Search the Community

Showing results for tags 'ui'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ARK
    • Announcements
    • Changelog / Patch Notes
    • General Discussion
    • Procedurally Generated Map Discussion
    • Game Suggestions
    • Aberration
    • Scorched Earth
    • Ragnarok
    • Primitive+
  • PC
    • Cross-ARK Strategizing
    • Bug Reports & Support
    • Server Administration
  • XBOX
    • Cross-ARK Strategizing
    • Bug Reports & Support
    • Dedicated Server Discussions
  • PS4
    • Cross-ARK Strategizing
    • Bug Reports & Support
    • Dedicated Server Discussions
  • Workshop
    • General Discussion
    • Tutorials
  • Creative
    • Creative Chat
  • Survival of the Fittest
    • General Discussion
  • Social
    • Introductions
    • Off Topic
  • Community Hub
    • Forum Updates/Suggestions
    • Forum Support
  • The Gamers ARK's Introduce Yourself
  • The Gamers ARK's Raid Discussion
  • Arkaholics's PS4 Server PVPVE
  • Sanctuary's Introduction and Recruitment
  • Damage Incorporated's Fight Night!
  • Damage Incorporated's Looking for members!
  • N/a's Currently Recruiting
  • Gods of ark's Topics
  • Clan Wren's Recruitment
  • Ark Down Under's Homepage
  • Midah (ARK Malaysia)'s We are on Facebook...
  • OutCasts's Joining
  • Ghosts (Name change possible)'s Looking for Tribe Mates!
  • Arche Aysl's Info
  • Arche Aysl's Rules and Allies
  • Arche Aysl's Events
  • Los Spurs's plans for the game
  • The Frontline's looking for new members
  • ****Expired***'s Recruitment
  • Care Bears / ThylaTradingCo's Trading Thylas
  • The First Order's General
  • Rēliquiae's Tribe News & Updates
  • Rēliquiae's General Discussion
  • The Unknown's PVP
  • BlueFlameDevils's Tribe Description
  • Tribe Of UnD3RcOvEr9090's PVE-EU-PS4OfficalServer161 south zone 3 located 68. 80 on the map
  • Tribe Of UnD3RcOvEr9090's Topics
  • Tribe Of UnD3RcOvEr9090's Topics
  • Tribe Of UnD3RcOvEr9090's Und3rcover
  • All About Dat Base's All About Dat Breeding
  • ArkEmpire's Server
  • The Socrates's Servers
  • The Socrates's Networks
  • The Socrates's Oppertunities
  • Butter Brigade's Topics
  • Notorious's Weclome
  • Dead Goons's Topics
  • Potato Cloacas's Topics
  • The Highwaymen (PS4)'s Get To Know You
  • The Highwaymen (PS4)'s General Discussion
  • BraveHeart - Official PvE's Youtube Channel
  • BraveHeart - Official PvE's Website
  • Black Market [PC] [Recruiting]'s Discussion Board
  • Vikings's Server Info
  • [PC] Great Migration: The Legacy's Topics
  • Green Onions #PVP #18+ Recruitment #Dutch #Belgium's Recruitment #PS4 #BigTribe #New Map Ragnarok #NL / BE Dutch
  • Bellatori's Topics
  • OFFICIAL SERVERS PS4 ALPHA TRIBE RECRUITING **ADULTS ONLY**'s CLICK HERE IF YOU WANT TO JOIN
  • OFFICIAL SERVERS PS4 ALPHA TRIBE RECRUITING **ADULTS ONLY**'s CLICK AND READ TO JOIN TRIBE
  • Sticks & Stones + Shinra Alliance's Topics
  • This Tribe Stinks's Recruiting Center
  • Forgotten Oath's Looking for Recurits
  • Vlone // PS4 // DISCORD ONLY's DISCORD LINK HERE
  • Cleaver Clan (Legacy PC)'s Topics
  • Chaos Theory's Looking for Members
  • Wild Bunch's Membership info
  • Ringwraith and Northern Shores Tribe (Xbox Pve) Legacy's How to join
  • Red Screen Gaming 2.0's The New RSG 2.0

Calendars

  • Community Calendar
  • Draconic's Events
  • OutCasts's When we meeting up?
  • Settlers of the Eastern Plains's Events
  • Rēliquiae's Events
  • BlueFlameDevils's Events
  • Midah (ARK Malaysia)'s Bosses Fight
  • Potato Cloacas's Events
  • Sticks & Stones + Shinra Alliance's Events
  • Cleaver Clan (Legacy PC)'s Events Calender

