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Found 13 results

  1. Bear traps

    How long will a bear trap stay on the ground once I may it? I'd like to put them out around my house for players of they cone snooping. But I don't wanna lay them out of they are only good for a few minutes.
  2. Making your own traps

    Thought about how in the wild people would make traps to catch prey.. Making me come up with this: May be neat to make a trap, this trap will be made out of rope. The rope would be attaching to a trigger that once anything has walked over it will fire amount of spears, pikes, grenades, etc at the target that walked over it. (Or around it, all over, anything the player wants and that has designed for the trap to do.. Like custom traps?) The trap can go around a whole base if the player wanted it to. Just need rope, a trigger,and rope attached to the weapon that will be launched. Example: Lets say I wanted a defense system that would be the most effective against a tamed rex.. What I can do is make hidden rope in the grass(it will be an inch off the ground) and have spears attached to my gates or on the spikes(won't see it coming) and once that rex walks over the trap it will trigger the spears to be launched at the rex. (image 400 spears-can be flame arrows, or grenades attached to the spears?- being thrown at the rex and around it from all gates nearby.. Now image grenades being launched at a group of raiders ) If the player wanted to have grenades on a spear and attach it to a high up tower then they will be able to.. Move the rope around to make the spear face where the player wishes it to be. (then make the wire connect to a certain area.. Can be a opening where the raiders will most likely come from.. Player walks on it and hears a noise..It will be to late) (Something else, off topic from this though) This will allow players to be able to put weapons on the ground to let other players see it.. For Decoration lol. Maybe there can be cages that are attached to trees.. Once a dino walks over it the cage will trap it. Thoughts? To sum it up I am suggesting hand made traps that will be fired at the spot where it was triggered. Edit:(Console player, mods won't work. Meant to be official thing for pc too. Would be a great defense or if a cage was made then great for taming. Perhaps new weapons can be made.. Narco spear? Though one player can use narco arrows but spears or pikes will be a lot effective)
  3. Please Subscribe on youtube for more Ark content, please drop a like and a comment if you've learned something new, and I hope this gives you some of your own trap ideas PLEASE let me know if you successfully trap anyone using similar methods! Take care and have a great rest of your day!
  4. Hi everybody, one of the things I enjoyed doing in ark was constructing a taming raft for catching the big scary dinos. I imagine there are people that think I'm doing it the easy way or have other methods that may be superior but this is how I catch and tame Gigas, among other large angry dinos. Let me know what you guys think and perhaps throw up some of your own taming raft designs. I'd love to have a look and see what others have come up with. Also if you wanna know the advantages & disadvantages of my trapper build I can go into a little more detail in the replies.
  5. Hello all, So I have been playing ark for a few months now, yes I know not as long as most of you, but I do feel like I have picked it up rather quickly. One thing that is disappointing I will say though is the lack of base defenses during off line raiding. As a pvper I have taken advantage of this a lot but even while I burn,eat and slaughter some guys Dino's while he is offline I do like to feel pity. Unless you are a huge tribe with good amounts of productive members, making a base that can withstand a offline raid is extremely hard to say the least . What I suggest isn't massive hp boosts to structures or nerfing, no none of that here. Instead I have a few suggestions for some new toys to be use for defensive purposes. 1. New species x bomb. Unlike the plants these "bombs" are raise/placed just like the species y but when activated they explode causing minimal dmg but a big cloud of species x poison gas to stop even the fastest runners, helps with suicide bombers. Have time limit of around 8 to 10 hours before despawning. 2. Change species x to a shotgun type blast, the travel speed of a x shot is a joke but Instead of amping up the travel speed I think with would be cool if they shotgun pellet blast style of attack. Tweek the dmg numbers so say if it shoots 6 pellets, 3 will do the dmg of 1 shot now, 1 pellet will do a sixth and all 6 will do double dmg. Makes it less effective as a dmg dealer at long range but pretty good at close range, same fert drain. 