Search the Community
Showing results for tags 'unique taming'.
-
Equus Giganteus The largest species of horse, it is slightly taller than the Morellatops. (Picture for size reference) These horses can be found roaming the grasslands, and Prairies of the Arks. On rare occasions they can be found on the beaches. Usually found in small groups, there is always one male within the group. Diet: Herbivore Requires Saddle to ride Instead of platform Saddle, comes with an armored saddle as well as a regular saddle. (Armored saddle can break) Temperament/Taming; Females are calm and friendly easy to tame similar to the much smaller Equus. While males are territorial like the Therizino, and require knock out to tame. Wild: Females will run if spooked similar to the smaller equus, while the males will fight to defend their herd. Domesticated: Once tame the Equus Giganteus will have reduced weight for raw metal, they also have the ability to knock out medium sized creatures. They have excellent health making them great for taking large amounts of damage. Once equipped with an armored saddle they can be decent turret soakers. They have decent stamina, and speed, their melee is average.
- 3 replies
-
- large horse
- tank
- (and 5 more)
-
The Ark genus of Neochorus is near 4 times the size of a normal capybara. It is an agile mount, faster than a Procoptodon at full momentum! Fragile but rideable without a saddle, the addition of one gives the Neochoerus great protection against huge predators. LOCATION Neochoerus can be found in flat, open areas. This means apex predators will be searching for them as their prey, so you must be careful when taking them! TAMING To tame one, you must tire it by running its stamina down. Neochoerus is flighty on straights, but struggles with sharp turns. Once tired out, it will fall asleep, allowing you to tame it with rare flowers. Make sure you don’t leave it alone, as the flowers will aggravate any nearby species! TAMED NEOCHOERUS A tamed Neochoerus is no tank! It is a travelling mount, a fluffy get-there or get-away. No saddle is needed to ride it. But using the saddle unlocked at level 48 will increase its defensive capabilities, and allow it to reach full momentum much faster!
- 5 replies
-
- ok i pull up
- early game
-
(and 2 more)
Tagged with:
-
Dreadnaughtus: The sauropod you tame through fight club!
RedneckGurst posted a suggestion in Creature Submissions
Overview: Compared to other sauropods encountered on the ARKs, the Dreadnaughtus appears to be built in the reverse direction. Instead of having significant mass placed evenly or weighted towards the tail, this species has adapted abnormally large air sacs to support a larger-than-average neck. Because of this, Dreadnaughtus are surprisingly swift compared to their size, can deliver immense blows with their neck, and have unique methods of defense and offense. In my mind, this creature acts as a surprisingly fast (for its size), chaos-causing, hit-and-run style tank. Attacks: The primary attack (left click/right trigger) leads to the Dreadnaughtus pushing its front legs into the air quickly, and returning to the ground as fast. The secondary attack (right click/left trigger) is the aforementioned neck swing, which is much slower but knocks large creatures (perhaps up to the size of a Rex) to the side, along with stunning them. If this attack is done while the player is aiming behind the Dreadnaughtus, a tail slam will be performed, inflicting less damage but slightly faster. Finally, this towering sauropod can exploit its large air sacs to intimidate foes of any size. While it may not cause overwhelming fear like the Yutyrannus, the billowing sound produced by the inflating and deflating of the Dreadnaughtus’ appendages leads to a creature being shaken, its movement unstable and slowed, along with a feeling of difficulty to attack. Alternative ideas for air sac attacks: The sound of a Dreadnaughtus’ air sacs could lead them to attract dinos to them, while not aggroed, these creatures would follow the billowing sounds and be left momentarily confused when they stop. Another possibility could be to create a zone that irritates an enemy creature’s ears so much that they may buck the rider off. This could be used as a form of anti-air defense. The riders may have a chance to try and stay on their