Categories

  • ARK News

Categories

  • ARK Sponsored Mods

Categories

  • ARK: Extra Life 2017

Found 136 results

  1. Bottom Line Up Front: Is there a plan to optimize console UI? So I’ve recently created a PS4 Ark server to play with some of my console buddies after over 1500 hrs on PC. Problem I have is the frustrating and obscene amount of time spent managing inventories on console. The Ui is literally a copy and paste of PC version with bare minimum changes to ease the burden of transferring items and navigating the menus. I understand it’s been this way for a long time, even before the TEK Ui design released but is there a fix in the works?? I assumed it would of been a done deal with full game release for consoles but it’s still clunky and time abusive.
  2. New Mod Organization Tool

    Hi everyone, I'd like to know if anyone would be interested in a new tool that allows the user to arrange, activate and deactivate installed mods? I wrote the tool for myself after having a few frustrating moments dealing with issues that cropped up when the mod order wasn't quite right and after a bit, I even forgot which mods were and weren't active. I just can't imagine going back to having to de-activate and re-activate mods to rearrange mod priority again. Originally this tool was one of several I expected to complete and package together (Features I feel WildCard missed which I would have included from the very start). The other phases of the project have not yet started and as this tool stands now, I have not included support for other languages and haven't tested it on the full range of what will ultimately be supported systems. However, if there is enough of a demand for it at this stage, I might be willing to put in the extra effort now before the next phases of development are finished to get this in the hands of those who would want to use it faster. In the case that there is insufficient immediate interest, I will begin work on the other phases of the overall project (mentioned below) and if that happens, it may be a while before I have time to dedicate to adding the finishing touches to this tool; distribution could end up being pushed back for up to a year or possibly even longer. P.S. I know there is a possibility of deprecation if WildCard changes the MOD UI for SP and this would indeed duplicate the functionality I have ready now. However, if you knew the full scope of my project, I'm sure you would undoubtedly see my dilema. To give you at least a general idea what would be set back, my completed project also encompases full support for SP character profiles as well as MP host profiles which will allow not only the option of selecting which character to play but also which world, config options and mods are in play for each profile independent of the others. In the end the full set of utilities will offer the ability to try different things out without screwing anything up; I guess I should also mention that I do have profile configuration sharing and a few other things planned as well. I expect the completed workbench to include tools for everyone (SP gamers, Server Hosts and Modders alike) to insure maximum compatibility and flexibility when it comes to those supporting and playing ARK. And once I have all of this trivial stuff out of the way, I'm going to be dedicating my time to the world of modding ARK (that is unless I have other ARK related projects underway first). If you like, you can leave a comment to let me know what you'd like to see happen. Thanks Everyone!
  3. Hello Ark Devs, Could you please add an option to transfer multiple stacks of items? How it might work (console viewpoint): 1 - Move over to the item type you want to transfer, i.e. raw meat 2 - Hold down LB or X (or Square) 3 - Right and Left D-pad to change number of stacks 4 - X number of stacks are moved to (or from) inventory Default number of stacks could be 5 stacks, then d-pad to 10 stacks, 20 stacks, 1/4 of items and 1/2 of items. Holding the button to initiate multi-stack transfer would bring up a small UI dialog box with the default pre-selected, at which point you let go and use the D-pad to change the number and press A (or X) to complete the transfer. Another way this could work, a bit more complicated but potentially more useful: Same idea, except instead of transferring stacks of specific items, you transfer stacks of generic items. The idea would be something like: 1 - Filter by weight 2 - Transfer first [x] number of stacks in filter list: 5, 10, 20, etc. with D-Pad same as before This is potentially more versatile with the filter and sort options we already have. You can still filter by "hide" for instance to only transfer hide. This would be amazingly useful for material runs where you can be easily encumbered by transferring all of one type of item. And such a time saver too by not having to transfer a single stack at a time. Thanks for hearing me out, Arkton
  4. Is there a way for you to add a scale just like what you did with UI resize but for floating dino names so if you put it to minimum it shows the name 1 foundation away and high 50, something like that, i think that would help a lot of people, thanks
  5. This is fairly easy to repro: simply transfer a large number of items from your inventory to another inventory (or to the ground) in a short period of time. Occasionally, the game will lock up entirely for an arbitrary period of time. I have a fairly beefy computer so typically for me this lasts about 15-30 seconds. Interesting note: this appears to happen significantly more often when an obelisk is within the field of view. So much that we originally believed that this way the cause of the issue. Having been able to reproduce it in other circumstances, we quickly dismissed it as the cause though it does appear to make the bug more frequent. This was during a playthrough on a custom server running the Ragnarok map. Thanks!
  6. I've had this happen a few times. I use folders to manage my player's inventory. When I die and I go back to loot my corpse, the items displayed do not include ALL of my items. This is because some items appear to remain in the folder but the folder does not show up in the body inventory. If I click on the "Show Folders" button to disable folder view, all items are shown. Additional note: if I click on "Loot All" when some of the items are not shown (because they are in the hidden folder), the items in that folder are NOT looted but the inventory appears empty. Clicking on the "Show Folders" toggle to disable folder view, the items appear again. Thanks!
  7. This is a simple QoL change: when removing equipment, unequip it to the current folder (if applicable) instead of always dropping to the root of the inventory. This would also apply when swapping to another set of armor (ex: changing from Flak to Fur armor would drop the Flak item to the current folder in the player inventory). When I play, I put all my "essential" gear in a folder and the rest (stuff I pick up, move around, etc.) goes in the root. When swapping my gear sets, I have to constantly move the previous armor set to the folder to avoid having it mixed with the "rest". This small change would remove a lot of tedium with inventory management. Thanks!
  8. Ui Bug (blacked out)

