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Found 4 results

  1. Tilacino /Tigre da Tasmânia Olá sobreviventes, hoje trago para vocês uma criatura incrível, mas com uma história triste, já que os humanos foram os responsáveis pela sua extinção. Dossiê Tilacino Nome comum: Tilacino Nome científico: Thylacinus cynocephalus Período: Holoceno Grupo: Mamífero Dieta: Carnívora Temperamento: Agressivo dossiê selvagem Nunca pensei que encontraria um Thylacine na arca, pois são animais extremamente raros e só aparecem em noites escuras, mas fico feliz em ver um deles vivo, só que são bem diferentes do que eu lembrava. Maiores que seu primo o Thylacoleo , e vivendo em grupos de 5 a 6 indivíduos liderados por um casal alfa, são animais noturnos e gostam de caçar ovelhas na calada da noite e atacar as bases sem serem notados. O Thylacine é um dos predadores mais ferozes que podem ser encontrados no ARK. Com sua aparência de lobo, ele é capaz de caçar presas maiores que ele. Possui uma mordida poderosa e garras afiadas, o que o torna um inimigo mortal. Thylacinus tem um corpo alongado com pernas relativamente curtas. Sua pelagem é predominantemente vermelha, com listras escuras em todo o corpo, semelhante a um tigre. Ele tem uma cabeça estreita com orelhas pontudas e uma mandíbula poderosa. Domesticação Para você domar um Thylacine você vai precisar de carneiro e um cocho, o Thylacine gosta de começar a caçar por volta das 23h então coloque o cocho e depois a carne de carneiro e espere a matilha se aproximar, comprove-se de tenha carne suficiente para todos, depois você vai se aproximar sem nada, sem armadura, armas ou comida etc. quando você chegar perto o suficiente do alfa você ira se curvar mostrando que é superior a você e então ele se curvará de volta mostrando que confia em você, depois disso toda a matilha ira seguir você e se juntar à sua tribo. Tilacino domesticado Além dessa habilidade, ele possui outra como escalar e um pulo como o Thylacoleo , fora que eles podem se predar em criaturas maiores do que eles como os Titãs, além de ter uma corrida muito rápida que não consome quase nada de sua resistência, são usados como montarias para viagens longas, além de ele ser um grande nadador como seu nadador cachorrinho, o que o torna uma criatura que cada tribo que tem pelo menos 2 exemplares deles. Os Thylacine possuem 3 tipos de selas, a primeira não é exatamente uma sela, mas sim um colete que aumenta sua defesa, mas o jogador fica impossível de montar no Thylacine. Já a segunda é voltada para um combate uma sela que permite montar, além de ter placas de metal que reduzem o dano de inimigos. Já a terceira permite que o jogador transporte itens, recursos e animais inconscientes de médio e pequeno porte e um espaço para uma pele que permite equipar uma arma de fogo de alta cadência de tiro ou uma pele de papai Noé. Eles são animais multiuso iguais aos que você jogou single player, PvP ou PvE , eles sempre serão úteis para o sobrevivente. Os Thylacine são animais únicos porque possuem uma habilidade especial chamada de conjunto de buffs que podem ser ativados na hora e que por necessidade, esses são os buffs: Chamada de dano: Todos os tilacinos com buff terão dano aumentado. Chamada de Velocidade: Todos os Thylacinos buffados ganham maior velocidade de movimento e ataque. Tank Call: Todos os tilacinos com buff recebem menos dano dos inimigos. Chamado de cura: O tilacino alfa pode curar todo o seu rebanho, mas para realizar essa cura ele precisa de carneiro em seu inventário. Slow Call: Quando Alpha Thylacine usa este rugido, todos os oponentes recebem um debuff que os retarda. Chamado de confusão: Quando Alpha Thylacine usa esse rugido, todos os animais não obedecem aos associados. Ecoar corações cardíacos: você pode descobrir um animal específico através de seus corações cardíacos, além de mostrar a distância e localização. Quando você estiver montado em seu Alpha Thylacine e pressionar a tecla Q ou equivalente nos consoles, aparecerá uma roda onde você poderá escolher o buff que está usando naquele momento, mas use-o com cuidado pois você só pode ativar no máximo 3 buffs e você terá que esperar 15 minutos para usá-lo novamente. Os buffs duram 1:30 segundos e o preço disso é a resistência do Thylacine que é drenada rapidamente. Além disso, só o alfa do bando vai ter permitido usar essa habilidade. Aqui abaixo possui algumas imagens que para serem utilizadas caso o Thylacine vença. Seria uma ótima adição ao jogo, se tiver mais dica de habilidade deixe nos comentários.