3. Turtles, turtles , turtles. These suckers can drain your whole base of bullets that took days to weeks to craft in seconds. Doesn't matter if turrets are on players only, ride one in or drop one in a duck behind it, wait till the bullets run dry. Same with war brontos but most people use these guys so I have a idea to handle them. Ready? 4.Automated cross bows with armor piercing bolts that do increased damage to Dino's with "shells"(turtle, dodic,) as these are your main bullet soakers, and decreased dmg to Dino's without. Now hold on a second and let me finish. Make these bad boys about the same size of a ballista so you can just spam these all over your base. Have ammo be a bit expensive and with limited "limited" clip. 5. For the two endgame bullet sponges, the bronto and stone golem I was thing something with a little big more bang.. Automated gernade launchers any one? Now I say gernade and not rockets because auto rockets are just to op. Instead gernade that pack a punch but are inaccurate. When they fire give them say a 10 by 10 foundation hit chance area. This will increase chance to hit your larger Dino's while smaller ones can get by. 6.Fire traps. If u hit this trap it's basically a oil jar that ignites the area. Only activated by enemy Dino's/players 7. Biotoxin/eel trap. Will knock a rider off a medium size or smaller Dino about 3 foundation in any direction and cause the Dino to run 3 foundations in any direction. 8. Indian jones traps. Requires 4 parts. Trip wire, storage platform, ramp and a big boulder. Enemy trips wire,rock stars rolling, queue music, Dino pancakes. 9.Going old school road runner here, spring traps. Dino/player activated trip pad they go for a ride into outspace. Not that far up but enough to knock them out of the way. Make it so direction of launch can be aimed to launch Dino's over cliffs, into water or a pit of spikes. 10.Booby trap doors/ containers. Open a rigged chest, get a shotgun blast to the face or cluster gernade drops at your feet. Just some ideas I have to help with base defenses because willing to admit it or not raiding is very strongly in favor of the attacker while the defender is kind of screwed. Feedback would be great along with other ideas. Trying to make it so the attackers can still raid the base but just needs to be aware of soundings and base defenses to raid it properly. This will also help people creating more hidden base styles instead of clear cutting everything around the base any laying foundations. More vegetation around your base better places to hide traps but also better places for raiders to hide.
  6. I love this game, so i have a bit of a suggestion to throw out there. In most servers, there is the dreaded "alpha tribe" which has the numbers and resources, to pretty much do whatever they like. And i don't have a problem with that, if they want to take a bunch of space, need thousands of resources, and make rules/raid indiscriminately. Awesome, that's what PvP is all about. But what about the players that don't require 5 giga's and 7 quetzal's, and a huge lag filled base? I normally work with a tribe that'll have 3 people on at once, we don't expect to be able to war with any of the huge established tribes, ever. But i do feel that we should have better options for hiding, then a wooden 1X1 in a dark forest no one goes through. I prefer the stealthier approach, and frankly traps, torpor inducing Dino's/weapons, and movement speed/smallest character possible, are my bread and butter in ark. I'm not exactly sure how this game mechanic could introduce a camouflaged structure system. Maybe a "moldable" foundation that snaps to landscape, and building the mold able structures from that would make a frame when completed instead of an actual structure, then gives a menu similar to the obelisk, with resources you have to fill in to match the stone/shrubbery color and texture. It would look mostly like what it was built into, even under spyglass, but would reveal an interact point when next to to reveal it's a basewall/tribe ownership.... Now that i think about it, it would be a ridiculously difficult system to actually implement, but i would like to formally request better sneaky base abilities, and more styles of traps/poisons. Maybe make poison arrows that slow movement, do damage over time, or drain stamina. Maybe a blow dart gun. Pitfall traps, spike traps, tree snares. It's fun making the big tribes jumpy. And i think the jungle running tribals need some love too.
