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Found 5 results

  1. Introducing Spectrovenator! Wild This tough little scavenger is an interesting case. While wild Spectrovenator are mostly docile animals that keep to themselves, when a corpse is nearby, they turn into something fierce. Despite their small stature, they can certainly punch up their weight class. I’ve seen quite a few of these land buzzards fight tooth and nail over any abandoned corpse in the general area. Unlike their larger cousin the Carnotaurus, these guys evolved lacking arms in favor of a spiky-chestplate that they’ll use to throw around anything that dares interrupt their rotting meals. Domesticated Spectros may be tricky to earn the trust of, but can certainly be done, even by newer survivors. Seeing that Spectros tend to lounge around carcasses, and are constantly fighting off any potential thieves, aiding a Spectro in defending its corpse is the key to this animal’s iron heart. Once you do gain the trust of a Spectro though, they prove to be some loyal things. So much in fact, they seem to understand commands from very long distances somehow, and are essentially the perfect scout. Being able to send a stocky but swift lookout to scope out or explore unknown areas without risking your own life is one powerful ability. Not to mention that even if capable of brawling, they can still recover from a tough situation via eating from any nearby carcasses. And I haven’t even mentioned the versatility these handy scouts have, considering I’ve seen tribes utilizing a plethora of harnesses that serve several purposes for varying situations! I’ve seen harness utilities ranging from storage, to armor, to even guns! That said, each saddle seems to have a slot where specimen implants can be placed. Survivor’s Best Friend Spectrovenator is an early-game scout that has a theme that is based around loyalty. Spectrovenator, unlike any existing tame in-game, can be controlled without your survivor actually having to ride it. Instead, you take the POV of the Spectrovenator, and begin playing from there, similar to the Tek Drone in a way. Your survivor will stay in the place where you leave them until you exit scout mode with your Spectro, then you’ll return to your survivor’s POV. This ability allows you to scope out, clear, or explore areas without having to risk your survivor or your must-need items. Extinction is a dangerous map! Being able to scope out the corrupted wastelands, harsh winter Proto-Ark, or the deadly desert Proto-Ark is something that early game players may find difficult, and these perfect scouts may offer a mighty fine solution for this, as well as other needs if need be. This is aided by Spectrovenator’s kit mostly being based around survivability, so don’t fret about your little buddy getting killed with ease too much. This creature is surprisingly tough for its size, stronger than raptor tier for sure. (~400 hp, ~30 damage) Spectro actually benefits through multiple ways as you level up too, so don’t think this guy will be useless once you reach a certain stage, unlike other early game tames. Attacks and Abilities Bite [LMB] - A simple attack where the Spectro bites forward, thrusting it’s sharp chin into its target as well Charge [Hold RMB] - Similar to the Trike’s charge attack, except it can be activated while moving. Hitting something with the charge does high damage, knockback, and a slowdown effect. Tail Spin [C] - The Spectro whips its body around in a 360, dealing knockback and light damage to anything hit. Jump [SPACE] Focus [X] - Focuses on a creature, structure, natural object, or storage container where your crosshair relies, telling you information such as stats, level, or what lies inside. Imagine a cross between a spyglass and magnifying glass. Sense (PASSIVE) - Can tell when creatures are low on health, like a Dire Wolf. Restore (PASSIVE) - Grants a healing effect after biting a corpse, like Argentavis. Drift (PASSIVE) - Similar to Andrewsarchus, Spectro drifts when making sharp turns while running to provide extra mobility and traversing large, tricky wastelands. Harness Up Spectro has several tiers of different “harnesses” that can be unlocked as you level up (These harnesses act similar to Hyaenodon Meat Packs, act as armor, placed in saddle slot, but cannot be ridden.) They’d go in order such as this: Low Level - Pack Harness: This harness is simple, acts as minor armor, heavily increases the weight of Spectrovenator, and gives it smithy properties as well. Mostly intended for transferring resources from one place to another, as well as allowing you to craft stuff on the go (even when in Scout Mode! Don’t ask how Spectro knows how to craft.) Moderate Level - Guard Harness: This harness is a bit more complex, it provides the best armor out of all harnesses, as well as it deals recoil damage to anything that attacks it with this equipped. On top of these, this harness prevents it from being picked up. Someone on their wyvern trying to take your guard dog sky high? No more. High Level - Battering Ram Harness: This harness provides decent armor, and grants the charge attack on Spectro the ability to stun creatures and other survivors, as well as damaging structures. The charge will damage every tier of building, up to Tek. Damage on buildings will vary depending on the grade of the harness. Highest Level - Battlement Harness: This harness provides minor armor, and an automatic machine gun. It does consume ammunition, but this harness provides a weight decrease on all ammunition. Soul Collector Every harness that you can unlock for the Spectrovenator has a slot that you can place any Specimen Implant inside. It can be your own, or someone else’s. Placing a Specimen Implant inside Spectrovenator increases its defense, stamina regeneration, and health regeneration. The effects of these depends on how high of a level/tier the implant placed in the harness is. Higher the tier, stronger the effect. This promotes the idea that a Spectrovenator you own grows stronger as you do, working alongside you. Taming Wild Spectrovenators love corpses, but don’t ACTUALLY eat them in game. They tend to lounge around them, wandering within a certain radius of the corpse. Enter that radius, and it’ll aggro onto you. Leave that radius for a short amount of time and it’ll return to the corpse. (Note that wild Spectrovenators without a claimed corpse are entirely neutral, only attacking if provoked first. You’ll need to bring it to a corpse or bring a corpse to it.) While a Spectro is guarding a corpse, you’ll need to get close to it via Sneaking, Ghillie Armor, or Bug Spray, and feed it a piece of Spoiled Meat. This will activate a sort of “mini-supply drop” event. During this, the Spectro no longer aggros on you, you cannot harm it, and you cannot harvest its claimed corpse anymore. Around the corpse, waves of low tier creatures will spawn (raptors, dilos, compies) around it, and will aggro onto the corpse. As you kill these enemy creatures, the taming progress goes up. For a low level, killing a Dilo and Raptor should be enough for you to earn the Spectro’s loyalty. For a higher level, you’ll need to put in some more elbow grease. The bigger the corpse, the more health it will have and the harder it will be for the enemy creatures to destroy. The more damage you do, the higher the taming effectiveness, so don’t force the Spectro to do all the work for you. In fact, if you fail to protect the corpse, the Spectro will then aggro onto you. Good luck. In Conclusion... Spectrovenator provides scouting like no other, with unlimited range, great survivability, and the ability to keep your survivor safe and sound at your leisure as this loyal scamp scopes for anything that may provide interest to you. Spawns in the Tek City of Extinction for ease and convenience, immersive taming for any level, and benefits for any player, no matter how far into the game you are!
  2. Species: Chaoyangsaurus🦎 Time: Late Jurassic🌤️ Diet: Herbivore🌿 Temperament: Passive defender🕶️ 💚Wild🦎 Chaoyangsaurus in the wild is a lively, social creature often traveling together with other passive creatures. They are friendly enough to come right up to you and look you over before venturing off to explore its surroundings. Enjoying warmer temperatures and lower climates with lush fauna or shrubs. Being no stranger to the aquatic life you can also find them in the swamplands. The Chaoyangsaurus is also fiercely loyal, and while it won't outwardly attack you, it will always rush to the defense of the passive creatures around it that are under attack, so be careful when hunting where these quick loyal defenders roam with other creatures. 💚Domesticate🦎 Chaoyangsaurus is a very curious and friendly creature that loves visual stimulation If you can lead one to your home it will often times settle right in with you. While not large enough to ride, the Domesticated Chaoyangsaurus makes for an excellent companion retaining their fierce loyalty and helping you in your day to day activities. Once a harness is crafted for them they are more than happy to hold your food and narcotics for you, and will even help you feed your tames in surrounding area! 💚Behavior🦎 The Chaoyangsaurus is a passive, friendly animal that is full of curiosity, often running up to new creatures that come into its path. Though they will never strike first once they or a fellow creature is in danger they will rush to the defense of others. 💚Passive Tame🦎 Chaoyangsaurus enjoys visual stimulation above all. Feed it it's favorite treat of a rare flower and it will follow you for a time. Leading it through your base, or other structures you have built will slowly tame it, the more advanced your build is, the faster it will tame, and the more different things for it to examine will raise it's efficiency. 💚Combat🦎 The Chaoyangsaurus is far from a fighter, but better than nothing. They will attempt a sweeping tale attack to knock back smaller creatures. While this attack is indeed weak it will not effect taming effectiveness of an unconscious creature. 💚Utility🦎 The Chaoyangsaurus is a early to mid game companion creature. Larger than your shoulder friends, but smaller than a raptor these fast creatures strive to be your best friend! If you fall unconscious they will try to wake you with gentle nudges. Once you build the harness for the Chaoyangsaurus They have a high carrying capacity for Berries🍇, meats🥩 and narcotics🐍. They can also be strapped onto other tames that have saddles, although they will need your help to detach from them. They will work as feeding troughs for your tames, automatically feeding them the most beneficial food and narcotics to nearby unconscious creatures, but will have no effect on passive tames. The harness can also be used as a mobile mortar and pestle. 💚Extras🦎 Chaoyang is not only a curious and intelligent creature but an obedient one, able to learn commands such as sit, or laydown, or play dead.🦎
