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Found 6 results

  1. (Massive Shoutout to the user TheCornSnake For his AMAZING suggestion of the weather effects, All credit goes to them. I've gona ahead and changed some of info to have it better fit the game mechanics. Happy Voting everyone!) (Added a Dossier! Sorry if it looks rushed, I have very little exeperience with gimp ^^;) Gorgonopsid Species: Gorgonops tempestomodus Time: Permian Diet: Carnivore Temperament: Weather-dependent Wild While traveling the dunes of the desert, I never once thought I would come face to face with a Gorgonops! The one that I had encountered was far larger than any on the fossil records. Though I was a bit perplexed as to why it didnt attack me outright. It wasnt until I kept a close eye that I noticed it seemed to change behavior depending on the weather condition. Extreme heat agitated it and seemed to gain an increase in power though it calmed down when it chased me towards an Oasis, Electrical storms frightened it and seemed to become even more passive, but sandstorms is where this beast really shined. Its coloration allowed it to seemlessly blend in with the storm itself. Absolutely marvelous! My best advice is to not be around the beast during the strange weather patterns. Curiously, this creature has a pention for hunting down the deadliest creature in the dunes, Deathworms Domesticated Taming a Gorgonops can be a rather finicky endevour. From what other survivors have told me, It can only be tamed during the weather events on this Ark. Strewth! But should you consider yourself lucky to tame one, you will find one of best mounts one could ask for. While tamed, the weather conditions seem to amplify certain aspects of the creature. Heatwaves give it more strength, health, and grant the rider protection from the harsh heat. During a thunderstorm, the beasts speed and stamina are greatly increased, allowing for a fast method of travel across the vast desert dunes. While Sandstorms give this creature the ability to camoflauge with the storm itself, giving both it and its rider the element of surprise on would be attackers. I've seen clever survivors using its scent ability to find Deathworms and Oasis' while out on their travels. Taming Gorgonops can only be tamed during a weather event, and the type of weather determines the method. While Deathworms are its favorite food, Dead or Alive, others types of meat will suffice. Ordinary Weather – Gorgonops is solitary and wont attack unless provoked. Make yourself appear as a worthy challenge by attacking it! It will then respond back with a roar, accepting your invitation. Impress this beast with you skills be they swords, guns, or your own two fists! Heatwave – Gorgonops is irritated and needs to cool down!! If you're fast enough, try leading it to an oasis! Drinking the water will calm it down, allowing you passive feed it deathworm horns and other types of meat Electrical storms – Gorgonops doesn’t like the lightning, it needs comforting! Give the creature some loving pats and feed it treats like raw meat and raw prime. Sandstorm – help Gorgonops fulfil its need to hunt. Should one lure it to Deathworms and aid it in battle, You will find this creature growing more fond of you and may ocassionally ask for treats! These treats will heal the creature and increase taming! Tamed Abilities While riding Gorgonops, the player receives increased heat insulation and reduced water drain, and will also receive no penalty from weather events: so no stamina drain during sandstorms, no damage taken during a heatwave, and can still use electrical weapons (while mounted) during an electrical storm. During normal weather conditions, I envisage Gorgonops to be an upper-middle tier carnivore. It’s main benefits would be the aforementioned passive buffs, as well as a sniff ability which detects buried animals (deathworms) and highlights nearby water sources. The scent ability could definitely be expanded based on other's suggestions. Weather changes gameplay… Heatwave – now more aggressive, Gorgonops has greater damage and health regen, and gains a modified bleed which targets stamina on tamed creatures and water/water regen on players. This is the fighting-form of the creature, and should be approximately equivalent to rex/spino in power. Electrical storm – Speed and stamina are now greatly increased. This is a traversal mode, and with the ability to keep using advanced weapons, might make a good scout. Sandstorm – Gorgonops does not lose stamina and gets a passive detection which highlights nearby creatures (thus alleviating the reduced visibility). It also gets a stealth mode, similar to the rock drake, representing its ability to camouflage itself within the storm. This would make the creature great for stalking and picking off stranded players and tames. However this can seen through things like the Parasaurus creature detection and outline through a Tek Helmet. Aditional notes: -You can breed them -Can you use them for boss fights? Of course you can! -Whats the size of this lad? Well I imagine it being somwhere around the size of a Shadowmane. Possibly be somewhat larger. -Wouldnt this guy be useless on other maps? Not necesarily! Even without its unique abilities Gorgonops can still be a powerhouse should it be included on other maps. -Similar to creatures like the Megatherium, Calicotherium, and Shadowmane, I envision this creature to have unique idle animations and and like the megatherium and shadowmane it can be told to lay down. -If other information needs to referenced for the creature he is the Wikipedia page: https://en.wikipedia.org/wiki/Inostrancevia.
