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Found 5 results

  1. It is not surprising that a lot of players don't have much time to play on PVP, these players often get raided and forced to start from the ground up, resulting in them leaving the game. I would like to propose a solution wich will not only solve this problem, but it also may cause a large migration of PVE players onto the PVP servers, improving the overall experience on both, PVE and PVP servers (Less and More players per server respectively). The solution I propose is this: To make a "special inventory" mechanic (Quantities may vary, but for me this would work): 0-5000 slots per character, up to 5000 slots per tribe, this can be either: 1 Player with 5000 slots 2 Players with 2500 slots each 5 Players with 1000 slots each 10 players with 500 slots each 50 players with 100 slots each 100 players with 50 slots each The owner of the tribe should be able to see what other members have on their "special inventory" and adjust the amount of slots for each member (never surpassing the 5000 tribe limit or leaving unused slots) this feature will make mega tribes unable to raid any small tribe, and prevent solo players and small tribes from losing anything of value For this to work, all tribes must be recognized in all servers (Once you join a tribe, even if you move to another server you are still part of that tribe). ------------------ This "special inventory" should have a 24 hour refresh delay ONLY after leaving a tribe (So no one on a big tribe can leave while being raided and make a new tribe to get 1000 slots) It also should be: - Unable to be raided - Easily accessible (no obelisks, terminals or transmitters) preferably accesible from our own inventory - Expiration time free (so you can leave your stuff there for months if necessary) - A place where time stops (No cryopods discharging or fertilized eggs spoiling) - IP and Hardware ID based (so no one can exploit it with multiple characters or accounts) ---------------- Hopefully this can be implemented on ARK Ascended, that would be the icing of the cake. Greetings to all the members of Studio Wildcard, thank you for your hard work
  2. Hello fellas, today i'm going to present you an extraordinary and amazing dinosaur: ¨CORYTHOSAURUS CASUARIUS¨ Dossier Wild "The wasteland is one of the most hostile places, if not the most hostile, of earth. Even with the large number of corrupted creatures Corythosaurus Casuarius has been able to adapt and survive in the wasteland. The key to its survival seems to be its many-chambered crest, which allows it to emit a variety of sounds at different frequencies for different purposes, such as defending oneself or communicating with others of their kind." Domesticated "Taming Corythosaurus Casuarius is like bonding with a budgie, you need patience for it to gain trust with you. However, it has the temperament of a cassowary, so you must be careful when you you get close to Corythosaurus Casuarius (worth the redundancy). Contrary to popular belief, Corythosaurus is not a timid and elusive hadrosaur, it's more like a born warrior able of standing up to even corrupted creatures. Its roars are able of helping allies, calming hostile creatures and even nullifying their abilities, as it turns out that it emits a thunderous chant that it prevents other creatures use their abilities or even roar back to it". What corythosaurus can do? Corythosaurus has this following skills: Alternate between walking on two legs or running on four legs (such as Iguanodon already do in the game) Has 3 types of roars: Melodic roar or melodic singing: Corythosaurus emits a chant that removes aggro from creatures (including most corrupted creatures) Also causes all allied creatures to roar with it (such as Rex and Yutyrannus). War cry or war roar: Corythosaurus emits a cry that boosts the strength, resistance and speed of allied creatures, perfect for elemental raids or OSD waves. Stoic roar or nullifying Roar: Corythosaurus emits a roar that can nullify any ability of any creature, such as Yutyrannus roars, managarmr's ice breath, snowl owl's healing, wyvern's breath, etc). Element nodule detector: More information coming soon...      
