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Pachylemur insignis - The Troop Leading Toolsmith Primate
Ferox55 posted a suggestion in Creature submission archive
Introducing the Pachy Lemur! It's Basically a giant lemur that is good for pvp, travel, building, crafting, boss fights, and early game. It has a few different variants based on its location on the map for example: the Ring-tailed pachy lemur is only found in the desert biome. If the pachy lemur would getting added to asa it would come with a new item, the mango! The mango is not only like a new food source but it is the only way to tame a pachy lemur. You can't tame the corrupt pachy lemurs. Wild ------------------------------- In the wild pachylemur insignis can only be found in troops. If the troops have baby pachylemurs the troop will be protective and aggressive if you come to close THIS IS NOT LIKE THE DINOPITHUECUS THAT WOULD BE MEAN anyway if you have mangos on you or the troop doesn't have a baby it will be docile. If the troop has a baby and you get to close the troop leader, basically and alpha pachy lemur will let out a war cry and every troop member is boosted by a 20% heath, speed, and stam boost. The Pachy lemur is also very different in each biome, the desert having the Ring-tailed pachy lemur, The snow having the Black and White ruffed lemur, The Wasteland has the corrupt aye-aye that has a 0.5% chance of being non corrupt. The Indri the Largest Pachy lemur is found in the sunken forest. Finally the Red ruffed pachylemur lives in the sanuaury. If you drop a mango on the ground near a troop the leader will inspect the mango and based on the freshness of the mango (its just the spoil time) the leader will drop a tool, weapon or amor on a certain rank based on the mangos spoiled time and how much were dropped. I wanted to make this creature have a unique ability like the gacha or snow owl. Domesticated ---------------------------------------------- To tame the pachylemur you need mangos and to do that you need to get mango seeds for certain trees and then you need to plant the seed in crop plots and wait for your mango trees to grow. Once you have mangos you need to find a troop if the doesn't have a baby you can passive tame the troop leader with mangos to gain its trust and then you can passive tame one of the troop members to completely tame it. You can also TAME THE ENTIRE TROOP AT ONCE by continuing to feed the troop leader after after you gain his trust (it will take a lot more mangos). Troop leader taming is a quick way to build up and army. If you use ghille you can tame troops with babys in them and if you tame the troop you can imprint on the babys. The saddle of the Pachylemur is double seated and the pachylemur can carry a lot and even hold creatures in their tails allowing for a quick escape incase of a raid. The saddle also has a smithy on it similar to the argentavis. If you put a blueprint into the pachylemurs inventory it will memorize it incase you lose the blueprint, it will also teach its offsprings the blueprints. All pachylemurs can climb up walls and jump from tree to tree. The pachylemurs have different abilities based on their location. The pachylemurs in the snow protoark can throw snow balls that cause blindness. The Ring-tailed Pachylemurs can grab creatures with its tail. The pachy lemurs in the sanuaury can harvest mangos from trees. The Aye-Ayes can grab creatures with their claws and harvest sap and chitin from trees. The Indri is just very big.- 1 reply
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Estemmeno is back! And this time ready for Extinction! If you were around (probably not...) during the Center vote, you may have seen our take on Estemmenosuchus, my favourite synapsid, so we're bringing him back and this time themed to be 100% fit for survival in the corrupted world of Extinction! Now onto the Dossier Common name: Estemmeno Species name: Estemmenosuchus Ultimadentaris Time: Mid Permian Diet: Carnivore Temperament: Aggressive Wild I am entirely convinced that Estemmenosuchus Ultimadentaris has no fears, they will fight anything that imposes a threat against them to the very end. I can't stress enough just how dangerous an encounter with Estemmenosuchus Ultimadentaris is, they aren't like any other Estemmenosuchus specimen, they are far different, they're aggressive, strictly carnivorous, and lay eggs, almost as if most of their genetics have been modified heavily. Estemmenosuchus