creature but would have to perform some sort of action, or perhaps feed their dino a consumable that negates the properties of the Dreadnaughtus’ call. Taming: The concept of taming a Dreadnaughtus comes mainly from their portrayal in the apple tv plus docu-series “Prehistoric planet”, where they are theorized to engage in battles to become the pack leader. There are two approaches that may work for these beasts. The first is to witness one of these battles, and once the victor is decided, approach the loser and feed them to increase trust, once this has been done, the survivor is given the chance to ride the beast for round two. While the odds are not perfectly in your ally Dreadnaughtus’ favor, with your help it may stand a higher chance. You will be prompted with button challenges to complete, and depending on how fast these are completed, your Dreadnaughtus will stand a better chance of not getting hit. If you are hit, however, the Dreadnaughtus may ask for veggie cakes to help stay in the battle. With each hit you take, your taming effectiveness drops slightly but can be regained through the consumption of veggie cakes. This means it may be tactical to let the Dreadnaughtus take a hit in order to raise the effectiveness back to max. Once the battle is won, because of your help the Dreadnaughtus will gain a massive amount of taming affinity, if not completely. Higher levels will likely need to be fed more after the battle passively. Apologies for not having any art of the concepts or creatures! I am not a gifted artist, but I might do something later depending on how much traction this gets. Sites used for research: https://en.wikipedia.org/wiki/Dreadnoughtus https://www.youtube.com/watch?v=COuvZn2O1kU -
Fukuivenator〜primordial Therizinosaur〜 (フクイヴェナトル〜原初のテリジノサウルス〜)
negi posted a suggestion in Creature Submissions
I am not good at English, so there may be some strange sentences. Excuse me. (私は英語が苦手なため、おかしな文章があるかもしれません。すいません。) I propose "Fukuivenator", a dinosaur excavated in Japan. This dinosaur lived in Japan 127 to 115 million years ago, and is now considered a member of the primitive Therizinosaur. It also appears to have been more carnivorous than Therizinosaur. (私は、日本で発掘された恐竜「フクイヴェナトル」を提案します。この恐竜は、1億2700万年〜1億1500万年前の日本に生息しており、現在は原始的なテリジノサウルスの仲間とされています。テリジノサウルスよりも肉食傾向が強かったようです。) The actual length is said to be about 2.4m, but larger would be nice if adding to the ARK. (現実での全長は約2.4mだとされていますが、ARKに追加されるならば、私はもっと大きな方が良いと思っています。) wild (野生) Fukuivenator occurs mainly in grasslands and forests, but can also appear in snowy fields. They are fully feathered like Yutyrannus, and although larger than Raptor, Therizinosaur is slightly smaller than. (フクイヴェナトルは、主に草原や森林に現れますが、雪原にも現れることがあります。フクイヴェナトルはユウティラヌスのように全身が羽毛で覆われており、ユタラプトルよりは大きいですが、テリジノサウルスよりも少しだけ小さいです。) Fukuivenator is ferocious, but doesn't aggressively attack like other carnivores. However, it attacks from a farther distance than Therizinosaur. However, by equipping ghillie equipment, you can approach them unnoticed. However, if you touch them, they will notice you. In addition, it will be attacked by REX and Yutyrannus, but nullifies the terror roar of Yutyrannus and gains the same effect as the roar of ally Yutyrannus. (フクイヴェナトルは凶暴ですが、他の肉食生物のように積極的には襲ってきません。しかし、テリジノサウルスよりは遠くから襲ってきます。しかし、ギリー装備を装備することで、彼らに気付かれずに近付くことができます。ただし、触れてしまうと気付かれてしまいます。また、ティラノサウルスやユウティラヌスに襲われてしまいますが、ユウティラヌスによる恐怖の咆哮を無効化し、味方のユウティラヌスの咆哮による恩恵と同じ効果を得ます。) Taming (テイム) The Fukuivenator can be tamed by putting it in a coma. However, they are covered in feathers, which reduces bullet damage and negates the effects of Tranq Arrow and Tranquilizer Dart. Wooden Clubs and boomerang are effective, but not recommended. (フクイヴェナトルは昏睡させることでテイムすることができます。しかし、彼らは羽毛に覆われているため、弾丸によるダメージを軽減し、麻酔矢や麻酔弾の効果を打ち消してしまいます。棍棒やブーメランなどは効果がありますが、あまり推奨はできません。) The most effective way to put them into a coma is to feed them Narcoberry or Ascerbic Mushroom. They don't like Narcotic. It eats both fruit and Raw Meat, but prefers Raw Meat. His favorite bait is Exceptional Kibble. (彼らを最も効率よく昏睡させる方法は、ナルコベリーやアスセビック・マッシュルームを手渡すことです。麻酔薬では嫌がってしまいます。彼らはベリーも生肉も食べますが、生肉の方が好物です。最も好きな餌は超級キブルです。) After taming (テイム後) A Fukuivenator can be ridden by attaching a Saddle. They can gather the same types of materials as Therizinosaurus, but in lesser quantities. (フクイヴェナトルはサドルを付けることで騎乗することができます。採取することができる素材の種類はテリジノサウルスと同じですが、量は少ないです。) Left click : scratch (左クリック:引っ掻き) It has higher attack power than Therizinosaur. (攻撃力はテリジノサウルスよりも高いです。) Right Click : charge scratch (右クリック:溜め引っ掻き) It has more damage than left click and can make enemies bleed like the leader of Allosaurus. However, there is a certain cooldown time. (左クリックよりも攻撃力が高く、アロサウルスのリーダーように相手を出血させることができます。しかし、それなりのクールタイムが存在します。) Thatch C key : Bite (Cキー:噛みつき) You can collect a lot of Fiber, Thatch, Hide s and Pelt. (繊維やわら、皮や毛皮を多く採取することができます。) passive ability (パッシブ能力) Fukuivenator, like wild, reduces bullet damage, negates the effects of Tranq Arrows and Tranquilizer Dart, and cannot be put to sleep by them. Also, it doesn't bleed. In addition, just like in the wild, Yutyrannus terror roars are nullified and allied Yutyrannus roar benefits. Of course they are not afraid. (フクイヴェナトルは、野生の時と同じく弾丸によるダメージを軽減し、麻酔矢や麻酔弾の効果を打ち消し、それらによって眠ることがありません。また、出血することもありません。さらに、野生の時と同じく、ユウティラヌスによる恐怖の咆哮を無効化し、味方のユウティラヌスの咆哮による恩恵と同じ効果を得ます。もちろん、怯えることもありません。) If you think this creature is attractive, please vote for it! Also, if you have any questions, feel free to leave a comment! (この生物が魅力的だと思う人は、是非投票をお願いします!また、質問がある場合は、是非コメントをお願いします!) -
Simbakubwa kutokaafrika Great lion from Africa I heard tales of these beast on the grassland. they are veracious predators that seems to have no fear of any creature on the island...well except the giga of course. Simbakubwa kutokaafrika is an impressive Hyaenodonta carnivore. despites it name it dose not hunt in packs or prides instead hunting in solitary and only interacting with others of it kind during spring. that being said it hard to imagine this large but still smaller that a dinosaurs predator challenging a rex to a carcass until you see it for yourself. this creature also seems to get excited when large herbivores are in the area ending it into a biting frenzy. it powerful jaws able to crush the toughest hides and armors of the natural world. however do to this "Challenge everything ." attuites taming these powerful beast has proven quite a challenge. adults seem to not eat when knockout unconscious like the other inhabitants of the ark. but some smart warlords have used chain bolas to make the Simbakubwa powerful bite not a problem which to their surprise also make the beast passive and also them merely has to starch a simbakubwa like a giant oversized puppies. once tamed your have yourself a powerful mount to take into battle with epically if there are large enemy herbivores in the fight (bronto,paracer,mammoth or Diplodocus ) as it bites faster due to it's excitement. Passive: Big game hunter: if a large herbivore such as Mammoth,Bronto,Paracer or Diplodocus gains an incase in attack and attack speed Lmb: Bite Rmb: gnashing: Bite dose bleed but is on a 2 minute cooldown .bleed dose not affect bosses 😄 paw swipe: Gathers hide at incased rate X: turning bite: Simbakubwa quickly turns around and bites anything behind it Left crtl: roar that can scare carno and lower weight animals. Right crtl: Yawn that is mainly just to give the creature more life dose not have any affects both images are from Wikipedia
-
- mammal
- big game hunter
-
(and 4 more)
Tagged with:
-
Common name: carnufex Species name: carnufex carolinensis Time: Late Triassic Diet: carnivores Temperament: aggressive Wild What’s the scariest thing to have to hunt you down in swampy water on a moonless night? If you guessed the carnufex carolinensis then you would be right. Land or water there is no escaping. They are truly a force to be reckoned with due to their versatility. With teeth that are sharper than a serrated blade and claw like nails any creature would surely feel it strike. They usually hunt at night mainly in packs due to their poor defense skills. But don't be fooled with just one of them being able to stir up chaos; one doesn't need to imagine what a full pack can do. Then due to their hunting habits of ambuhing, they have developed fangs and claws that can weaken and even slow the target of their cruelty and keep them from fleeing. All in hope of lowering the time in between their next meal. domesticated If by luck you domesticate the crazed overly aggressive carnufex then get ready for the ride of your life. The carnufex is an amphibian and wont need air underwater. They are some of the fastest creatures, be it land or water. They make little sound for their weight, almost none at all. After some testing we have found domesticated carnufex are better in packs and not just do to their sheer number. The strongest female can roar and cause the others to move more savagely than normal. It’s like the boost raptors get but for agility then combat. If that's not enough to make you shake in fear then it will be very concerning to know that they are even stronger after getting wet. They will recover from damage faster and their bite will sink deeper. The carnufex is one dino your enemies don't want to be on the receiving end of. Taming If you wish to own one of the terrors you will find it not as easy as you may think. There is only one known way to tame the carnufex. For this monster you have to risk life itself and let it attack you. The carnufex will sometimes charge after their prey if the target is still. During this time you can feed the carnufex and it will accept it. It will stop moving to eat so use this time to escape to safety. Plus with the other packmates to worry about this is no easy feat. Do be warned if the carnufex isn't hungry and won't stop when presented with food. So keep this in mind if you wish to survive an encounter. When bites will slow the target by 10% and make all attacks the target does after 15% weaker they eat raw/cook meat, hide, chitin, keratin and eggs eat Superior kibble Loves spoiled meat (not as much as mutton or kibble) Sadde cost (smity) unlock at level 54 ×235 Hide ×175 Fiber ×45 Cementing Paste ×45 Metal Ingot ×75 Chitin or Keratin Kill 150lv gain 445 xp 30°C-30°C/86°F-95°F 2h 25m 35s till hatch 6h 42m 28s baby 2h 34m 23s juvenile 1d 1h 35m 48s adolescent 2d 2h 52m 39s Grow time 2d 3h 18m 4s Total time Egg is regular class Can break up to wood Trapped by nets or large bear trap (not small) Pick by wyvern (not crystal), quetzal, tusoteuthis and karkinos fit through Dinosaur gateway, behemoth dinosaur gate and giant hatchframe
-
- crocodilian
- carnivore
-
(and 7 more)
Tagged with:
-
My tribe and I are very into avatar, so I was wondering what looks like an Ikran/Banshee from the movie. There is nothing like it, I just thought of this while raising my reaper so I dont have any dossier or anything but I have ideas. Taming: You have to search for a mountain they are inhabiting and go on foot, then you have to prove your worth by either falling from a height or fight it hand to claw, the creature will target you, this is indicated by a red line connecting both of you. Once you tame it you can ride it without a saddle but you want to make a saddle. Riding with no saddle: This will be like flying a fast pteranodon, like really fast. Nothing special. Riding with saddle: This is where the specialties come in, with the saddle you can dive and swoop. With the saddle you will be more mobile than anything else in the game, you will be able to outrun anything in the game. Breeding and Raising: They will not be able to breed because they are supposed to be special and one at a time tames. Tamed Abilities: Like said in the riding section you will be super agile with a saddle but not that special without the saddle. Another ability it has is a roar that increases speed, this can only be used with a pack of them, with the roar it also makes others of this creature friendly to you and help you attack creatures, when this runs out you better fly fast. Wild Abilities: These creatures will make the sky dangerous, the sky in Ark has always been passive and never really dangerous. These will try to swoop down and pluck you from you mount and with target the player rather than the mount, but only if you are in their territory, once out of their territory they will be neutral and not attack you unless there. Eggs: When you are in their territory they will have nests, the eggs in these are very nutritious and can hatch baby versions of these creatures that can be used as sentries to protect your base, but be careful because as you get closer to the nest more will be aggressive. Sentry Mode: When you take an egg and successfully make it to base you can hatch it, when hatched they will need to grow like any other tame, then when they are fully grown they will act as guards for their assigned area. You can set a location for them to patrol or protect and they will attack any creature in that area.