  3. Livyatan es un género extinto de cachalote macroraptorial que contiene una especie conocida: L. melvillei. El nombre del género se inspiró en el monstruo marino bíblico Leviatán, y el nombre de la especie en Herman Melville, el autor de la famosa novela Moby-salchicha sobre un cachalote toro blanco. Se conoce principalmente de la Formación Pisco de Perú durante la etapa tortoniana de la época del Mioceno, hace aproximadamente 9,9–8,9 millones de años (mya); sin embargo, los hallazgos de dientes aislados de otros lugares como Chile, Argentina, Estados Unidos (California), Sudáfrica y Australia implican que él o un pariente cercano sobrevivió hasta el Plioceno, alrededor de 5 millones de años, y puede haber tenido una presencia global.Era miembro de un grupo de cachalotes macroraptoriales (o "cachalotes rapaces") y probablemente era un depredador ápice, que se alimentaba de ballenas, focas, etc. 🐳🐋 LIVYATAN Nombre común: Liviatan Especie: L. melvillei Tiempo: Mioceno Dieta: Carnívoro Temperamento : Temperamental, pero agresivo con los supervivientes armados y los depredadores. ________________________________________________________________________________________________ -SALVAJE🌊 Las historias de los pescadores que viven en estas aguas, cuentan entre muchas cosas, la existencia de monstruos marinos con el ponderio y magnificencia del monstruo de Melville; Livyatan melvillei es una bestia de las profundidades, adaptada de una manera magistral para sobrevivir en áreas tan hostiles; Mangos como cachalotes y calamares gigantes de nuestro tiempo, estos leviatanes encarnan violentas batallas contra los Tusoteuthis, calamares gigantes de tamaños similares a los del mítico Kraken. Como la gran mayoría de los mamíferos marinos, tiene una gruesa capa de grasa que lo protege del daño y las temperaturas extremas, aunque esto lo hace vulnerable a los ataques que lo pueden desangrar. Al ser un odontoceto (ballena con dientes) tiene un gran órgano en su cabeza llamado melón que con la ayuda de otro órgano llamado espermaceti, se especializa en la ecolocalización, que a su vez le ayuda a localizar y aturdir a las presas y depredadores con fuertes sonidos capaces de reventar los tímpanos Se dice que algunos de los ejemplares más grandes que liviatan, gracias a la forma y al gran tamaño de su cráneo, utilizan su enorme cabeza para embestir como un ariete, destruyendo todo lo que se atreve a ponerse en su camino. - SALVAJE🌊 Las historias de los pescadores que hacen vida en estas aguas, relatan entre muchas cosas, la existencia de monstruos marinos con el ponderio y magnificencia del monstruo de Melville; Livyatan melvillei es una bestia propia de las profundidades, adaptada de una forma magistral a la supervivencia en zonas tan hostiles; asa como los cachalotes y calamares gigantes de nuestros tiempos, estos verdaderos leviatanes encarnan violentas batallas contra los Tusoteuthis, gigantes calamares de tallas similares a las del mitico Kraken. Como la gran mayoria de mamiferos marinos, posee una gruesa capa de grasa que lo protege de danios y temperaturas extremas aunque esto lo vulnera a ataques que lo puden desangrar. Siendo un odontoceto (ballena con dientes) cuenta llamado con un gran órgano en su cabeza melon que con la ayuda de otro órgano llamado espermaceti, especializado en la ecolocalizacion, lo que a su vez le ayuda a localizar y aturdir a presas y depredadores con fuertes sonidos capaces de reventar los timpanos. Se habla de que algunos de los ejemplares mas grandes de liviatan, gracias a la forma y la gran talla de su craneo, usan su enorme cabeza para embestir cual ariete, destrozando todo lo que ose atravesarse en su camino. ________________________________________________________________________________________________ -DOMESTICADO🐕‍🦺 Entre la gran cantidad de historias que he recopilado no hay nadie que deje constancia de algún Liviatan adulto dispuesto a entrenar por algún sobreviviente, aunque es bien sabido que se une para siempre con un bebé y su madre, esto, ganándose la confianza de ambos. . Me he dado cuenta de que estos animales, al igual que sus parientes modernos, tienen algún tipo de "memoria genética", por lo que se vuelven extremadamente agresivos con los sobrevivientes armados y los depredadores domésticos o no. Solo aquellos supervivientes con nervios de acero y una ambición similar a la de Mr. Nerva, han conseguido utilizar estas poderosas bestias con fines bélicos, dotándolas de diferentes revestimientos metálicos para potenciar sus ataques, consiguiendo romper los materiales más duros, o sus ondas sonoras. ; convirtiéndolos en la marina de guerra por excelencia. -DOMESTICADO🐕‍🦺 Entre la gran cantidad de relatos que he compilado no hay alguno que deje registro de algun Liviatan adulto dispuesto a amaestrarse por algun superviviente, aunque, es bien sabido que se pueden formar vinculos de por vida con una cria y su madre, esto, ganandose la confianza de ambas. He notado que estos animales, al igual que sus primos modernos, tienen alguna especie de "memoria genetica", tornandose asi sumamente agresivos ante supervivientes armados, depredadores. Solamente aquellos supervivientes con nervios de acero y una ambicion similar a la del señor Nerva, han logrado usar a estas poderosas bestias con fines belicos, equipandoles con distintos revestimientos de metal para potenciar sus embestidas logrando romper el mas duro de los materiales, o sus ondas sónicas; haciendolos la montura de guerra marina por excelencia. ________________________________________________________________________________________________ notas adicionales Se puede ver a Livyatan saltando fuera del agua debido a su poderosa cola haciendo un espectáculo. Livyatan es inmune a cnidaria, tusoteuthis y electrophorus, además de resistir el daño de cualquier proyectil (balas, arpones, flechas, etc.)🦑🌊🐙 DOSSIER INGLÉS Y ESPAÑOL Ilustrado por Godscar (Oscar Tolosa) y escrito por Hector Blanco -DOSSIER ESPAÑOL