Ultimadentaris is an remarkably terrifying predator and even the corrupted creatures fear going near to it's presence, which I partly understand, I don't know how to describe it but Estemmenosuchus seems to hurt corrupted creatures by far more than it can to regular creatures, maybe it is their seemingly natural taste for the corrupted nodules that can at times be found, I've seen survivors guiding the corrupted towards Estemmenosuchus and just see as they begin to swarm the corrupted slowly, did I mention they hunt in packs? Domesticated I don't know of anyone who has been brave enough (and/or dumb enough) to try and attempt taming an Estemmenosuchus Ultimadentaris specimen, in fact, I don't think anyone has tamed one as of yet, however, I know of many survivors who show an interest in taming Estemmenosuchus, which checks out, their amazing hunting capabilities as well as their increased speed when under pressure can make a formidable tame, especially against the twisted results of what Element has done to other creatures. Perhaps a way to tame them is by aiding them in a fight that they almost die to, slowly earning their trust, narcotics definetly seem to not work, and hand-feeding them would be feeding them your hand, I also highly doubt they'll let you 10 feet near their young or eggs, but then again, this continues to be nothing other than a theory. And that was the dossier! Of course, we had to change it for it to stand out more, now onto the abilities of an Estemmenosuchus and why you should tame it - Increased Damage to all corrupted creatures; This means that if you're ever in some trouble with creatures that are even slightly corrupted, Estemmenosuchus will deal increased damage and will take less damage against Corrupted creatures, this also includes to creatures like Velanosaurus and Managarmr. - Pack mindset; As stated earlier, Estemmenosuchus spawns and will be in packs, these packs can be of 6-8 members, you will likely see the leader far away from the pack, just remember, if you see an Estemmenosuchus, their buddies are around too, you're always being watched. - Taming method; Trust gain, instead of stealing their eggs, killing their pack, knocking out, or passive taming, you'll have to lower Estemmenosuchus' health, and afterwards guide it towards a Corrupted Creature, to help Estemmenosuchus killing them, afterwards a trust meter will begin to go up, after the first creature killed, Estemmenosuchus will not chase you, after the second creature killed, Estemmenosuchus will follow you slowly, after the third creature killed, Estemmenosuchus will follow you completely, after the fourth creature killed, you may ride Estemmenosuchus for additional protection, finally, the fifth creature marks the completion of the trust meter, and Estemmenosuchus will be yours, note that this excludes the "pseudo-corrupted creatures" like managarmr, velanosaurus, gasbags, gachas, etc. - Crazed Ego; if Estemmenosuchus begins getting damaged a lot by a corrupted creature, it's ego will be hurt, and it will become enraged and it's attacks would work similarly to the Tek Claws from Gen 1, it will slowly begin dealing more and more damage to the creature, this buff will apply to the pack as well. The Pros of tamed Estemmenosuchus - Corrupted and Boss Killing; Due to the buff that Estemmenosuchus recieves against Corrupted Creatures, it would be quite optimal to use these boys to go on runs for Corrupted Nodules, killing Titans with additional backup, and even Orbital Supply Drops, just be sure to have them well-leveled, otherwise it won't end up as good. - Psuedo-Tank; Estemmenosuchus will be beefy and will hit like a truck, it may tank a lot of hits and considering the Crazed Ego buff ontop of the Pack Buff, it makes it a very good tame for people who want to go out on crazy runs, or want to absolutely demolish a Titan with these dudes. - Kind of Trusty Companion; No matter the circumstance, be it torpor, be it low health, Estemmenosuchus will fight for you to defend you if you're dying, no matter what, it is willing to give it's life for yours, and it will ensure to do it if it has to. - No fears; it takes multiple roars from Yutyrannus to scare Estemmenosuchus away. - Versatility; Estemmenosuchus is incredibly versatile, wanna run through the wastelands? This guy will cross you through without hesitation, Wanna go to the Desert Dome? He's got you covered too, he'll keep you alive and will beat anything that DARES attack