  7. More offence,defence

    on pvp Servers big bases only have metal spike walls or a auto turrent it seem to be kidda plane but with other new turrents it will become much more harder and easy to protect your loot from raiders.Trust me I hate Raiders.So why not show them to not get near a base without Turrents,Traps,and Drones defending! Please check out my other suggestions as well! i work hard to even make these suggestions so please commet on my other suggestions as well! :I NOTE:RAIDERS I SUGGEST YOU ATTACK AT NIGHT,TURRENTS RANGE ARE REDUCED BY 75%! UNLESS BASE GOT SPOT LIGHTS,IF THEY DO HAVE SPOT LIGHTS IT REDUCES THE TURRENT RANGE BY 25% SO AVOID THE LIGHTS AS MUCH AS POSSIBLE! NOTE:once a turret is destroyed, scarp will fall off the turret. with this scarp you can remake polymer! TURRETS: Missile Turret (REMOVED SINCE GAME ADDED THIS TURRET) Net Launcher Turret:Shoots a Net on air units to Bring down flying dinos and damages the flyer with spikes on the net. (to Craft:40 Stone,20 Cementing Paste,200 wood) (Uses Nets as ammo) (To Craft Nets:200 fiber,25 flint,10 wood) (Needs Power) (only Air units) A Mortar: Shoots Mortar Shells that Deals Massive damage if dirrect hit,does splash damage,great vs Huge Raids. (to Craft:20 Polymer,50 Iron,20 Stone,100 Cementing Paste) (Uses Mortar Shells as ammo) (to Craft Mortar Shells: 1 Grenade,10 Metal,10 Gunpowder) (Needs power) (only ground units) a speical M.I.R.V: shoots a missile that breaks into 6 sepearate units,watch how the sepearate units rain down into the enemy,deals heavy damage to both player and dino,it has a incredible range to! (uses speical missles as ammo) (needs power) to craft:40 polymer,25 metal,125 cementing paste,10 stone Howitzer:Shoots a powerful cannon ball dealing MASSIVE damage to a single unit,has a great range but can be destroyed by rocket launchers (uses cannon balls as ammo) (needs power) to craft: 60 polymer,10 metal,40 cementing paste,30 stone Machine gun (Auto turret may be better ) shoots low damage bullets but fires VERY fast,it has short range,low armor piercing,but it has alot of health for a turret (Not much of a turret) Spot light: detects sneaky and pesky attackers from the night! make sure you set them in the right spot because they do not face anywhere unless to make them (needs power) to craft: 20 polymer,10 metal,10 wood,10 cementing paste,5 electronics,40 crystal (Not much of a turret) Movement detecter:detects sneaky and pesky attackers from a fair range,detects anything that move and tell the turrents to stay alert something is moving out there... and for attackers make sure you come in by flying or try to be extra sneaky and plan a safe way in to craft:20 polymer,15 metal,5 wood,12 cementing paste,10 electronics (HIGH TECH TEIR DEFENCES) (NOTE: these turrets damage on robot suits will not be reduced) Plasma Cannon: perfect for armored units as well as high tech stuff, has a chance to shut down the weapon or robot, its range is meduim and it attack is high its health is low. (needs power) to craft: 30 polymer,15 metal,20 cementing paste,8 electronics,25 crystal Laser Turret: shoots a beam out into one target,draining alot of health and stamia before they reach your base! place them on high ground to protect them, these turrents have low health but they detect enemys from a REALLY LONG RANGE,these lazers can alert you if enemy tribes are coming!Deals with armored units fast,does even more damage than the lazer cutter (needs power and fuel) to craft:15 polymer,30 metal,15 cementing paste,35 Electronics,75 crystal Laser cutter: shoots lasers at enemys from a normal range,its damage will increase if it keeps hitting the same target The Nexus: a POWERFUL defence. this takes a while to charge up its power of electric but once it fires it deals HEAVY DAMAGE. it also has a HUGE blast and leaves a electric puddle that deals damage,the only downfall is it has pretty short range and not to much health Tesla: a tower that shoots bolts of power at your enemy, it can also hurt any dino or player near it, the more units in a small area, the more damage this tesla can do. Laser BEAM: shoots a beam out into one target,draining alot of