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STUPENDEMYS - THE GIANT HERMITCRAB-SNAPPING TURTLE


ScorchMH
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Introducing, Stupendemys, the ancient snapping turtle that could shed its shell!

Paleontologists Find New Fossils of Gigantic Freshwater Turtle |  Paleontology | Sci-News.com

Origins:

Stupendemys was a giant 2 meter long snapping turtle that lived 13 million years ago in lakes rivers, and swamps. They had the strongest bite force of any turtle to ever exist, and had a soft shell, which is unusual. The reason for the soft shell is speculated to be because it sheds its shell every so often to keep it fresh, and supposedly lived like a hermitcrab when its new shell was hardening by inhabiting hollow rocks and waiting for prey. Its extremly flat and streamlined body made it an adept swimmer, and also would differentiate its design from the Carbonemys, which is already in the game. Here is Carlos for scale.

Stupendemys geographicus - the largest freshwater turtle - YouTube

Passive Abilities:

Being amphibious, it only makes sense that the Stupendemys would be adept at swimming, and rather slow on land. We do not have many strong aquatic choice in aberration besides the sarco and spino, so this would be a welcome addition.

Its body is very flat, so it would have a similar mechanic to the sarco where it can be stood on like a raft.

A mechanic we do not have on Aberration yet is an immunity to jellyfish and, the Stupendemys would stand out as a top pick for water traversal and bitixon farming by being immune to electrical shocks, similar to the basilosaurus. This would give players a safer mount to enter the jelly and eel infested waters of the blue zone.

Here's the big one, and the main mechanic of the creature: By using the radial wheel when dismouted, you would be able to prompt it to shed its shell, giving you shell fragments in return. Its shell will take 30 real life minutes to return, during that time it will take 30% incrased damage but also travel 50% faster in land and water. Shell restoration can be delayed indefinitely by inhabiting a rock, metal node, or crystal of your choice. By riding the Stupendemys and pressing 'X' You would be able to completely hollow out and inhabit your chosen rock, metal node or crystal and take it as your shell. Each of the 4 different shell types would give a unique passive effect that players will be able to utilize. Wild Stupendemys would be able to be randomly disguised as the other 3 shells, but will be most common in the base keratin shell. 

Keratin Shell - extra 25% damage reduction when retracted (see attacks section), and harvests increased hide and meat from corpses. 

Crystal - When in the radius of charge light, it refracts off of you in all directions, giving you a massive radius of charge around you. Also makes all charge volumes you are in, including the one generated, to become volatile and slowly damage nameless and reapers.

Metal - Would give a passive 20% damage resistance, even when not retracted. also gives you a 50% weight reduction on metal, obsidian, crystal, all 3 gems, and stone. In turn, you can now take damage from jellyfish and eels.

Rock - When sprinting, it ramps up in speed like a rhino or dire bear.

 

Attacks:

Attack 1 - (LMB) - A non-standard bite attack. The Stupendemys would extend its long neck and snap at prey, biting down and dealing damage. By holding LMB, its jaw would lock and hold itself and the target in place until LMB is released, or 30s passes, in which it would release its prey, dealing another point of damage. The Stupendemys could also release it instantly to do bonus damage. This would add an immobilizing jaw-locking concept that we do not yet have, and makes sense for a snapping turtle. It would be especially useful against dangerous creatures and could allow allies to escape while you hold the attackers at bay. It would also add a fun minigame by landing the bonus damage on perfectly releasing the prey. 

Attack 2 - (RMB) - Retract into your shell and take 50% reduced damage, also receiving different effects and abilities depending on the type of shell.

Keratin - Become immune to fear roars and other similar debuffs such as mammoth roars, carcharo antiheal, etc.

Crystal - Shining a charge lantern through a retracted Stupendemys with a crystal shell would refract it into a high-energy laser that can deal heavy damage over time to anything you aim it at, however, it would drain the charge battery heavily and slightly damage the Stupendemys over time. The laser would deal 3X damage to reapers and nameless.

Metal - When retracted, all nearby creatures have 30% reduced weight on all items and harvest 50% more resources.

Rock - Retract while moving or on a sloped surfaced to slide, moving extremely fast and also damaging and ricocheting off surfaces and creatures you hit. Speed is based on steepness of the slope.

Edited by ScorchMH
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