  2. Dossier Wild "The Utahraptor is a cunning predator that prefers to nest in large groups separated from people and creatures alike. While there have been many tales of those who were able to successfully steal from Utahraptor nesting grounds, newer instances are nonexistent. Utahraptors also heavily utilize the darkness to get the jump on unsuspecting prey, including humans. I can't count the number of times Utahraptors have snuck around our defenses and snatched one of our beloved pets, just to swallow it whole. Not to mention the fact that they grab our Pteranodons out of the air time to time. They are truly rulers of the shadows." "RPR can be used to pin fliers, eat small creatures, and kill larger prey. Because of the brutality of RPR, survivors usually use a laying position on the Utahraptor's saddle." Tamed "Utahraptors are incredible at travel, being able to carry small pets and light sources. Torches can even be used by a Utahraptor to burn their prey. These Dromaeosaurs can also traverse almost all vertical terrain, being able to climb zip lines, walls, trees, and even stay put so you can shoot from their backs. Utahraptors can also do something called Raptor Prey Restraint (RPR), in which they jump on their prey and try to balance themselves, while simultaneously shredding their kill to pieces." "If you are somehow mental enough to walk into Utahraptor territory and obtain an egg, the hatched chicklet won't leave your side. They are extremely loyal pets, and also get along quite well with other Dromaeosaurs. Utahraptors are even able to strengthen other Dromaeosaurs such as the Raptor, Deinonychus, and Gigantoraptor to fight against hardy prey that may otherwise kill these squishier creatures." Why The Utahraptor Would Fit In Aberration The Utahraptor is a perfect candidate for Aberration, since it can scale walls and use them as an advantage to prey below them, and to get between zones easily. They can also carry light sources made for Aberration, like the Light Pets and the Glowstick. This ability is also useful in Aberration because it allows a player to give a torch to their Utahraptor to ward off Nameless. I think the Utahraptor would spawn in the Blue Zone with the Aberrant Megalosaurus. This is because in Aberration, players don’t usually have a choice on what boss-fighting creature they can pick, as it’s almost always a Megalosaurus army with the player riding a Rock drake. While there are exceptions to this boss-fighting strategy, it seems to be the most effective, meaning that players don’t really want to pick and mutate another creature to defeat the Aberration boss, since the method stated is already reliable. For this reason, I think the Utahraptor would be perfect to give players variety and a larger selection of Aberration boss-fighting creatures to choose from, since it would still be reliable for this boss tactic. I think that Utahraptor’s niche of being a “Traveling Creature” is also unique and fits into Aberration quite well. The Utahraptor has great carry weight and halves the weight of materials in its inventory, so it can be effective at carrying new materials that players find while exploring. This would make it a reliable tame to enter dangerous areas of Aberration, such as the Red Zone. This is because it can protect the player, and even bring materials from the Zone back to the player’s base. Breaking It Down Wild Behavior "Explanation: In the wild, Utahs have a “Stalking Mode”. If a Utah is able to get the jump on you, it will do significantly more damage on its first hit. Though, if you wear tek and have a large tame, singular Utahraptors might simply just stalk you out of curiosity, and run away shortly after. But, in a group of 2-3, Utahraptors will take their chances and pounce on you if you are in the later game. Utahraptors have great health and devastating melee, being a incredibly good brawling creature. Utahraptors will not take damage from smaller animals due to natural armor. This can be balanced in PVP by making this ability more like natural armor in PVP. Small creatures will still do damage to the Utah, but it will be significantly less than their normal damage. In PVE and Single Player, this ability will completely protect you from smaller, vermin-like animals. This natural armor will be a great repellent for seekers and nameless. The best part is that if the Utahraptor is added to other maps, be prepared for a great counter to the wraith of the Microraptor." Nesting Grounds / Taming "Explanation: Nesting grounds would be set spawn locations on the map, allowing players to easily list and check them so often for new Utah eggs. These locations would be in open fields, where nests would be scattered with many Utahs defending the area. The soil of the nesting grounds will be much different than the surrounding area, making it easier to see. Even though Utah nesting grounds are large and easy to locate, getting the eggs themselves is where the challenge lies. This will be kind of like a hide-and-seek minigame, where the player is required to have bug spray and ghillie on to not be seen. Anything that can be used as a weapon is unequipped, as simplify killing the Utahs would be a cheaty way to get the eggs. Wild Dino’s cannot enter nesting grounds and cannot aggro onto you in nesting grounds. The same goes for tamed creatures. In the nesting ground, there are many rocks, bushes, and logs you can hide behind or in to not be seen by a Utah. As soon as you’re seen, all the Utahs will aggro onto you and more than likely kill you or chase you out of their territory. If you escape alive, the Utahs will get