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Showing results for tags 'narcotics'.
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So when i joined my Official The Island EU Server yesterday, i was greeted by a Giga near my base, so i decided to Tame it (Lvl 100 Male). Dropping it was very easy but then a Problem arised, no matter how much Narcotics i would give him, his Torpor rose at normal speed, but then dropped by 500ish points in between the rising ticks, so after about half an hour and 3000 Narcotics (Dododex suggested 400) he woke up and proceded to drown himself in the ocean. Is this intentional? Because normally the torpor does not drain while a narcotic is in effect. The Server is a bit laggy since it's always at 70/70 but with other tames this didn't happen. So Wildcard, please Fix (or explain)
I'm wondering if there will ever be a possibility to use things like Boa Venom and other toxins in stronger tranqs or narcotics? Wouldn't it make sense in a world where everything seems to have a poison or venom that knocks you out, that we as survivors would implement them into stronger poisons and tranquilizers for the larger, or harder to keep down dinos? I just think it would be fun to work up to the knowledge of making stronger narcotics we can use in the field out of the poisons found in the environments while traveling.
so a few days ago we were celebrating birthday of our alliance member and we had a party on top of our tower where we were firing fireworks, jumping with parachutes, eating custom food, drinking beer and eating narcotics just for fun and screens. and the next day I came to this idea. eating narcotics by humans should be addictive. why? it is so in real life. also we have disease mechanics in game and devs said once they'd like to extend it. and this is also cool because it is not infectious disease. how to get? like after 30 min of eating narcos and being unconscious for 2/3 of that time. or something like that. consequences? on first stage of disease you'll have to eat 1 narco per min to have your stats same as before, other way you'll be starving really fast, loose stamina and strength. if no narco given for 10 (maybe 30? I think it better to keep short time) min you'll get next stage - rage. you'll get a boost to your stamina and speed, it will give you glowing eyes and stuff. you'll get ability to break handcuffs and cages (hi there pvp people). after 1-5 min of rage stage you'll die. this will make caged people happy, should be enough time to break and run away.. or in case of fail alternate way to "run away". yep. how to avoid/cure that? don't eat narcos! drugs are bad. mkay? also high fortitude will increase time needed to get addiction. and ofc there should be something like antidote (idk how it is called really) to cure that. what sane person would eat narcos? hm.. I know on pve people like me and my friends will eat them for fun at parties. also eating a narco by human can give you a small boost to some stats like stamina and strength. on pvp as I know people are force fed with narco when caged to keep them unable to move so they can't commit suicide. now to convince you what it is great idea and it should be implemented (and also to take my thought to a logical conclusion) I need to write something fun and enchanting, but I'm out of ideas.
Ironpancakemoose posted a topic in General DiscussionNarcoberries, Narcotics, and biotoxins effect on Taming Efficiency Me and my friend got into a heated argument over whether or not narcoberries, narcotics and biotoxins have an effect on taming efficiency. Can someone please answer this question for me and perhaps provide a spreadsheet?