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TLC idea: Pachyrhinosaurus


ChalicoMaster69
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Hi everyone, today I want to share with the community my concept of a TLC Pachyrhino, using the pheromone concept and taking it to the next level, hope you enjoy.

 

-Decreased unconsciousness consumption by 20%.
-Increased the duration time of pheromones from 20 seconds to 30 seconds.
-Now with the tertiary button you can switch between the types of pheromones and with the secondary button the selected pheromones are impregnated in the Pachyrhino itself.
-The selected pheromone can be granted to an ally or target by holding the secondary or alternative button (X) while aiming at it.
-The target that is granted the pheromones effect has its location displayed on the HUD to the rider while it is on.
-Changes to appeasement pheromone:
-Using them on Pachyrhino itself will share the effect with all nearby allies (Including riders) within a 3 foundation radius.
-Nearby enemies affected by this pheromone cannot restore energy for 15 seconds.
-Now all those affected by this pheromone cannot be targets of creatures from other tribes (Except if they attack them), in addition to immunizing from the effects caused by dust and gases, and eliminates negative effects (Except diseases).
-Changes to Aggression Pheromone:
-When used on the Pachyrhino itself, the effect will be shared with all nearby enemies in addition to the reduction in vision.
-Now the AI of the creatures will prioritize attacking the targets with the effect of these pheromones, ignoring the rest of the targets.
-Now prevents healing from negative effects (Burns, Bleeds, etc.) and health restoration by any method.
-Added a 15 second cooldown to use any type of pheromone.
-Added new functions to the mount of the Pachyrhino:
-Now works as a portable mortar (Similar to Equus).
-80% weight reduction in cement, cactus, clay and sand.
-50% weight reduction in stone, flint, chitin/keratin and rotten meat.
-The Pachyrhino can now consume and make use of the effects of human consumable recipes (Except Amnesia Tonic) without gaining increased damage resistance.

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