  2. The arbanitis is a giant trapdoor spider Local to the desert area, such as scorched earth, this giant spider lives in small burrows that survivors try to take over to build small bases to hide from the weather. They posses a stunning bite which they use most by striking from under ground after burrying themselves. They also posses the ability to jump large distances and have limited glide ability and take no fall damage. They can also climb on walls and ceilings. When tamed these spiders make an excellent travel companion with there ability to glide and make taming easier with there torpor inducing bite. You would find these buried in the sand in small pocket burrows that your p/c could build a small shelter out of the weather in.
  3. Yeah sorry for the poor quality of the dossier image this my first time doing this sooo.... I don't know what I'm doing. A slightly better look at the Arsinotherium dossier if you have any questions about this beasty feel free to ask and I will try to give a good answer!
  4. Design The design of the creature should be similar to the design from the show Prehistoric Planet, but their size should be larger than a normal raptor and should be more reminiscent of their size in Jurassic World Dominion. Wild In the wild Atrociraptors should travel in packs of 4 and hunt the herbivores, small carnivores, and raptors of Scorched Earth. When wild the Artrociraptor will spread it arms out and run at you at a very fast speed in an attempt to pounce you, if pounced the Atrociraptor will shred through most armours (Doesn't shred through Chitin). Wild Atrociraptors are found in only the hottest areas being drawn to sources of heat such as fire. Taming To tame the Atrociraptor you must first kill all of its pack mates, then you must lure the Atrociraptor using oil jars and flame arrows, once the Atrociraptor goes to investigate the flames, you must sneak up to it and ride it, while riding it the Atrociraptor will run and jump around, during this sequence you must press the quick time buttons that appear randomly on the screen, the Atrociraptor will kick you off every 25% and chase you, you then repeat this process until the Atrociraptor is tamed. Tamed When tamed Atrociraptors make an extremely proficient desert mount. Atrociraptor are extremely fast, have the ability to climb, can slide similar to Andrewsarchus, and have quite a high jump for a theropod. Abilities: Passive - Atrociraptors receive a pack bonus that stacks between a total of 4 of them. Ability #1.) Bolt - The Atrociraptor spreads its arms and charges at an extremely fast speed (Similar ten the speed of a Gali) if the attack button is pressed while bolting the Atrociraptor will attempt to pounce, if it pounces a creature it inflicts bleed damage, if it pounces a player it shreds through their armour. Ability #2.) Rallying Roar - The Atrociraptor lets out a roar which boosts nearby Atrociraptors speed and health regen, they also deal more damage but only if they are not being ridden. Saddle Design The design should give the Atrociraptor light metal plates along its body, and on its head it should have a knight helmet esc design.