  3. Hello! Extinction was the first map I ever played on when I first bought ARK in 2018 and it's been one of my favourites since! BUT, there is something that I had recently noticed about it and that was the fact it didn't have its own shoulder pet like the other story maps do! INTROUDCING THE STINKBOMB! The Stinkbomb can be found all over the wasteland, where it blends in with the other Corrupted Creatures of the map. Because of this, large Corrupted Creatures, like the Rex and Giga, barely notice it! Non Corrupted and Smaller Corrupted Creatures, like the Raptor and Dilo, do notice it and will try and kill them! Once the Stinkbomb gets below 50% of its health it will play dead and release a gas, with a effect similar to Chalicotherium's poops, which will drive away whatever is attacking it! The Stinkbomb will be "Playing Possum" for 30 seconds, which will give the player an opportunity to sneak over to it and tame it! They have a taming method similar to the Astrodelphis in Genesis: Part 2, where you have to feed them Kibble (Their favorite!) to tame them. Depending on the level, they will want certain tiers of Kibble. Once they wake up, they will run away, but curiously follow you from a distance for a certain amount of time. If they see you walking up to them, they will pass out again (Watch out! They will still release the gas!) and you then have a opportunity to feed them more Kibble! Repeat this process until you tame your new friend! What does your new little friend do? The Stinkbomb helps you tame creatures faster! I love taming creatures in ARK, but the food drain on a lot of them is painfully slow. The Stinkbomb will release a gas from it that will slowly decrease the hunger on any creature you are trying to tame! The stats for the Stinkbomb work the same as a light pet from Aberration! With Stamina being how long the smells will be released, Oxygen being how fast it will regenerate said lost smells and Melee being the range at which the appetizer effect will effect its surroundings! You can also craft a "Appetizer Grenade" in its inventory that will effect players, tamed and wild creatures! Recipe: 20x Narcoberries, 15x Stimberries, 5x Spoiled Meat, 1x Smoke Grenade. Dossier (Please note: I'm not good at English, so apologies if there are any mistakes!) "I never thought I would see Trichosurus Vulpecula ever again when I left Oz, but here they are surviving rather well. These little guys have managed to blend in with the corrupted creatures of the wasteland, rather that be their decaying color scheme or the element within them to trick the corrupted creatures isn't certain. Wild: Like their western relative, when they are a target to predators they will, depending on the creature, either outrun them or "Play Possum" and ammit a foul smell that will chase away whatever is trying to eat them. Once they are in the clear they will jump back up and continue scavenging around for anything they can find to eat. Tamed: Other then their foul smelling magic trick, these guys have the ability to also give off a smell that makes creatures loose their appetite quicker then normal. This makes taming creatures a lot quicker. This ability can also be used to make what I like to call “Appetizer Grenades”, these can be crafted in the possums inventory which it can then be throw to creatures (or people) that are to far away to reach. This makes these guys the real Stinkbomb."
  4. COMMON NAME: Vulpes SPECIES: Vulpes Alopecoides TIME: Early Pleistocene DIET: Omnivores TEMPERAMENT: Timid Creature History Foxes split off from the Canidae lineage around 10 million years ago. (Canidae are wolve and later dogs) The first red foxes originated in the Middle East before beginning their journey of colonization across Eurasia to Siberia, across the Bering Strait and into North America, where they eventually founded the North American population. Dossier Wild Vulpes in the wild are usually found as individuals or as a duo and prey on small creatures like dodos to ants. Though when approached by anything bigger they either hide in bushes nearby or make a dashing escape. While not much is known about Vulpes history due to very little found in the fossil record these ones grow to a bit bigger in size compared to their modern day relatives. They still feel a little more different, as if the environment here has affected them to bring something more out of them? While being a little too big to have on your shoulders, survivors have made a little pack for their little friend to carry on their back that can quickly unfold to a harness for survivors to wear so Vulpes can have a comfortable ride along with their survivor friend. While that the mane uses it allows them to carry gear at further weight reduction and contains a portable mortar and pestle that can be usefully used when far from home. I still wonder whether this invention would work with other animals like Hyaenodon? Domesticated Once tame these fellows can become quite friendly towards you and survivors near them start to perform better in recovery to their strength. While they are very encouraging toward survivors they are also quite useful themselves being able to act like a backpack similarly to a Sinomacrops but when equipped with their harness they carry weapons and ammo at greater weight reductions. Flora appear to have a unique effect on them as I saw one eat an auric Mushroom and their tail and ears started to glow like glow pet, although the effect was temporary as it wore off later that day, I wondered what other mushrooms would do. Can be picked up in hands