-
Palaeoloxodon namadicus (Largest known elephant and terrestrial mammal)
GUN233 replied to gabeluna27's Suggestion in Creature Submissions
Wild-Palaeoloxodon is an impressive species able to even go toe to toe with even the large apex dinosaurs. large and in charge relay anything attempts to even hunt these goliaths. females are more social living in family herds of up to 4 members while the males are solitary or in loose Bachler herds. they are larger than even Parcertheirum which is a reason they are so rare that and the fact despite there size giga and carcharodontosaurus still mange to hunt adult but not without a few scars and cuts safe to say they are mostly avoided for easy prey items. Tamed-bring down this behemoth of a creature is a mountainous task it also dose not seem to help that narcotic seem to make them even more aggressive then drowsy. I heard that a man dress up in a phomina mask and the beast seem to let him exist near him in peace even allowing him to feed the beast. the second he took of the mask to cool down ..well all we can say a crater is were he once stood. once tame they make a powerful combat mount and can even be taught to toss large rocks to become a mini catapult be careful however as they are not the most accurate things to be tossing boulders with. some mad warlord even crafted a armor saddle with a min fortress on top so that archer can shoot at foes as he tramples them in combat. image one can be found here: https://en.wikipedia.org/wiki/Palaeoloxodon_namadicus#/media/File:Palaeoloxodon_namadicus-bpk.jpg image two can be found here:https://godofwar.fandom.com/wiki/War_Elephant?file=Exclusive_War_Elephant.jpg -
(Euoplocephalus from Jurassic World Evolution 2. This is a placeholder image, concept art is planned for this creature.) Created with the help of others in the Paleo.gg Discord server Introducing Euoplocephalus! Euoplocephalus is among the largest Ankylosaurid genuses, and was discovered in Canada. I personally feel that the game is quite lacking in fun, versatile, and powerful herbivores, and many are seen as basic resource gatherers to help you progress quicker. Not many of them have the speed or power to function as a proper multi-purpose mount, which is the exact role I want Euoplocehpalus to play. Instead of acting as an "Anky but better", this creature would ditch that niche and instead act has a full-on battle beast, capable of taking on bosses and even posing a threat as a territorial wild animal. While ankylosaurids are often portrayed as sluggish due to their armor, I want Euoplo to be quite fast, taking inspiration from hippos, which are capable of sprinting over 20mph despite their large size. While the concept of the creature as a whole is relatively basic, I did add a few details to help spice it up, and with its role being something quite rarely seen in the game, I feel that it could make for a great addition to the creature roster. Dossier Concept Species: Euoplocephalus audax Group: Dinosaurs Diet: Herbivore Temperament: Territorial WILD Euoplocephalus is widely regarded as a living tank by other survivors, and it has the build and personality to match. These solitary herbivores are highly territorial and reckless, they often slam into trees and other creatures with their bodies or their club tails. Unlike most herbivores on the ARK, this one in particular is adapted to taking on apex predators rather than using sheer population numbers to stay thriving. Several tons of muscle covered in osteoderms isn't exactly the easiest to domesticate. Some tribes have attempted pacifying the animal with various tames, and chemicals produced by Pachyrhinosaurus seem to do the job well. DOMESTICATED This creature is sought out by tribes for a very good reason. Its sheer power, along with surprising mobility for its size, makes it an excellent combatant and siege mount. Using its heavy body and powerful tail it can cripple foes and leave them more vulnerable to other attacks. While tribes have attempted using this creature to gather materials as with its smaller relative Ankylosaurs, Euoplocephalus is simply too harsh and powerful to effectively harvest resources without demolishing them entirely. More In-depth Taming Method: As described in the dossier, Euoplocephalus is a normally aggressive creature, and you tame it by using Pachyrhinosaurus's chemical spray to pacify and passive tame it. This not only makes for an interesting unique taming method, but it also grants Pachyrhinosaurus a new use. Primary Attack: Euoplo's primary attack while standing or walking is a standard bite attack. It deals low damage, gathers a bit of berries, and is pretty spammable. However, when sprinting, the attack instead becomes a shoulder bash, where Euoplo uses its momentum to tackle into the target, dealing much bigger damage to enemies and structures. Secondary Attack. Euoplo runs up and whacks the target with its tail, similar to its attack animations seen in Jurassic World Evolution. This attack deals massive damage, but has pretty long endlag, meaning you mainly want to use it in head to head combat against a large target or structure. This hit also causes an effect where the hit target will take increased damage from all other hits for a certain amount of time, making this an excellent war mount or boss fighter against targets with high health or resistance. Tertiary Attack: Euoplocephalus slams its tail on the ground, hitting opponents behind you. It does a decent amount of damage, but not as much as the shoulder bash or tail whack. Reasoning for its abilities: I didn't really want a powerful and spammable attack similar to a majority of theropods in this game, as that would essentially turn this into an herbivorous Rex that can destroy buildings. These abilities make it a much more mobile combatant that benefits from moving around, giving is strengths and weaknesses similar to a Rhino. Stats: This creature would have all around great stats being a more lategame mount, but its most noticeable stats would be health and attack. While I do understand that Wildcard would not make this idea directly if Euoplocephalus were implemented, I can see it having a ton of potential considering how well Carcharodontosaurus was executed in the game. We've already had 2 mammals and one carnivorous dinosaur win through these submissions, so I feel it's only fitting that we receive an herbivorous dinosaur to finish off ARK 1.
