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Introducing Irritator, The Stealth Spinosaurid Common name: Irritator Species: Irritator Aquafluctus Time: Early Cretaceous Diet: Carnivore / Piscivore Temperament: Opportunist Dossier: Wild: " While walking along the beach I had a surprising sight, an Irritator resting close to the shore, this spinosaurid easily identifiable by its crest and streamlined body is a fast and agile predator, adept at stealthy ambushes and quick pursuits. More than an ambusher the Irritator is an opportunistic specialist in taking advantage of the environment around him, which makes him secure his place near the top of the terrestrial and aquatic food chain. " Domesticated: " Taming an Irritator is not easy, however the tribes that have managed to tame this spinosaurid say it is worth the risk, those who manage to tame this creature are rewarded with a very versatile loyal semi-aquatic companion. With proper training your Irritator can be ridden on battle or used to cross bodies of water quickly, and thanks to its innate agility and impressive capabilities grant its rider the advantage in underwater combat, making it an invaluable mount for both underwater exploration and combat. " Introduction: Hello survivors, all quiet? I hope so, I present The Stealth Spinosaurid, The Irritator. The Irritator is a spinosaurid similar to Baryonyx, it would be a medium spinosaurid being smaller than Spinosaurus but larger than Baryonyx, the main idea is to be a versatile semiaquatic mount playing the role of marine exploration mount in PvE and stealth combat mount or combat support in PvP. Wild: The Irritator is mostly found on beaches and rivers where it spends most of its time resting or hunting. Face to face with a player the Irritator will act peacefully, but it's better not to let your guard down when you're close to him because the Irritator can even be a predator, but above all he's an opportunist and will attack you when you least expect. Like other carnivores, when seriously injured, the Irritator will not hesitate to run away, but before running away, the Irritator will emit a high-pitched roar that will make all nearby creatures angry, making them attack you and will take this opportunity to escape into the water. Taming process: To tame this spinosaurid, you must complete 2 steps: The first step is to drag a fish close to him, as soon as he eats the fish you must be quick and mount him, soon after you mount him he will run towards the water where he will dive in order to drown him. and if that doesn't work he will try to knock you off him and when he tries to do that you must feed him fish meat. As soon as you feed him, the second stage will begin where after he is fed he will calm down allowing you to guide him and when he does that you must hunt fish with him until he is tame. Tamed: Once you've tamed him you don't need a saddle to ride him, however his saddle will be much more useful for those who want to explore the oceans as his saddle has a built in scuba. Once tamed, the Irritator makes the perfect sea exploration mount, being an incredibly fast swimmer and having the strength to take on any sea creature that opposes you and your Irritator, plus out of the water the Irritator can store water in its throat that you can use to attack other creatures or to refresh you and your creatures by granting the hydrated effect to yourself and your allies. Saddle: The Irritator's saddle is unlocked at level 55 with his saddle the Irritator gains a new passive skill "Aqueous Ambush", in addition, the Irritator's saddle has a built-in scuba Description: The Irritator saddle is equipped with an advanced stealth technology that allows the rider to initiate a swift and stealthy aquatic ambush. When activated, the Irritator submerges itself and its rider in water, becoming nearly invisible to enemies above the surface. While submerged, the Irritator's movement speed is significantly increased, and its attacks deal bonus damage upon resurfacing for a surprise strike. Aqueous Ambush: Activation Cost: Moderate amount of stamina Cooldown: 90 seconds Duration: 10 seconds (submerged) The "Aqueous Ambush" ability offers a tactical advantage for hit-and-run tactics and ambushes. Players can use this ability to quickly close the gap between their target while hidden underwater, deliver a powerful strike, and then disappear back below the surface. This ability is particularly useful for surprising enemies, escaping dangerous situations, or dealing a devastating blow in PVP engagements. Effects: - Upon activation, the Irritator and its rider dive underwater, becoming nearly invisible from the surface. - The Irritator will be slowed down while using this skill. - Attacks performed while resurfacing have a bonus damage and inflict a brief disorienting effect on the target. Actions: Left Click: Venomous Bite, Irritators possess a venomous bite that inflicts not only immediate damage but also lingers, dealing continuous harm over time. Furthermore, their bites weaken the stamina of targets, reducing their ability to escape. Hold Right Click: Suction, Irritator uses its suction ability to store water in its throat and then spit it out at its enemies or its allies. (The more oxygen points it has the more water it can store) R: Sniper Mode (Similar to Velonasaur), in this mode the Left Click will now be a shot of a chargeable water projectile that deals damage if carried can cause stun and the Right Click becomes a water jet that deals damage to the player and the mount in addition to having a great knockback. X: Disorienting Screech, by emitting a piercing screech, Irritators can disorient and stun nearby enemies for a brief period, granting themselves and their allies a window of opportunity to strike. C : Tail Spin: The Irritator have a powerful tail spin attack that knocks back and deal damage enemies in a radius around it. This could be particularly effective for dealing with groups of smaller creatures. Ctrl: Fountain, Irritator will fire stored water upwards spraying water in a circular area granting the hydrate bonus to self and allies. (This ability grants the hydrated bonus even to creatures that don't normally have this effect, such as Carnotaurus, Baryonyx, and Tyranosaurus) Passive Skills: - Deals double damage against aquatic creatures such as mantas, plesiosaurus, dunkleosteus and megalodons. - Eating fish will give you increased health regeneration speed (Same as Argentavis buff when eating dead animals) - The more the Irritator runs the faster it will get (Same applies in water) - Has the hydrated effect (Same effect as Spino, Tropical Wyvern and Shadowmane) Increases damage, movement speed and health regeneration. - Irritator have a immunity to Cnidaria and Electrophorus stun. Utility & Scenarios: PvE: The Irritator in this scenario could play the role of a water mount, as it has a high speed of movement in the water and strength enough to face the dangers that the ocean has to offer, in addition its skills with water can help you on land thanks to its ability to hydrate itself with the water it stores in its throat. PvP: In this scenario the Irritator can play the role of Support for allied creatures since its ability to splash water in an area gives its allies the hydrated effect making them faster and cause more damage, besides that it can also serve as turret protecting your base with your water projectiles that can cause stun being excellent against flying creatures being able to knock them down making them subject to attacks on land.
