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Pentaceratops Imperialis, Impenetrable Bulwark


PieTheMath
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Pentaceratops imperialis

[Impenetrable Bulwark] Heavy Tanking Herbivore

A large ceratopsian with an even larger head, Pentaceratops are quite the sight to see in the wild. Often traveling in tightly knit herds, Pentaceratops are docile to everything except the largest carnivores. Should the herd come under threat by a massive predator, they will lash out aggressively, easily being able to best their foes.

When tamed, Pentaceratops serve as an excellent war mount as well as base defense, being able to form sturdy walls should a tribe come into ownership of a group of them. In combat they can employ this skill to form an impenetrable shield wall, allowing their war band to march forward free of threat from enemy guns and cannons. Defensively, these massive beasts can from extensive bulwarks to shield bases and anything their tribe so chooses.

 

Abilities

 

  • [Passive] Safety In Numbers
    When in a group of 3 or more, Pentaceratops receives a defense boost

  • [Ability 1] Stance Change
    Pentaceratops changes stances, as the name implies. There are a total of 4 stances, Bulwark, Marching Wall, Battering Ram, and Neutral.
    -Neutral: Base wild stance, no stat changes.
    -Bulwark: Pentaceratops lowers its body to the ground, laying down with it's huge frill acting as a wall blocking incoming damage for the rider and any tames or structures behind its massive frill. While in this stance Pentaceratops cannot move and damage to the head in this stance would heal Pentaceratops and charge up its Battering Ram stance. When in this stance other Pentaceratops may "lock up", forming a very durable wall. 
    -Marching Wall: Pentaceratops lock up in a line formation, their frills forward as they march. Damage is greatly reduced and any damage taken or dealt by Pentaceratops charges up its Battering Ram stance.
    -Battering Ram: Upon charging its gauge sufficiently, all Pentaceratops in the Bulwark/Marching Wall formation charge forward, entering their offensive stance. Their damage is boosted in this stance, making them a very credible threat. Pentaceratops does increased damage to structures in this stance, making it an excellent frontliner or seige beast.

  • [Ability 2] Taunt
    Pentaceratops lets out a loud roar, stamping its feet on the ground and shaking its massive frill in a threat display. This taunt would function like the magmasaur, drawing aggro to Penta so it or its allies can finish them off.

 

Attacks

 

  • [Attack 1] Headbutt
    Slow headbutt that does heavy damage and knockback. Disabled in Bulwark mode. In Battering Ram this attack does enhanced damage to structures and constructs.

  • [Attack 2] Light Stomp
    Directional light stomp, light damage and knockback. Disabled in Bulwark mode.

  • [Attack 3] Heavy Stomp
    A heavy AOE stomp, does heavy damage and little knockback. Disabled in Bulwark and Marching Shield mode. In Battering Ram this attack does enhanced damage to structures and constructs.

  • [Attack 4] Charge
    Only available in Battering Ram and Neutral mode. Does heavy damage and high knockback. When in Battering Ram this attack does heavy damage to structures and constructs.

  • [Attack 5] Head Sweep
    Only available in Bulwark and Marching Shield mode. Does little damage and exceptional knockback.

 

Saddles

 

  • Base Saddle
    A normal saddle, leather and metal. Pentaceratops is ridden on a seat strapped to the side of its body, allowing the rider to see.

  • Heavy Armor
    Pentaceratops’s entire front half is covered in plate armor, providing exceptional protection. 

 

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Art and ability concepts by Falcon9/PrimevalArtist on twitter

Edited by PieTheMath
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