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Madtsoia. Deadly snake with unique venom, live incubator
Fallengod posted a suggestion in Creature submission archive
Introducing Madtsoia! Initially, I wanted to suggest another creature, but it did not fit into the theme of the map in any way. Having decided to somehow connect this with the theme of the map, I remembered Jormungand and thought about adding a large snake, the choice fell on Madzoya. I tried to do it in an unusual and interesting way, fitting into the balance. I hope you like it. I don't know how to draw, so I won't be able to provide a dossier and a drawing of a snake. Only the description of the appearance and the text of the dossier itself. Sorry if there are mistakes in the text, I don't know English so well. Dossier: Common Name: Madtsoia Species: Madtsoia Simpson Time: Eocene Diet: Carnivorе Temperament: Aggressive Wild These snakes are hiding in the Ark jungle. They are excellent hunters, both day and night. Madtsoia are wary of animals that are much larger than them in size or pose a serious threat. They are found in small groups of 2-3 individuals, but single individuals are not uncommon. Few managed to survive a collision with them. Madtsoia waits for the victim in an ambush, after which he makes a swift attack. If the prey is still alive, he grabs it and begins to strangle it. The creatures can break out, but that's all the snake is waiting for. Her skin secretes a poison with soothing properties that will not allow them to escape far. The fangs of the Madtsoia contain a unique venom that softens the tissues, which makes their bites more deadly. They are also immune to tranquilizers. Domesticated I've seen tribes use a group of 3 snakes while attacking other tribes, often throwing them into battle with other creatures. They were not the main attacking force, they helped in the attack of another domesticated animal. I also noticed that the survivors use arrows smeared with poison. The use of Madtsoia to tame wild creatures has also been noticed. Madtsoia is an amazing snake when it comes to offspring. They can be called viviparous, although in fact this is a common delay in laying eggs. The egg is preserved and develops in the mother's body, as a result of which a small snake is born. Appearance: In fact, Madtsoia looks like something similar to a python or a boa, but the game already has a Titanoboa, so it needs some kind of external feature. I think the resemblance to a atheris could beautify it. Unlike the real Madtsoia, in the game it will be longer than Titanoboa. Gameplay: Let's look at the features of Madtsoia in more detail. I must say right away that a lot of things were invented by me, and a real animal could not have this. For example, this snake actually has no venom. I made it so that it would become much more interesting and useful. As indicated in the dossier, arrows and darts with tranquilizers have no effect on Madtsoia. To tame her, you need to use other animals. By feeding her a certain number of parasaurs or rexes, you can gain her trust. Madtsoia herself eats any meat, even rotten. A saddle on Matzoya would be a mid-game or late- game, but there is no need for it. You can use the snake functionality without it. Abilities: Lmb: Bite. A standard bite attack from a medium distance. Rmb: Swift attack. A long attack, but very powerful. During this, the snake curls up and prepares to strike. The harder you hold the button, the more powerful the attack is, but if you hit Madzoya when she is preparing for it, the attack will be reset. C : Thermal imager. The same as a Snow Owl. Ctrl: Grab. This attack is very similar to a swift attack. The snake also collapses when the key is pressed, but after releasing it, the snake will jump forward. The harder you hold down the key, the further the jump will be. If there is not too big or too small creatures in the way of Madtsoia, she will throw off the rider and grab the victim, otherwise she will simply attack. Utility and features: As I said above, the Madtsoia will be useful without a saddle. This is a big live bolas. He can link creatures slightly larger than Rex and those who are smaller. If you order her to attack with a whistle, she will grab the target, thereby making it easier for you to kill or tame another creature. In addition to immobilizing the target, Madtsoia, thanks to the sedative that her skin secretes, will help you put to sleep and save the number of spent darts or arrows. Madtsoia brings a new effect to the game. Let's call it "Softening". This effect increases the damage done and can accumulate. Each bite has a 40% chance