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Found 8 results

  1. The main goal of this thread is to advocate the addition of Koolasuchus to Ab, there are many unique concepts made by alot of people that are worth checking out. heres ours, Koolasuchus-Lumenvortex In Depth Overview WILD Wild koolasuchus can be found in the waterways of the fertile region and more commonly found in the bioluminescence zone, only on rare occasions found in bodies of liquid element. Koolasuchus hunt by using a cloaking ability they convergently evolved with rock drakes. While cloaked only their glowing tongue lure is visible that they use to attract prey. For the most part when hunting koolasuchus is stationary in ambush, however they're not above creeping towards a potential meal and violently wriggle they're lure to gain the attention of fish and other would be prey. Once prey is close enough to its open mouth, koolasuchus will create a violent whirlpool to suck in its food. Larger creatures however are able to weather this vortex or are unaffected all together. Unfortunate victims of koolasuchus will find themselves stuck in a mouth with double rowed razor sharp teeth. Once koolasuchus has captured its prey it will un-cloak and begin to violently shake its prey. For players who get caught they will be prompted a struggle interaction for their freedom similar to that of the bloodstalker and tropeognathus. Fighting inside the mouth of a koolasuchus is far without its consequences, the longer you stay in its mouth the more health you lose over time with the maximum amount of it you can lose is 90%. For fish and smaller creatures get one-shot after getting sucked in. If anything manages to escape its mouth they'll find their stamina significantly depleted. Koolasuchus has a moderate land speed,that more often than not, isn't enough to pursue prey. It makes up for this by striking its prey using high pressure jets of water to knock their prey off balance and disorient them for easy recapture. ECOLOGY Koolasuchus is not the apex predator in its environment, however it's no pushover. Its ignored by anything sarcosuchus sized and below. Frequently clashing with with karkinos and spinosaurus in their vicinity.Koolasuchus are always looking for new sources of food, driving them to consume bizarre things including plant species z fruit and environmental element. They have strong inclination to eat plant z fruit solely for their explosive properties similar to how humans enjoy spicy food,otherwise they gain zero nutrients from consuming it. The explosion of charge from the fruit has a narcotic effects on their body intoxicating them and causing them to fall into drunken stupor. In this state they'll happily accept food from survivors in the form of meat and kibble. Koolasuchus regularly traverses vast distances in search of new food rich areas to hunt, one problem the verticality of the river flows works against most most aquatic and semi aquatic animals. Koolasuchus has a solution to this, it's powerful paddle like tail is strong enough to launch itself unimaginable heights out of the water and clearing the tallest of waterfalls and nearby cliffs. With this ability they frequent the areas of liquid element in the deepest parts of the cave system. They do this only to feed and absorb it into their bodies. They use it as a supplement to their diet where they can intake it to the same water storage organ behind their throat. This very relationship with liquid element and its passive exposure over the millenia caused it to evolve and amplify its features. TAMING To tame a koolasuchus is no easy feat, most attempts end in failure and death. Once a koolasuchus has been identified, proceed with caution. They can only be fed when they're in cloaked hunting mode. Once it begins to move its lure you can begin your approach, it will acknowledge your presence and begin to slowly creep towards you. Once it begins to create its vortex this is your chance to throw a plant z fruit to get sucked in. The fruit will get sucked down its throat where it reacts with its stomach acid and explodes. This will abruptly stop the vortex and cause it to *hiccup* the charge particles. This will cause them to un-cloak and lose aggro. After some amount of time the koolasuchus will re enter its hunting mode and this is where you make your approach. Repeat this process until it's knocked out and ready to be tamed. DOMESTICATION Once tamed a koolasuchus will comes with 2 variations of saddle a normal saddle made out of leather(unlockable at lv70) and a reinforced pod saddle(unlockable at lv85) that protects the rider from all environmental harm and provides oxygen allowing them to stay submerged almost indefinitely. When faced with a waterfall