Search the Community
Showing results for tags 'tlc update'.
-
creature idea Possible Additions to Existing Creatures (possible TLC's?)
SteinMon1920518 posted a suggestion in Game Suggestions
Just some ideas I thought I'd share in case Wild Card happens to see it. Some might need reskins, but I'm focusing mostly on function over fashion. Achatina: Can generate larger amounts of Achatina Paste, and possibly alter Organic Polymer generation. While the passive generation is nice, it's a bit cumbersome to either have to continuously clear their inventory's, or have 5+ just sitting there to generate any decent amount. Not to mention that once they generate the max amount of Organic Polymer, they stop generating anymore, and it just continuously spoils without being refreshed. Anglerfish: Possibly a flash grenade/Plant Species Y -like affect. While mainly used as an underwater Pearl Gatherer, that seems to largely be it's only function. It's naturally bioluminescent so it would be interesting to have a unique feature that takes advantage of that. Sea Flare - would either consume Stamina or Angler Gel (both for balancing purposes) to replicate this affect. If it uses Angler Gel, another feature to add might be to have the Angler Fish generate Angler Gel passively at a small rate; which would further add to it's usefulness in-game. Ankylosaurus: Saw this on another post, but adding a Bone-break ability to it's club swing. Maybe some added natural armor. Since the Stego got a significant buff with it's TLC back in OG Ark, our boy here needs some love here too. Araneo: Web Traps! Simple as that. They would functions similar to the Bear Trap or Plant Species Y, (or maybe even up to the Net Projectile, but considering the Araneo's size, is less likely), acting as a companion to the slow-effect of their normal web attack to bolster both taming and base-defense capability. If set up prior, they would biodegrade over time, but would still last an extended period of time. Also, having them "poop" or generate Silk slowly would be an interesting feature, but is a less pressing idea. Archeopterx: Have them function as a Shoulder Pet instead of having it take up both arms just to carry it around. At this rate, it's just more cumbersome than having a handful of Parachutes. Beelzebufo: The Hydration buff. As an amphibian, it's almost surprising that it doesn't have a similar feature to the Spinosaurus, where it gain increased HP Regen, Move Speed, and Damage when in water; this buff would also activate during rain-based weather (because why isn't that a thing?). Likewise, as an amphibian, this would mean they would take significant debuff when out of the water for a significant amount of time, which is largely a non-issue on any map accept maybe Scorched Earth. Maybe I'm just nit-picking this one, but it always bugged me that the frog wasn't frogging like a frog. Brontosaurus: Not my idea, once again, but a good one. Give the Bronto either a command feature or an idle animation where it will kneel down, making it easier for other tames to access it's Platform Saddle. Just as a general thought, maybe also improve the grounding feature on Platforms Saddles, 'cause any tames I put on those still end up frame-jumping and "sliding" off. Carbonemys: Saw something similar in another post, but have a command feature where it huddles up in it's shell and maximizes defense, acting as a kind of mini-vault for gear and supplies (which makes sense in early-game, when you're most afraid to lose your stuff); almost a cross-function between how a Doedicurus rolls up, but with the added use of acting like a buried Purlovia tame. Not my idea, but it was a cool one I saw none the less. Castoroides: Passive beaver dam building! Or, have it as a unique feature where you can build dams in their inventory (similar to how Lassos are unique to Equus). These would function either as non-damaging barriers (like the wooden or metal spikes), and/or possibly, also as an impromptu bed/shelter for survivors (without the Fast Travel feature of course). I won't say no to being able to craft a beaver lodge from it's Inventory as a primitive form of the Moonpool (which could also function as a passive wood gathering deposit if you have a number of Castoroides on Passive?). Just throwing out ideas for this guy at this rate. Compy: Early-game Prime Meat gatherer. Possibly also a Swarm-like ability where a group of them will jump and latch onto Survivors (or similar sized creatures) for a few moments once they enter their "Attack" phase (similar to the Deinonychus, but with smaller creatures), dealing damage the whole time, before detaching and regrouping, making them harder for a single player to deal with. Little bit of a Jurassic Park vibe there, but it would make them more a liability to deal with in the wild and in base defense, while adding a unique feature. Daedon: Improved Rare Mushroom (and just Mushrooms in general for Aberation) gathering. It's mentioned in it's Dossier, but for the life of me, it hasn't been working for me. Dilo: I'm not actually sure what the Dilo's need in terms of deeper/long-term function. Just... something. These guys are constant in just about every playthrough, and they could use some love. Dimorphodon: Saw some good stuff about a Pack buff on other posts, and even one where Dimorphodon's could act as a kind of swarm shield (like bat swarms in movies or like the Demobats from Stranger Things). Diplocaulus: As another amphibian, I think it should also have the same additional features I mentioned for the Beelzebufo. Possibly also a Dash like ability when submerged/swimming, which is alluded to in it's Dossier. Diplodocus: A wide-spread knockback with a tail attack. If it's not gonna do damage, it would be nice to at least clear some space so other things can do the damage. Direbear: Since it harvests honey from wild beehives when tamed, why not have it harvest honey directly from your personal beehives, without having to enter the hive's inventory (and get debuffed and/or take damage). Better honey gathering preservation, and possibly an HP regen buff from eating honey. Could also add a small rage-like buff for when it takes damage, but I'm not sure about that one since the Direbear already does a lot. Dodo: Not really wanting to add a functioning value, but more of a pest value for the wild ones. If your crop plots aren't protected or enclosed, they will rummage through them and eat the produce. Maybe also make them the only creature on any of the Arks that is immune to Cryosickness so you can use them as meat shields or distractions in the late-game if you get caught flat-footed by larger predators. Electrophorus: Maybe add a more "swarming" like function where they will encircle what they attack? It would make them harder to hit, but I'm not sure about it. Gallimimus: Slightly reduced Move Speed in exchange for a Dash ability (making it more of a high-speed, but short-range sprinter)? Not sure about this one, but I took inspiration mainly from larger birds like the ostrich and emu. Gigantopithecus: My guy needs some tools similar to the Mantis, mostly so I can just give 'em a club. Maybe also make them better Rare Flower harvesters? Ichthy: A "ping" ability, similar to the Parasaur. Iguanodon: Better turning radius while on all fours. Possibly also a Dash while in quadrupedal stance. It's usage skyrocketed in Primitive Plus when you produce a massive amount of seeds that could then be pressed into oil, but since those features don't seem to have carried over into Ark Ascended, and seeds now decompose, they just don't have as much utility unfortunately. So either bringing back that feature, or something else that requires a ton of seeds (I don't know of anything IRL that requires a ton of seeds like that). Maybe a shoulder-charge that can dismount other riders (similar to a lance)? Megaloceros: Since Megaloceros were also called "Irish Elk", like the real world Elk they need bugles. Give both males and females a front hoof attack (similar to trampling) while males retain their antler attack as a secondary, maybe with a 'Impaling' feature on small or medium creatures. And while I've been trying to stay away from aesthetics, I really just want to see the antlers completely bioluminescent in Aberration. Not sure how else to improve them as a whole though, since it's one of the few creatures with very clear dimorphism. Maybe differing functioning bugles? Megalodon: Been seeing this everywhere, but give them a similar ability as Direwolves, being able to hunt/track wounded creatures. Megalosaurus: Stronger torpidity drain during night (if it doesn't already); not actually sure about this since I haven't really used the Megalosaurus since OG Aberration. Improved spawn rates in and/or around caves would be nice too, since I've only encountered a grand total of one in my entire Ark Ascended playthrough (which is upwards of 200 hours now). Mosa: Seen it mentioned a couple times, but having other creatures avoid the Mosa or treat it like a threat would be nice; especially