you, wanna go to the Snow Dome? He's got you covered, ain't NO managarmr attacking you, ain't NO yuty scaring bro, wanna go to the Crater Forest and build a base? You and your Estemmenosuchus will build a little house together. - EXTREMELY useful in PVE/PVP; Estemmenosuchus is WORTH taming by all means, it's combined abilities make it an extremely worth-it tame to obtain, it'd deal a lot of damage to creatures which are used a lot which could possibly be a game changer whilst in combat. The Cons of tamed Estemmenosuchus - Fatso; If you overwork your Estemmenosuchus by not properly feeding it, or making it overuse it's stamina, it will knock you off and just sit there until you properly feed it or it's stamina regenerates, note this doesn't apply if the survivor is about to die. - Tedious taming; Taming Estemmenosuchus will be EXTREMELY grinded, they can only spawn on selective zones of the wasteland and rarely, obviously not rarer than like, idk, a Corrupted max level Giga, but definetly rarely, it will be a very RNG-Based taming and spawn, as well as a max level Estemmenosuchus isn't always guaranteed - Reduced utility outside of extinction; Estemmenosuchus sounds OP in paper, but in a map outside of extinction it is practically just another high-damage dealing carnivore, this doesn't mean they'd be weak, quite the contrary actually, but Estemmenosuchus excells in Extinction and other maps that include corrupted creatures or the after-mentioned "pseudo-corrupted" creatures - Taming rates don't affect procedure; No matter your taming rates, be it times 100 taming speed it will ALWAYS take 5 victorious battles against corrupted creatures. - Overall PVE/Solo/Small Tribe challenge; Since taming Estemmenosuchus would be such a tedious and long process, a big tribe would be prefferable to find the corrupted dinos and keeping Estemmenosuchus in one place, not to mention guiding the preffered specimen away from the pack. - Pack requierments; Similarly to gachas, Estemmenosuchus will get sad if it doesn't have a pack. Saddle Estemmenosuchus' Saddle unlocks at Level 73, beggining with Late Game ARK; It will have the following requierments: 120 Metal Ingots/Scrapped Metal Ingots 180 Cementing paste 400 Hide 80 polymer/organic polymer/corrupted nodules 20 crystalized blue sap 15 crystalized red sap 60 sulfur The reasoning behind this is for Estemmenosuchus to be a tame that is worth it and at the same time not something you'll see everyone riding around with, making it expensive will make only the true survivors get the resources for this creatures saddle, the way the saddle works is that it'll give Estemmenosuchus a sort of helmet, which will exagerately extend protection from it's horns, therefore making it a sort of crest-like shield like that of Triceratops, the armor will also give the survivor protection from being flanked by enemy attackers, basically, it'd be worth it. Pack While Estemmenosuchus seems grindy, it is absolutely worth it to tame, and a pack of these? Is even MORE worth it. It is self explenatory, tame a pack of these, you get a buff, and if the leader of the pack roars, al the pack gets a buff. And that'd be IT (for now, at least) for ESTEMMENOSUCHUS! Art is coming VERY soon, so stay tuned, and as always ESTEMMENOFTW
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anti-flyer Maip macrothorax - Return of Ark's Endgame Megaraptor
Jurassic posted a suggestion in Creature submission archive
Ark Maip Dossier and Render done by KasparHen Disclaimer: Hello everyone! I'm back again with the Maip macrothorax, Ark's Endgame Megaraptor! Common Name: Megaraptor/Maip Species: Maip macrothorax Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: Maip macrothorax is a unique dinosaur from the mysterious megaraptoran clade of theropods. Known for their large, scythe like claws, these predators use them with deadly efficiency - capable of shredding through any target they set their gaze on. Due to this attribute, the Maip lives up to the name ‘shadow of death’. After spending some time studying this dinosaur, I have discovered that Maip see wyverns as their natural competitor. As such, I have often witnessed many skirmishes between the two species. Due to this rivalry, Maip has evolved to be able to leap astonishing distances without sustaining massive injury. This allows them to be able to raid the nests of wyverns and help wipe out the competition. Domesticated: Once tamed, Maip can serve as a unique debuffer. It’s