or any nearby cliff, koolasuchus has the ability to charge up a jump where its can launch itself to heights based on how long its held.With the pod saddle survivors can brave the otherwise deadly liquid element, as koolasuchus is immune to its effects. The same way they intake water to weaponize when hunting can be repurposed to intake and harvest the abundant element. The capacity of this organ can be upgraded as it replaces the oxygen Stat so it can be upgraded to carry either more water or element or a mixture of both. Once element is present in the body of koolasuchus its storage organ glows a faint purple hue and it gains 2 new abilities. Its water spout ability now infused with liquid element apply a poison debuff to whatever it hits chipping away its health over a short period of time. It's other ability, element refining which takes a tremendous amount of energy from the animal, is a mode that you can set it too. During this process its mobility is limited and can only take place with a 70% element capacity and a 30% water capacity present. Once the available element is refined to a usable state, it'll be signified by by a blue glow instead of a purple one. If set to wandering and aggressive in a body water it will begin to hunt as it would in the wild. This lure will attract fish to to its mouth where it can swallow them rewarding it with the same type of loot survivors get when fishing normally only on a larger and more efficient scale. Breeding koolasuchus is similar to that of other aquatic and semi aquatic creatures. It's eggs are incubated in water and it's young are born with gills like it's smaller amphibian relatives. Abilities and gameplay Overview Attacks: Bite: A basic left click bite Water spout:Using a small amount of its stored water capacity, koola can snipe its targets at range with a high pressure jet of water like an archerfish. Element spout:Similar to the water spout attack, but when infused with liquid element it applies a temporary poison debuff with ticks for 70% of koolas damage every 3 secs for 45 secs Suction/vortex:It creates a vortex that can suck in creatures(including other survivors)under a certain drag weight and one shots any fish caught and rewards a random drop of fishing loot. Any unfortunate creatures that get sucked in are swallowed whole and spat out at %10 of their original health. Tail whip:A heavy tail whip that causes knockback to anything hit by it. Mobility and travel koolasuchus' traversal of the interconnected river systems on aberration is unparalled, it boasts high water speed along with the ability to launch itself out of the water similar to that of manta rays and shadowmanes. when this jump ability is used infront of a waterfall it can quite literally run up a waterfall of any height as long as it has enough stamina, completely negating gravity. This makes trips between the red, blue and green zones a breeze. koolasuchus is completely immune to the liquid element rivers unlocking a path of transport thats rarely utilised. Otherwise slow on land(similar walk and sprint speed to a sarco) koolasuchus can make use of the mucus that covers its body. When element is present in its body, koolasuchus can secrete small amounts that amplify its mucus' lubrication properties. When used, this gives koola a temporary speed boost allowing it to slip and slide throught the map(similar to maewing)instead of sprinting, especially downhill. Utilities Liquid(water and molten element) intake: Koolasuchus can intake large amounts of liquid and store for later use, the water storage capacity replaces its oxygen stat which means it can be upgraded with extra levels. When present in the liquid element rivers, koolasuchus can harvest and store this abundant resource for various uses. Element conversion: When the right amount of liquid element and water are present in its body, koolasuchus can convert/refine liquid element to its various stages(dust, shards and solid element). During this process koola is unable to move and takes a long time depending on the stage of element selected, if the survivor so chooses, the solid element can be converted back into liquid for other various uses. Cloaking: Koolasuchus can cloak similar to the rockdrakes and shadowmanes which means its gets ignored by surrounding creatures. The only downside to this is that only its lure tongue is visible while its cloaked which tends to attract smaller creatures to investigate it. Luring creatures: An ability only available while cloaked, koola can wiggle its lure to temporary attract normally aggressive creatures to investigate and possibly follow it. These creatures will briefly hang around the glowing lure(without attacking) and then promptly resume their normal wild idle behavior.
