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Orcinus Citoniensis - The Ancient Killer Whale
DodoNation posted a suggestion in Creature Submissions
Description: The orcinus citoniensis was an early ancestor of the modern-day orca, that lived between 5.3 - 2.6 millions years ago. It's fossils were first discovered in the surrounding oceans near Tuscany, Italy sometime in 1883. Although it was smaller than the orca we know today (having an average length of 4 meters) it had 8 more teeth in its mouth, bearing greater resemblance to the common dolphin. Much like the dolphin and orca, the orcinus citoniensis most likely hunted in packs, and feasted mainly on fish and squids. Possible Abilities: *Although Wildcard will do whatever they want in terms of the orcinus's abilities, I have come up with a few suggestions regarding what it might do.* - The orcinus should be a fast, fully aquatic mount with decent damage and smooth controls - It could be a pack dino, and thus could do a bleed when they are with at least 2 others of its kind - Much like the basilosaurus, it could insulate the ridder in cold, underwater areas - The orcinus should have a wide range of movements, such as an above-water jump and an underwater barrel roll - Similar the the direwolf and fjordhawk, tamed orcinus could possess an ability that allows them to detect wounded creatures from afar - The orcinus could have an echolocation ability which allows them to emit a high-pitched screech, which will enable the rider to see the levels and stats of nearby creatures - It could also emit a similar sound that could temporarily "tame" any wild orcinus for a short period of time, and issue special commands to both tamed AND wild orcinus once they are on your side - FInally, it would also be cool if you could attach a fish basket onto the its saddle, which will allow you to instantly capture the first fish the orcinus attacks, making them a must-have in preparation for shadowmane taming Taming Method: *Although this point is just mere speculation, as wildcard has complete control over how the orcinus will be tamed, I have come up with a possible method just for the fun of it.* 1) When you spot an orcinus you wish to tame, you must first kill off the rest of its pack members. 2) After you have done that, and the orcinus calms down, you must approach it yourself (bringing a mount will only anger it) with either fish meat (cooked < cooked prime < raw < raw prime) or its preferred kibble (best). 3) Once you let it approach you, you will be forced into a memory minigame. The orcinus will make three different sounds, each associated with a key/button on your keyboard/controller. You must repeat the exact sequence after it had finished all three sounds. If you complete three different sequences correctly, the orcinus will slowly approach and eat a piece of food from your inventory. 4) After each feed, the orcinus's taming effectiveness will increase, but its affinity will stay at zero. Once the orcinus has reached 100% effectiveness (or not if you're lazy), feed the orcinus one more time and mount its back while it's busy eating. You will then enter an equus-like minigame where you must preform tricks such as backflips and barrel-rolls to gain taming affinity at a faster rate. After a set amount of time, the orcinus will gently dismount you and swim away. Repeat the process of the memory game, feeding, and riding to eventually tame your very own killer whale! Spawn Maps: *Speculation* - The Island - The Center - Ragnarok - Genesis: Part 1 - Crystal Isles - Genesis: Part 2 - Lost Island - Fjordur - *Possible Next Map* *Despite being most common in arctic oceans, the modern-day orca can also be found in tropical and sub-tropical oceans, though are less common in these areas. The orcinus could also follow this same trait in ark, being more common in the oceans near the many arctic biomes, but still spawning in most oceans, just in lesser quantities.* Why should you vote for the Orcinus Citoniensis? In many of my ark play-throughs, I have found that I always feel a sense of dread whenever I need to explore the ocean. Not only is it because most fully-aquatic areas in the game are usually nothing but bland, empty expanses with annoying enemies everywhere, but because most of the creatures you can take to these areas are simply not fun to ride. A lot of these fully-aquatic creatures have been in the game for YEARS without receiving any major update or tlc. Therefore, they are usually very slow, and have awful turning radiuses and AOE, making them a pain to ride, even if they are strong in combat. Although there are still plenty of semi-aquatic dinos that are still good for ocean exploration, they all seem to lack in either speed, manoeuvrability, or damage. That way, even if wildcard decide not to include many of the abilities above, I am at least still hoping the orcinus becomes the go-to underwater mount with its excellence at the three elements listed (speed, manoeuvrability, damage). The orcinus will be a great mount for a variety of underwater tasks: such as caves, missions, resource collection and just general exploration. I believe players will have a lot of fun speeding through the ocean on their very own orca, exploring the depths and conquering the sea! Do you have what it takes to domesticate such a clever, yet bloodthirsty demon of the ocean? VOTE THE ORCINUS CITONIENSIS NOW!- 4 replies
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underwater healer that also has good health and melee
ToXiCiTiTy posted a suggestion in Creature Submissions
cant find a place to put dino lol! picture it looking like a reaper and rock drake combined. It also can fight while healing kinda like a daedon but you dont have to go out of distance. it should be a hard to tame and should have a trench like a wyvern where you have to get the egg. it eats any kinda meat or kibble! -
Lily Starfish (Cantabrigiaster fezouataensis) The Cantabrigiaster fezouataensis a recently discovered predecessor of the starfish, This dates back to a period in Earth's history, the so-called Ordovician Bio diversification Event, when life suddenly expanded. it lacks about 60 percent of the body plan features of a modern starfish; instead, it looks like a hybrid between a starfish and a crinoid, or 'sea lily'. The ability’s on the game that I think it would be useful and refreshing for the sea life and meta of the game Dossier wild Staying most of the time on the deep seas the Cantabrigiaster fezouataensis uses to be on the deep and cold sea waters. Staying on the rocks the most of the time this starfish are not really predators of the sea but they like to eat small fishes that goes near to their mouth. Domesticaded Lily starfish are really useful when tamed they can be attach to ur chest and give protection, when it’s not attached to your chest this star can produce slowly silica pearls, this star cant for any reason get out the water since it will start to die and if attach to your chest will start draining your life to try to extend his life out of the water. Besides of the human usefulness this star could be attach to medium and small creatures to increase his oxygen under water. Also when the carrier of the star is about to die the star will sacrifice his life to give a second chance to the bearer. Abilities No°1 Lily starfish can be attach to the players chest and give a first hit protection to the one carrying it and the hit will reduce its life to the half. No°2 When not attach to the chest it produces small amounts of silica pearls No°3 If the bearer its about to die the star will sacrifice its self and give the rest of his life to the bearer but producing in the human a effect similar to the beer one No°4 Can be attach to small – medium creatures and it will increase their oxygen stats so the ground creatures can stay a bit longer underwater (The first hit protection and the sacrifice life doesn’t apply for the creature’s attachment, just as the extra oxygen doesn’t apply for the humans) Characteristics The lily starfish can only survive underwater If taken out of the water it will start drain your life to try to extend its life and then die. The starfish can be seen for other players so if hits on the right spot of the body can be destroyed before hitting the enemy player or creature. Will be also kinda like a shoulder pet only usable underwater so the player cant use other pet shoulder while using the lily starfish My thoughts I think the lily starfish would be a great add to the game since it would refresh the underwater meta on pvp to the many underwater bases and the players would have to think on a creative and different way to raid and defend the bases since now they would have the chance to submerge dinos from the ground for longer time and some protection for the pvp underwater environment. Links that I used for this https://www.nationalgeographic.com/animals/article/feather-stars-winners-coral-reef-animals https://www.dreamstime.com/crinoid-marine-animals-live-both-shallow-water-deep-sea-also-called-sea-lilies-feather-star-image163228831 https://www.europapress.es/ciencia/ruinas-y-fosiles/noticia-ancestro-estrella-mar-revela-evolucion-accion-20210120135650.html#:~:text=El fósil excepcionalmente conservado%2C llamado,aproximadamente 480 millones de años. https://alcanzandoelconocimiento.com/descubren-al-ancestro-de-la-estrella-de-mar-un-fosil-de-480-millones-de-anos/
