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Found 4 results

  1. Tilacino /Tigre da Tasmânia Olá sobreviventes, hoje trago para vocês uma criatura incrível, mas com uma história triste, já que os humanos foram os responsáveis pela sua extinção. Dossiê Tilacino Nome comum: Tilacino Nome científico: Thylacinus cynocephalus Período: Holoceno Grupo: Mamífero Dieta: Carnívora Temperamento: Agressivo dossiê selvagem Nunca pensei que encontraria um Thylacine na arca, pois são animais extremamente raros e só aparecem em noites escuras, mas fico feliz em ver um deles vivo, só que são bem diferentes do que eu lembrava. Maiores que seu primo o Thylacoleo , e vivendo em grupos de 5 a 6 indivíduos liderados por um casal alfa, são animais noturnos e gostam de caçar ovelhas na calada da noite e atacar as bases sem serem notados. O Thylacine é um dos predadores mais ferozes que podem ser encontrados no ARK. Com sua aparência de lobo, ele é capaz de caçar presas maiores que ele. Possui uma mordida poderosa e garras afiadas, o que o torna um inimigo mortal. Thylacinus tem um corpo alongado com pernas relativamente curtas. Sua pelagem é predominantemente vermelha, com listras escuras em todo o corpo, semelhante a um tigre. Ele tem uma cabeça estreita com orelhas pontudas e uma mandíbula poderosa. Domesticação Para você domar um Thylacine você vai precisar de carneiro e um cocho, o Thylacine gosta de começar a caçar por volta das 23h então coloque o cocho e depois a carne de carneiro e espere a matilha se aproximar, comprove-se de tenha carne suficiente para todos, depois você vai se aproximar sem nada, sem armadura, armas ou comida etc. quando você chegar perto o suficiente do alfa você ira se curvar mostrando que é superior a você e então ele se curvará de volta mostrando que confia em você, depois disso toda a matilha ira seguir você e se juntar à sua tribo. Tilacino domesticado Além dessa habilidade, ele possui outra como escalar e um pulo como o Thylacoleo , fora que eles podem se predar em criaturas maiores do que eles como os Titãs, além de ter uma corrida muito rápida que não consome quase nada de sua resistência, são usados como montarias para viagens longas, além de ele ser um grande nadador como seu nadador cachorrinho, o que o torna uma criatura que cada tribo que tem pelo menos 2 exemplares deles. Os Thylacine possuem 3 tipos de selas, a primeira não é exatamente uma sela, mas sim um colete que aumenta sua defesa, mas o jogador fica impossível de montar no Thylacine. Já a segunda é voltada para um combate uma sela que permite montar, além de ter placas de metal que reduzem o dano de inimigos. Já a terceira permite que o jogador transporte itens, recursos e animais inconscientes de médio e pequeno porte e um espaço para uma pele que permite equipar uma arma de fogo de alta cadência de tiro ou uma pele de papai Noé. Eles são animais multiuso iguais aos que você jogou single player, PvP ou PvE , eles sempre serão úteis para o sobrevivente. Os Thylacine são animais únicos porque possuem uma habilidade especial chamada de conjunto de buffs que podem ser ativados na hora e que por necessidade, esses são os buffs: Chamada de dano: Todos os tilacinos com buff terão dano aumentado. Chamada de Velocidade: Todos os Thylacinos buffados ganham maior velocidade de movimento e ataque. Tank Call: Todos os tilacinos com buff recebem menos dano dos inimigos. Chamado de cura: O tilacino alfa pode curar todo o seu rebanho, mas para realizar essa cura ele precisa de carneiro em seu inventário. Slow Call: Quando Alpha Thylacine usa este rugido, todos os oponentes recebem um debuff que os retarda. Chamado de confusão: Quando Alpha Thylacine usa esse rugido, todos os animais não obedecem aos associados. Ecoar corações cardíacos: você pode descobrir um animal específico através de seus corações cardíacos, além de mostrar a distância e localização. Quando você estiver montado em seu Alpha Thylacine e pressionar a tecla Q ou equivalente nos consoles, aparecerá uma roda onde você poderá escolher o buff que está usando naquele momento, mas use-o com cuidado pois você só pode ativar no máximo 3 buffs e você terá que esperar 15 minutos para usá-lo novamente. Os buffs duram 1:30 segundos e o preço disso é a resistência do Thylacine que é drenada rapidamente. Além disso, só o alfa do bando vai ter permitido usar essa habilidade. Aqui abaixo possui algumas imagens que para serem utilizadas caso o Thylacine vença. Seria uma ótima adição ao jogo, se tiver mais dica de habilidade deixe nos comentários.
