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Aberrant Giant Squirrel (Ratufa Sciuridae) | The Item-Giving Traveler Of AB


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Hi survivors, today I present to you the Aberrant Giant Squirrel

Beginning Notes: In case you just want to skim through this here are the main points; the saddle for the  Aberrant Giant Squirrel will be able to be unlocked at level 45, however it will be able to be ridden without a saddle. It has the ability to dig up items (during earthquakes) based on the zone you are in, yes it can give element, every little while. It can climb, jump, and ride ziplines. Taming is done using citronal for all of it, along with rare flowers, and narcoberries, with a special ability if no taming effectiveness has been lost to give a better stat roll after being tamed. It will be able to counter most things in Aberration, apart from Rock Drakes and Reapers, and will not be aggroed on if the creature has the size of a Carnotaurus and below. It does have a normal and a bleed attack, the normal one has a damage around a Sabertooth damage, and will have a decent attack per minute. The bleed will do the same amount of damage as the normal attack, and 1% of bleed dealt over 5 seconds, it will have around a 1.25 second cooldown between bleed attacks. It will be able to pick up creatures that are Parasaur size and under. When you kill a wild Giant Squirrel you have a chance (20%) to be rewarded with a fur cloak. This fur cloak will give your survivor 20% more speed and weight, when riding tames it will give 10% speed and melee. Finally, this mount will keep you at  the perfect temperature, no matter the temperature of the environment. See below for more details!

 

Behavior: The Aberrant Giant Squirrel is neutral unless you come really close (within 2 foundations of it). If you have citronal on your hotbar it will become passive, regardless of how close or far you are and will run when attacked. It will spawn in the blue zone and sometimes uncommonly in the green zone. In the blue zone they will spawn on the tree areas, they can be found jumping from branch to branch as a way to run away from predators when under 25% of health. When at full health it will calmly walk around, anything that is smaller than it will regret attacking it. It can take on bigger creatures with the proper environment, using its agility to gain the upper hand.

 

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Utility: The Aberrant Giant Squirrel is designed to be a way of fast transportation around Aberration without fear of dying. It has been designed to be a late early game, or an early midgame tame. Its saddle will be unlocked at level 45, however it can be ridden without a saddle. It will be able to climb up, down, side to side, and use ziplines. Since squirrels can fall from any distance and not be hurt the Aberrant Giant Squirrel won’t take fall damage. It will also be able to grab the smaller medium sized creatures with its tail. And another feature is to be able to jump high, with a mechanic similar to the Reaper, Procoptodon, and the Shadowmane, with the crosshair aimer. However, a normal space bar makes it jump up a little, and holding it will give the crosshair. When you are close to a wall and you are flying from the super jump, you will cling onto the wall. So you will have to do a tiny super jump to cling onto the wall, or aim at a wall from afar and jump to it. It has an item digging ability which allows it to dig up anything that is in an colored area that it’s in. Its tail also acts as a temperature regulator when you are riding it.

 

LMB: Bite; Does some damage, (around Saber damage), 0.5 seconds in between each attack.

RMB: Scratch; Does damage same as bite (around Saber damage) along with 1% damage of max health with a bleed, bleed takes 5 seconds to deal the damage. 1.25 seconds between attacks. Bleed will stack up to 20 seconds.

C Attack: Pick up small to smaller medium creatures with its tail, (max being a Parasaur)  Hold C to get a crosshair for better precision.

X Attack: During an earthquake with a 5 minute cooldown, depending on which area you are in, the Giant Aberrant Squirrel will dig up items according to that area. So the stuff you find in the green zone, you get from digging in the green zone. The stuff you find in the blue zone you get for digging in the blue zone, with a 0.05% chance to get element in lower quantity (lower being like 50). The stuff you find in the red zone you get for digging in the red zone, with a 1% chance to get element in decent quantity (decent being like 75).

 

 

Passive Abilities: Utilizing its claws for riding and tail for balance the squirrel can go on a zipline. Can grab smaller medium creatures with its tail, max being a Parasaur. Carnotaurus size and below won’t aggro, anything bigger will. When riding you will always be at perfect temperature, because of how a real world squirrel uses its tail to stay cool. When killed with a 20% chance (only wild) it will drop a special fur cloak. That acts like a skin (this will go in the chestpiece slot) and when equipped shows a fur robe , this will give you 20% more weight and speed for your survivor, and 10% speed and melee for your tames.

 

Taming: To tame this creature you must have citronal on your 0 slot on your hotbar, making it passive no matter how close you are to it, you will passive feed it citronal until it hits 30% taming. Once at 30% taming you will have to knock it out, passively, by feeding it citronal infused with narcoberries (this would be done by having the citronal in your 0 slot, and your narcoberries in your 9 slot.) You can just feed it narcoberries, but when you feed it with both, you can regain lost taming effectiveness, however when fed with both at max effectiveness, gives a better roll for stats when tamed. Good roll in stats would mean that the oxygen and food wouldn’t get unwanted points, they would all most likely go into melee, weight, stamina, and health. This ability will only work if it has not lost any taming effectiveness, this will not work if you feed it to get the taming effectiveness back to max. When you feed the squirrel with E you would feed it one of each item. Once knocked out it needs to have citronal and rare flowers put in its inventory to tame.

 

Wild: The Ratufa Sciuridae is cunning and strong. The molten element makes it bigger and bioluminescent. With its amazing features allowing itself to regulate its body temperature, along with the ability to jump practically anywhere. It outsmarts predators using its strong legs along with its claws to slowly weaken anything hurting it. This beastie thrives in the blue region of this strange nightmare. Hunting these furry fellows will reward you with its fur coat. When wearing this particular fur robe however, it seems to empower your legs so that you can go faster and carry more, and makes your tames more eager to hunt and destroy along with giving them the ability to slightly edge past opponents when running.

 

Domesticated: Once tamed using a variety of methods, all strangely using citronal, you will have the power to travel anywhere on the Ratufa Sciuridae. With its leap out-powering most other creatures it can be a useful friend to have especially when needing to avoid an all-out combat. It seems to slaughter anything that you come across, only it doesn’t have the power to rival the apex predator of this ARK. Nonetheless, its tail provides warmth, and when needed it can cool you off too. The last thing to be noted about this master of the trees, is how during an earthquake, it can give you those items found in the area it's in, simply by digging a hole and giving you the items.

 

Thank you for reading this submission, and I will be happy to add some suggestions in a new section right below the dossier entry if they fit with this creature.

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