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⭐Austroposeidon elementar⭐, ❗Extinction's variable giant❗
cart400 posted a suggestion in Creature submission archive
General description(Common form): The Austroposeidon elementar is one of the most extraordinary creatures that inhabit the Extinction map in the world of ARK: Survival Ascended. This gigantic herbivorous creature belongs to the Lithostrotia clade and is a unique variant of the sauropodomorph Austroposeidon, influenced by mutations caused by the mysterious compound Element. Common Physical Characteristics: The Austroposeidon elementar is an impressive sight, standing out for its monumentality and distinctive physical characteristics: Imposing Height: This creature reaches astonishing heights,could be bigger than giganotosaurus and much smaller than the titanosaur , making it a true wonder of nature. Glowing Crystals: Your iridescent skin has a grayish tinge and displays glowing patterns that seem to pulsate with energy. The crystals on its back act as conduits for the Element, emitting an ethereal luminosity. Long Neck and Tail: Austroposeidon elementar has an extraordinarily long neck, which allows it to reach food from high up, and a muscular tail that it can use for powerful attacks. Short hind legs and long front legs: Austroposeidon hind legs can be short but support its skyward neck as in the bipedal instance and the strong and long front legs serve for its earthquake Environment Based Variants: Austroposeidon elementar variants are influenced by the different environments of the Extinction map, featuring distinct adaptations: Frost Austroposeidon (Ice Dome): Passive Skill - Glacial Resistance: Adaptation to the extreme cold of the Ice Dome and the ability to temporarily freeze enemies with its close-range attacks. Unique Attack - Snowstorm: Creates a snowstorm that decreases visibility and deals damage over time. Desert Austroposeidon (Desert Dome): Passive Skill - Heat Tolerance: Resistance to extreme heat and the ability to release a wave of heat. Unique Attack - Heatwave: Damages nearby enemies and reduces their speed. Tech Austroposeidon (Sanctuary): Passive Skill - Tech Interaction: Ability to interact with ancient technologies and restore durability to tech items. Unique Attack - Energy Pulse: Fires a devastating energy pulse that damages enemies and disables technological devices. Forest Austroposeidon (Cave): Passive Skill - Natural Camouflage: Camouflage in areas of lush vegetation and increased agility indoors. Unique Attack - Sonic Echo: Disorients enemies with a sonic echo. Here are the base stats: Frost Austroposeidon (Ice Dome): Base Life: 15,000 Base Damage (Bite Attack): 100 Base Damage (Snowstorm Attack): 90(damage per tick) Base Stamina: 6,000 Hunger Base: 12,000 Desert Austroposeidon (Desert Dome): Base Life: 15,000 Base Damage (Bite Attack): 120 Base Damage (Heat Wave Attack): 100(damage per tick) Base Stamina: 4000 Hunger Base: 12,000 Forest Austroposeidon (Cave): Base Life: 16,000 Base Damage (Bite Attack): 130 Base Damage (Sonic Echo Attack): 880(25 second cooldown) Base Stamina: 3000 Hunger Base: 12,000 Tech Austroposeidon (Sanctuary): Base Life: 15,000 Base Damage (Bite Attack): 100 Base Damage (Energy Pulse Attack): 1040(30 second cooldown) Base Stamina: 4000 Hunger Base: 12,000 Attacks: Mighty Bite Attack: Description: The Austroposeidon elementar delivers a powerful bite with its huge teeth, dealing direct damage to the target. Base damage: 100-150 (varies with variant) Telluric Tail Strike: Description: Swinging its massive tail, Austroposeidon elementar strikes all enemies in its rear, dealing damage and knocking them away. Base damage: 150-250 (varies with variant) Seismic Trampling: Description: The Austroposeidon raises its paws and delivers a powerful stomp to the ground, creating seismic shockwaves that blast nearby enemies. Base damage: 400-600 (varies with variant) Crystal Crush: Description:The Austroposeidon releases accumulated energy from its crystals on its back in a devastating area attack, creating a burst of energy that damages all enemies within range. Base damage: 800-1,000 (varies with variant) Group Skills: Triumphant March: Description: When Austroposeidon elementar begins to move, it leads a triumphant charge that inspires nearby allied creatures to follow. This results in a temporary increase in movement speed and the ability to follow Austroposeidon. Effect: Temporarily increases the movement speed of nearby allied creatures and improves their ability to follow Austroposeidon elementar as it moves. Inspiring Aura: Description: Austroposeidon elementar emits an inspiring aura that temporarily increases the resistance and morale of all nearby allied creatures, making them more resilient and willing to fight. Effect: Increases the toughness and morale of allied creatures within range for a short duration. Knockout Method for Taming - Hind Paw Attack: Description: The Austroposeidon is an imposing creature, and its colossal size makes taming a challenge. To knock it out and start the taming process, players must aim for the creature's short hind legs. These paws are a vulnerable spot, where a series of accurate shots can weaken the creature and make it fall. -
Diprotodon:The Friendly big guy
CourtEntertainers posted a suggestion in Creature submission archive
双门齿兽Diprotodon 学名:妖刃双门齿兽 demonkniffeDiprotodon 性格:友好 【介绍】 这种位于灭绝三个生态区都有出现的大型食草动物是我见过最温和的动物之一也是我见过的极少数作战能力非常强大的食草动物。尽管它们从不主动攻击,但是从几乎几近霸王龙的身体素质和更加高效的耐力和灵活度来说,这种动物绝对不要惹它比较好。 Diprotodon Personality: Friendly Introduction This large herbivorous animal, which can be found in all three extinct ecological zones, is one of the gentlest creatures I've encountered. It's also one of the few herbivores with extremely strong combat abilities. While they never initiate attacks, it's best not to provoke them given their nearly tyrannosaurus-like physique, enhanced endurance, and agility. 【能力】 “小动物的保护” 右键吼叫释放技能“小动物的保护buff” 持续时间60秒,冷却时间120秒可与另一个buff叠加。 双门齿兽有着对小型动物的保护欲望,它们可以通过吼叫对我方的小型生物提供减伤buff和免疫流血,免疫敌方飞行单位抓起的效果。同时吼叫后庇护下的小动物将会给予双门齿兽一个战力加成,以增加给予大家庇护的双门齿兽的战斗力。这个加成可以随着周围小动物的数量最高增加至6层。 Abilities "Protection of Small Creatures" Right-click to use the "Protection of Small Creatures" skill. Duration: 60 seconds Cooldown: 120 seconds (can stack with another buff) Diprotodons have a desire to protect small animals and can provide damage reduction buffs and immunity to bleeding and being grabbed by enemy flying units for our small creatures through their roar. Sheltered small animals grant the Diprotodon a combat power boost. This bonus can stack up to 6 layers depending on the number of nearby small animals. “肉山攻城车” c键吼叫释放技能攻城buff 持续时间60秒,冷却时间180秒,可与另一个buff叠加。 双门齿兽有着对各种材料极强的挖掘和破坏能力,不过比起采集似乎这种巨兽更适合用来破坏建筑物。在buff状态下,双门齿兽可以对包括泰克建筑在内的所有建筑物造成巨大伤害。 "Living Siege Engine" Press 'C' to use the "Siege Buff" skill. Duration: 60 seconds Cooldown: 180 seconds (can stack with another buff) Diprotodons possess exceptional digging and destructive capabilities, particularly suited for demolishing buildings rather than resource gathering. In buffed state, Diprotodons can deal significant damage to all structures, including Tek structures. “不摧如山” 双门齿兽的臀部有着百分之七十五的减伤,在各种buff的堆加下可以做到很好的灵活用于战斗和偷家。同时双门齿兽免疫流血的debuff和少量食肉动物的伤害。 "Unyielding as a Mountain" Diprotodons have a 75% damage reduction on their hind. Combined with various buffs, this makes them highly adaptable for combat and base raiding. Additionally, they are immune to the debuff of bleeding and damage from a small number of carnivorous animals. 