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Found 4 results

  1. First is a small thing, useless to most individuals except those that experiment with them..I'd like to have the option to grow specific mushrooms in crop plots like we are able to do with berries. Spores and a "dark room" for the counter green house effect. Being able to have a farm of the types of mushrooms would be beneficial to those that breed glow pets, use mushroom brew and have custom recipes that are focused on them. Sure, gathering them is easy enough, but nothing quite compares to walking over to your farm and just harvesting. Now for the big one. We've seen advances in Tek and narcotics such as the arrow,dart, gas grenade and so on..but one thing we haven't seen is a narcotic I.V. The concept is simple, make a one time use I.V that you fill with your chosen narcotic(berries, narcotics, bio-toxin, berries or mushrooms) and it connects to a knocked out creature that you're taming. This would allow the really fast torpor dropping creatures to be tamed in groups without having to sit and rotate in a circle like a mad man. Think Dimetrodons. Creating such a device could be costly and replicator only, or more available for lower tier tribes and made like the extractor.
  2. I'll bet the devs were sitting around in a dark room, musing on how the game wasn't quite annoying enough. Their solution? A flying version of the Pegomastax, except there's absolutely no way to get your stuff back! And it even sticks around for a few swoops! My suggestion is simple, if it's going to steal a stack of 100 Narcotics, and consume it all instantly: It should then die of comatose! Seriously, why is it immune to the effects of what it just ate? 100 narcoberries will knock out a human for a good while. 100 Narcotics? It should pass out right away, and die of overdose in a minute. Or at least be in a permanent coma, so that something else may come by and enjoy a snack. If they're going to steal and eat our stuff, then it should be affected by what it just ate. Be it medicine, status-enhancing stew, bio-toxins, or tranquilizers. Let's pay attention to detail, here.
  3. So when i joined my Official The Island EU Server yesterday, i was greeted by a Giga near my base, so i decided to Tame it (Lvl 100 Male). Dropping it was very easy but then a Problem arised, no matter how much Narcotics i would give him, his Torpor rose at normal speed, but then dropped by 500ish points in between the rising ticks, so after about half an hour and 3000 Narcotics (Dododex suggested 400) he woke up and proceded to drown himself in the ocean. Is this intentional? Because normally the torpor does not drain while a narcotic is in effect. The Server is a bit laggy since it's always at 70/70 but with other tames this didn't happen. So Wildcard, please Fix (or explain)
  4. I'm wondering if there will ever be a possibility to use things like Boa Venom and other toxins in stronger tranqs or narcotics? Wouldn't it make sense in a world where everything seems to have a poison or venom that knocks you out, that we as survivors would implement them into stronger poisons and tranquilizers for the larger, or harder to keep down dinos? I just think it would be fun to work up to the knowledge of making stronger narcotics we can use in the field out of the poisons found in the environments while traveling.
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