since it's supposedly one of the Apex's of the ocean biomes. Having everything attack you regardless kind of takes away from the imposing might they're supposed to have. Also, it's one of those creatures that I don't know why the Tuso can grab and hold it, especially given that some smaller creatures are immune to the grab. Maybe that's just me though. Onyc: Not really looking to mention anything, but I did notice the devs gave it a landing animation, so this is more of a shoutout and thank you for that. Would be cool if they could perch on walls and hang on ceilings though, since people rarely look up. It'd make a nice drop down ambush kind of trap. Oviraptor: They can now pick up eggs, which is awesome! It would be nice if they could add a feature that shows their pickup range though, cause I tend to mass breed all at once, and I've lost a few eggs and hatchlings due to whatever range it possesses. Pachyrhinosaurus: Have it's pheromone abilities toggled like the Stegosaurus stances. Have existing pheromones linger for a moment or two. Add one or two pheromones similar to the Mushroom gases from Aberration. Letharic Pheromone - significantly reduces speed of those entering range while gradually increasing torpidity at a low rate (other Pachyrhinosaurus and riders are immune). Smog Pheromone - similar to the smoke grenade or Tuso inking, causes those inside to lose sight while also rapidly draining oxygen, and can cause them to suffocate (works mainly on humans, but can act as a deterrent for wild dinos similar to a Fear effect). Both are negated for humans wearing gas masks. Paracer: Similar to the Bronto, having a command or idle animation that has the Paracer crouch or lay down for easier access for tames to the Platform Saddle would be nice. Pelagornis: It's great that it can swim and float on top of the water! But like any good fisher bird, it should be able to dive under it. Even with a limited Oxygen stat, this would still give it more versatility and use at any stage. Piranha: Make these turds allergic to attacking anything and everything of a certain size and/or weight. Like, why would they attack my full-sized Spino or Rex? Doesn't make sense. Plesio: On the spot turn radius. It's primary locomotion is it's flippers, so it should have distinct directional control with that. Might be an odd feature to add, especially with a Platform Saddle, but who knows. Sabertooth: Give the Sabertooth a "Crouch" option while riding. While the Sabertooth is crouched, the rider his crouched over it as well. Since there's a lot of high grass in Ark Ascended, and Sabertooth was thought to be an ambush predator, this would give it an advantage. While crouched, both Sabertooth and rider's are less noticeable by dinos, and players if it can be made to work like that, effectively acting like Ghillie armor. Movement speed is reduced, but they make little to no noise while stalking around. From the crouched position, the Sabertooth can pounch and pin players and small-sized dinos, allowing it to make a single devastating attack with its incisors. Spino: Like the Beelzebufo and Diplocaulus, have the Hydration buff activate in rainy weather. Thylaceo: Include a short-range grab/pin attack with it's front claws while on the ground, similar to how it pounces from trees, it's claws grip it's prey as it begins mauling. Titanoboa: Increase size to more realistic proportions for extra terror to those of us afraid of snakes; this might make it rideable. Have it curling up in a ball for an idle animation, which might make it mistakable for some of the larger rocks. It's already venomous, but include a constrictor biting and squeezing (perhaps with a little "avoid dying" minigame) for small creatures. Bonus points if getting slow swallowed is added. Consuming something in this way (particularly players) preserves all items and gear once fully digested, while giving the Titanoboa a massive debuff to speed. Digestion will take place over time, depending on the weight value. Anything eaten this way can also be rapidly expunged for a quick getaway, but won't preserve any of the items or gear. Might also make it an interesting feature to hunt down the specific Titanoboa that kills you, just to get all your items and gear back. Or to hunt with a small brood of TItanoboa. . . So yeah. That was a lot. Just let me know what you guys think, or if you have improvements to my improvements. Stay cool! Thanks and have a good one!- 4 replies
-
- 1
-
- ark ascended
- creatures
-
(and 2 more)
Tagged with: