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In the past day since the big Extinction patch, I've been unlucky enough to find a couple unwanted changes: 1. Anky now gathers berries with main attack... eww! This is the same reason why people would rather use a lvl 5 Theri over a lvl 300 Mammoth to gather wood. I hope this change with Anky wasn't intentional. It's not game breaking (and not nearly as trollish as giving away an RTX 2080ti on a livestream for a game that constantly bluescreens on RTX hardware), but this is something completely unnecessary and unwanted. 2. Items in folders now get moved when using "Transfer All"... This is another feature i hope is an accident. The only reason I use folders at all is to transfer all the meat from grills while leaving behind the gas. It was already bad enough that "drop all" drops items in folders, but now both drop and transfer all are broken. please fix. --- so only two things to complain about. I love that dropped items no longer bounce around, and some sounds have been updated which is a nice touch. --
I don't know if this is the case for every official PVE server but I still notice some weird things in ark. I am not going to call them an Error but they are definitely things that leave your head scratching. Here are some of the things that i am still unable to understand or that i believe they are weird: 1. Building issues in Icebergs. This is my personal weird thing since i move to the island map. I build an entire base on the iceberg that looks like an inverted cone behind the Blue obelisk but when i need to build in the base of the iceberg it says that is too far up from the ground even when i put Aberration cliff platforms on the base. 2. Am i the only one who thinks that tek generator should be able to function to replace all cable systems on the base? i mean, all i am saying is that the limit of the range shouldn't affect the element consumption. that would get rid of some rendering issues and it would actually make more sense as it is supposedly a better generator than the normal one. not to mention it would mean that people would not need to build so many unnecessarily big bases since you wouldn't need to make a ton of normal troughs around the base to feed your 500 dinos. Also, it would make pvp more fun as one tek generator would be the priority to destroy inside a base because that would be the main thing to destroy...definitely would improve the game in both pve and pvp. 3. Should Tek armor need element to run? I think it shouldn't be the case. Hear me out! How much more fun would be to just fly around the base with the tek armor to do your boring tasks? not to mention that people barely use it because it uses element like crazy. So the best armor is...practically an aesthetics ware rather than a practical one. It is expensive to build (compare to other) yet we rather walk with other armors as this one is just too expensive to keep using for what it actually does. 4. Tek dinos...what is the purpose of this? I am still wondering what this are for... they dont do anything new, nor have a special trait other than they start a bit higher level... something that to those who already have rexes with 20k hp+ and 800 melee is more that pointless to work on the stats...either in pve or pvp... just a weird addition. Dont get me wrong, I like the tek Rex and Tek Raptor but...usless...unless you are new but even then it would be just easier to find someone who sells you a good fert rex egg and start from high stats now. (this is in regards to official play) 5. Am I the only one who thinks that the spino spawn on the island should be double? I mean, i play often and i am only able to find about 10 spinos per week...it is a DILO kinna thing. 6. Thylas not allowed in boss...is just weird. just saying! ? 7. Gigas are pretty usless...on pve. Maybe they should be allowed in bosses ? (at least 1) i know it would make things a lot easier but dang it...takes two weeks to grow 1 and all they do is farm meat...are you kidding me?! lol Well, this are some of my own personal DILO/weird things i still see happening or that are part of ark. What are yours? ?
DannyDevito posted a topic in Game SuggestionsHello! As an avid solo/ duo player in ark, ive amassed around 600 or so hours playing the game. Each time playing the game, i spend multiple hours building up my fort, taming my dinos, and building fortifications. Each and every single time i play it all starts and ends the same way; i start playing, build up, and then when i wake up next morning to get on and play once again, some out of server raider or the alpha of my server comes and wipes my house. Ive tried changing servers; even went to the most unpopulated servers in game, with huge ping. This did nothing, and out of server raiders still came in and wiped my weeks worth of work. On many servers, the Alphas simply WOULDN'T allow me to build. Many times they'd seek out my base and wipe it, no matter the server i was on. Recently, i spent another week attempting to build my base with a couple friends. This server was extremely friendly, each and every person, including the alphas, created alliances with me and my tribe. Everything was perfect; we tamed multiple high level dinos, and were finally getting back to some of our old powers. Sadly, just today, i logged back on after getting a measly six hours of sleep due to fears of my base being raided, and boom. My entire base, every single high level dino of which i spent hours taming, and all of my stuff, gone. I had a level 147 therizinosaur, a level 153 Carno, and multiple other high level dinosaurs. We were raided simply by an out of server raider on a level 318 Thyla. No other animals, just that. If a level 318 thyla can fight off an entire base, with multiple high level dinosaurs and plant x firing on it, something is wrong. Small tribes DON'T have enough power. It takes quite literally FOREVER to get to a state where one is unraidable, and even with that some high level out of server raider or the alpha of said server will just come in with his/her extremely high level dinos and slaughter. There is NO counterplay. In short, Studio Wildcard, please find a way to give smaller, lower level tribes more power in PvP servers. I love your game, but the one thing soiling it for me right now is high level raiders coming in and wiping everything. I want to play on PvP. PvP is the original Ark experience, and its whats most fun for me. The only problem is that giant tribes have TOO much power in the game, becoming the police force of a server/multiple servers. Please, do something to make smaller tribes more powerful. As myself, I CANNOT contest against a tribe with upwards of 20 people, and i myself do not wish to join an Alpha tribe to protect me; that playstyle simply is the most boring thing ever. Typically in an Alpha tribe, one