  2. SCRAT BUT IN ARK Ark has many creatures, including the mammoth, the saber-tooth tiger, the giant ground sloth, and even ice age baby(if you make you character creation correctly). So I thought to myself( which I sometimes think to myself) ,"What about scrat? Why is Scrat not in ark and all the other characters from ice age are?," So that gave me an idea! There is a creature vote coming for abb so why not make this creature perfect for this map. After hard(sort of) work, I INTRODOSE(idk how to spell) CRONOPIO!!! ANYWAY HERES THE DOSSIER DESCRIPTION WILD The Cronopio is a very unique creature. It's stealthy and nocturnal making it a very skilled hunter. Cronopio can become almost invisible besides a slight outline that is hard to spot before its to late. The Cronopio can jump from tree to tree. It can also climb up cliffs, trees, mushrooms, walls and even large creatures(pacers). Cronopio has a venomous bite that can knock out even the largest of creatures. This squirrel stalks its prey and watches in the shadows until the perfect moment. Dentiacutus has two different variants one having a bushy tail and other flat. Domesticated To tame the Cronopio you need to lure wild creatures into its territory. The Cronopio will realize your helping it and become tamed (this is way harder than it sounds). Once tamed Dentiacutus is a great travel, stealth, and pvp mount. It can be commanded to become invisible(sort of) and it can also be told to stalk specific prey to track down and kill. Cronopio can also hold structures such as walls, roofs and even vaults down on enemies(this is very different from the rhino). THE SADDLE!!!!! Text: "Two seater saddle and rocket launcher attachment" "Extra Padding on the side for bullet proof protection" I wanted to saddle to be something cool and unique so I did what any normal person would do and add a rocket launcher attachment, I think its cool thou. Anyway I thought of this saddle having like a riot themed saddle and good for snipers. PVP AND STEATH MODE Cronopio is a very useful pvp mount. The ability to climb walls at high speeds makes an easy access to an enemies base. You can also pick up body bags within the fangs of Cronopio, so if you died it's an easy recovery. The Saber-tooth squirrel has a unique ability to become invisible. Stealth mode lasts for one minute and has a cool down for five minutes. You can shorten the cool down by two seconds(seems like not a lot but if you being sniped then its very useful) if you have a pack of two Cronopios. If there is another added to the pack of two the cool down gets doubled. So if you have four Cronopios in a pack it gives eight seconds off the cool down. Stealth mode also gives you increased speed and jump hight.
  3. Hello survivors! For the Aberration creature vote I’d like to introduce to you the PVP/PVE jack of all trades Cretophasmomima! (Pictures at the bottom) With how outlandish a lot of aberration creatures are, I’ve decided to submit a creature that’d be as equally weird. Yes, we just got the Rhyniognatha for the Island, but I feel like if there was any creature that’d fit Aberrations aesthetic it’d be a giant stick bug. Like the Rhyniognatha, the real-life Cretophasmomima was not very big. Yet seeing that this is ARK many creative liberties can be taken with its creatures, which is why I imagine that this bug would be way bigger than it was in reality. Serving as a mid to late game tame, this creature would function like a hybrid between a Stego/Theri in terms of usefulness, but it’d also have some additional abilities to make it stick out from the rest of the Aberration creatures. Being an herbivore, the Cretophasmomima would be useful as a gatherer like the Stego and Igua. This doesn’t mean it’d be a pushover because like the Theri this creature would be able to hold its own in a fight just as well. Below is a list of suggestions that I think would fit this creature (this isn’t to say that this creature would be capable of doing ALL of these abilities, these ideas are just ones I think would work well with this creature). Some of the possible ideas/abilities behind this creature include: · Able to harvest a variety of resources such as berries, fungal wood, element ore, Aberrant exclusive plants, rare flowers/mushrooms, biotoxin, nameless venom, reaper pheromones, etc. (can harvest a wide range, but some creatures can harvest a specific resource better than it can) · Invisibility and wall climbing like the Rock Drake · Immunity/Resistance to certain status effects like torpor, Cnidaria shocks, and the Basilisk poison breath. ·Immunity to radiation (its saddle would also protect the rider from radiation without the need of a hazmat suit) ·Acidic projectiles that bypass armor, damage structures, and slow enemy targets ·An AOE gas cloud that effects enemies based on what kinds of mushrooms you feed it ·Venomous spikes that apply torpor to small enemies (does not work on creatures larger than a Ravager) ·Pick up and move structures like the Exo-Mek/Rhyniognatha ·Can be passively harvested for some exclusive items Dossier Info: Common Name: Cretophasmomima Species: Cretophasmomima Invisibilis Time: Early