a “Wary” buff. This makes the player want to do good on their first egg heist, as the wary buff will make nesting ground Utahs do more damage and have more health. It will also make them walk around their territory faster if you eventually enter that territory again. Also, Utahs will not chase their prey out of the Nesting Grounds, so players can successfully run out of the territory without having to fight for their life immediately. After a player leaves the Nesting Grounds, the Utahs will hiss at you just at its borders and walk back to their eggs. After stealing one egg, you must be quick if you want to steal more. As soon as the mother of the egg you just stole finds her offspring gone, she will alert her pack and they will get a “Searching” Buff. This is like the “Wary” buff, but instead of combat buffs, the Utahs in the nesting ground will be very quick and have a larger searching range, meaning they can see you from farther away. The “Search” buff is only applied if the player is not found yet. If a player is found, the “Search” buff will be replaced with the “Wary” buff. Over time, Utahraptor nesting grounds will despawn old Utahraptors and replace them, or despawn nesting grounds completely and move them to different locations on the map, giving the illusion that the Utahraptors are moving. Also, Utahraptors don’t JUST spawn in nesting grounds. Packs of 1-3 can spawn in random points in the world, just small hunting grounds you must be careful of. Utahraptors like very dark places, so they would probably love the deeper zones in Aberration." Pack Buff (Multi-Species) "Explanation: Utahraptors, when tamed, can call on the help of other dromeosaurids (That being the Raptor, Deinonychus, and Gigantoraptor. Smaller Dromeosaurs are excluded, such as Microraptor.) When in the vicinity of the Utahraptor, Deinonychus, Gigantoraptors, and Raptors will deal the same amount of damage the Utah is doing. (If there are multiple Utahs alongside the mix-matched pack, the dromeosaurs will take the stats of the highest level Utah among them.) They will also have an increase in their health to help them take more damage. I’m not sure what would happen if the tamed Raptors, Deinonychus, or Gigantoraptors walked away from the Utahraptor and what would happen to their health. I would say that this extra amount of health is like a shield, and after it is gone through by an enemy, the raptor or deinonychus will return to its normal healthpool. Though, these buffed dromeosaurs will still have their damage buff if their “Shield” made by the Utahraptor is broken. If a Raptor, Deinonychus, or Gigantoraptor stray too far from their Utah friend, they will simply go back to the same amount of health they had BEFORE being close to the Utah. This ability would NOT be a call like the Yutyrannus (The Yutyrannus roar having to be replenished every so often to keep your dino tames strong), as it would be very confusing and hard to code in that way, due to the health buff given to the other Dromaeosaurids. If you want to give a Dromaeosaur their health buff again if an enemy got rid of it, send them away from the Utahraptor and wait around 10-30 seconds. This is because there will be a cooldown for the Dromaeosaurs to get the buff again, as it would prevent players from constantly having the buff enabled at certain intervals. The cooldown will prevent players from constantly wailing on Dino’s or other players. In a group of only Utahs, everything mentioned above is still usable and would work the same. (Ex. Highest level Utah’s stats will apply to lower levels, etc.)" RPR (Raptor Prey Restraint) "Explanation: When doing RPR, Utahraptors regen food and health. Note that RPR is different from the deinonychus pounce, as it doesn’t do bleed. Rather, it takes raw damage out of the Utah’s victim. It also does increased damage compared to any other attack, doing around a 10% -20% damage increase to their victims. Utahraptors use a good amount of stamina using this ability. Eating a creature will happen if the small creature can be bitten and killed in one attack, whether it be with the Utahraptor’s sickle claw attack (More Damage) or bite attack (Less Damage). To balance this more for PVP, this eating ability can only be available on PVE and Single Player, where the Utahraptor can eat smaller creatures regardless of its stats or health. It can still be used in PVP, but maybe the Utahraptor can pick up the prey and bite to drain its health, where it can still attack back, like the Megalosaurus. Utahraptors can ground any flier, but doing so won’t do damage until the Utahraptor starts biting / Slashing said flier. A flier will have a small cooldown before they can try to fly again. Utahraptors have a longer cooldown to do RPR specifically for grounding fliers, therefore cannot stun lock a flier. The Utahraptor only has one chance to stun and kill a flier, but if they miss it, then their chance is gone until the flier lands again and the cooldown is up. Also, a Utahraptor can pin a flier and have a cooldown for it but can still do RPR on any other larger creature. RPR is stamina based, not cooldown based. And, I would say that snatching fliers and eating creatures would still use the RPR trigger button but would not actually be RPR. It would just trigger if you tried to use RPR on a flying creature soaring away or a small creature running away. I think RPR (On large targets) would work like a mini game, where you must tap at certain times to keep your Utahraptor balanced when you first jump on the creature. I say at first, as I believe you would first have to do the mini game to