of dealing it and increases damage by 10%. For example, your creature has dealt 600 units of damage, and under the effect of "Softening" it will deal 660 units of damage. With repeated application, the percentage of increase will increase by 10%. That is, if you apply the Softening Effect twice, the damage will increase by 20%. Maximum damage can increase by 50%. Each bite of Madtsoia has a chance to impose an effect. This effect does not increase the damage from bleeding, fire and other effects. Madtsoi have a herd effect and the main reason you have three snakes is to improve the "Softening" effect. The head of the pack will impose a "Strong Softening" effect. When applying a "Strong softening", it is impossible to apply the usual one. "Strong softening" works the same as usual, but the effect is superimposed with a 60% chance, and the damage can be maximized by 100%, that is, doubled. The dossier said about arrows with the same effect, but how to get them? Everything is very simple, you will need to approach the tamed snake and select "Collect poison" in the circular menu. It is impossible to collect Madtsoia poison from the dead. Arrows are made in a pocket when using a stone arrow and poison, and tranquilizer dart on a smithy when using ordinary darts and Madtsoia poison. Arrows impose a "Softening" effect with a 100% chance, but for a much shorter period of time. The food in Madtsoia's inventory spoils faster. Madtsoia has infrared vision, which can facilitate night walks. Also a nice addition to the snake is its ability to detect an alpha creature. If an alpha creature appears within a certain radius of it, then Madtsoia will emit a prolonged hiss. The closer the alpha creature gets, the louder the hissing. Another useful skill of Madtsoia is that she can become a living incubator for the eggs of your rexes and other egg-laying creatures. They can also carry Wyvern and Drake eggs. A snake can incubate only one egg, but they will not need certain conditions. In order for the snake to incubate the egg, it must be put in an additional inventory cell. I assume that you need to make a separate cell, approximately where the cells for skins and sedelas are. Conclusion: I hope you guys enjoyed this concept! I know that there are already snakes in the Ark, but why not diversify the game world with another and useful one. I will be glad of your comments and edits. If you liked my ideas, then I don't mind that at the next vote someone will suggest Madtsoia, because I'm thinking of suggesting different creatures for each vote.-
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My idea for Ragnarok is the “Sky Yuty” the Kalligrammatids, a way to get sap efficiently considering we’d not instantly have acces to the sap giving tree stumps when ASA launches so this would be a good substitute, a creature that works well with the other creatures that dropped with this map originally (Ice Wyvern and Griffin) and another useful flyer since there’s a con about basically every flyer. First off for spawns I’d feel like it’d be at home mainly in the large redwood forests aswell as perhaps the canyons and highlands/wyvern den they’d behave similar to a Quetzal and Tapejara at the same time, flying somewhat high in the sky and never landing like the Quetzal but being very skittish like the Tapejara, I also think that due to its aerial buffing nature it’d be interesting if it’d not get attacked by other wild flyers and perhaps receive protection from them similar to the Ammonite. Next up for abilities, Left click: simple attack with legs or sucky straw Right click: pickup in the air (can pick up similar things to an Argent or Desmodus) and wing flap on the ground similar to a Wyvern C button: a buffing call that’d mainly buff things essential for flyers like for example: weight reductions, stamina based buffs, reduced damage (especially for projectile based attacks) and maybe a speed buff for slowpokes like the Quetzal, Argent and Astrocetus (Space Whale) . X: taunt/debuff, would work similar to the Rhyniognatha’s taunt on small creatures and/or would give survivors a debuff where they take increased fall damage or can’t use parachutes, glide suits etc to increase the effectiveness of picking people off mounts with flyers. Passive(‘s): wouldn’t get attacked by flyers (possibly only for wild ones), could potentially buff other flyers passively for example a slight buff in resistance, stamina regen, speed or damage and the Kalligrammatids could maybe gain a small buff by being around other flyers maybe even from specific ones like gaining a slight fire resistance from Fire Wyverns or being