but too big to go on back. So special harness would allow fox to be carried on back --harness could also be used for other small creature that can be pick up but not on shoulder like hyena --harness would also act as a mortar and pestle can carry artifacts can be used as a backpack like Sinomacrops equipment and ammo weight reduced by 90% can hold torches or glow stick in their mouth for you normal colour regions back red/orange underside white ears black legs black tail red/orange face marking black happiness meter decrease slowly over time increase when feed e food will eat regular meat or berries first but when they eat/force fed(like a treat) give favourite food buff for 20 mins 25% happiness pet last for 30 minutes 25% happiness friend near (default to 25 %) 25% happiness comfy carry gear (still works if wingsuit is equipped(wingsuit take priory for visual as fox can just lay on their back when gliding)) 25% happiness mate boosted 25% max 100% 1 extra for another method encouragement buff if happiness is above 25% -weight reduction 10% -boosted stats --healing boost --speed --stamina use --melee speed --fortitude --crafting taming while they are timid in the wild, survivors need to prove them self to the vulpes by killing any predator that aggros on to them, once killed the vulpes will approach the survivor in curiosity and can follow up offering a treat like kibble or special recipe like battle tar tar (kibble less rewarding than special recipe). once started they will not fear you but still keep their distance (this will get less there more trust you build with them). once you build enough trust vulpes will join your tribe (you tamed them)
  5. Creature suggestion: Linhenykus Common Name : Linhenykus Species : Linhenykus monodactylus (Alvarezsauridae) Time : Late Cretaceous Diet : Insectivore Temperament : Territorial Of the family group Alvarezsaurids a highly specialized form of theropod. They had long narrow heads with many small teeth, along with tiny but stout forelimbs, with compact, bird-like hands tipped with large heavy claws – most notable of these is the single clawed Linhenykus. Their skeletons suggest that they had massive breast and arm muscles, possibly adapted for digging or tearing into termite mounds, their ecological niches were similar to those of aardvarks, pangolins, and anteaters. Alvarezsaurids ranged from 50 centimetres (20 in) to 2 metres (6.6 ft) in length, although some possible members may have been larger, including the European Heptasteornis that may have reached 2.5 metres (8.2 ft) long. Fossils attributed to alvarezsaurids have also been found in North and South America and Asia, and range in age from about 86 to 66 million years ago. Size – The original size of the Linhenykus was so small it can fit in the palm of your hand, but ARK size can be more in line with the related Heptasteornis making it more Gallmimus sized so that it is rideable. The main feature of this dino is its single digit hand forming a single large almost jack-hammer like claw at the end of each arm. It was thought this was used to dig out termite mound and grubs. For a rideable ARK creature, this makes for an interesting weapon/gathering tool. Basically a robust jackhammer with attitude. Wild: – Similar to Iguanodon, these feathered bipedal dinos mosied around in singles or in pairs, stopping to peck at the ground occasionally and seeming to mind their own business. They look harmless, like a giant vegetarian compy or something Gallimimus related. That is until something else gets too close, then the big claws come out. Literally! With a fast side sweep and a double stabbing down motion -strike any predator is soon sorry to mess with this feisty dino. They are also not adverse in driving off any rivals in their perceived territory. Taming –Primary food is chitin same as the archaeopteryx making the traditional shooting with tranqs a little tricky but quite doable, then putting chitin in its inventory to eat. Alternatively the method could be centred around dropping its favourite food without making it agro and then either riding it bronco style and/or repeating the passive feeding. This way of course means if it agro’s for any reason it looses percentage making it a lot harder to tame. Domesticated: Once tamed a Linhenykus is quite rideableand proves to be a fast mount in keeping with a Gallimimus - but much more robust, and with those jack hammer claws it is more than capable of defending itself against most predators. While it is great as a long range scout with speed to boot, its fine bones means it cannot carry any great weights making not so useful for hauling gear. Those claws also make effective digging tools, making clearing land for farming or building a simple task of pointing it in the right direction and letting it hammer away. Abilities Attack - Single side sweep with one claw, plus a double claw stab in a downward motion (similar movement to the mantis attack) Harvest – Harvests chitin from all insect types extremely well. It will also harvest wood or stone while clearing these, but not as effectively as the Thorny or Doedi making chitin harvesting its main usage. It could also be used to dig up root vegetables such as rockarrots and savoroot. (whether from wild harvesting or only from gardens?? Would certainly obtain the seeds of these from bushes the same as a trike does.) Biome – Generally anywhere you find Gallimumus, mainly redwood, but also uncommon in forest area
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