  4. I present to you the Blattotermes species, something never seen before in Ark. At first I thought of some kind of ants, but I wanted to do something innovative and that has never existed in Ark: GIANT TERMITES, which I think is something that would bring a lot of exciting content to the game! HISTORICAL CONTEXT Blattotermes was a genus of prehistoric termites that inhabited North America, France, and northern Australia during the Paleocene. Today they only retain a relationship with the Mastotermes species, which is found only in Northern Australia. LOCATION AND DESCRIPTION These termites inhabit trees in the Redwood biome as parasites. An infested tree can be recognized by its pale color and a distinctive sound when approaching, as well as being able to see worker, soldier, and spy termites around. There are different types of termites that serve different functions in the nest. They can be found at the Redwood Biome. TAMING To tame these creatures, you must first find one of their colonies in a Redwood tree. Hitting it with a metal axe, metal pickaxe, metal sword, or metal spear will create an ever-widening hole. Hitting it will deal damage to the player similar to collecting honey. Once the hole has been completely opened, some type of explosive must be inserted into the hole, for example throwing a grenade. When doing this, the different types of termites will begin to attack the player, in a wave system. All these creatures will be of the same level as the queen and king. 1st wave. Soldier termites and worker termites. 2nd wave. Soldier termites, worker termites, and spies termites. 3rd wave. All of the above and guards termites. Once all the termites have been eliminated, the queen termite and the king termite will appear, which are the only ones that can be tamed. In order to tame the queen termite, you will need to approach it after you have consumed an insect repellant, and feed it rhyno horns. On the other hand, the king termite is rather friendly, so it will not be necessary to use insect repellent to tame it. However, it will come out attached to the queen, and if the queen feels threatened, it will eat the king termite. It is recommended to tame the queen first, then passively tame the king with charcoal. BREEDING The king and queen Blattotermes are the only ones that can be tamed, the rest are only obtained through breeding. You can't breed kings or queens. Fertilization: the queen is rather exquisite, so to get pregnant, she must be in a dark room alone with the King, with a warm temperature. Again, they want privacy, so if you walk into the room to interrupt while they're in the act, they'll stop. The queen will lay an egg, similar to those of pulmonoscorpius. You will need to incubate it, and a baby nymph will emerge. To claim the nymph when it hatches, it must be fed a specific food that will determine what type of termite it will be. • To make it a worker termite, you must feed it with wood. • To be a soldier, the baby will have to be fed with phosphorus. • To be a spy, the baby will have to be fed with vegetables. • To be a guard, the baby will have to be fed Sarcosuchus Skin. During their growth, the type of termite will already be determined, so they all can eat wood. Except for the king and queen, termites have no gender. If a mutation occurs, it will be stored in the Queen, so the next nymph that comes out will also have that mutation unless it was previously discarded. DIFFERENT TYPES AND ROLES - Blattotermes Queen: • Temperament: run away • Diet: wood • When killing a specimen, it will drop chitin and meat. It is about the size of a Maewing and is the most disgusting termite. Its only function is to breed new termites. It cannot be mounted, and it creeps very slowly when following you. If it is near to another creature breeding, the chances of this creature's baby getting a mutation will increase on a 5%. - Blattotermes King: • Temperament: friendly • Diet: wood It is the smallest termite of all. It has the function of fertilizing the queen termite. • When killing a specimen, it will give chitin and meat. As a special ability, you can set routes for the other termites. That is, you can create a path which the termites you select will follow, in addition to establishing areas where the termites can stop for a period of time and do some type of activity that you choose on their own. For example, imagine creating a path that you want your worker termites to follow, stop at an area where there are resources, collect them for 60 seconds, drop everything they've collected in a vault, and continue on the path. Or another example, you want your termite guards to take the vault full of resources collected by the workers, bring it back to your base, empty it into other vaults in your base, and bring the vault back to where it was. This is a method to automate farming and base tasks. • The king termite is obviously not mountable, but it can be carried on the shoulder and it will be able to generate markers that will mark the path that you want to establish and the areas where the termites will stop to do activities. Each king can only create one termite path, and the higher the king's level, the longer the path he creates can be. (King and Queen) - Worker Blattotermes: • Temperament: aggressive • Diet: wood They are about the size of a thyla and can be equipped with a Blattotermes saddle to ride them. • When killing a specimen, its body will drop meat and chitin. • 30% weight reduction on wood, stone, metal, crystal and obsidian. • Left click: bite. It only damages straw and wooden structures. You can collect wood, fungal wood and thatch. It can be configured to just get one type of resource. • Right click: headbutt. If held down, he will lunge along with the headbutt, dealing more damage and granting more resource pickup. Damages thatch, wood and stone structures. You can collect stone, flint, metal, crystal, rare mushrooms, obsidian, and oil. It can be configured to just get one type of resource. • If there is a group of 3 to 5 worker termites, the one with the highest level will be the leader of the group, so the rest will follow what the leader does if they are on a route established by the king termite (so as not to having to configure all the termites to follow the route). All party members will receive a 10% buff upon increased resource collection and an additional 20% weight reduction on wood, stone, metal, and crystal. • X: the leader can activate an extra buff that will cause stasis in all the termites in the group, causing the weight of what they carry in their inventory to be reduced by 90% for 30 seconds. It has a cooldown of 90 seconds. • C: If you press C in front of a wall, you will be able to climb walls and ceilings without consuming energy. If the leader of the group switches to climbing mode, the rest will also climb. • 30% armor to attacks. • If they are on one of the routes created by a king termite, they will be able to stop at a point to collect resources that are in the area for a certain time. In addition, before returning to the road, they can be configured to leave the collected in a vault. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. If the leader goes to rest, the other members will copy it. They can also be put to rest manually. • The idea is that these termites collect less material than other farming animals (less metal than an ankylo or less wood than a teryzino), but having the possibility of combining with farming routes means having a passive farming that will give better results and comfort. • If they are part of a group, and another of the termites in the group dies, they will receive a sadness buff for 90 seconds, which will give a 40% speed reduction, a 30% increase in vulnerability to damage and a 25% damage reduction. - Soldier Blattotermes: • Temperament: aggressive • Diet: wood Its size is roughly twice that of its worker counterpart. It has larger and stronger venomous claws than any other type of termite. They can be equipped with a Blattotermes saddle to ride them. • Upon killing an individual, its body will drop Meat, Chitin and Blattotermes Venom. • Weight reduction of 15% in wood, and 50% in meat, rotten meat, prime meat, fish, prime fish, chitin, keratin and organic polymer. • Left click: bite more powerful than any other type of termite. Damages thatch, wood and stone structures. It gathers Chitin, Keratin, Meat, Prime Meat, Fish, Prime Fish, Rotten Meat, and Organic Polymer. It can be configured to just get one type of resource. If held down, it will lunge to bite its prey, the attack will be more powerful and grant bleeding. • Right click. poisonous injection. It will nail its tweezers with which it will inject venom from its labial palp. If held down, a poisonous spit can be released that will damage all sorts of structures, but it won't be as effective as the Arthroplurera's. • If there are groups of 2 to 3 soldier termites, the one with the highest level will be the leader of the group, so the rest will follow what the leader does if they are on a route established by the king termite (so as not to having to configure all the termites to follow the route). All party members will receive a 15% buff at increased damage and an additional 20% damage resistance. • Cntrl: you can grab survivors, small and medium animals with your pincers. When this happens, left-clicking will deal normal damage and right-clicking will cause torpor. • C: If you press it in front of a wall, you can climb walls and ceilings without consuming energy if you are not sprinting. If the leader of the group switches to climbing mode, the rest will also climb. • Space. Jump. If held down and aimed at a wall, it will be able to charge up a jump that will leave you glued to where he has aimed on the wall. • If they are on one of the routes created by a king termite, they can follow and protect the worker, spy and guard termites, as well as stop at a point and attack nearby dinos for a set period of time. It will be possible to establish that of the dinos that they eliminate, they only collect one type of resource, among chitin, keratin, meat, prime meat, rotten meat, fish, prime fish or organic polymer, and that they deposit what they have collected in a vault. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. If the leader goes to rest, the other party members will copy her. They can also be put to rest manually. • Meat, Prime Meat, Rotten Meat, Fish, Prime Fish, and Organic Polymer rot 50% slower in your inventory. • 50% armor to attacks. • They will be able to enter turret mode, in which they will spit out enemies similar to a plant X, but they will fire slower, and the effect will not affect your vision as much and will last less. • A quantity of Blattotermes Venom can be extracted once every 4 hours (from ARK) from their jaws, though this will grant damage and torpor to whoever does so, unless they are wearing a beekeeper, radiation, or tek suit. . This poison will serve as a narcotic. • If they are part of a group, and another of the termites in the group dies, they will receive a sadness buff for 90 seconds, which will grant a 40% speed reduction, a 30% increase in vulnerability to damage and a 25% damage reduction. - Spy or winged Blattotermes: • Temperament: flee, unless they are defending the nest, in which case they will be aggressive. • Diet: wood Its size is similar to the worker termite, but with wings that are twice as long as the termite. They can be equipped with a Blattotermes saddle to ride them. • When killing a specimen, its body will drop meat and chitin. • Weight reduction of 10% in wood, and 50% in berries, rare flowers, fiber, seeds, mushrooms and vegetables. • Left click: bite. Damage thatch and wood structures, and collect berries, mushrooms, fiber, rare flowers, seeds, and vegetables. It can be configured to just get one type of resource. • Right click: scream. It can be set in your inventory to make a scream that scares wild animals, or attracts them. • Space: can fly. If space is held down while aiming at a wall or ceiling, it will stick to it, allowing the rider to use weapons and tools. You can also use them if you are on the ground. If while flying you press space twice, it will start to fly sideways, towards the side the camera is pointed at. Sideways, it will go 20% faster, but it will spend more energy and will not be able to maneuver as well. In normal flight, you will be able to fly forwards and backwards, and turning maneuvers will be very fast. • C: the termite will go underground and can move underground (Similar to basilisk). Time underground will consume oxygen, so it will be limited. Turrets won't detect it, but you won't be able to get through doors or structures below. Parasaurs would detect it. • Cntrl: can grab small dinos and feces. Grabbing a tamed dung beetle and left-clicking will transfer all the fertilizer to the termite's inventory. • If they are on one of the routes created by a king termite, they will be able to stop at a point to collect resources in the area (only the resources that it is capable of collecting) for a certain time and deposit the collected items in a vault, as well as being able to collect fertilizer from nearby dung beetles and distribute it to the crop plots in the area, before continuing on the path. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. They can also be put to rest manually. • Berries, mushrooms, rare mushrooms, rare flowers and vegetables rot 50% slower in your inventory. • 10% armor to attacks. - Blattotermes guard: • Temperament: aggressive • Diet: wood Its size is 1.5 times larger than that of soldier termites, being the largest termite. Their only function in the wild nest is to protect the queen. They have hard plates attached to their bodies that serve as a shield and covers them entirely except their head and legs. They are very slow but resistant and strong. They can be equipped with a Blattotermes saddle to ride them. • When killing a specimen, its body will drop meat and chitin. • Weight reduction of 50% in wood, and very good statistics in weight. • Left click: bite. Destroy thatch and wooden structures. It is unable to gather any resources other than wood. • Right click: headbutt. If held down, it will charge up a lunge that ends with a headbutt, and will expend quite a bit of energy. • C: defensive mode. The termite will crouch, and with its plates it will cover its whole body and the rider. It will cost energy. In this mode you can very slowly move forward, backward, left or right. • Cntrl: You will be able to pick up structures, place them in other places, and even empty their contents in other storages. • If they are on one of the routes created by a king termite, they will be able to pick up all types of storages, take them to another point, empty their contents in other storages, and return them back where they were. They are a method of transporting resources. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. They can also be put to rest manually. • His plates have 85% armor to attacks. In the rest of the body, (head and legs) they have 15% armor to attacks. ALL TERMITES ARE VULNERABLE TO FIRE IN-GAME EVOLUTIONS IN ADULTHOOD By carrying out certain activities, they will be able to unlock skills that can be activated in the inventory. You can only have one ability for each key, so if one of the abilities is activated, it will be irreversible and the other will not be able to be activated. When they unlock the skills, they will do a different unique animation than when they level up. Worker Blattotermes: To get the choice of ability on the Cntrl key (cleaning or mud rolling). · To unlock cleaning: take your Blattotermes fishing! After a number of fish caught that will depend on the level of the Blattotermes, you will unlock the ability. When unlocked, the termites can clean themselves, granting a +30% speed buff, -20% energy consumption and x2 experience gain buff to the dino and the player for 60 seconds. 180 second cooldown. · To unlock mud rolling: kill insects with your Blattotermes. After a number of these creatures are eliminated that will depend on the level of the Blattotermes, you will unlock the ability, which consists of the termites getting dirty with mud and dirt, granting a buff of +20% damage and +20% extra armor hits, except bear and sabertooth for 60 seconds. 180 second cooldown. Soldier Blattotermes: To get the skill choice on the X key (ambush or poisonous thorns) · To unlock ambush: kill large dinos with your group of Blattotermes. After a number of dinos have been killed depending on the level of the Blattotermes, you will unlock the ability, which is that, only if they are in a group, the leader can quickly climb up the legs of large dinos. The other termites in the group will also climb after the leader. They will begin to tear at the victim with the powerful bite of their jaws, causing unstackable bleeding, but no cooldown. · To unlock poisonous spines: put a number of dinos to sleep, depending on the level of the Blattotermes, using the ability to grab small and medium dinos with the Cntrl and inject torpor with the right click to unlock this ability that will launch poisonous spines that will grant a great torpor to whoever receives them. Spy Blattotermes: To get the skill choice on the X key (Invisibility or Night Vision) • To unlock invisibility: scare a number of wild animals, depending on the level of the Blattotermes, with the right click scream. Invisibility costs stamina. It will not be detected by the parasaur, but by turrets. • To unlock night vision: attract a number of wild animals, depending on the level of the Blattotermes, with the right click scream (I remind you the right click scream can be set to scare dinos or to attract them). The night vision is similar to the Snow Owl's one and it costs stamina. Guard Blattotermes: To get the choice of ability on the X key (earthquake or wall plate) • To unlock Earthquake: Eliminate a number of creatures, which depends on the Blattotermes level, having hit them at the beginning with the right-click headbutt. Earthquake is that with its front legs, it hits the ground very powerfully, causing a movement that damages all kinds of structures, friendly or enemy, and stuns nearby dinos and survivors for 5 seconds. 20 second cooldown, and cannot be used in defensive mode • To unlock Wall Plate: Take a total number of damage, which depends on the level of the Blattotermes, while it's in defensive mode. With Wall Plate, the Blattotermes turns the plates covering her body into a wall and places it in front of it. The health of the wall depends on how much health the termite has. The turrets will detect the wall as an enemy dino, so they will shoot at it. The plates will take 40 seconds to regenerate, during which time the termite will be much more vulnerable. Cannot be used in defensive mode. BIOMIZATION During adolescence, termites are able to get used to life in different environments. • If they go on a walk through the water when they are teenagers, when they reach adulthood they will swim much faster, and they will have the ability, regardless of the type of termite it is, by pressing X in the water to walk on the seabed. In addition, your oxygen will also be increased very considerably. • If the same is done on the redwood, they will gain immunity to surprise attacks from microraptor and purlovia. • If, on the other hand, teenagers ride through the snow, as adults they will grant a buff of cold resistance and reduced food consumption to their rider, which will last up to 20 seconds after the player gets off the mount. • The same can be done with heat and water consumption, as well as getting a new ability that allows the termite to increase its body temperature in order to hatch eggs (less effective than a dimetrodon) if teenagers walk through the Lava Biome. • If they walk through the jungle, they will gain the ability to see the bags of dinos or dead enemies, such as the wolf and the fjordhawk. • Finally, if this is done in the swamp, it will gain the ability to grant protection from leeches, which will remain for up to 20 seconds after dismounting. These adaptations are stackable. PERSONALIZATION AT BIRTH Lastly, the Blattotermes will have some unique traits depending on what biome its egg hatched in. • Jungle Biome: the abdomen will be filled with scales and two small balls will grow at the end of its antennae, which will light up when a maximum level dino is nearby. • Snow Biome: on the abdomen of the Termite a thick fur will grow along with small keratinous plates protruding like thorns, which can be lighted up and serve to scare away predators. • Swamp: it will grow green scales on its back that will turn another color when a Survivor or enemy creature is nearby. • Redwood: small keratinous plates protruding like thorns will grow on the back and they will get pointy if there are microraptors, purlovias, thylacoleos or another termite colony nearby. • Lava Biome: its legs and head will take on a volcanic red color similar to burning lava and small thorns will grow on his head, which can be pulled out from time to time and will serve to repair any broken tool or weapon from its inventory. IDEAS OF HOW IT COULD LOOK LIKE https://the-american-godzilla.fandom.com/wiki/Termite_Queen https://the-american-godzilla.fandom.com/wiki/Giant_Mutant_Termites I think this dino would have a great future in ark, due to the immense amount of content it provides and the innovation that the home automation system with termites would bring. It took me a lot to think about everything and create the dossier, so thank you very much for reading this! ❤️ I am widely open to suggestions, ideas, etc.
  5. As you know, in Ark we have the Titanomyrmas that we always find in the ecosystem, they only appear to bother us at the beginning of the game. These annoying ants do not have a single function in the game, other than being sacrificed to get their chitin.but now with Queen Titanomyrma they can be useful:Queen TitanomyrmaA queen always has to have subjects that follow her everywhere, either to defend her or to get resources for her. The arrival of the Queen Titanomyrma in the Ark is perfect to bring order and put to perfect use the lost normal titanomyrmas that wander aimlessly through the forests.Wild: they will be found in where many resources abound, these queens will always be found within their anthills, if any creature approaches them, whether hostile or not, a small army of tytanomyrmas will come out of the anthill (flying and not flying) to get rid of it.Tame: - Option 1: Although getting closer will be a bit difficult, with the help of the queen bee's honey we will be able to get closer to the anthill, we just have to throw the honey in a place and the whole army of ants will go after it. The queen Titanomyrma will see your goodness by not killing any of her subjects and she will begin to trust you, she will come out of the anthill and you can have her on your shoulder, the wild ants will not attack you, here begins the taming: you must start killing the enemy natural of all Ark insects: The Megatherium. Once several megatherios have been killed, the queen will have placed all her trust and will decide to be your adventure companion.- Option 2: Approaching the anthill, killing the entire army of ants that comes out of there, and mercilessly destroying the anthill, this will make the Queen Titanomyrma storm out, determined to attack you, continuously taking out minions that will drain your stamina with each attack. Once we manage to kill the ant queen, we will have a chance to get an egg from her inventory, which if we incubate it well, will result in a Queen Titanomyrma larva.Domesticated: PVP: - The queen Titanomyrmas, once tamed, can climb on their owner's shoulder and when ordered to do so, they can release pheromones that will attract all the wild titanomyrmas that are nearby, putting them under their control. When the pheromones wear off, the titanomyrmas will revert to their original state and become hostile.- Also the Queen Titanomyrmas can create their own minions, from time to time, which can drain the stamina of our enemies and make them slow, this will serve as a lot of support when we are in the middle of a fight with another tribe and they have fast dinosaurs and ours are slow.- anthill mode : anthill modelike the queen bee it can become a honeycomb or hive. The queen titanomyrma can become an anthill, it will have 2 modes:- The first mode will be the turret mode, which will help in some way to defend the base by continually taking out ants, they will not drain stamina with each attack but they will reduce speed and health by a small percentage.- The second mode is the farm mode, which I will explain in the pve part.PVE:- Option 1: The farm mode is simple, when the queen is in the form of an anthill, she can be told to farm all the resources in the area (the queen will order her subjects to do so and the resources will appear in the anthill's inventory) but in quantities it will be very small when we collect them ourselves with our hands, this mode will also make trees, bushes, rocks, metal and any other resource appear faster as the Stryders do, of course you could also indicate some specific resource that we want it to collect.- option 2: instead of collecting resources, they just collect all the products of the crops of our farms.
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