balance, then you are allowed to wail on your prey. The Utah will not take stamina when balancing, and balancing will take about 5 seconds to make it tolerable. I think this mini game would be like the Stryder taming minigame or the RPR minigame in Saurian, but it’s up to the Devs on this one!" Climbing & Latching Onto Surfaces Explanation: The Utahraptor has many different abilities pertaining to wall-scaling. First, they have their “Sentry” wall-scaling Variant. This Mode is like a cannon-type ability, where the rider can shoot off the back of the Utah while it is stationary on a wall or tree, using its talons and claws to stay put. This variant takes stamina, but at a slower rate than most other wall-latching creatures. This wall-latching variant can also be utilized to tranquilize future tames. Another mode is their “Ambush” Variant. If a player correctly times it, they can scale up a wall or tree, do a 360 and jump down, and click to do RPR on a large victim if in range. This will also give a short “Ambush” buff to the Utah, allowing them to do more damage on their first bite when doing RPR on an enemy. The last wall-scaling variant is the “Normal” Variant. Scaling walls is Stamina-based, meaning if you have a Utahraptor with tons of Stamina, you may be able to scale any cliff with not much issue. Unlike the Deinonychus, the Utahraptor will not have to jump multiple times to scale up a cliff, rather they will flap their wings and run up the surface at a constant rate unless the player wants to do their “Sentry” variant OR their “Ambush” Variant of the Wall-Scaling Ability. Once a Utahraptor reaches the top of the surface they are scaling, they will heave themselves over the edge and walk normally again. If the developers wanted to go even crazier, they could add a horizontal wall-scaling ability for the Utahraptors (Ex. Jedi Fallen Order, most story-based adventure games), but I think that would be a bit tough to implement. Like the Ravenger, Utahraptors can also walk along zip-lines. This would make one more creature with this useful ability and would hopefully get the ability fixed for both creatures. This would also fit perfectly for the Utahraptor’s “Adventure Creature” niche. Picking Up Light Sources & Tames "Explanation: Utahraptors can pick up unconscious tames, ONLY if they are small enough AND they were knocked out by the player riding the Utahraptor or their tribe. Utahraptors have two main attacks, that being their kicks and bites (A extra animation for a wing slash could be added for variation and for another ability I will talk about. Cosmetic wing slashes would do the same amount of damage as a kick.) The damage difference between these two attacks is very minimal, meaning it doesn’t matter if you use one or the other. A Utahraptor will utilize its kicks more when holding a tame but will also slash its winged claws if you click the bite button. Slashes could replace bites when holding a tame. Something useful about the ability to hold small tames in a Utah’s mouth, specifically in Aberration, is that it would not only allow you to hold a glow pet, but to also have two glow pets at a time. (One with the Utah, one with the Player). This could make the Utah a great contender against reapers. Tames in your Utah’s mouth cannot attack anything unless set down by the Utah. I also think that the button for letting go of tames should be hard to access or misclick easily, so players don’t mistakenly press a button and drop their tames. When mounted on your Utah, there is a key you can press which will open a small menu listing all the items in your inventory that can be used as a light source. You can select one of these, and the Utahraptor will hold it in its mouth! The same process can be done to unequip the item. Utahraptors cannot pick up small tames or do “Eating RPR” (Eating a small animal whole) when holding a light source (This also applies to when you are holding a tame in your Utah’s mouth). If the Utahraptor is given a light source that is fire based (AKA not a Glowstick), it will be utilized in the Utah’s fighting, which will replace their bite in turn for high amounts of fire damage. Utahs can also pick up place-able light items with different fuels, mostly standing torches with either wood as fuel or angler gel as fuel. When a Utahraptor picks them up, the fuel is infinite. When placed back down, the item will have the same amount of fuel it was left with. (Or there can be a mechanic for refueling the fuel while on your Utah, but that may be too complicated.) Utahraptors overall have good carry weight and will half the weight of materials in its inventory, making it great for traveling and finding new resources (I would say it has about 900 or 1000 in Weight.)" The Utahraptor's Saddle I mentioned something about Utahraptor’s saddle earlier, where you would have to lay on it due to how much the Utahraptor moves during RPR. I think the player would sit on the Utahraptor like how you lay on aquatic creatures. I think there would also be straps to keep you secure and pelt on the saddle to make it more comfortable for the player to sit in. In real context, riding a giant creature trying to balance on a larger one is certainly a quick way to get thrown off. (This Idea Is Purely for Cosmetic Purposes.) Regular Utahraptor Variation Notes If you read this whole submission, thank you so much! Please consider voting for the UTAHRAPTOR if you liked it! I unfortunately could not fit all the artwork I did for this submission due to file sizes, but I kept the photos that are the most important in the submission. Have A Good Day! Thanks For Reading!
