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Found 5 results

  1. Caveman Unofficial pvp welcoming new players This is newish server looking for more islanders to join us. This cluster has 4 maps with genesis being added upon release. Some mods have been added to to improve your experience. It has higher rates enabling you to level up faster and tame those dinos without the long wait. All ages and levels of experience welcome DM @NotoriousTiger0710 with any questions or if you need directing to this fantastic server.
  2. Claim land instead of pillar This might be challenging, but ultimately a huge help. People pillar for the sake of maintaining a hunting ground, or keeping others at arms length, or to preserve resources. Number of reasons. But, pillars add to structure limit, server lag, and are annoying to deal with. So lets give players an alternative, let players immediately, level 1, craft Land Claim Markers. Structures themselves no longer Claim Land, the system instead transferring to these Markers. A few notes on this, worth debate: Look and feel: Markers themselves are compact, you can walk right over them. The Marker could be as easy to make as a note or as difficult as a stone pillar...in either case, a newby should be able to make one relatively quick. (so not using metal ingots or sap, not in a smithy...) I like the tiered idea, because it mimics the present system, level 1 starts with a wood marker, and progresses up to a tek marker, with progressively higher decay timers. Destroyable in PvP, Are these stone, wood, metal? Maybe tiered? PvP is not my thang, so consider amongst your own. Decay timer on these, not structures. Yes, a timer would stop ticking for a 1000 individual structure pieces, instead just for a couple markers. Amazing. Snaps to foundations and ceilings, switches from being a marker to engraving or seal. Just so players can note where it is but walk over it without concern. Claimed vs Unclaimed Land: You can build on unclaimed land, but anybody can Demolish your structure even while you are looking at them. Can this be griefed, yes, so players should be made aware with a one-time tip that this could happen the first time they build on unclaimed land, and to be cautious. Some land is not claimable. This is something that has been necessary for a long time. But, you could still build on that land, it is just demolishable by other players. Why? Traps, for one, maybe a public smelting stand. There are good reasons to build near a resource cache, we just notice the bad reasons most. This goes hand in hand with having a cap per player, otherwise we'll just see the alt char system bypass the cap. With unclaimable land, that won't be as necessary. Demolishing a structure only refunds to the player who originally placed the structure. This would be vital. Players CAN CLAIM A BASE! Why not, some people build amazing stuff, if they abandon it (Markers decay), you can drop down a few Land Claim Markers, and live in their castle. Now, some caveats, maybe a player can only claim up to a certain tier based on level...so like level 1-20 can claim wood, 21-40 stone, 41+ for all else. This is really just meant to help brand newbies from getting too much, too soon, become overwhelmed, and ruin their own experience. Or maybe not, and instead structures demo when the land claims decay. Extra Functionality: Holding a marker allows you to see claimed area through some sort of Arkly hologram system. OR maybe just a tooltip pops up, stating whos land you are on, allowing you to figure out the exact boundaries much easier than current, which is a lot of guesswork. Foundations still block spawns. Markers themselves do not. Cap on Markers per player. This cap could start small and grow, maybe one every 2 levels? This could get complicated for tribes, worth more debate. This isn't meant to confine one player to a 3x3 grid, the amount of area each marker offers should be significant, maybe a 2x2 pillar range? The bigger goal is to reduce lag. Claimable Land Claimed stat displayed on server select screen. Don't have players join servers that are filled, which happens before the population cap. Overlapping claims, basically leading to a zen diagram appearance. Difficult to come up with a solution to, but one option is to have a push-pull effect, where the boundary meets in the middle. Or stick with a first come first serve, as it is now. Implementation: Implementation could occur relatively easily (from the player's perspective), allow both systems to be active for a month, then cut off the structure claim system. Obviously its not as simple as that from a coding perspective, but it should be doable. The absolute best way I can imagine doing this is to have the Land Claim Markers replace Pillaring, and increase functionality in smaller increments. During implementation phase, players will be able to place land claim markers on unclaimed land and land they currently control.