able to cripple creatures using a special slash. This attack can be used on any creature but where it truly excels is when it’s used on aerial creatures. When the attack connects, it’ll instantly drain all of the target’s stamina and force it to land. At this point, the creature will be unable to regenerate any stamina for a short period of time and will take increased damage from attacks. I have witnessed tribes using Maip to more effectively combat wyverns. They do this by using the Maip’s superior agility to evade the wyvern’s breath attacks before proceeding to leap into the air and perform a slash so powerful it cripples the wyvern, forcing it to land. Legends have been told of one survivor that owns a Maip that is able to embue its claw attacks with the effect of a wyvern. They say this was done by giving the Maip a wyvern talon. Abilities: Primary Attack: A simple bite attack that deals a decent amount of damage upon pressing left click. Secondary Attack: Pressing or holding down right click will have the Maip rapidly swipe its claws. Looking in a certain direction will cause the Maip to swipe its claws while turning to face that direction. This would work like the Sarco’s bite where it can turn while attacking. X Key (Press or Hold): Crippling Slash – Upon pressing the X key, Maip will leap forward and perform a powerful slash attack with both of its hands. This attack will inflict a new, unique debuff called “Crippling Wound.” This ability will cost stamina and go on a cooldown for 5-10 seconds after successfully being used. This is Maip’s most powerful attack. By holding down the X key, you’ll be able to charge up this ability and aim it. This would allow for much greater leaping distance, whether it be horizontally or vertically. This would specifically be used for helping Maip to reach flyers. Crippling Wound – If used on a land or water creature, this debuff will decrease their movement speed, slowly drain their stamina, and cause them to take more damage from incoming attacks. If used on an aerial creature, this debuff will instantly drain the flyer’s stamina and force them to land. At this point, the flyer will be unable to regenerate any stamina for a short period of time and will take more damage from incoming attacks. The flyer would also have decreased movement speed. Spacebar: Maip has the ability to jump upon pressing spacebar. If you hold down spacebar, Maip is able to do a super jump akin to the Reaper or Shadowmane. Passive - Reduced Fall Damage - Maip takes little to no fall damage. It’s able to fall from great heights without sustaining much injury. Left-Ctrl: An aesthetic roar that looks and sounds cool. Artwork done by DILONG Taming Method: To tame a Maip, you must first head into the wyvern trench and collect wyvern talons. You will get wyvern talons by killing wyverns. Once you have wyvern talons and find a Maip you want to tame, you must equip the wyvern talon into your 0 slot. The Maip will sense that you have a wyvern talon equipped and immediately proceed to hit you with a crippling slash. You must be able to tank the hit and survive. Upon hitting you, the Maip takes your wyvern talon and plays an animation where it becomes super angry. You want to hop on the Maip while this animation is playing. At this point, you get taming progress on Maip by killing wyverns in the trench with it. The Maip will get the wyvern-related buffs while you’re riding on it. If you survive with it and kill enough wyverns, it will be tamed. Once tamed, and not equipped with a saddle, it'll have a timer before it knocks you off. This timer should give you enough time to get out of the wyvern trench. Credit goes to the user TanukiiTricks for this idea. I liked it so much that I decided to implement here into the main post. Wyvern Theme: After being around wyverns for some time, Maip has grown to hate them. In fact, it considers the wyverns as its natural enemy. Due to this, Maip has evolved to easily be able to raid the nest of wyverns and counter them. Utilizing its super jump, Maip is able to leap into the wyvern trenches and steal wyvern eggs. When in the presence of wild/enemy/allied wyverns, Maip gains a 15-20% damage output and resistance buff. Maip could also have the ability to use wyvern effects on its claw attacks. Let me explain how this would work. When you kill a wyvern, it drops a talon. Maip could have a special slot in its inventory that allows it to equip the wyvern talon. This would