Cretaceous Diet: Herbivore Temperament: Defensive Wild: A creature that’s as bizarre as its name, the Cretophasmomima or giant stick insect is a reclusive herbivore that makes its home in some of the most hostile areas of Aberration. Scaling the sides of cliffs, the Cretophasmomima prefers to forage for food way up high and out of reach of most predators. Due to its shy nature, most survivors may not even encounter one, and when they do, they might have already walked right past one without even realizing it! True to its name, this big bug is surprisingly good at camouflaging itself from danger. If you do manage to somehow provoke one, it’ll be more than happy to respond with violence. Feeding on mostly toxic mushrooms and fungus, the Cretophasmomima can expel a noxious gas from its body that contains trace elements from its diet onto those unfortunate enough to provoke it. If that wasn’t enough, if truly riled up it may even retaliate with acidic globs launched from its mandibles. Domesticated: If one were somehow able to find one of these, or even tame it for that matter, they may find themselves with a creature that can go almost anywhere. Being adapted to the harsh environments of Aberration this bug does not seem to be affected by radiation, making it a great choice for traversing some of this ARKs more dangerous areas. If attacked, there’s little to fear thanks to the Cretophasmomima’s highly advanced chemical warfare. The wax and spikes produced by its body can be harvested for multiple uses, and the range of materials it can harvest are nigh unmatched. With a creature like this one, a survivor would be lucky to have a tame as reliable as this. Taming Process: ·A passive tame, the Cretophasmomima can be found scaling the cliffs and ceilings of the Fertile (rarely), Bioluminescent, and Molten Element regions. They can be a bit tricky to find, however, because on occasion they might have their active camouflage on so make sure to look out for any unusual movements. When you do manage to find one, you will have to access its inventory and feed its preferred food like most other passive tames. However, there is a catch. Depending on where you find one, that Cretophasmomima will want a specific kind of mushroom found in that region. So, if you find one in the Bioluminescent region it’ll want cold mushrooms (you’ll still be able to tame it with other kinds of mushrooms, but its preferred kind will have the most taming effectiveness). Outside of mushrooms, it can also be fed plant species z seeds (this will take longer than feeding it any kind of mushroom however, so this is only preferred if you don’t have any mushrooms on you). Generally, the harsher and more dangerous the environment is, the more likely you’ll be able to find higher level Cretophasmomima. Cretophasmomima Saddle: · A saddle that can be crafted at a mid-level, this saddle would have the ability to protect the rider from radiation and from being dismounted by other creatures. By itself the Cretophasmomima would have a natural weight reduction of 50% on resources, but with the addition of its saddle this would be increased to 90%. Its saddle could also possibly serve as an Aberrant version of the Argys smithy saddle letting you to use it on the go during your travels. Attacks/Abilities: · Claw/Tail Attack (Left Click): A standard claw swipe that deals moderate damage and applies short knockback to small creatures. This attack can be aimed with a multidirectional crosshair depending on where you’re facing. If aimed behind, the Cretophasmomima will slam its coiled tail into the ground that deals around the same damage as its claw swipe. Useful for harvesting resources as well. As a bonus, the claw attack can be used to move structures (even when climbing a wall or upside down). The claw attack cannot pick up creatures. · Acidic Projectile (Right Click): The Cretophasmomima will launch two sticky globs of caustic acid from its face at opponents. This attack works like the Arthropleura’s and ignores armor (in addition to slowing enemies). This attack can be aimed with a crosshair by holding down right click, but it will not auto target enemy creatures like the Rhyniognatha’s resin shot. Deals low damage but can be applied for a small duration of time. Uses a small amount of stamina with every shot and has a short cooldown. ·Gas Cloud (Space): The dangerous mushrooms that produce poisonous spores can now be harvested to feed your Ceratophasmomima. Depending on what kinds you feed your Cretophasmomima it can apply their status effects to enemies via an AOE gas cloud around its body. Once fed, a small bar will appear at the bottom of the screen that you’ll have to fill up (once you feed it a certain mushroom, this bar can only be filled with that specific kind). When full you cannot feed the Cretophasmomima any more mushrooms until you deplete this bar. There will be a long cooldown on this attack for every time you use it. The status effects that can be applied to other survivors and creatures are as follows: -Standard: If not fed mushrooms, the Cretophasmomima can still release a gas cloud from its body that can drain stamina and blind enemy survivors/creatures for a short period of time. Be careful though because this attack will drain a large amount of its own stamina with every use. -Red Mushroom: If fed poisonous red mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will distort the vision, cause extreme defecation, and suffocate enemy survivors/creatures for a short period of time. -Cold Mushroom: If fed poisonous blue mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will inflict hypothermia with rapid health loss onto enemy survivors/creatures for a short period of time (regardless of whether they have hypothermia protection). - Element Mushroom: If fed poisonous element mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will force extreme defecation and rapid hunger loss onto enemy survivors/creatures for a short period of time (can work on knocked out creatures too to speed up the taming process). ·Invisibility Cloak (X): Can be toggled on and off by pressing X. The Cretophasmomima cloaks itself and its rider like a Rock Drake. Hostile creatures will ignore you as long as you’re cloaked. However, creatures that have already aggroed onto you will not be affected by this ability. ·Venomous Spines: A passive ability, the spines that cover the Cretophasmomima’s body have the power to apply small amounts of torpor to creatures attacking it. This ability does not work on creatures larger than a Ravager who’ll just outright ignore it. This ability also does not work on creatures that have ranged attacks or survivors who have weapons besides their fists. Purposes in PVE: · Harvester: Like most herbivores, the Cretophasmomima would have the ability to harvest resources like fiber, thatch, fungal wood, berries etc. It could also possibly be able to mine other resources like ores or gems. However, being a jack of all trades, it’s mostly good at harvesting many KINDS of resources, but not so much in large amounts like a few other creatures. Even if it can’t harvest some resources in the same quantities as other creatures can, it can also harvest resources like rare flowers, rare mushrooms, and Aberration exclusive plants (like aggeravic mushrooms, ascerbic mushrooms, aquatic mushrooms, etc.). Due to its affinity with poisons and status effects, it may be useful in harvesting copious amounts of resources like bio toxin and nameless venom too. With its high weight reduction, the Cretophasmomima would be the best for harvesting resources on the fly during your travels through Aberration. · All Terrain Creature: Able to climb anything with no stamina cost and immune to radiation, there’s almost nowhere you won’t be able to go with a Cretophasmomima. While it can’t travel as fast as say a Rock Drake, its ability to climb walls and harvest a variety of resources make it a good choice for those hard-to-reach areas of the map. Being a bad swimmer, this creature would instead be able to walk on the bottom of lakes and rivers akin to the Karkinos, allowing you to harvest underwater resources at your leisure (just remember to keep track of your oxygen, because unlike the Karkinos this creature can still drown if you’re not careful). · Base Helper: Being able to pick up structures (but not creatures) the Cretophasmomima would be of great use around your base. Its claw attack in tandem with its climbing abilities means you can place structures wherever you please. The Cretophasmomima can even carry structures while upside down. With Aberrations difficult and hazardous layout, placing structures would be made a whole lot easier with the help of your Cretophasmomima. ·Taming Aid: With its ability to apply special status effects and its special camouflage, this creature would be the perfect choice for taming creatures. Its element gas attack can be used to rapidly increase the hunger of knocked out creatures, letting you constantly refill their inventories with food. The torpor inducing spines can be used to knock out smaller tames like Ravagers and Raptors. Its camo ability is also useful for stealing Rock Drake eggs (for taming Rock Drakes/Basilisks) or the ores dug up by Rollrats without being detected by them. · Exclusive Items: Tamed Cretophasmomima can be passively harvested for some exclusive items, which are as follows: -Cretophasmomima Spines: A resource passively produced by a tamed Cretophasmomima that can be harvested for a variety of uses. Collected spines can be grinded down into narcotics or used for crafting tranq arrows needed to tame other creatures. Has a short cooldown before it can be harvested again. -Cretophasmomima Wax: A resource passively produced by a tamed Cretophasmomima that can be harvested for a variety of uses. Serves as a more efficient combination of organic polymer/cementing paste that can be used in identical ways. It may also be used in place of wood as fuel for fires, torches, fireplaces, and forges to greater effect than most other resources (lasts for a longer period of time). Has a long cooldown before it can be harvested again. Purposes in PVP: · Status Immunity: With its exceptionally high immunity to torpor, poison, and other status effects the Cretophasmomima has little to fear. Its