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Species: Hippocampus Sarmaticus/Leviathan Time: Middle Miocene Diet: Carnivore Temperament: Aggressive Here’s another attempt. I think The Center is a perfect map for this tame. The vast ocean, the underworld, all the air bubbles. I feel Ark's oceans need a bit of love. What better way than with a new mount. Seahorses are pretty cool looking as well as sea dragons, and who wouldn't want to ride around on one. A saddled mount of course They're like master ninjas, so this mount could have some sort of camo ability, maybe when they're within underwater vegetation. They could function similar to an underwater purlovia, and their first strike from being hidden could cause massive burst damage. Kinda like sneak damage. Because of this sneakyness, make all wild creatures non aggressive to it unless provoked. This includes the jellies. In fact, let's make this creature immune to jellies shock to have another mount to fight against them. Maybe even have cnidaria actively run away from them like the piranha does to the sarco. These could be the best biotoxin gatherers. (A sea slug pic, but the patterns and appendages look cool, and I invision this ark creature taking visual cues from it) Seahorses also are very tanky with their bone like ridges down their body. Instead of their body and tails being cylindrical, they're more square, thus able to take more damage and even be compressed and be able to bounce back unharmed. This means the ark creature could make for a very tanky mount with possibly even recoil damage. Add a good saddle for even more tanking. Seahorses also have great mobility, so it can control similar to an underwater Tapejara. This is a very interesting video below about Seahorses. Utility is a big thing the ocean needs too. With the males pouch, it could function as an underwater maewing, able to nurse or improve imprints. Maybe a player can use its pouch to be transported underwater and give oxygen. Again, immunity to jelly stings. They have these cool prehensile tails too. They can use this to latch onto different things underwater to stay put, and enter a sort of turret mode. We can use these prehensile tails to grab small to some medium sized creatures, which has a multitude of uses, but also make it able to pick players underwater from their mounts. To balance this, make it ridden only or something. These tails could have another purpose too. There aren't any underwater shoulder pets. Until they're grown, while they're still a baby/adolescent, they can use the tail to become a shoulder mount. Adding stun immunity or reduction, or adding armor and recoil damage to the player while assisting in battle with their attack/breath. The balance to this would be that it's temporary, until the baby reaches a certain size, then it auto dismounts. Killing cnidaria could make it grow faster, or feeding it biotoxin. It would speed up raising. You could ignore this mechanic to keep it smaller for longer to keep the shoulder benefits, because it's raise time could be long without using it. With all these positives, maybe give the creature lower stamina, or make it opposite of the bear. Super fast burst speed that eventually slows down. Same with dps. Stupid high burst speed dps, that slows a lot over time. The way I imagine it looking is some kind of Seahorse/Seadragon hybrid with some draconian features. This is ark afterall, and some dinos aren't 100% real world accurate, so we can spice this up a bit. https://www.google.com/search?q=sea+dragon&tbm=isch&ved=2ahUKEwj_ttH9nMj8AhWTFmIAHQ8kBcAQ2-cCegQIABAC&oq=sea+dragon&gs_lcp=ChJtb2JpbGUtZ3dzLXdpei1pbWcQAzIECCMQJzIKCAAQgAQQsQMQDTIECAAQQzIECAAQQzIECAAQQzoFCAAQgAQ6BAgAEAM6CAgAEIAEELEDOgsIABCABBCxAxCDAToHCAAQsQMQQ1CBCFjmJGC-KWgAcAB4AIABe4gBgAuSAQM2LjiYAQCgAQHAAQE&sclient=mobile-gws-wiz-img&ei=WzzDY7-dA5OtiLMPj8iUgAw&bih=647&biw=412&client=ms-android-americamovil-us-revc#imgrc=t00DU5k3vLyQlM&imgdii=w_wkJPB5AToXmM Another cool option would be some kind of underwater breath attack. Bubbles that stun or slow so they can assassinate prey, or superheated water jet, but I'd like for them to have some sort of poison breath. It would go with the assassin theme. This poison would accumulate in its inventory similar to acatina, maybe increasing production for a time with cnidaria kills stacking. We could coat our weapons or even dino claws with the poison to give special debuffs and inreased damage per hit for a time. This would benefit high attack speed dinos a lot like the raptor, giving more use for its faster attack buff from its alpha call. I hope you all like and upvote.