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EXPANDED AI & UPDATED PATHING


Pseudofire

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EXPANDED AI & UPDATED PATHING

Would love to see an update to some of the AI.

Random AI, where creatures do  different things, varying aggressiveness, curiosity, vision range, hearing range, instead of all the exact same predictable actions. 

 

Would love to see the AI be a little more aggresive or adaptable with pathing to a target.

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I would love it if the appropriate creatures pathing factored in movement as a herd/flock/pack.
In my head I picture stampedes similar to the Gallimumus in the original Jurassic Park. But obviously on a smaller scale to suit the game capacity. (and then having babies/adolescents of each type within the groups but that is perhaps another matter)

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23 hours ago, Bluestone said:

I would love it if the appropriate creatures pathing factored in movement as a herd/flock/pack.
In my head I picture stampedes similar to the Gallimumus in the original Jurassic Park. But obviously on a smaller scale to suit the game capacity. (and then having babies/adolescents of each type within the groups but that is perhaps another matter)

Totally love that idea.

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