    From time to time my inventory isnt displayed correctly, my character is displayed as a silouette (like a not yet unlocked character in some games) and the survivor notes from the chests are also just silouettes. I tried checking the integrity of te game files but they are comletely fine.
  9. Suggestions that will help :)

    I have been meaning to post my suggestions but have compiled a few from my brain.... 1. Can you make putting your Armor on dragging it onto the body parts or the slots? This is common is most games and I keep thinking it's in ARK. 2. Can you PLEASE add an option to NOT show the Crash Dump UE4 window on the server so it can auto restart? Like add an option -nocrashgui or something? It can still log the crash in the Logs, but this would help because it leaves the servers down and out Server Managers can't restart with that window up. That's all! Thanks, EE
  10. Suggestions that will help :)

    I have been meaning to post my suggestions but have compiled a few from my brain.... 1. Can you make putting your Armor on dragging it onto the body parts or the slots? This is common is most games and I keep thinking it's in ARK. 2. Can you PLEASE add an option to NOT show the Crash Dump UE4 window on the server so it can auto restart? Like add an option -nocrashgui or something? It can still log the crash in the Logs, but this would help because it leaves the servers down and out Server Managers can't restart with that window up. That's all! Thanks, EE
  11. In the heat of the moment, or even just in general, having to go into your inventory screen to swap ammo can really be a problem. Why not have it so that a player can hold the R key (or whatever they have bound for 'reload') to bring up a radial menu - just like every other radial menu - that lists the different compatible ammo types that the player has in their inventory? That way, if you run out of shocking tranq darts and your target is still walking, it's easy to switch to regular tranq darts. Or if you're done tranquilising but another monster appears, you can switch to something more ballistic to start dealing actual damage to save your tame. Maybe even expand this to quickly switch to a whole different weapon. Say you run out of tranq darts in your longneck, well, just hold R and switch to tranq arrows in your crossbow, perhaps. This could help populate an otherwise pretty sparse radial menu (not that a sparse radial menu is a bad thing, far from it in terms of being able to use it as quickly as possible). Thoughts?
  12. Hi i have a suggestion for ARK i would like an option where we could lock/unlock items inside of our inventory so you don't accidentally drop them when you are either dropping a lot of unwanted items in your inventory like fiber for example or when you go on a farm run with your dino and your transferring all the stone you gathered from the dino into a storage box
  13. Hey, guys, I've already created steam discussion, but no luck there. Hope you can help me. Check this screenshot out: In the screenshot, my cursor is over the yellow berry in the top-right corner. But as you can see. there's no tooltip. The problem: whenever I open any 3rdparty inventory (smithy/mortar/dino inventory), the tooltips stop working. I know about 'toggle tooltips' button (G), but it has no effect on this problem. When I open my inventory or crafting menu (I/V), everything's working fine. But when open another inventory - no tooltips. I'm running the latest Steam version, I'm playing locally on The Island. The steps I've made to try resolve this: - Deactivated all the mods. No effect - Erased all player and map data and started new game w/o mods. No effect Now I'm kinda lost as what to do now, because it's really frustrating to try and guess what materials I need for crafting
  14. opacity slider for the UI