health and stamia before they reach your base! place them on high ground to protect them, these turrents have low health but they detect enemys from a REALLY LONG RANGE,these lazers can alert you if enemy tribes are coming!Deals with armored units fast,does even more damage than the lazer cutter (WALL TURRETS) (NOTE:these turrets are small so you will be able to place them on pillers or upside down) Harpoon Shot: shoots one harpoon at a enemy, this deals MASSIVE damage to players but not so much to dinos. this harpoon will also cut threw armor) Mini machine gun turret: shoots bullets at your enemys. they come with a little armor on the outside and once a enemy gets close it will open and start shooting. this turret shoots really fast and also deals heavy damage to players but normal damage on dinos. Laser Gun turret: instead of bullets it shoots lasers at your enemys. Any turret with lasers deals heavy damage to armored units. this turret also shoots fast but can burn out and take a little while before cooling down. Roof tesla: a small verison of the tesla but also hang upside down. this time it will shoot electric at your enemys and drain health and stamina while also dealing damage to armor.its weakness is the EMP Gernade which shuts down this wall turret. (UNDER WATER DEFENCES) Torpedo launcher: Shoots one torpedo at a time,does heavy damage to sea creatures,has a meduim range and has normal health (does need power) to craft: 25 polymer,10 metal,20 cementing paste,10 electronics Swarmer: Shoots 10 small torpedos at a time,these torpedos WILL track the dino,deals MASSIVE damage to one sea creature,has meduim range,and has low health (does need power) to craft:30 polymer,20 metal,25 cementing paste,20 electronics Traps: LandMines:(Deals Massive Damage to enemy dinos but some of that damage goes to the enemy rider knocking them off their dino) (To Craft: 25 Iron:100 SparkPowder,75 GunPowder,1 Grenade) (Needs gasoline to power the product)(Can be Triggered by throwing useless items) (only Ground Units) Ground Spikes:Dangerous Spikes Springs Up any where near a enemy but the down fall is that you may be able to jump over them,unless...) (To Craft:1 Metal Spike wall,5 Cementing Paste,10 Iron) (Can Scare Medium enemy Dinos to knock off the rider or it can hurt the dino,Trex? not a problem) (Does not need Power!,but it can be triggered by throwing Useless items (Items you dont want can save you from Landmine/Ground Spikes Hidden surprize attack:a small to large box holding some dinos to attack the attackers by surprize! some of your dinos may die so keep that in mind as you are setting this trap up,but the good news is that it can weaken their forces or sometimes having a powerful dino jump out may get the attackers to flee or lose some dinos! (Does need a trigger,maybe a pressure plate?) (to craft: 50-200 wood,5-15 metal,100-200 leaves Hidden smoke bomb:Once a enemy hits a trip wire all the smoke bombs connected by the trip wire will explode! making it really hard for the enemys to see the traps and for you to start knocking them 1 by 1 without being seen! (Does need a trigger: the trip wire) to craft: 5 metal,1 polymer,1 cementing paste,2 (anything that carrys water),1 (any color) dye,5 spark powder,5 gun powder Under water shark mine (removed from the list because they added it) MEGA under water shark mine: target must be close for this to work,this creates a MASSIVE explosion! dealing HEAVY damage to anything in the area,this can create a chain reaction to other mines in the area (does need the target to get close) to craft:10 polymer,20 metal,10 cementing paste,50 gun powder,25 spark powder Harpoon Trap: shoots a harpoon that will chain up enemy attackers, slowing down the enemy with harpoons,the enemy player has to dis-mount to try and remove the chain of the harpoon because with that harpoon in your mount you are not going anywhere (does not need power but fuel) to craft: 50 wood,5 metal,5 cementing paste,10 stone Chest/storage trap:once someone opens it,it will send off a alarm or set off a bomb. deals damage to the raider.