allow Maip to gain the effects of that wyvern. The effects of the wyvern talon would be applied to the Maip’s basic claw attack and its crippling slash ability. Fire Wyvern Talon: Maip’s claws are imbued with fire. Imbued with fire, the Maip would give targets the Enflamed debuff or a lesser version of the debuff that doesn’t burn away as much health. Its claws and horns would be red to visually indicate to players it has a fire talon equipped. Lightning Wyvern Talon: Maip’s claws are imbued with electricity. Imbued with electricity, the Maip gains increased attack speed and the ability to stun its target. The stun would be akin to the Baryonyx. After the stun wears off, the target would have stun immunity for x amount of time before being able to be stunned again. Its claws and horns would be blue to visually indicate to players that it has a lightning talon equipped. Poison Wyvern Talon: Maip’s claws are imbued with a corrosive acid. Imbued with this corrosive acid, the Maip’s attacks would cause the target’s torpidity to increase along with degrading armor. Its claws and horns would be green to visually indicate to players it has a poison talon equipped. Ice Wyvern Talon: Maip's claws are imbued with ice. Imbued with ice, the Maip's attacks would cause the target to start to slow down. After a certain amount of hits, the target would be frozen solid for x amount of time. If this idea was implemented, it could be expanded upon to include the other wyverns. Unique talon drops would have to be made for those wyverns. Additional Information on the Real-life animal: https://en.wikipedia.org/wiki/Maip -
custom art Euoplocephalus: The Rex Tier Battle Ankylosaur
DragonHorse posted a suggestion in Creature submission archive
ART commissioned from RiskyBiscuits Let's be Real, ARK's Anky is not that good. Its only use is to collect metal and its not a good fighter. Le's change hat with Euoplocephalus, an Ankylosaur that is much bigger than Anky and is a strong as a Rex. With huge Dmg Reduction & Recoil you could get a hard hitting tanky Rex Tier Herbiovre for bosses!! Other abilities: Launch Spikes from its Body similar to Amarga, cover itself in Crystal Armor to increase Dmg reduction and recoil dmg making it perfect for turret soaking and just tanking large amounts of damage in general If you like the idea, give it an upvote!!-
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Ark Maip Dossier and Render done by KasparHen Disclaimer Hello everyone! I'm back again with the Maip macrothorax, Ark's Endgame Megaraptor. After looking at some suggestions and comments, I tried to give it some things that would make it stand out more from the rest of Ark's carnivorous dinosaurs. I have changed its abilities, updated its dossier, gave it a unique taming method, and gave it new mechanics that help it fit in line with Scorched Earth. I now present to you all the revised version of Maip! Basic Info Common Name: Megaraptor/Maip Species: Maip macrothorax Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: Maip macrothorax is a unique dinosaur from the mysterious megaraptoran clade of theropods. Known for their large, scythe like claws, these predators use them with deadly efficiency - capable of shredding through any target they set their gaze on. Due to this attribute, the Maip lives up to the name ‘shadow of death’. After spending some time studying this dinosaur, I have discovered that Maip see wyverns as their natural competitor. As such, I have often witnessed many skirmishes between the two species. Due to this rivalry, Maip has evolved to be able to leap astonishing distances without sustaining massive injury. This allows them to be able to raid the nests of wyverns and help wipe out the competition. Domesticated: Once tamed, Maip can serve as a unique debuffer. It’s able to cripple creatures using a special slash. This attack can be used on any creature but where it truly excels is when it’s used on aerial creatures. When the attack connects, it’ll instantly drain all of the target’s stamina and force it to land. At this point, the creature will be unable to regenerate any stamina for a short period of time and will take increased damage from attacks. I have witnessed tribes using Maip to more effectively combat wyverns. They do this by using the Maip’s superior agility to evade the wyvern’s breath attacks before proceeding to leap into the air and perform a slash so powerful it cripples the wyvern, forcing it to land. Legends