cannot build, only collect resources for wars or other stupid tasks. Some potential ideas to fix this problem is: Changing resource gain rates for tribes with smaller people. If you have one person, you collect resources at a greater amount. If you are a tribe of two, at a slightly slower amount, and so on. A tribe of 20 will have more difficulty collecting resources, and therefore the smaller tribes have a higher capability of surviving in the cold, harsh world. Maybe also increase tame/ incubation rates for smaller tribes, allowing them to tame a multitude of animals faster to try and combat the higher alpha tribes. This system of balancing would be greater and more difficult to abuse then what is going on now; Right now, Alpha tribes are uncontested, unless if its by another alpha tribe. If someone leaves the tribe to go and get larger amounts of resources, then therefore they lose the ability to be in the tribe and use the dinos of the tribe. Another potential idea is to simply give smaller tribes an ability to turn off PvP for a certain amount of time. The tribe sets a time, activates it, and that tribe cannot raid anyone yet also cannot be raided. Give this ability to tribes smaller than 4-5, and that'll add a whole additional layer of strategy to the game and allow smaller tribes to thrive. Maybe have it so that when the tribe first builds its generator or something, itll give them the ability to turn off PvP. Have this ability use resources potentially; such as fuel, so that there is a drawback to having this ability online. A cool design for this could simply be just a whole new engram to learn; the forcefield. It would create a bubble around your house, that noone can enter but noone can exit also. The larger the field, the more resources required. However, this would be a ton of work, and hard to commit to. The best idea for this is to simply give small tribes the ability to turn off PvP, either for resources or as a balancing addition. In short, i'm attempting to speak out for the vast, silent majority of players in Ark. Ark servers have a social hierarchy that is simply oppressive; the small majority of Alpha tribes DOMINATE servers, sometimes not allowing smaller tribes to even live on the server. Most Alpha tribes go off server raiding, leaving their home server and wiping another server. Smaller tribes can do absolutely nothing about this problem, and are forced to simply accept their fate without having any action they can commit to saving themselves. This provides for an extremely unsatisfactory experience, and a constant fear in the back of ones mind before they attempt to sleep at night. Weeks worth of work can be demolished in seconds simply because you needed to complete your biological need of sleep, and there was nothing you could do about it. This forces players into a decision that most hate to decide on; either join an Alpha tribe for protection, and therefore have an even more unsatisfactory experience, or quit the game. The second option is one that i do not want to see, since Ark Survival is by far one of my most favorite games. Some of the most fun ive ever had in a videogame was building up a boat base with my friends and sailing to the North, attempting to survive the cold winter days while hunting mammoths for fur and getting metal. Sadly, each of these expeditions ended with a wyvern landing on top of our boat and C4 being strapped on. You can guess what happens after that. So, in conclusion, please grant smaller tribes more power. Be it through faster taming/resource gathering the smaller tribe you are, giving smaller tribes the ability to turn off PvP either for resources or with certain repercussions, or some other change not stated above, smaller tribes require some sort of defense against those who are too powerful in Ark. Please Studio Wildcard. I speak for the majority. We all love Ark survival, and want to keep playing and enjoying the game for times to come. Just right now, it's getting a little hard. Thank you for your time. -DannyDevito
so far I have been playing on pve. I've been playing on it for a few months, there are a few points I would like to throw out there. now before you hate me or dislike this, I am open to thoughts and ideas on this so please stay friendly for a while now, I have played the island for a while as well. am guess for a few months on n off. I have seen a lot of problems and I have feedback. i have seen toxic players who are out right hate full, i have super cool and nice ppl, from some one wanting over 3k poly for a egg to a guy giving me the same egg for free. i have seen dumb things happen. i love this game so far its been good a bit buggy so let me begin with the things i have found that is bad. so far I have seen a lot of unlimited falling or going thru the map bugs on this. I have given some proof of this but it can all work on fixing this by getting all the points in the game with video proof of it that be great. next is the random dc that has been happing, I have heard this for a while but the amount of stuff I have seen lost by a random dc on the back of a dino is pretty high up there. rock drakes, bulb pups and others. next is make it where you can't build right on or by metal, crystal, gems, etc I have seen players come and build little thatch right on top of the metal and stuff just to put it there and log off not to come back many of times hurting players that need that metal. next let's make it were you have flags, ever tribe gets only 2 and places were you can place them around the map, they have a big range, one is the main base, and one for a miner camp. there is a dumb amount of path blocking or mass gates on important paths that lag them out making them hard to use or outright unable to be used freely, this is only if the base doesn't outright cover the path. another point with this is, players, love to seem to build right were the main spawn points are and players get trapped inside there bases or gates traps and stuff. please make it to where if a player spawns within a range you can't build there. this is would help out in pve a lot. when players want to build and block ever were, or when they want to build right on your bases or traps, and thing then claim you're blocking them. this is getting pretty dumb. I really think one of the best things to do is make it so there are pathways that no matter what you can't build on threw out the map. on pvp they would just go base raid you, on pve you can't stop this but report it and get along, very long time to get a reply or nothing happens, so by try you get a new path its block and then it just keeps happing. so now here comes the trolls, the dislike and the ppl calling me an idiot lol. this was just a thought and like I said beforehand I am open to thoughts that could change my ideas into better ones. so please be nice and open to the ideas.