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Genesis...why? ++ON OFFICIAL PVE++ So it has been about 2 months of Genesis and well it has had his good ups but downs. To start on a positive: Ferox: great new addition. Fun animations. Cute. And interesting mechanic. Bloodsucker/Spider: best traveling mount. Creepy in a good way. Space : beautiful design. Giant : water bronto. Big platform. The X Dinos are a good addition. Map is solid. ........ Now the problems: Feroxes still get stuck EVERYWHERE. They still have a chance to disappear if you are taming them on uneven floor. Boss arena still glitchy. Feroxes still pass through the ground and get mesh kill. Feroxes quietly nerf. Attack is much slower. Turtle too slow. Space too slow. (Also meshing machine). ............ Now for how to solve this issues: FEROX: Feroxes climbing mechanic is unnecessary. I would be ok if they didn't have that climbing ability. We already have a thyla with the same problems. In fact, being able to take this Ferox and not allow the thyla now has no argument so thylas have to be allowed to bosses now. And if the arguemt is the saddle... You can put a 500 armor helmet on a ferox. Last but not least, they should bring back the fast attack of the ferox. Right now is useless. Might ass well raise a Rex and its cheaper and much more efficient in any boss. Not even fully addicted makes it stronger than a decent Rex. You might as well take a carno to the boss fight (joke...but kinna true). SPACE Now for the space whale: for pvp is a nightmare. For pve is USELESS. How do you fix that? Space whale needs to be faster. Also, take the teleportation feature away and add speed instead. I would recommend adding 35% more speed. At least it would be a good way to carry things from one side to the map to the other. Like a better questzal. The BIG TURTLE: The problem isn't that is slow in land. Is that is extremely slow in the ocean too. They should add 50% speed on the ocean and leave it slow on land. MAGNASAURS: Magnasaurs are so far the dino with the least problems so let's keep it like that. X DINOS X Dinos should be able to mate with regular Dinos. WHY? well, if you are thinking about game progression you are wasting your time rasing X DINOS as a regular bred Rex now is 30k hp and 1.3k melee. Instead, X DINOS should be allowed to mate with regular dinos so that if they pass the X Gene (x men reference lol) the new Rex that you get has the X Gene with the 5% damage increase and 3% damage resistance. I think this fundamentally will change the game for a better experience. BOSS arena: Well, the problems are few but major. One, feroxes are a hazard. 2, rexes are still the boss killer. It should be the other way around. How do you solve this problem? Make Feroxes the king of the boss arena by giving a 20% increase damage on bosses when fully addicted (Ability only active on boss arenas). In other words, let the ferox will be a strategic dino for solo players and the safe mount for tribes. GENESIS MAP The main problems I see is the size. There isn't much that can be done with that. Main issue with Genesis is well, alpha Missions are hard. Add lag to them and they are annoying, unbearable, and unnecessary. So how do we solve that? Make them easier. Players in ark don't care much about the missions. In fact at least on the servers that I have been on on official most people suffer them...they don't enjoy them. They need to understand that MORE GRIND AND SUFFERING doesn't mean MORE FUN. If they want to keep people playing they need to start thinking about enjoyment for players in the little things too. Lag is a big issue therefore the balance has to be added to that. Maybe Bosses should be thought out in term of HP and Melee again. And balance them out so that there is a way for good players to beat them solo. I think it is unnecessary that ark forces people to be in big tribes for things such as OVERSSER, ISLAND DRAGON, ROCKWELL, OR GOZILLA on extinction. Also, worth saying that I wish ark added more things for decoration on pve. As a builder I believe ark is lacking bad on that. There are so much things they are holding back is crazy. Just with the S plus they gave us a degraded version of what can it be - And it shows. What are your thoughts?