  3. Unlimited Storage Time In Obelisk So I play Official PvP, SmallTribes. Naturally it's a wasteland besides Alpha bases, which even those seem to get wiped if you aren't in the political circle. This I have no problem with, I actually enjoy it. However I'm a career age adult and have responsibilities outside the game and cannot dedicate my every waking minute to the game which, you pretty much have to do if you want to play Ark. The slot cap in the Obelisk is 50. Which I find to be MORE than sufficient and I'm happy with it. I could keep my gear, my items, prefab projects I'm working on, and most important tames... Etc etc. The issue is the 24 hour timer. Literally 23:59:59 from the time you put it in, your stuff is deleted. And also since Official doesn't have server logging, even if you lose the stuff while playing to glitches, Wildcard can't/won't replace what you actually lost (but that's for another post). My point is, it's literally impossible to have anything meaningful in this game where you have to work so much to achieve things. Anything that isn't on your character in a transfer, or in the Obelisk when you log off is probably NOT going to be there the next day when you log on. It doesn't matter how good your base defenses are, it doesn't matter how many bullets you've farmed, it doesn't matter that you've tripled foundations and walls, because raiders can find a way into ANY base with a little patience. If they can't get in through conventional means, or if that will take too long, they'll mesh their way in and you'll still lose everything not in the Obelisk. The problem is, we need to be able to keep things in the Obelisk permanently without them being deleted. The danger of losing stuff is still there because you have to go retrieve it from a drop, a Transmitter, or the Obelisk itself and those are frequently camped. So just allowing players the ability to keep a stash isn't really a big ask. Because currently you have to dedicate your entire life to this game and it becomes a job, not a game. Sometimes I'd just like a few days with my family instead of having to plan everything around Ark. You would attract more players this way, and career age people like myself would even pay a premium charge for this service so Wildcard could be compensated for the extra work and server load on their end. Since the Obelisk upload is account bound you are only looking at a max of 50 items per account, not character. But even if you're an Alpha tribe you can still be raided and lose everything not in the Obelisk. No other game I know of just deletes the stuff you have safe stored when not logged on for over 24 hours. TLDR: Indefinite storage in the Obelisk is necessary to get more players into the game, and active. 50 Slot cap stays the same. Just need a way to where you don't have to dedicate your every waking thought to the game to still play it.
  4. To increase the competitiveness and player base while increasing revenue Hello, Despite the Much hate this Post might get But lets be logic thought here and Please Read and give Constructive criticism and please do not be a troll or use unsound language to try to make a childish point. here are the ideals:1.To increase Player Base create an new group of official servers for small tribes called small alliances where up to 3 tribes can ally and each tribe has 7 people instead of 6 and The Player base should also have offline protection so new players stand a chance which will entice more new players to try the game and make it more competitive instead of the normal where a lot of people online offline raid people or kills those still trying to learn. and you will need to start a new character as well to get into this group of servers to make it fair for everyone at first no transferring characters over from original small tribes. 2. Ideal number 2. Crack down on those ruining the game and trolling and calling it PVP when all there doing is bring a toxic atmosphere to people who actually want to game. One of the Biggest Problems there are so many players name either Human or 123 You can not tell who it was this should be fix with Unique Naming system and honestly a way to tell apart those who care trolls. 3.diplomacy Option another way to help protect offline people and server Hoping to troll people in order to attack another tribe or alliance one needs to declare war first and make a 24 to 72 hr waiting period depending on the tribe size vs the tribes size of the other tribe and player levels should also take in consideration. and during this period the attackers or declarer of the war should be able to invite new people into his tribe in till the war is over to make it true pvp and not trolling. 4. a Player Vault which players can upload items to directly from the inventory and you should charge for this feature either one steady subscription price or one solid price for slots and a way to upgrade the slots. Thank you for your time and Hope this helps!
  5. Legiioiin

    Alpha Tribes

    Alpha Tribes Just making this thread to talk about a problem that any new player to any pvp server faces. When you join any server and you are a new player the alpha tribe almost always raids you. My friends tribe had a wood base as they were new and did not have metal or stone unlocked and the alpha tribe came in a quetzal and used a rocket launcher to raid them. If the alphas keep on killing and raiding the new and starting players it just discourages them to play the game as they get wiped constantly by the high lvl players. There should be a system in place to deal with this type of behaviour otherwise soon enough the pvp servers might die off as all the new players wont play anymore as they constantly will get raided. This is a common behaviours is almost all the pvp servers in all difficulty modes. You can check for yourself by contacting any tribes about this issue from any server at all.
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