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Help with random crash


Neosss

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Help with random crash

Hi, my PC spects (I5 6600 3,3ghz, 1060 6G, 8G ram, S.O Windows 10 and the game is installed in the HDD)

I have a problem with play in the non-dedicated server of my friend, Randomly when reviving or i am walking with my dinos the game completely crashes, the image it stays frozen and without sound and the game does not react in any way.

But if tabulate the window i can see a Unreal engine error window and the game closes completely.

If want to reconnect to my friend server, my friend needs a full game restart so that I can enter me in the server. If my friend only restart the server but no the game, he will also crash.

I play with the Geforce Experience recomended settings to the game and this is my crash log:

Fatal error!

VERSION: 302.4

ShooterGame.exe!AShooterGameState::Tick() (0x00007ff7ca75a4e8) + 385 bytes [h:\thanksgiving\projects\shootergame\source\shootergame\private\shootergamestate.cpp:531]

ShooterGame.exe!AActor::TickActor() (0x00007ff7cb983b5e) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\actor.cpp:770]

ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7cbd6bed0) + 30 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]

ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7cb1e2ed8) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:939]

ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7cb1e208d) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:680]

ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7cb1e4b90) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:1777]

ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7cb292b72) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]

ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7cbd30294) + 298 bytes [h:\thanksgiving\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]

ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7cbd34bbc) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]

ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7cbb6e8cb) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\leveltick.cpp:697]

ShooterGame.exe!UWorld::Tick() (0x00007ff7cbb6fd55) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\leveltick.cpp:1213]

ShooterGame.exe!UGameEngine::Tick() (0x00007ff7cba97112) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\gameengine.cpp:1170]

ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7ca1ea065) + 0 bytes [h:\thanksgiving\engine\source\runtime\launch\private\launchengineloop.cpp:2432]

ShooterGame.exe!GuardedMain() (0x00007ff7ca1e449c) + 0 bytes [h:\thanksgiving\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGame.exe!GuardedMainWrapper() (0x00007ff7ca1eb5ca) + 5 bytes [h:\thanksgiving\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGame.exe!WinMain() (0x00007ff7ca1eb6f8) + 8 bytes [h:\thanksgiving\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGame.exe!__tmainCRTStartup() (0x00007ff7ccdadaf1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffe1bbc7bd4) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffe1d36ced1) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffe1d36ced1) + 0 bytes [UnknownFile:0]

Any help guys? I tried the steam verification but it doesn't seem like a definitive solution to my problem

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