have been told of one survivor that owns a Maip that is able to embue its claw attacks with the effect of a wyvern. They say this was done by giving the Maip a wyvern talon. Utility Abilities: Primary Attack: - A simple bite attack that deals a decent amount of damage. Secondary Attack: - Pressing or holding down the corresponding button will have the Maip rapidly swipe its claws. Looking in a certain direction will cause the Maip to swipe its claws while turning to face that direction. This would work like the Sarco’s bite where it can turn while attacking. Crippling Slash: [C] – Upon pressing the corresponding button, Maip will leap forward and perform a powerful slash attack with both of its hands. This attack will inflict a new, unique debuff called “Crippling Wound.” This ability will cost stamina and go on a cooldown for 5-10 seconds after successfully being used. This is Maip’s most powerful attack. By holding down the corresponding button, you’ll be able to charge up this ability and aim it. This would allow for much greater leaping distance, whether it be horizontally or vertically. This would specifically be used for helping Maip to reach flyers. Crippling Wound – If used on a land or water creature, this debuff will decrease their movement speed, slowly drain their stamina, and cause them to take more damage from incoming attacks. If used on an aerial creature, this debuff will instantly drain the flyer’s stamina and force them to land. At this point, the flyer will be unable to regenerate any stamina for a short period of time and will take more damage from incoming attacks. The flyer would also have decreased movement speed. Jump: [Spacebar] - Maip has the ability to jump upon pressing the corresponding button. If you hold the button down, Maip is able to do a super jump akin to the Reaper or Shadowmane. Passive - Reduced Fall Damage - Maip takes little to no fall damage. It’s able to fall from great heights without sustaining much injury. Aesthetic Roar: [Left-Ctrl] - An aesthetic roar that looks and sounds cool. Scorched Earth Theme After being on Scorched Earth for some time, Maip has grown to hate the presence of wyverns. In fact, it considers the wyverns as its natural enemy. Due to this, Maip has evolved to easily be able to raid the nest of wyverns and counter them. Utilizing its super jump, Maip is able to leap into the wyvern trenches and steal wyvern eggs. When in the presence of wild/enemy/allied wyverns, Maip gains a 15-20% damage output and resistance buff. Maip could also have the ability to use wyvern effects on its claw attacks. Let me explain how this would work. When you kill a wyvern, it drops a talon. Maip could have a special slot in its inventory that allows it to equip the wyvern talon. This would allow Maip to gain the effects of that wyvern. The effects of the wyvern talon would be applied to the Maip’s basic claw attack and its crippling slash ability. Fire Wyvern Talon: Maip’s claws are imbued with fire. Imbued with fire, the Maip would give targets the Enflamed debuff or a lesser version of the debuff that doesn’t burn away as much health. Its claws and horns would be red to visually indicate to players it has a fire talon equipped. Lightning Wyvern Talon: Maip’s claws are imbued with electricity. Imbued with electricity, the Maip gains increased attack speed and the ability to stun its target. The stun would be akin to the Baryonyx. After the stun wears off, the target would have stun immunity for x amount of time before being able to be stunned again. Its claws and horns would be blue to visually indicate to players that it has a lightning talon equipped. Poison Wyvern Talon: Maip’s claws are imbued with a corrosive acid. Imbued with this corrosive acid, the Maip’s attacks would cause the target’s torpidity to increase along with degrading armor. Its claws and horns would be green to visually indicate to players it has a poison talon equipped. If this idea was implemented, it could be expanded upon to include the other wyverns. Unique talon drops would have to be made for those wyverns. Roles Debuffer: With the ability to gain special properties when equipping wyvern talons, Maip has the potential to inflict multiple debuffs on opponents. It's also able to inflict a unique debuff, Crippling Wound. These debuffs can be used to a survivor's advantage by helping to weaken the enemy. Nest Raider: Due to its high maneuverability, reduced fall damage, and astonishing jump