Megaraptor (technically Aerosteon but same difference, all Megaraptorans from Austroraptor to Miap look alike) model by JWE modding team Jagged Fangs Designs
Common name: Megaraptor
Species: Megaraptor pugnator
Time period: Late Cretaceous
Temperament: Aggressive
Diet: Carnivore
General gameplay concept:
A medium to large sized predator, Megaraptor are particularly smart by dinosaur standards and are capable of being trained to specialize in killing specific creatures. Much like the Desmodus, the Megaraptor's saddle allows survivors to create unique charms/coatings using various resources that can be feed to a Megaraptor to give it increased combat potential against certain "tiers" of dino, decided by, let's say, dragweight. For example, a charm created from extra small eggs with some stone and flint will grant the Megaraptor a buff against tiny animals like dodos and lystrosaurus; whereas one made with any alpha drop, metal, and polymer can grant buffs against apex-tier animals like rex and wyverns. One can even sacrifice artifacts to give an advantage against the Dragon and Manticore (as well as other bosses if transferred off of Ragnarok). As for how this buff works, a Megaraptor several passive bonuses whenever it is in range of its specialized targets (think how Triceratops get stronger in the presence of large predators). Both its primary slash and secondary leap attacks turn into more powerful variations (detailed later), and the Megaraptor receives a moderate movement speed increase and stamina usage decrease. These latter functions can have utility outside of strict combat; clever survivors may purposefully equip their tame with a charm intended for use against very weak but very common animals (or even a shoulder pet!) in order to quickly traverse the ARK. However, to give a potential reason to go without a charm equipped, the modified attacks a Megaraptor receives when under the effects of the charm buff do less damage than their normal counterparts when used against non-targeted species.
As to further function as a combat focused mount, Megaraptor can use its dexterous arms and large talons to pierce through certain defenses, such as prying open the Doedicurus' rolled up state. Additionally, using its long arms Megaraptor can swat away bolas, Archaeopteryx, and various flyers to prevent them from dismounting its rider. A Megaraptor's secondary attack is to leap upwards while reaching out with their claws, with them slamming anything they manage to hit into the ground for a momentary stun that slows movement to a crawl and prevents jumping/climbing/flying. Megaraptor are even capable of using their talons to dig into the ground while running to come to a quick momentary stop and rapidly change direction, effectively drifting like the Andrewsarchus. Very useful if you find yourself suddenly approaching any cliff or other vast drop. While not adept climbers like Thylacoleo and Megalania, Megaraptor can clamber up ledges after jumping by pressing and holding the jump key a second time. If you have played any FPS in the past 5 years, you get the drill.
Taming Ideas and Wild behavior:
Wild Megaraptors are rare loners, most frequently found around the Volcano in the North and Southwestern Islands. Even wild Megaraptor are particularly adept at ripping flyers out of the air, so take care if you are exploring the area on something not prepared to duke it out on the ground.
In a similar fashion to the Voidwyrm and Reaper Queen, a Megaraptor must be fought to be tamed (only when a survivor reaches an arbitrary but high level, ala some other passive tames). Upon reaching a certain damage threshold (percentage based on its max health), the Megaraptor will enter a dazed state for a limited period of time. When this happens, a survivor can approach the creature and feed it a tribute item from another creature, with taming effectiveness based on the rarity of said tribute item (ie, titanoboa venom isn't going to do a lot, but alpha drops from things like rex and mosas will be extremely effective). Feeding the Megaraptor will heal it fully, allowing you to repeat the process. Taking damage in the dazed state will instantly snap it out of its daze and tank the taming effectiveness.
Stats, Attacks, and Misc.
Size: Medium-large, maybe somewhere in the range between the Carnotaurus and Allosaurus
Speed: Moderately fast, very fast when under the effect of the charm buff
Health: Moderate, maybe 600 or so.
Primary, LMB attack: Megaraptor both bites and slash at its prey at once for moderate damage, nothing special by itself. When charm buffed, this attack becomes faster and will strike a second time to increase its dps.
Secondary, RMB attack: A two part attack, consisting of an aimed leap and a follow up downwards slash. Grounds anything that wasn't touching the ground (examples include flying animals, climbing Megalania, and survivors utilizing grappling hooks or parachites) and stunning them for a few seconds. This stun slows movement by 75% and prevents jumping/flying/climbing. When charm buffed, successfully landing both hits on any target will for 10 seconds grant the primary attack further attack speed and lifesteal based on damage dealt. Unridden Megaraptor will intermittently use this combo when applicable, though not with the same efficiency as a ridden one.
Tertiary, C attack: A slow but powerful strike that can force certain animals out of defensive states. For example, Doeds will be forced to uncurl, and buried Purlovia will be unearthed. When sprinting, hitting this key will instead initiate the drift mechanic. This attack gains no changes from the charm buff
Jump: Can clear roughly its own height, with a somewhat vertical posture allowing it to reach higher ledges to clamber.
Other passives: Prevents dismount, cannot be grabbed by anything but a Tusoteuthis.
Carnivorous dinosaur similar in stats to Allo that can equip charms made from various resources to gain combat buffs from whatever species that dermis is from. Can clamber up ledges and drift while sprinting. Can't be dismounted and grounds flyers with a special attack. "Passive" tamed by feeding it tribute drops.