Data: How to tell if a stat is statistically good. EDIT: There are now multiple statistical data sets in this post, please check whether the data is for 180 max wild tamed to 269, official rates of 150 max wild tamed to 224. or for pre-tame chances for 150 wild or 180 wild. I have looked around and have not seen much information about how to tell if a stat is good based off statistical data. I decided to investigate it myself. Now, before I present my findings I am assuming you know how to do the following: Tame a Dino, and Enter Its Stats Into a Level Calculator. This means you know how many Level Points are distributed into each stat. Most creatures have 7 stats to distribute into (this includes wasted speed distributions). That being said, I originally hypothesized that stats form a bell curve around the average distribution of the tamed level points. I made a computer program to randomly roll stats for 1 million creatures and tally the 7 million stat rolls to see how often they appear. To explain this in detail: My server has a max wild level of 180 that will increase to 269 when tamed assuming 99% taming effectiveness. 269/7 = 38.4 average levels in each stat Now, assuming you want the best stats possible, I suggest taming all high level dinos regardless of pre-tame stats, but if kibble is scarce, I suggest still taming any high levels because you can make more kibble with effort, but you can't make high level dinos appear. Now, onto statistical data to help you decide if you got a good or rare stat roll. Once the program tallied all the stats of the 1 million, level 269 tames, these stats were converted into percents. These percents are as follows and tell how rare it is to get that roll or higher(PERCENTS OVERLAP AND ARE FOR 180 MAX WILD DINO KIBBLE TAMED TO 269): 52 or higher = 1.37% 51 or higher = 2.06% 50 or higher = 3.00% 49 or higher = 4.30% 48 or higher = 6.03% 47 or higher = 8.25% 46 or higher = 11.07% 45 or higher = 14.55% 44 or higher = 18.72% 43 or higher = 23.60% 42 or higher = 29.13% 41 or higher = 35.25% 40 or higher = 41.82% 39 or higher = 48.68% 38 = average for level 269 37 or lower is not something you want to stop at. You can use this info to determine if you want to continue looking for better stat rolls or start breeding. Note: Anything higher than 52 only appeared 0-3 times out of the 7 million stats rolled and anything higher than 60 wasn't even seen. That being said, aim for 48-50 on after tame stats if your servers max wild dino level is 180 because within a few mutations you're at 54-56. That's a jump from 1/20 or 1/33 chance (rare) to a stat that is 1/171 or 1/443 chance (Not impossible, but easier to breed). Thank you for your time. If you have questions, want data for a different max wild dino level, or would like a different format for the data, feel free to leave a comment. Edit: All statistical data was run multiple times to make sure the sample number (1 million dinos, 7 million stats) was large enough to produce consistent data and it was consistent. NOTE: I saw it suggested somewhere that there is a limit on how many points can be distributed into a stat when a dino is tamed. There is no way to prove this exists or what the cap is unless you go into Ark's source code. I will say that statistical improbability puts a sort of soft cap on how high you can get a stat to be without mutations. EDIT: The following is statistical data is about OFFICIAL SERVER RATES. That is a max wild dino level of 150 which can be kibble tamed to 224. Hopefully, this information is useful to the brave souls who play official. The average value for a 224 dino is 224/7 = 32. The chances for different stats on official dinosaurs tamed to 224 are as follows: 46 or higher = 0.67% 45 or higher = 1.08% 44 or higher = 1.69% 43 or higher = 2.57% 42 or higher = 3.83% 41 or higher = 5.57% 40 or higher = 7.90% 39 or higher = 10.92% 38 or higher = 14.72% 37 or higher = 19.34% 36 or higher = 24.80% 35 or higher = 31.04% 34 or higher = 37.93% 33 or higher = 45.30% 32 = average for level 224 31 or lower is not something you want to stop at. Again, shoot for as high of stats as you want, but 40-42 is a good place to stop taming for official servers and start breeding to get better stats. EDIT: Pre-Tame data for those whom it may concern. Sometimes kibble is scarce and people look at pre-tame stats to see if they want to tame an animal. That means knocking out the animal, putting its current stats into a calculator to get the point distribution. They then decide whether or not to tame it based on how 'good' the stats are, but how high is 'good'. For official rates, max dino level is 150. This means the average stat is 150/7 = 21.4. The following data is for UNTAMED level 150 dinos: 33 or higher = 0.70% 32 or higher = 1.23% 31 or higher = 2.07% 30 or higher = 3.39% 29 or higher = 5.37% 28 or higher = 8.18% 27 or higher = 12.01% 26 or higher = 17.02% 25 or higher = 23.27% 24 or higher = 30.70% 23 or higher = 39.15% 22 or higher = 48.25% 21 = average for 150 wild dino stat 20 or lower is not something you want to tame if kibble is scarce. For unofficial rates with a max dino level of 180. The average stat is 180/7 = 25.7. The following data is for UNTAMED level 180 dinos: 38 or higher = 0.82% 37 or higher = 1.37% 36 or higher = 2.21% 35 or higher = 3.46% 34 or higher = 5.26% 33 or higher = 7.76% 32 or higher = 11.10% 31 or higher = 15.39% 30 or higher = 20.73% 29 or higher = 27.09% 28 or higher = 34.38% 27 or higher = 42.39% 26 = average for 180 wild dino stat 25 or lower is not something you want to tame if kibble is scarce. Hopefully, this pre-tame information is useful to you. Happy hunting!