(the traps above ^^^ can be set to go off if someone opens the chest/storage) (does need target to open) to craft: you just need a chest and any trap you see above this one Drones: Spider Drone:Dangerous Spider looking Drones are able to climb on walls and jump on top of targets,may knock them off riders while they cluster on both dino and enemy. (To craft:5 Polymer,10 Metal,1 Electronic) (Needs Gasoline to Power Drone) mini Sentry gun drone:this drone is small but affective if you want to surprize weaker tribes,they do pack a punch but cannot take much back (to craft:5 polymer,10 metal,1 Electronic Harvesters:this drone harvests ANY thing in the area of your base,these harvesters dont fight back but bring you some items (wood,stone,berrys,metal,ect) without you going no where! but.. all of these drones need to be powered (to craft:5 polymer,10 metal,4 electronic,5 wood If these Defences were added bigger bases will become even more harder for enemys to attack with these Turrets,Traps,Drones Around the base.Lower base members may unlock some sort of defence for their bases Leave a Suggestion down below for me to add onto the defence list! -------------------------------------------OFFENCE----------------------------------- with these new turrents around it can ruin pvp servers so why not add some more tools and weapons to attack bases! RAMS:bust inside bases with ease,first clear out the turrents to craft:50 wood,25 stone,10 fiber,10 metal (Needs a player to push it around) TURRETS ON THE BACK OF DINOS: to help with the war a auto turrent can be placed on a dinos back (must be the size of a trike and above) Pteros carrying a bag of Grenades: to help deal with turrents deals 50% damage to turrents per strike) (MUST HAVE A PLAYER FLY THE PTERO WITH A BAG OF GRENADES) to Craft the bag: 25 hide,15 fiber,5 wood DRILL (Bust your way in with ease with a Drill) (works great for stone and metal bases) (MUST HAVE A PLAYER CARRY THE DRILL) to craft:5 polymer,10 metal,5 cementing paste,1 electronic quetzals air bomb: deals heavy damage to the turrets,great for knocking some out before moving in (MUST HAVE PLAYER FLYING THE QUETZAL) to craft:20 c4, 20 metal,10 polymer, 50 electronics and 1 parachute -------------------------------------------ARMOR--------------------------------- Camo armor! hide your self from these turrents to have a easy way in! to craft: ANY ARMOR PEICE plus 25 leaves (leaves will be on the floor,this supports my natural disasters suggestion) (WEAKNESS: Spot lights,Movement detectors,Laser cutters) DINO ARMOR!: aprove your dinos health and protection with armor! this armor reduces all incoming attacks by 25%! (WEAKNESS:rocket turrents,mines,(any type of laser turret) Mech suit: A real tank for the high levels to attack with! has a TON of health and reduces turret incoming attacks by 75% traps by 50% lasers 25% this robot is no joke.. but since this is op he has a weakness... (WEAKNESS: Tamed dinos, ankylos,doedicurus,stegos,and trike will be able to rip the armor off your teck making the turrets to do 25% damage at you, to finish you off rexs,spinos,carnos,raptors,and allos will be able to tear your mech apart. and the EMP bomb as it shuts down your mech and disables your suit making the turrets to do more damage at your robot to craft: 1 assualt rifle,1 rocket launcher,15 polymer,50 cementing paste,10 spark powder,5 glass (ATTACKS: you must have ammo for this thing, it will shoot like a assault rifle and break defenses with the rocket launcher, has a melee attack so dont get close to it. lasers will be able to deal a little damage to the base health of the robot. -----------------------------------------WEAPONS---------------------------------- the mini gun: Destroy enemy dinos by dealing 30 health at a time and 15 health at turrets per shot) (MUST HAVE A PLAYER CARRY THE MINI GUN AND TO CRAFT AUTO TURRET BULLETS FOR AMMO) Laser gun : get rid of enemy turrets with it's charged attack. it has 3 charged stages, 1st one deals normal damage, 2nd deals heavy, 3rd does MASSIVE. but it can overheat and take a while to cool down. this can be used to get rid of drones,players,turrets,and dinos Power shot: a new sniper but with also a charged attack. once again it has 3 stages but deals much more damage to