McBane Posted April 10, 2016 Share Posted April 10, 2016 Hey, I've tested "DinoSpawnWeightMultipliers" Command in the last few hours on my SInglePlayer and was experiencing the following behaviour: If I change the Spawn Weights for Dinos who have their own Single-Spawner (look at Dev-Kit), like Quetz, Gigant, Beaver nothing happens. Changing the Spawn Weights for Dinos, who are in Multi-Spawners (e.g. Mountains), like Kangaroo is working fine. Sample Code: DinoSpawnWeightMultipliers=(DinoNameTag=Quetz,SpawnWeightMultiplier=100.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=50.0) DinoSpawnWeightMultipliers=(DinoNameTag=Beaver,SpawnWeightMultiplier=100.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=50.0) DinoSpawnWeightMultipliers=(DinoNameTag=Gigant,SpawnWeightMultiplier=100.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=50.0) DinoSpawnWeightMultipliers=(DinoNameTag=Kangaroo,SpawnWeightMultiplier=100.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=50.0) This leads me to the following conclusion: The "DinoSpawnWeightMultipliers" Command is only taking effect inside the Spawners, where the target Dinos are in, (Not globally) This means changing the Spawn Weight for a Quetz, who is the only Dino in its Spawner, does change nothing, because the Quetz is already 100% in this Spawner. So my Question is now. Am I right with this conclusion? Does anybody know more about the behaviour of this Command? Or is somebody here in this Forum who successfully increased the Spawn-Rates for Quetz, Gigant or Beaver? PS: Of course I always did "DestroyAllWildDinos" in my Tests. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.