    ok, so i uninstalled the game from boredom a while back, and reinstalled today... OMG what did they do to the UI?! it hurts my eyes literally.. the opacity is terrible. they add in this techno robotic digital looking crap, and change the opacity of the hotbar so that you can barely see anything. while i'm fine with the crafting screen changes, even though i hate the folders with a passion, the opacity of the hotbar/taskbar is something i cannot tolerate. PLEASE ADD AN OPACITY SLIDER TO THE OPTIONS FOR THE HOTBAR
  15. Ever since the UI Overhaul, The Disable Menu Transitions check box in the options has been nonfunctional, Pls Fix.
  16. UI greatly impacts FPS

    Hello, i have noticed that Base size and Amount of dinos in an area greatly impacts FPS except they don't ..... Well not in the way you think. Whats actually causing that FPS drop seems to be the UI its self. When testing the game with both dino names and player UI on I get 22fps. With just Dino names turned off fps jumps to 36 that's a 14 fps increase with no changes to game graphic settings. but once you turn the whole UI off with backspace I get a whopping 63 fps. That is a 41 fps increase 3x the fps I get under normal play. Yet everything in view is still being rendered exactly the same and I can still interact with everything the same I just don't have the UI to show it. If you want to increase game performance for PC users you need to look at why your UI which on our end is a couple of dino names and an action bar is eating up a staggering 41 FPS compared to all the detail that's on the screen. thank you
  17. UI Improvements for Better FPS

    Hello, i have noticed that Base size and Amount of dinos in an area greatly impacts FPS except they don't ..... Well not in the way you think. Whats actually causing that FPS drop seems to be the UI its self. When testing the game with both dino names and player UI on I get 22fps. With just Dino names turned off fps jumps to 36 that's a 14 fps increase with no changes to game graphic settings. but once you turn the whole UI off with backspace I get a whopping 63 fps. That is a 41 fps increase 3x the fps I get under normal play. Yet everything in view is still being rendered exactly the same and I can still interact with everything the same I just don't have the UI to show it. If you want to increase game performance for PC users you need to look at why your UI which on our end is a couple of dino names and an action bar is eating up a staggering 41 FPS compared to all the detail that's on the screen. thank you
  18. Faster to Move Stacks

    It would be great for PS4/XBOX if you could hold another button such as L1/Left Bumper in the inventory screen and click stacks to move them instead of having to Hold X/A each time. When you are moving large amounts of the same item, it takes a long time to click-hold on 30 plus stacks.
  19. Having the ability to drop half a stack with a shortcut key would be ideal, instead of having to split the stack then drop it. This functionality is already implemented with the transfer, why not implement it with drop as well.
  20. Industrial Grinder

    Having a Grind All button for objects such as weapons, tools, armor etc would be ideal. Or in the very least, enable a shortcut key to grind an item on mouseover.
  21. When selecting the option to change a dinos name, the text box is not selected.
  22. Tool Tip Not showing.

    Tooltips work fine when opening your inventory on all inventory, hotbar and armor slots, however none work at all when a target inventory is open, be it a dino (mounted or not) or any other storage container.
  23. This isnt a suggestion, this is a query on peoples thoughts. Is there going to be a rehaul of the building system or another look at it perhaps? As placement of structures are reverting to snap points which arent indicated and often leads to alot of wasted materials. Among many other issues. Will the implementation of S+ fix any of this or will it just bring a broader range of anarchy to an already broken system? This is more than addressing a mammoth in the room, this is a core part of ARK and needs to be working.
  24. Garbage Building System

    This is a suggestion: When the green placement indicator for building shows where its supposed to go, and it randomly snaps to another random snap-point, it should probably get fixed.
  25. UI and FPS

    Ok here is the deal. I Sit in my cave base and get 25-30 fps. As soon as I hit backspace my fps jumps to 60-90 fps. Why is the UI causing so much FPS drop ??