  3. Dossier: Glypheoidea better known by survivors as a Crawdad though In terms of size this thing seems to be around 14ft long sporting two large claws on the front that add a few extra feet in length, and even compares to the Karkinos that roam near it and the Cindarias it eats as snacks. Being the ancestor of our modern Crayfish I can see how this thing has adapted to living here, This cave has water everywhere it's the perfect place for these things to thrive, although it's adaptation to living in the element lakes below is rather peculiar. Though those seem to be a bit different in look. Wild: When dealing with them in the wild, they seem harmless in comparison to the Karkinos, until a survivor decides to see how hard the shell is. The massive claws can pack a decent punch, and the many legs underneath can carry it at a decent speed. One survivor tried to kill one while hanging from a climbing pick, until the thing dug its claws into the rock and one by one pull itself closer. In order to kill it Mei Yin ended up knocking it upside down with her Drake and making quick work of its underside. Domestication: Some Survivors have managed to tame these however, using biotoxin to leave it a trail of bread crumbs right into a cannon. After using the cannon on its side to knock it over, it was very quickly knocked unconscious using basic narcotics and fed like any other tame. It still preferred the biotoxin over anything, and even ignored the shocking tranqs we tried previously as it just digested it. After tamed It was quite the useful steed. Not quite as fast as the Rock Drake we use, but quick enough and durable enough to go on extended hunting trips for resources and such. Using the Glow sticks and More Malleable Wood from these trees we managed to construct a mobile home on its back that we could fold up if we needed to move anywhere or climb. The driver had to lie down of course to have enough room, but we did manage to fit a fabricator, smithy and even a vault on the back. Once we got to a good stopping place we just unhooked the latches and let to fold back out into an open crafting station. Note: The peculiar ones we found swimming in element, we finally managed to lure one out, Though it didn’t follow the biotoxin like before it instead was more attracted to our reaper pheromones, once our it would have been the same process as before, until it decided not to get knocked over with one cannon shot, We just couldn't quite hit it hard enough to knock it on its back. We did finally domesticate it after constructing a radiation proof saddle on our other Glypheoidea, we just decided to feed it one of our tames after feeding it a reaper pheromone gland. Upon closer inspection the Elemental Glypheoidea has some larger claws on front, and seems to glow somewhat, being a strong as this thing is we eventually constructed a pill box on its back and mounted a cannon, not a lot of space for crafting but more durable and enclosed. Riding: It would be similar to the Megachelon in the sense that it has 2 basic attacks, 1 Attack using it's claws and another spitting water in front of it, though this uses some of it's water stat. This attack can be changed to be a stun like attack similar to the Voidwyrm by feeding it Biotoxin, both slowing creatures hit by it and creatures relatively close to it. When the Saddle is closed the rider will lay down on it's back while riding and the creature is capable of climbing cliffs similar to the Megalania, by digging it's larger claws in to the rock. Stationary: When not actively moving you can fold the saddle out forming a decently wide platform saddle fitting whatever crafting stations you would like in the slots in the creatures inventory. While in this mode, the creature has half movement speed, and cannot climb. This mode would be useful to accompany survivors near the rock drake nest as a temporary outpost to repair hazmat and or log off, as with a hazard saddle nothing inside is affected by radiation. Similar in design to a Mobile Home that can fold out when you decide not to go anywhere. The Glypheoidea is capable of being a decent combat mount, and the structures attached to the saddle being part of the saddle make them immune to damage, however It's damage would still lack in comparison to the Reaper and Rock Drake on Aberration. Breeding: To breed they must be in water and touching the bottom of whatever source to be able to dig in the mud and make a hole to lay eggs in. If not in a suitable environment, the Female is capable to taking an extended period to hatch the eggs inside her body and give a live birth. It would have half weight on