  2. Concept Sauropods in Ark are lacking to say the least and don’t quite live up to their real life counterparts. I am also a firm believer that the game is in desperate need of more powerful herbivores and while I appreciate smaller taxa getting the representation they deserve I believe the game is in dire need of a late game, powerful dino that exemplifies what sauropods are supposed to represent. So I propose Sauroposeidon Wild: With its size, strength and dominion over the ocean, Sauroposeidon lives up to the mythology. While still dwarfed in mass by the titanosaur it exceeds it in height, making it the tallest creature I’ve encountered. A creature this large wouldn’t be expected to thrive in an island ecosystem but Sauroposiden has a plethora of adaptations that make it well at home in the center. Hollow bones and air sacks throughout the body make it a surprisingly proficient swimmer allowing them to travel between islands in search of food to maintain their bulk although this buoyancy makes it difficult for them to dive. Their height makes them immune to most predators with even the mighty megalodon giving it a wide berth as they moves between foraging patches. This relative safety only applies to mature specimens as juveniles are constantly accosted by predators looking for an easy meal with very few reaching adulthood. While largely oblivious to smaller creatures, including humans they have little tolerance for animal life over a certain size entering their vicinity and will meet perceived intruders with extreme prejudice. This hostility extends to their own kind with even juvenile Sauroposeidon being met with hostility. To avoid costly violence, they constantly let out booming calls that travel for miles to communicate their mood, health and position. Tamed: Having no interest in humans and being too large to be tranquilized, mature individuals are impossible to tame with conventional methods but the juveniles are much more receptive to training. In the wild they grow at an accelerated rate, with the constant stress from predation triggering the release of hormones that speed up their metabolism. This allows them to reach maturity quickly but requires a monumental amount of food. Some survivors have found that guiding them to foraging patches while acting as body guard during such a vulnerable time earns their trust. However until that trust is earned they never stay in one spot and become stressed when confined. Ones that are born into the safety of captivity are much more trusting and have a more tempered rate of growth. When tamed they need a massive amount of food but they are a valued addition to any army that can afford to keep them fed. Survivors have trained them to use their complex air chambers for a variety of purposes. Extended exposure to their lower resonating calls can cause dizziness and paranoia, breaking the ranks of enemy units. They can also be trained to focus their infrasonic calls into powerful blasts that can either send smaller adversaries flying and ground volant mounts or be shot off as devastating sonic cannons. Being big enough to support a platform saddle they can function as a living battleship. Attacks rapid sonic attack: low damage, high range, high knockback, grounds fliers Sonic cannon: high damage mid range AOE sonic attack: staying inside aoe circle causes confusion (inverts controller of ridden tames and players, randomly sets unridden tames to passive flee or aggressive) Front stomp Back stomp Passive Abilities Trample Damage Buff around big dinos( i.e. rex, giga, bronto, paracer, titans, bosses, etc) Increased movement speed, and stam Repels megalodons, mantas and eels Immune to cnidaria Debuffing roar: increases damage taken by enemies, remove buffs from other roars
  3. Pycnonemosaurus dossier-1.pdf Dossier: Common Name: Pycnonemosaurus Species: Pycnonemosaurus Brutus Time: Late cretaceous Diet: Carnivore Temperament: Aggressive/ Mostly! Wild: You know, ive met various types of werid creatures, but pycnonemosaurus is a special one. Pycnonemosaurus Brutus, relative to carnotaurus, is a MASSIVE member of a group of dinosaurs named: "abelisaurids". which had tiny ADORABLE arms, with big jaws. The "pycno" is a really strong fella, its jaws are designed to grapple into prey and tear it appart. Also, this dinosaur is thick headed, so much that even direct bullet hits can be deflected! Taming: To tame this beast, one must look as non threatning as possible, then approach the beast and feed it, while distracted, pet it to show affection, BUT DONT MOVE! Domesticated: Once tamed, this dino is extremly loyal, its strong yet stiff tail gives it the ability to either help it reach extremly fast speeds on a straight line or give it a lot of agility, at cost of speed. With his thick head it can rapidly do a headbutt for knockback or do what i like to call "brace" which makes the pycnonemosaurus take less harm and even deflect bullets, a good pick to tank turrets! The real animal: Pycnonemosaurus is known in science for being the biggest abelisaurid that was ever found! this guy lived at the late cretaceous and was found in brazil, this dinosaur was a formidable apex predator of its ecosystem, so much that even sauropods had to be careful! Abilities: This dinosaur has some really intresting abilities; Bite: a normal bite that does medium damage (LMB). Headswing: an attack that, depending on where your mouse is looking, will give a charged headbutt to do knockback, this attack takes 3 seconds to be fully charged. (Spacebbar + RMB). Heavy crushing bite: simillar to the headswing, except this attack does heavy damage, but no knockback, this attack takes 5 seconds to be fully charged. (RMB click, when you wanna bite just click RMB again). Brace: The pycno will use its thick head to take 75% reduced damage, at the