  5. One of the greatest struggles while playing through the Scorched Earth map is obtaining your very first wyvern egg. Many of the creatures available on that map are either too slow or have difficulty getting in and out of the trench. One commonly used method is to build a turret tower to kill all of the wyverns, but this can take a lot of time and resources. That's where the Khaan comes in. By utilising it's versatile mobility, survivors can grab their first egg without needing to farm for metal beforehand. Basic Information: Scientific name - Khaan Mckennai Type of Dinosaur - Small Theropod Average Size - 1.8m in length (It's ARK size will be much larger) Diet - Omnivorous Time - Late Cretacious, 81-75 million years ago Native to - Mongolia Relatives - Oviraptor, Conchoraptor, Ingenia Dossier Info: Common Name - Khaan Species - Khaan Mckennai Group - Dinosaurs Time - Late Cretacious Diet - Omnivore Temperament - Skittish Tameable: Yes Ridable: Yes (Only with saddle) Breedable: Yes Torpor Immune: No Taming Method: Passive Preferred Food: Extraordinary Eggs Abilities: *Speculation* - The Khaan will have a very fast running speed to make up for its lacking combat ability. - It will have a large jump and take heavily reduced fall damage. - By pressing the 'pick' button, the Khaan will be able to puff out its feathers and scare small hostile creatures (similar to the Parasaur). This will have a large cooldown after each use. - You will be able to climb on vertical surfaces similar to the Deinonychus (Can only travel straight up and down). - It will also be able to have a glide ability similar to the Terror Bird. - While gliding, the Khaan can fly upwards for a short period of time. However, doing so causes the oxygen meter the decrease. Once its oxygen reaches 0.1, the Khaan will stop gliding altogether, and will fall towards the ground, although it can still latch onto nearby surfaces while falling. Once the Khaan is back on the ground or latched onto a wall, the oxygen meter will increase again. - The Khaan will have an ability to remotely pick up eggs without the rider needing to dismount. Since the Khaan is a successor to the oviraptor, picking up eggs will not cause nearby creatures to agrro. - The Khaan will have an 80% weight reduction for ALL eggs both fertilised and unfertilised. - In a last-ditch effort to escape a hostile creature, the Khaan can throw the first egg in its inventory to temporarily stun whatever is attacking it, allowing an easier getaway. However, the egg throw doesn't do much damage, so don't expect to kill many things with it. Also, whatever egg gets thrown is destroyed no matter what, so make sure you don't accidentally use that 190 lightning baby as a stun grenade. - On Scorched Earth, you can show one of your Khaan your explorer map, and it will proceed to place a marker on your map revealing the location of the phoenix, whether it is flying around or in its ash state. However, doing so will completely deplete its food, and the marker will disappear after 5 real-life minutes. There will also be an hour-long cooldown after each use, so make sure you're ready beforehand. Using this ability on other maps will pinpoint the location of the Unicorn instead. Taming: *Speculation* Khaan are skittish creatures that like to hang out in groups. To tame one, you'll first need to isolate it by either killing its pack members or picking it up (preferably with an Argentavis) and bringing it to a safer area. Many carnivores will want to aggro onto it, so make sure the area is safe nonetheless. The Khaan is a passive tame, so no tranqs will be needed. It will only eat eggs to gain taming affinity, and higher quality eggs will be more effective than lower quality eggs. Not sure which eggs to use? Use Dododex to determine the quality of each egg: https://www.dododex.com/kibble Remember, you are NOT making kibble, you only need the eggs. Once you have enough quality eggs and the previous stated conditions are met, you can finally begin the taming process. Like many other passive tames, the effectiveness will start at 100%, but will decrease over time if mistakes are made during the tame or you consistently use lower quality food. Approach the Khaan you wish to tame slowly, and once you reach a certain distance, it will perk up and start staring at you, deciding whether or not you are a threat. If you step closer or make any sudden movements once a Khaan spots you, it will immediately flee, so make sure to stand as still as you can. To progress, simply throw down one of your eggs and slowly back up. This will give the Khaan some space to slowly walk up and eat the egg, gaining taming percentage. However, your Khaan might not trust you immediately, and will still refuse to eat the egg. In that