structures, wood, stone, and metal. It would be the first creature that has a water stat that needs instead of a food stat, however It gets water from biotoxin, swimming, and being in range of water, and a slight amount of water gained from fish meat. It's platform saddle would be able to fit everything smaller than an industrial grinder, and a maximum of 5 slots for placeable stations (generator, storage, and crafting) and 1 slot for beds, or seating.) Basic Primitive Saddle: 5 slots, and 1 slot Hazard Sealed Saddle: 3 Slots and 1 Slot, The Hazard Saddle sports a generator at the back side powered by congealed gas balls and protecting any in the base from radiation and water. Cannon Module can be placed using all 3 slots. Image Sources: Wikipedia first image, Elden Ring Wiki Second Image, Youtube Ten Fold Engineering Third Image
  4. Pycnonemosaurus dossier-1.pdf Dossier: Common Name: Pycnonemosaurus Species: Pycnonemosaurus Brutus Time: Late cretaceous Diet: Carnivore Temperament: Aggressive/ Mostly! Wild: You know, ive met various types of werid creatures, but pycnonemosaurus is a special one. Pycnonemosaurus Brutus, relative to carnotaurus, is a MASSIVE member of a group of dinosaurs named: "abelisaurids". which had tiny ADORABLE arms, with big jaws. The "pycno" is a really strong fella, its jaws are designed to grapple into prey and tear it appart. Also, this dinosaur is thick headed, so much that even direct bullet hits can be deflected! Taming: To tame this beast, one must look as non threatning as possible, then approach the beast and feed it, while distracted, pet it to show affection, BUT DONT MOVE! Domesticated: Once tamed, this dino is extremly loyal, its strong yet stiff tail gives it the ability to either help it reach extremly fast speeds on a straight line or give it a lot of agility, at cost of speed. With his thick head it can rapidly do a headbutt for knockback or do what i like to call "brace" which makes the pycnonemosaurus take less harm and even deflect bullets, a good pick to tank turrets! The real animal: Pycnonemosaurus is known in science for being the biggest abelisaurid that was ever found! this guy lived at the late cretaceous and was found in brazil, this dinosaur was a formidable apex predator of its ecosystem, so much that even sauropods had to be careful! Abilities: This dinosaur has some really intresting abilities; Bite: a normal bite that does medium damage (LMB). Headswing: an attack that, depending on where your mouse is looking, will give a charged headbutt to do knockback, this attack takes 3 seconds to be fully charged. (Spacebbar + RMB). Heavy crushing bite: simillar to the headswing, except this attack does heavy damage, but no knockback, this attack takes 5 seconds to be fully charged. (RMB click, when you wanna bite just click RMB again). Brace: The pycno will use its thick head to take 75% reduced damage, at the cost of only being able to walk foward and being extremly slow. (Hold down RMB and relesse when you want your pycno to stop bracing) Tail modes: this dinosaur has a long but stiff tail, which gives it 2 uses: Rush mode: when activated, this dinosaur does a charge foward doing heavy damage, but at cost of turn radius, because when doing a fast turn you lose your charge speed buff, when a target gets hit, the effect it will recive depends on the target's weight: if its small (raptor sized, including survivors) the target will get launched into the air and when it will hit the ground it will take some fall damage, and it will be stunned for 5 seconds, this has a cooldown, if the target survives the first hit, it can no longer be stunned until the cooldown is gone. if its a big target (carno sized) the charge will inflict heavy damage and will do knockback only. Agile mode: when activated, the pycno will have more mobility when turning but it looses speed. (The tail modes can be activated by pressing X) Where to find it: Pycnonemosaurus can be found in dense forests, like its name suggests. It has skin that gives it a natural camouflage, so it can hide better when stalking its prey. (Youre its prey...) Saddle: To learn pycno's saddle, one must be level 60. resources: This dino farms the next resources, (from most effective to least effective): prime meat raw meat hide quitin keratin And thats all for pycnonemosaurs! i hope you enjoyed to read this suggestion for the new creature to come to ark! Good luck survivors! and beware of the dense forest lizard, pycnonemosaurus! You think you can suggest for more ideas for our pycnonemosaurus? Then ill be reading them! Pycnonemosaurus dossier.pdf
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