cost of only being able to walk foward and being extremly slow. (Hold down RMB and relesse when you want your pycno to stop bracing) Tail modes: this dinosaur has a long but stiff tail, which gives it 2 uses: Rush mode: when activated, this dinosaur does a charge foward doing heavy damage, but at cost of turn radius, because when doing a fast turn you lose your charge speed buff, when a target gets hit, the effect it will recive depends on the target's weight: if its small (raptor sized, including survivors) the target will get launched into the air and when it will hit the ground it will take some fall damage, and it will be stunned for 5 seconds, this has a cooldown, if the target survives the first hit, it can no longer be stunned until the cooldown is gone. if its a big target (carno sized) the charge will inflict heavy damage and will do knockback only. Agile mode: when activated, the pycno will have more mobility when turning but it looses speed. (The tail modes can be activated by pressing X) Where to find it: Pycnonemosaurus can be found in dense forests, like its name suggests. It has skin that gives it a natural camouflage, so it can hide better when stalking its prey. (Youre its prey...) Saddle: To learn pycno's saddle, one must be level 60. resources: This dino farms the next resources, (from most effective to least effective): prime meat raw meat hide quitin keratin And thats all for pycnonemosaurs! i hope you enjoyed to read this suggestion for the new creature to come to ark! Good luck survivors! and beware of the dense forest lizard, pycnonemosaurus! You think you can suggest for more ideas for our pycnonemosaurus? Then ill be reading them! Pycnonemosaurus dossier.pdf
  4. ~Image Not to Scale~ Name: Paraentelodon Tamable: Yes Ridable: Yes Taming Method: Passive Diet: Carnivore Temperament: Mostly Inquisitive and Playful, Occasionally Violent Breedable: Yes Wild: Unlike its smaller entelodont cousin, Daeodon, Paraentelodon normally reside in the less hostile, and more open, regions of the ARK, travelling in small groups of 3 to 4. Unlike the Daeodon, Paraentelodon is not usually hostile unless provoked, or hungry. Despite their brute like appearance, they are rather quite intelligent and inquisitive, often spending their time playing with each other or other creatures. Of course this form of "playing" does involve charging and ramming into each other at high speeds, however, their thick bones and dense muscles can easily ward off any injuries that might occur. This, of course, cannot be said for the other creatures they like to "play" with, but they generally don't mean to bring them any harm, usually. Taming: Due to their "playfulness", taming such a beast can be quite, interesting. In order to tame one you must walk towards the one you would like to tame with shield in hand. It will begin to investigate you slightly before performing a playful gesture. You must then raise up your shield and ready you body for imminent pain. The Paraentelodon will then begin to buck in excitement before turning away and running, while the others back away. It will then rapidly turn around and begin to rip up the ground, signaling an imminent charge. Once it charges, you must wait until it is very close, with shield in blocking position, and jump to the side at the last minute, dodging it's attack. You must then repeat this process until it is tamed. But be careful, occasionally it will nod its head to the left or right, signaling an incoming swipe attack while charging in the corresponding direction. The player MUST NOT jump in the opposite direction of the swipe, as the Paraentelodon will see this as a sign of cowardice, causing it to loose taming effectiveness, or if done too many times, the full loss of the tame, and sending the beast into a mild rage mode, like the Andrewsarcus. It is important to make sure you are absolutely prepared with, at least, a good quality riot, and similarly good quality armor, as if you mess up the dodge, a strike would most likely cause the immediate destruction of the shield, and potentially instant death. Domesticated: The great struggle to tame Paraentelodon does not come without great reward however. The beast is to be fitted with heavy metal plates, forming a collapsible war-shield. This saddle also comes fitted with ammo bags, functioning very similarly to the ammo box of GEN 2. Paraentelodon, while it does take time to come up to speed, is incredibly fast and agile, despite it's great size. Once at these speeds it can perform various ramming and swipe attacks causing not only great damage to meat an metal alike, but also great torpidity, although it is not recommended as a knockout tamer. Do to its robust tusks, it is capable of foraging uncommon resources from nodes and corpses alike, such as black pearls from silica pearls, keratin and or fur from creatures that don't drop it, and many others. It is also capable of consistently harvesting the maximum amount of tribute items from the corresponding creature. It's most useful purpose, however, is its use as a war mount. Once signaled, it will dip its head low to the ground, and pneumatic pistons shall erect the mighty great-shield of the saddle. Towering over even carnos, and featuring a slot to allow to rider to shoot forward from behind the shield. This shield will be capable of fending off even the most powerful of foes, from rexes, yutis, and wyverns, to deathworms, golems, and even the mighty manticore. It can even be colored with elaborate patterns, possibly even like a metal billboard. Even on their own, they are mighty warriors. In groups however, they are even more powerful. forming a mighty phalanx of abundant flesh and steel, pushing forwards towards every foe, without even a single twinge of fear.
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