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Megaraptor (technically Aerosteon but same difference, all Megaraptorans from Austroraptor to Miap look alike) model by JWE modding team Jagged Fangs Designs
Common name: Megaraptor
Species: Megaraptor pugnator
Time period: Late Cretaceous
Temperament: Aggressive
Diet: Carnivore
General gameplay concept:
A medium to large sized predator, Megaraptor are particularly smart by dinosaur standards and are capable of being trained to specialize in killing specific creatures. Much like the Desmodus, the Megaraptor's saddle allows survivors to create unique charms/coatings using various resources that can be feed to a Megaraptor to give it increased combat potential against certain "tiers" of dino, decided by, let's say, dragweight. For example, a charm created from extra small eggs with some stone and flint will grant the Megaraptor a buff against tiny animals like dodos and lystrosaurus; whereas one made with any alpha drop, metal, and polymer can grant buffs against apex-tier animals like rex and wyverns. One can even sacrifice artifacts to give an advantage against the Dragon and Manticore (as well as other bosses if transferred off of Ragnarok). As for how this buff works, a Megaraptor several passive bonuses whenever it is in range of its specialized targets (think how Triceratops get stronger in the presence of large predators). Both its primary slash and secondary leap attacks turn into more powerful variations (detailed later), and the Megaraptor receives a moderate movement speed increase and stamina usage decrease. These latter functions can have utility outside of strict combat; clever survivors may purposefully equip their tame with a charm intended for use against very weak but very common animals (or even a shoulder pet!) in order to quickly traverse the ARK. However, to give a potential reason to go without a charm equipped, the modified attacks a Megaraptor receives when under the effects of the charm buff do less damage than their normal counterparts when used against non-targeted species.
As to further function as a combat focused mount, Megaraptor can use its dexterous arms and large talons to pierce through certain defenses, such as prying open the Doedicurus' rolled up state. Additionally, using its long arms Megaraptor can swat away bolas, Archaeopteryx, and various flyers to prevent them from dismounting its rider. A Megaraptor's secondary attack is to leap upwards while reaching out with their claws, with them slamming anything they manage to hit into the ground for a momentary stun that slows movement to a crawl and prevents jumping/climbing/flying. Megaraptor are even capable of using their talons to dig into the ground while running to come to a quick momentary stop and rapidly change direction, effectively drifting like the Andrewsarchus. Very useful if you find yourself suddenly approaching any cliff or other vast drop. While not adept climbers like Thylacoleo and Megalania, Megaraptor can clamber up ledges after jumping by pressing and holding the jump key a second time. If you have played any FPS in the past 5 years, you get the drill.
Taming Ideas and Wild behavior:
Wild Megaraptors are rare loners, most frequently found around the Volcano in the North and Southwestern Islands. Even wild Megaraptor are particularly adept at ripping flyers out of the air, so take care if you are exploring the area on something not prepared to duke it out on the ground.
In a similar fashion to the Voidwyrm and Reaper Queen, a Megaraptor must be fought to be tamed (only when a survivor reaches an arbitrary but high level, ala some other passive tames). Upon reaching a certain damage threshold (percentage based on its max health), the Megaraptor will enter a dazed state for a limited period of time. When this happens, a survivor can approach the creature and feed it a tribute item from another creature, with taming effectiveness based on the rarity of said tribute item (ie, titanoboa venom isn't going to do a lot, but alpha drops from things like rex and mosas will be extremely effective). Feeding the Megaraptor will heal it fully, allowing you to repeat the process. Taking damage in the dazed state will instantly snap it out of its daze and tank the taming effectiveness.
Stats, Attacks, and Misc.
Size: Medium-large, maybe somewhere in the range between the Carnotaurus and Allosaurus
Speed: Moderately fast, very fast when under the effect of the charm buff
Health: Moderate, maybe 600 or so.
Primary, LMB attack: Megaraptor both bites and slash at its prey at once for moderate damage, nothing special by itself. When charm buffed, this attack becomes faster and will strike a second time to increase its dps.
Secondary, RMB attack: A two part attack, consisting of an aimed leap and a follow up downwards slash. Grounds anything that wasn't touching the ground (examples include flying animals, climbing Megalania, and survivors utilizing grappling hooks or parachites) and stunning them for a few seconds. This stun slows movement by 75% and prevents jumping/flying/climbing. When charm buffed, successfully landing both hits on any target will for 10 seconds grant the primary attack further attack speed and lifesteal based on damage dealt. Unridden Megaraptor will intermittently use this combo when applicable, though not with the same efficiency as a ridden one.
Tertiary, C attack: A slow but powerful strike that can force certain animals out of defensive states. For example, Doeds will be forced to uncurl, and buried Purlovia will be unearthed. When sprinting, hitting this key will instead initiate the drift mechanic. This attack gains no changes from the charm buff
Jump: Can clear roughly its own height, with a somewhat vertical posture allowing it to reach higher ledges to clamber.
Other passives: Prevents dismount, cannot be grabbed by anything but a Tusoteuthis.
Wikipedia article: https://en.wikipedia.org/wiki/Megaraptor
TLDR:
Carnivorous dinosaur similar in stats to Allo that can equip charms made from various resources to gain combat buffs from whatever species that dermis is from. Can clamber up ledges and drift while sprinting. Can't be dismounted and grounds flyers with a special attack. "Passive" tamed by feeding it tribute drops.
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