【驯服方式】 双门齿兽是温和的巨兽,只有当你主动攻击时它才会反击。它们有时候会单独行动有时候则会两三只一起出没。你可以非常自由的靠近任何野生的双门齿兽,且可以给那些友好的野生动物喂食稀有蘑菇。每次喂食后都会有个间隔,提示饿了便会再次喂食。但是注意成年双门齿兽是无法驯服的,你喂食它们是因为可以有一定几率引诱位于雌性育儿袋的双门齿兽幼崽出来。当幼崽因为食物的香味从妈妈的口袋里出来找你讨要食物或玩耍时候,你便可以对这只幼崽进行驯服,你只需要将这只幼崽需要的东西给它即可。比如蔬菜,蘑菇或者元素粉尘。每给一次驯服度就会增长,直至驯服。注意驯服幼崽期间如果该群落的任意一只双门齿兽受到攻击那么幼崽会马上钻回育儿袋,那么驯服就得重新开始了。 Taming Method Diprotodons are gentle giants and will only retaliate if attacked. They may roam alone or in groups of two or three. You can approach wild Diprotodons freely and even feed them rare mushrooms as a sign of friendliness. After each feeding, there will be a cooldown, but they will signal when they are hungry again. Note that adult Diprotodons cannot be tamed. You feed them to have a chance of enticing a Diprotodon juvenile from the female's pouch. When the juvenile comes out seeking food or play due to the scent, you can tame it by providing what it needs, such as vegetables, mushrooms, or elemental dust. Taming progress will increase with each offering until it is successfully tamed. Be aware that if any Diprotodon in the group is attacked during the taming process, the juvenile will retreat into the pouch, requiring you to restart the taming process. 【鞍具】 双门齿兽的鞍具在80级解锁,不过即便没有鞍具双门齿兽也可以乘骑,而解锁了鞍具的双门齿兽可以同时搭载两名生存者且两名生存者同时受到骑手保护。 Saddle Diprotodon saddles unlock at level 80. However, even without a saddle, you can ride a Diprotodon. Unlocked saddled Diprotodons can carry two survivors simultaneously; both of them receive protection from the rider. -
INTRODUCING ALBERTOSAURUS, THE FRIENDLY REX 🦖
Kitmyt posted a suggestion in Creature submission archive
COMMON NAME: SPECIES: TIME: TEMPER: WILD: The albertosaurus is a very interesting creature, usually can be found on the large desert of extinction hunting corrupt dinosaurs and protecting its family, these creature can be found in packs of 3 or 4, despite its agressive design, the albertosaurus is a very friendly creature with the survivor, it will play with them and protect them from other creatures, but if you attack the albertosaurus, it will fight back looking for revenge. Also, you can bring tamed creatures to the albertosaurus area and they will interact and play together. TAMED: The tamed albertosaurus is a very powerful creature in the correct hands, you will also need to care of it, it sometimes will ask you to go walking or go playing with other tamed creatures, for an easier care, make sure to make a little space where the albertosaurus can play and walk. A bonus is that if you get alpha trophies (raptor claw, trike head, carno arm and Rex fang) you can put them into the saddle of the albertosaurus. ABILITIES: FEATHER SENSOR: If the albertosaurus feels any corrupt or enemy creature in the area its feathers will move violently, but if there is a creature of max level, the feathers will stay still NINJA TELEPORT: The albertosaurus can teleport in any direction in a range of 50 meters, also it leaves a feather path that distract the enemys ROCK DEFENSE: The albertosaurus can turn around and with the Little Rock’s in its movie can reduce the projectile damage in a 50% STOMP: The albertosaurus makes a little stomp that makes area damage, also this attack can stun enemy creatures -
