura for clothing
- the saddle and clothing plate attachment can be broken in about 10-15 hits
SPIKES:
-increasing the damage output of your saddled creatures and weapons by 40 for the next 10 hits
for example:creature/weapon with 145% melee goes to 185%
Taming Process:to tame it you need to feed it any of the fuel items, the higher quality it is the better (they go by-oil<gasoline<sulfur<propellant<element shards) until it overcharges and knocks itself out.
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