armored has amazing range but its bolt is really visiable. it cannot hold 2 much ammo. this weapon can be used for both offence and defence. (SUGGESTED BY MLeonHardt) A Fabricator-tier Grenade Launcher 6 barreled police grenade launcher Can fire any of the 3 grenades, in rapid succession. For quickly covering an area in smoke or poison gas, or for spreading around a lot of explosions. An upgraded Metal Tier Frag Grenade would also be useful. Difference being that the Frag Grenade sprays shrapnel all around, shredding people and dinos, but leaving structures mostly intact. Once Fire is fully implemented, Napalm Grenades would be especially useful for blocking off and lighting a large area, or throwing into buildings to roast whoever was inside. (you guys tell me how to craft these new items :D)
  8. I'd love to have some sort of lure or bait that when you put meat in, it attracts insects and carnivores from a certain radius around to attack it (Berries an fibre or thatch could attract herbivores). You could set traps alongside it to snare dinos or just kill them for resources. It could even work as a distraction to get out of a tight spot? Possibly make a throwable object that works similar, a load of prime strapped to a spear/arrow or something.
  9. Ballista/catapult tripwire

    i think that more traps should be added to the game, starting with the ballista/catapult trap. It functions for whenever an enemy walks into a bear trap, or trips a tripwire that is connected to the turret, the turret will point towards it and fire out one bolt/Rock. Tell me what you think below
  10. Booby Traps

    I really want to see more traps in the game... 1. Booby Trap Chests - Rigged with c4, Poison, or Narc Tranq (Once set anyone who opens the chest gets a nasty surprise!) 2. Trap Doors - 1x1 square in size that open when walked on. (look exactly like ceiling tiles, wood, thatch or metal) - awesome to use if we can dig trenches in the ground to make pit falls. (this might be also useful in hiding your stuff in a hidden room!) 3. Spikes - 1x1 square in size, they are vertically aligned unlike spike walls (can be placed under and on ceilings, on ground and foundations, wood and metal versions) 4. Trip wires and Pressure Plates - Not only to trigger Narc Tranq but also rock falls(using trap doors), also able to trigger swinging traps like spiked logs from trees (perhaps a great way of knocking out large dinos or giving at the least a massive torpor dmg hit) etc... Anyone else got any more ideas on different types of traps or there uses?
  11. Sly Grin Defenses

    So when I played the PC version with my friends many months back, we were just a small 2 man tribe. We built a small little base near the center mountain so we could get lots of stone. We held that base for quite awhile. Sometimes we wouldn't be on for awhile and naturally I would return to a base that has been raided or damaged. We didn't have much for defense other than our dinos and walls. Only once since I started playing did I actually encounter someone trying to get into the base, which I caught while he was hacking at my back wall. I was on Sabre and chased him all over the place and the lucky DireWolf was pretty fast and used the zig zag technique haha... unfortunately got away too. My question to other players is, what are some of your recommended traps, advice, or even epic stories of times when you made raiders or trolls pay for messing with your base?
  12. traps More Player Traps

    The human cages are a brilliant aspect to the game, it adds tons of funny interactions with people that you wouldn't have without them. I think it would be a cool idea to add some more traps though that could be automatically set off, like a tripe wire. The idea of having a tripwire in your base that could drop a cage on someone or open a trap door that drops raiders into a pit could offer a new aspect to the game.
  13. Net for taming

    Using nets for taming dinos would be great. We can craft different net sizes for different dino sizes, with either shooting them from a gun or creating traps and lead the dinos to it! that would be great and much easier to shoot them down.