height, Maip is perfect for helping survivors to raid the nests of wyverns. It can assist them in more easily being able to obtain wyvern eggs. Anti-Flyer: Maip is able to forcefully land any flyer by using its Crippling Slash ability. This allows Maip to swiftly dispatch any pesky flyers. Wyvern Fighter: Able to effectively fend off and fight wyverns. Due to getting a 15-20% damage output and resistance buff when in the presence of wyverns, Maip is perfect for taking them down. Manticore Fighter: Since wyverns can be brought into the Manticore boss fight, Maip can be paired up with them to allow the dinosaur to gain its 15-20% damage output and resistance buff. This can help survivors defeat the Manticore as Maip will be dishing out more damage to the boss while also taking less damage from it. Guardian: Can be used to guard bases or slow moving transport tames. Its variety of attacks allow Maip to hold its own against most creatures. Travel: A relatively quick and agile dinosaur, Maip is able to help survivors explore the vast wastelands of Scorched Earth. The dinosaur is able to protect their rider against the many threats that can be found out in the desert. Artwork done by DILONG Taming To tame a Maip, you must first head into the wyvern trench and collect wyvern talons. You will get wyvern talons by killing wyverns. Once you have wyvern talons and find a Maip you want to tame, you must equip the wyvern talon into your 0 slot. The Maip will sense that you have a wyvern talon equipped and immediately proceed to hit you with a crippling slash. You must be able to tank the hit and survive. Upon hitting you, the Maip takes your wyvern talon and plays an animation where it becomes super angry. You want to hop on the Maip while this animation is playing. At this point, you get taming progress on Maip by killing wyverns in the trench with it. The Maip will get the wyvern-related buffs while you’re riding on it. If you survive with it and kill enough wyverns, it will be tamed. Once tamed, and not equipped with a saddle, it'll have a timer before it knocks you off. This timer should give you enough time to get out of the wyvern trench. Credit goes to TanukiiTricks in the comments for this idea. I liked it so much that I decided to implement it here into the main post. Ark Fear Evolved Now you’re all probably wondering why there is a section involving Ark’s Halloween event here. Simple answer, the Dodowyvern. Since the Dodowyvern is something that spawns only on Scorched Earth and only comes around once a year, I thought it would be a fun little idea to add on a way Maip can benefit from it. What better way to fight the Dodowyvern than with a dinosaur that is built for countering wyverns. The crippling slash ability probably wouldn't be as effective on the Dodowyvern though, since it's a boss creature. I would probably make it to where hitting the Dodowyvern with the crippling slash ability would just grant the same effects as hitting a land creature with it. So, you wouldn't be able to instantly drain all of its stamina and force it to land. Upon defeating the Dodowyvern, it will drop the Dodowyvern Mask Skin. It would be preferable if the Dodowyvern just dropped its own special trophy or something but it currently doesn’t have one. Anyways, you can offer Maip the Dodowyvern Mask Skin (or trophy if that gets made) to have it become the ultimate frenzy machine for a couple of minutes. Maip will play a special “powering up” animation of sorts when you give it the trophy of the Dodowyvern. Fury of the Dodowyvern: Upon offering Maip the trophy of the Dodowyvern, it will gain this buff. This buff allows the Maip’s claws to randomly swap between the effects of the fire wyvern, lightning wyvern, and poison wyvern after every use of a claw attack (this includes crippling slash). Along with this, the Maip will gain the 15-20% damage output and resistance buff regardless of if there’s any wyverns around or not. Maip and its rider will also be immune to the effects of wyvern breath attacks during the duration of the buff. The Maip's claws and horns would rapidly change between the colors of red, blue, and green to visually indicate to players it has this buff. The caveat to this is that it only lasts a few minutes. Feel free to run wild and make everyone flee in terror before this buff runs out! Additional Information on the Real-life animal: https://en.wikipedia.org/wiki/Maip
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