case, you will need to bond with it a bit. Khaan have been hypothesised to have been social animals, and so you can get it to interact with you by using emotes. Some emotes like "thank" and "sorry" will interest the Khaan, and make it more likely to eat one of the eggs you throw down. However, some loud or violent emotes such as "taunt" will startle it, causing it to run away, loosing taming affinity and effectiveness in the process. Once you manage to convince a Khaan to eat of your eggs, repeat the process until the affinity reaches 100% by throwing down more eggs when it gets hungry. Maps: *Speculation* - Scorched Earth - Ragnarok - Valguero (White Cliffs Region) - Genesis: Part 1 (Volcanic Biome) - Crystal Isles - Lost Island - Fjordur (Balheimr) (Basically anywhere with a desert + the outliers above) I believe that the Khaan will be a great addition into ark, and an amazing way to start off the new remaster. Since there currently aren't many good ways of stealing wyvern eggs (before having a wyvern yourself) on scorched, the Khaan will fit quite well into the map's progression system. That's not to say they won't be useful on other maps, as they could also be used to steal Rock Drake, Deionon, and Magmasaur eggs. For anyone worried about the Khaan making that first wyvern hunt less exhilarating, my goal in designing this creature is to make it easier, but not easy. The Khaan's low damage and health will make any direct confrontation with a wyvern a risky one, with fleeing being the only viable option. So what are you waiting for? Save yourself the metal for that anti-wyvern turret tower and vote the Khaan today! Sources Used: - https://www.dododex.com/kibble -Pickrell, J. (2015). ‘Romeo and Juliet’ Dinosaurs buried together - Australian Geographic. [Accessed 8 Apr. 2023]. -www.nhm.ac.uk. (n.d.). Khaan. [online] Available at: https://www.nhm.ac.uk/discover/dino-directory/khaan.html [Accessed 8 Apr. 2023].
  6. Wild: Rhinorex Gatherus is one of the weirdest animals I have seen on Scorched Earth, besides all of the deathworms, wyverns, and living rocks . . . but that is not the point, Rhinorex has been seen by multiple different survivors with the Rhinorex possessing different skills such as a more axed shaped tail for cutting wood easier, larger claws for gathering thatch, a club / pickaxe tail for gathering tougher materials, and a sharper beak for shredding fiber off of plants. Rhinorexes are also surprisingly very playful with survivors, running up to them when they spot them and may even trade resources with them that they have gathered. Domesticated Rhinorex, when domesticated are very docile and will make other animals around it feel more comfortable. Rhinorex are very useful for gathering, being able to gather almost anny material very quickly and very well . . . if you get the right variant that is. Rhinorex can gather specific materials very well as long as if it is the specific type to gather those resources so for example a sharp beaked Rhinorex would be very useful gathering fiber, but thatch would be gathered not very well and if it bit into wood, it would hurt the Rhinorex's beak. Taming: Rhinorexes are very picky when it comes to taming them, they require very specific things in order to be befriended. Once given this item they will follow you around curiously and will occasionally want to be played with which requires the survivor to chase them until they can either tag them or the Rhinorex gets bored. Soon if all the steps followedthe Rhinorex will want to stay with the survivor and will be tamed. Taming Foods / Resources: Cactus, Wood, Fiber, Thatch, Stone, Flint, Metal, Wyvern Milk, Trophys Drops, etc. Abilities: Bite: A small damageing bite that can gather berries. Hoof Kick: A front kick that can stun small animals for a short period of time. Back Kick: A back kick that can stun larger animals for a short period. Stuns smaller animals for a longer period of time. Passive Comfort Ability: A small boost in stamina, weight, slower food and water drain, oxygen, and crafting skill that boosts all animals and survivors near it. Spin Attack (Requires Axe / Club tail): A quick tail attack which with the axe tail can cause bleed and with the club tail causes bone break. Clawed: Boosts Hoof Kick damage as well as adding bleeding with the removal of stunning creatures. Fanged: Boosts Bite Damage while adding a small amount of bleed. Axe Tail: Can gather materials such as wood, fungal wood, cactus, etc. Club Tail: Can gather materials such as stone, flintmetal, gems, etc. Clawed: Can gather materials such as , hide, blood, bile, toxin, salt, sand, etc. Fanged: Can gather materials such as fiber, charcoal, silk, wool, chitin keratin, etc.
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