-
Vectispinus in real life vs my submission: The Vectispinus is a large Baryonyx like spinoauride that was found in the isle of wight, Vectispinus isn't it's official name as it doesn't have one but White Rock Spinosauride can't really be a name for an ark creature, the Vectispinus isn't as big as i've decided to make it for this submission as it's more similar in size to an Allo by ark standards. Vectispinus wild: The Vectispinus (on the island map) would be found near carno island and the rivers/beaches in and near the snow biome the Vectispinus is aggressive and will attack when either damaged or if you get too close, while the Vectispinus is similar in size and strength to the Giga and Carchar they are noy nearly as aggressive and thus would have a smaller aggro radius and will not chase their prey for as long as the Giga or Carchar would, in the wild u can see the Vectispinus fighting with other big creatures like Yuty's, Rex's, Bronto's and even Giga's but this they only do when said creature is extremely close and when below 10% hp they will run away like a Spinosaurus. Taming: The Vectispinus isn't easily befriended like the Carchar but is also not as aggressive as the Giga thus to tame one you need to gain it's trust by feeding it a piece of extraordinary kibble, ghillie armor is advised when doing this, after this the Vectispinus will not attack you but your creatures are still not safe in his territory, after feeding it you will also be able to see a large ring around the Vectispinus, to gain it's trust u have to eliminate any target in that area depending on how much exp said creature you eliminate drops when killed it will give a higher taming percentage for instance, a max level rex would feed it's taming bar by 10% while a level 20 dodo would only give 0,1%, the only way to reduce effectiveness is by hitting the Vectispinus yourself or while riding your creature when it drops down to 0 the Vectispinus will no longer trust you and attack you like it would normally, that said the Vectispinus will trust you more gradually after being 25% tamed it will also not attack your creatures or tribemates unless provoked after 50% even its aoe attacks will not effect you or your tames/tribemates and after 75% the Vectispinus will let you mount it similarly to the Carchar only you will now only be able to gain taming percentage by killing creatures when mounted and instead of losing taming effectiveness when hit it instead has a rage bar like the Giga (disapears when tamed) and if this rage bar fills up the tame will be reset with 10% less effectiveness and a temporary 20% damage and speed buff will be applied to the Vectispinus while it will try to attack you. Domesticated: When tamed the Vectispinus will get a stat reduction similarly to the Giga and Carchar, the Vectispinus has a slew of unique abilities to help protect its owner, with a left click bite that deals higher damage than a non-buffed Carchar it will make quick work of almost any tame, with right click the Vectispinus will do a roar that gives 10% resistance, 10% less stamina drain and a 20% insulation buff this roar can stack onto any creature or tame 3 times giving a 5% bonus to damage and swim speed every time when the bonus is stacked 3 times it will last for a longer amount of time and give a 50% less oxygen draining buff, the Vectispinus is also a good swimmer and will get the hydration buff the Spino has when it touches water, finally it's C-attack this is a stomp that does increased damage and knockback to smaller creatures (similar to the Acrocanthosaurus from the ark additions mod) and will stun anything that a Pteranodon can pick up (including players) for 3 seconds. potential wild vs tamed stats: 60k-65k -> 14,5k and 320 dmg -> 64 dmg (left click bite) i know we just got a creature in this size range but i personally really liked the idea, let me know if you have any extra ideas i might add them or change some stuff off recomendation wow 3 votes in only 30 minutes thnx