able to land on water like the Rhyniognatha when near a Pelagornis. Movement: on the ground it’d be pretty slow and not agile similar to the Lymantria like real world butterflies but in the air also similar to real butterflies would have a speed in between the Tapejara and Pteranodon while also being very agile like the Tapejara, Griffin, Desmodus and Rhyniognatha allowing it to go sideways, up, down etc. Stats/Tier: in terms of health it’d be similar to the Argentavis due to its bulk and size (might drop a size reference later), the stamina would be in between that of a Pteranodon and Argentavis with it having similar weight to a Desmodus maybe slight higher due to its size and large wings, in terms of damage it’d only deal low amounts of damage similar to Gasbags although probably slightly higher damage. Diet: Sap, Blood, Rare Flowers also that being the order of preference when taming, sap being the Mejoberry/raw meat, blood being the crop/prime meat and the rare flowers being the kibble or at least similar to mutton in effectiveness. Drops: would definitely drop: Raw meat and Chitin and would also maybe drop: Prime meat, Silk and/or Sap. Sap production/gatherer: there’s 3 ways I can invision this critter collecting sap, number 1 being: it buffing already existing sap taps maybe working extra well with Amargasaurus (could also apply for the other methods in some way) number 2: it collecting sap from the smaller redwood trees when it destroys them similar to how a Desmodus collects blood packs from creatures unlike any other creature, number 3 (and my favorite one): it hanging onto redwood trees like the Tapejara and with that passively collecting sap at a faster pace than tree sap taps (since tree sap taps are slow and look boring) . Taming method: eat a rare flower, this causes the Kalligrammatids to smell said rare flower and/or your sweat (like real life butterflies sorry for exposing this weird fact) which causes them to want to come close, this causes a sort of minigame in which other creatures will attack u (which wouldn’t damage the Kalligrammatids) but it’s not like u can fight back because that would scare it off, when it comes close enough and if you’ve survived upto this point you can passively feed it the earlier mentioned taming foods. My reason for choosing this creature: we already have a butterfly (I know it’s a moth but they’re very similar things) but it’s useless so I thought it’d be cool to get a new one, besides that the only useful insect is still pretty much just the Rhyniognatha so why not add another one + a giant butterfly would look insanely cool and I feel like with the ground work of this submission and the creatures we’ve been getting lately (mainly the Rhyniognatha and Carchar) I feel like the possibilities for this thing could be endless, especially on a new engine, besides that I just really wanted to add a creature that’d fit the map and the other Ragnarok exclusive creatures (eventhough they’re not really exclusive atp) which brought me to a flyer that could buff others + sap is hard to get and this way it’s way more fun than waiting on your tree sap taps + it’d fit the map perfectly with it being a majestic high flying flyer that could possibly roam above the huge cliffs (the ones with the armies of Spinos at the bottom), roam around the red forest’s canopies and could fly around the wyvern trench (like other insects). Hope you like this submission, if I can I’ll get some art to get a perspective on design and size, leave suggestions down below if you want (sadly the only good picture I could find is too big to add to the submission so you’re gonna have to Google it yourself if u want but to be fair we all know what a butterfly looks like). Wiki page in case you’re interested in the real life creature: https://en.m.wikipedia.org/wiki/Kalligrammatidae
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I am attempting to set up a dedicated server with ports SP: 7777, PP: 7778, and QP: 27015 using ARK Server Manager However, whenever I try to apply the port settings, I get the "We're having some trouble" error message. I've tried adding the ports as an exception to my firewall, disabling Advanced Security, reinstalling the app, (Xfinity removed all support for the xFi website) disabling my firewall/antivirus, and making my IP static. I attempted to contact Xfinity support and attempted to resolve the issue there, but it was unsuccessful. (as you'd except) I am mainly posting this to see if anyone else using Xfinity has had this issue. If anyone has found a solution please let me know! Also resetting the router is an absolute no-no for me.