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Showing results for tags 'narcotics'.
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SepulcherJaguar posted a topic in General DiscussionHey, people! I've run into a problem with leveling up. I reached level 103 i Single Player, seated on an Argentavis, but no XP was generated after that (for my character). Is this a common problem? I had the same kind of trouble at level 101, some time ago. And a way to get a lot of XP quickly in the game – on the ARK – is to have lots of Mortar and Pestles, each loaded with 200 pieces of Spoiled Meat(,) and 1000 pieces of Narcoberries, and have X2 XP activated through Notes and/or Dossiers, and then make all the Narcotics you can in one go. Gives 8 XP a piece. I think I leveled up from 102 to 103 in less than 10 minutes, using 15 or 16 Mortar and Pestles for the job, I believe. And if XP would have continued to register at level 103, it would likely get me to, or close to, level 104, hopefully, at least. On lower levels, this can make you level up many, many times. So, that's about it for now. I hope at least one of you will reply to this message. Have a nice day.
I noticed that when crafting narcotics, although I do gain some XP, it is negligible in the grand scheme of things. For every 10 narcotics I crafted, I only received 1 experience. On the PC/Consoles, (with standard multipliers) I’m fairly sure each narcotic gives the player 2 XP. I was just wondering if there was a reason that narcotics give so little XP on the mobile version. It makes it a lot harder to grind levels. Also, I was recently able to gather all of the resources necessary to craft an industrial grinder after spending the better part of a day playing the game. I crafted it, mainly because I was under the impression that it would be a good way to gather XP, but I was mistaken. I earned zero XP using the grinder. Is this intentional, or was it accidentally overlooked when the game was brought to mobile? And if this is the case, will the experience feature be implemented in the future? (I realize another player pointed this out a few days ago, my thinking was that if I mentioned it again hopefully an admin would see it) I just wanted to thank the admins for all of their help. They seem to be extremely active on the forums, and they’ve helped to bring such a great game to mobile devices
First is a small thing, useless to most individuals except those that experiment with them..I'd like to have the option to grow specific mushrooms in crop plots like we are able to do with berries. Spores and a "dark room" for the counter green house effect. Being able to have a farm of the types of mushrooms would be beneficial to those that breed glow pets, use mushroom brew and have custom recipes that are focused on them. Sure, gathering them is easy enough, but nothing quite compares to walking over to your farm and just harvesting. Now for the big one. We've seen advances in Tek and narcotics such as the arrow,dart, gas grenade and so on..but one thing we haven't seen is a narcotic I.V. The concept is simple, make a one time use I.V that you fill with your chosen narcotic(berries, narcotics, bio-toxin, berries or mushrooms) and it connects to a knocked out creature that you're taming. This would allow the really fast torpor dropping creatures to be tamed in groups without having to sit and rotate in a circle like a mad man. Think Dimetrodons. Creating such a device could be costly and replicator only, or more available for lower tier tribes and made like the extractor.
I'll bet the devs were sitting around in a dark room, musing on how the game wasn't quite annoying enough. Their solution? A flying version of the Pegomastax, except there's absolutely no way to get your stuff back! And it even sticks around for a few swoops! My suggestion is simple, if it's going to steal a stack of 100 Narcotics, and consume it all instantly: It should then die of comatose! Seriously, why is it immune to the effects of what it just ate? 100 narcoberries will knock out a human for a good while. 100 Narcotics? It should pass out right away, and die of overdose in a minute. Or at least be in a permanent coma, so that something else may come by and enjoy a snack. If they're going to steal and eat our stuff, then it should be affected by what it just ate. Be it medicine, status-enhancing stew, bio-toxins, or tranquilizers. Let's pay attention to detail, here.