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Stellar’s Sea Cow: Information: This animal went extinct in 1768 and was found between Russia and Alaska. It ate kelp and seaweed. If it would be added to kelp it would be a nice underwater tank that is a mobile creature with the ability to heal and would have a large carry weight. Wild: The sea cow would be passive unless it’s invoked. It would be found in the ocean but not deep down in groups of 3 to 4. Taming Method: It would be a passive tame that once fed black pearls, would let you ride around where you have to sniff out more black pearls. Tamed: This creature would be a underwater tank that is immune to the jellyfish’s stings, barxynx tail swipe, and other moves that stun your creature. If the sea cow kills a jellyfish it will get a healing buff added to it. It abilities would be a regular bite attack, an attack where you can shoot water out of your mouth that can dismount players off flyers, but this would have 3 charges before you have to wait to use it again. If this move is used underwater, it will shoot a wave that will knock back enimies. It would have a sniff ability that lets you search for black pearls along with the added buff of getting bonus black pearls from creatures that drop it. It’s main ability will be like a deodon where it can heal Dino’s on your team. Mobility: The sea cow would have a two player saddle that gives oxygen to the riders. It would have a huge carry weight making it useful for transporting loot and like an otter it can hold two artifacts. This creature would also be decently fast, like a dire bear, the more it swims the faster it gets. Why It should be added: This creatures healing ability would be very useful for the motor boss fight on genesis. It’s speed and health would also make it useful for all underwater caves. Overall the Steller’s sea cow if added would make a great addition to arks mostly boring oceon.
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The Kraken Ark doesn't actually have an underwater boss, so I thought why not a kraken? A kind of mega Tusoteuthis. It can spawn different underwater beasts while fighting, instead of getting tek engams you get very good ascendant loot, shotguns, saddles, blueprints. How To Spawn In? To spawn the kraken you have to go far into the sea (On wildcard to decide where in the sea) It costs artifacts just like the normal bosses, the more difficult, the more artifacts, the better the loot.
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Change Megachelon automatic Raft/Underwater mode
DeathGuyMan posted a suggestion in Game Suggestions
So, I finally passively tamed a megachelon and built a base that took me all day building to find out that if you place vacuum compartment on a megachelon it forces it to auto raft mode when you dismount instead of staying submerged underwater it surfaces and sometimes forces you out of the compartment as your survivor is trying to keep up with being in the compartment while the megachelon is auto surfacing which will poop you out next to 10x alpha megaladons and turn you into a snack -_-' .... There is a giant massive problem with a megachelon that can't have an underwater base on its back and stay underwater, there is also a giant massive problem placing a regular structure on its back unless you like having your base fully submerged underwater with no vacuum which means your base inners also have water in them... Please for the love of LOGIC make automatic rafting, and underwater modes a manual radial option that can be turned on, and off this way people can have an actual underwater base on their backs that doesn't retain water in their structures. Other than the fact that they can have a base on their back even though it doesn't properly work, and the fact that they produce rare flowers, and mushrooms passively the megachelon seems like no more than a giant brick taking up space in your base. So with the radial option toggle on/off raft mode we would then be able to stay underwater without having water in our underwater megachelon bases.- 4 replies
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- togglable radial on/off raft mode
- megachelon
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Hey Ark, your grimy player base is somehow successfully meshing Gen 2 UW and I have to be lucky enough to get a picture of it to get them banned. Check your maps it’s ridiculous you leave ANY mesh points at base locations. Get better developers and moderators, you make people quit this game left and right. The player base is immensely low no wonder you had to put it on the game pass. GEN 2 UW FIX IT PLEASE I wanna actually play the game how it’s supposed to be played. P.S TAKE OUT ORBITAL CAMERA.