Campanile Giganteum Species: Campanile giganteum Aurora Time: Eocene epoch Diet: Herbivore Temprament: Territorial Dossier: Wild: Campanile giganteum or as the locals call it Campanile Aurora is a enormous gastropod that lives in arctic regions. It has gained the naem aurora from locals from it mucus that shimmers like aurora borealis. Campanile like othe land traveling gastropods uses the mucus to stay moist but this mucus consist off a unice formula that alows ice crystals to form. This is what gives it the shimmering effect. But it isn't just for show, this is also a way for campanile to leave the icy caves it calls home and venture into the scorching waistlands and feed on vegetation. Domesticated: domesticated Campanile can be a wounderfull travel mount while slow it scales any surface with easy and it can also carry plenty off goods. Thanks to it's freezing mucus it alowes ease while travling thru warmer areas and while some might find it gross the mucus can also refrigerate better than any refrigerator as long as the freezing tempreture off the mucus keeps anything from spoiling. While aurora isn't the first creature you might expect to find on the battle front it's power is not to be underestimated. While it`s hundreds off sharp teeth is not to be underestimated it's freezing projectiles is the real threat. Freezing mucus that i't shoots out from the top off it's shell can inflict imidiate hypothermia on touch. The mucus rapedly freezing into solid balls off ice after getting shoot out from the shell. Aurora has been used bye many tribes as cheaper mobile cannons to break thru enemy defences, when aurora borealis fills the sky you better bewear off incoming projectiles. Abilities and utility: Passive mucus: Campanile produces mucus over time or bye feeding it diches like sweet vegi cake, crops and other prepeard diches. the mucus is used for attacks, and recovering it`s own healt more quickly. Gastropod: Campanile can scale any serface (climing walls and ceilings) and won' get encumberd. Attacks: Seige mode: Left click: Rip and tear: Campanile uses it`s hundreds off tiny sharp teeth the grab and rip it's enemies. it`s a slow attack but it causes the target to bleed. Right click: Aurora shoot. Hold down right click to charge up freezing mucus to shoot out at high pressure. The longer you hold it the colder it will become. a simpel click or holding it 1-2 sec shoots out mucus that causes hypothermia dealing damge over time. Holding it longer wil cause the mucus to freeze solid mid air becoming balls off ice abel to damage even metal strucktures. Bonus: after fireing camanile while recoli from the blast pushing it`s shell backwards. If this hit anything the target hit wil be dealt damge and knocked back. Shift/sprint: Shell jab: Aurora uses it's large shell to deliver a powerfull jab. hold down to charge up the attack ( this can damage up to stone). Enemies that stand to close when shell jab is beeing used will be pushed infront off it where it will be hit bye tha jab itself. how far it will be pushed depend on weight.Artillery mode: Left click: Ice bomb Shoot out a large ice ball that will explode into smaller projectiles on hit. Right click: Aurora Blast. A long ranged blast that deal heavy damage and slows down anything hit. C : freezing puff:Campanile uses it`s mucus to rapidly cool down healing it'self and giving ally boosted health regeneration. Space: Artillery mode/Seige mode. Shifts beetween modes Weight: It has no special wight reduction but have a pretty good weight stat and won`t get encumberd. Taming: Campanile is found in the ice titan cave and has a extremly low chance at spawing within the ice dome. To tame it you need to sneak up to it without disturbing it ( ghillie or bug repelent preferd). Then you need to climb up it`s shell, at this point it will agro and a minigame will begin. Simular to the eques you need to calm it down whenever it need to take a break from shaking you off. after a while it will become passive allowing you to feed it ( sweet vegi cake preferd). Loot: ( most common to rare) # Meat # Chitin/ceratin # Cementing paste # Prime meat #silicka pearls # black pearls Thank you for looking at my idea. Hope you have a lovely day.