Neosss Posted December 5, 2019 Share Posted December 5, 2019 Help with random crash Hi, my PC spects (I5 6600 3,3ghz, 1060 6G, 8G ram, S.O Windows 10 and the game is installed in the HDD) I have a problem with play in the non-dedicated server of my friend, Randomly when reviving or i am walking with my dinos the game completely crashes, the image it stays frozen and without sound and the game does not react in any way. But if tabulate the window i can see a Unreal engine error window and the game closes completely. If want to reconnect to my friend server, my friend needs a full game restart so that I can enter me in the server. If my friend only restart the server but no the game, he will also crash. I play with the Geforce Experience recomended settings to the game and this is my crash log: Fatal error! VERSION: 302.4 ShooterGame.exe!AShooterGameState::Tick() (0x00007ff7ca75a4e8) + 385 bytes [h:\thanksgiving\projects\shootergame\source\shootergame\private\shootergamestate.cpp:531] ShooterGame.exe!AActor::TickActor() (0x00007ff7cb983b5e) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\actor.cpp:770] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7cbd6bed0) + 30 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7cb1e2ed8) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7cb1e208d) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7cb1e4b90) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7cb292b72) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7cbd30294) + 298 bytes [h:\thanksgiving\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7cbd34bbc) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7cbb6e8cb) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff7cbb6fd55) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\leveltick.cpp:1213] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7cba97112) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7ca1ea065) + 0 bytes [h:\thanksgiving\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff7ca1e449c) + 0 bytes [h:\thanksgiving\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7ca1eb5ca) + 5 bytes [h:\thanksgiving\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7ca1eb6f8) + 8 bytes [h:\thanksgiving\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7ccdadaf1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe1bbc7bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe1d36ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe1d36ced1) + 0 bytes [UnknownFile:0] Any help guys? I tried the steam verification but it doesn't seem like a definitive solution to my problem Link to comment Share on other sites More sharing options...
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