rider is also protected by its saddle and cannot be harmed by all status effects. They are also immune to the status effects applied by other Cretophasmomima (except for their acid shot), as are their riders (riders are still completely immune). Note though that the Cretophasmomima itself is not immune to all status effects, like being set aflame or being hit with Reaper/Basilisk projectiles (it will take reduced damage from these attacks however). · Ranged Fighter: Able to climb any surface, the Cretophasmomima can attack from afar with its acidic projectile, allowing it to splash enemy structures and creatures in a corrosive acid that bypasses armor. Its damage is low, but it can be stacked if you keep track of your stamina. Be careful though as enemy Cretophasmomima can do the same thing to you too. · High Health/Defense: While not as combat oriented as the Reaper, Megalo, or Rock Drake in a straightforward fight, this creature would compensate with an extremely high health pool and strong defenses. It’d be able to shrug off most attacks by smaller creatures with relative ease, and its status effects would be ideal for disorienting/confusing enemy riders to allow your other tames to gain the advantage. · Raids & Boss Battles: A creature that’s great for use in raids, its status applying abilities and ranged attacks make this creature a good alternative to the more physical brawlers like Reapers and Rock Drakes. If forced into close ranged combat this creature is not completely defenseless, as its high health and decent damage makes it more than capable of holding its own long enough for you to get away or for backup to arrive. It also can be used in the Rockwell battle too; its status effects can be applied to Rockwell’s minions and its acid shot can be used to damage Rockwell’s tentacles (or his heart) from a safe distance. Being an herbivore like the Theri, its inventory can be packed with veggie cakes to keep them going for the rest of the fight. Weaknesses: · Master of None: Being a jack of all trades, this creature can do a lot of things. However, this does not mean it would render every other creature worthless. Despite its long list of abilities, it is not intended to be an overpowered death machine. It has high health and good attack, but creatures like the Reaper, Rock Drake, and Megalo can fit this role just as well if you want them too. It can harvest an absurd number of resources to great efficiency, but creatures like the Stego and Anky will generally harvest more resources of the same category. It can climb walls and crawl fast thanks to its high weight reduction, but a Rock Drake will always cross the map faster than a Cretophasmomima will. Its AOE is large but has a long cooldown and it can’t apply any status effects unless you fill the bar first. This doesn’t mean the Cretophasmomima would be useless itself either, as the point is that it is able to all the fill all roles that other creatures can’t. It can fight, harvest, help tame creatures, and move structures, it may not be exceptional at one thing but it’s great at filling all the roles you’ll need it for. Bonus Pictures (for reference of what it’s design might look like if implemented):
  4. Edit: To address the comments discussing why this is not the best fit for Aberration, I do not disagree. I did not mention this in the original post, but part of my intentions for this creature in this specific map were because this is the only map I could see this creature being fully used in. The Bison does not have any specific tie in to Aberration, and other maps fit it better thematically, but on those maps I believe it would only be used for the milk. All of its other features, especially resource transportation, are made more convenient and safer with the flyers on those maps. Aberration is unique in how most resources are not found in the area people make bases in, and without flyers transporting resources between the areas proves difficult at times. I wanted some way to make this task easier and safer, but it makes sense why some do not like this creature for the map. If response to the creature is good but replies continue to disagree with it being in Aberration, I may submit it for the other maps instead. Another play at the Giant Bison, this one based on Bison priscus. It may seem too normal for Aberration, but these creatures are uniquely equipped to deal with the hostile environment and can have abilities that tie in to existing features of the map. The idea was to keep things simple, not giving it a half dozen abilities and instead focus on adding utility to the few abilities it does have. For the moment, there is no artwork for these creatures. May or may not add some to this post if it gains traction. Wild The Bison are found in large herds throughout the Fertile Green Zone and Bioluminescent Blue Zone, particularly the large flat areas found there. Survivors will quickly learn that the Bison are gentle giants and will ignore all creatures unless provoked. However, anything daring enough to attack a herd will soon find itself being overrun in a massive stampede that can topple some of the strongest dinosaurs on the Ark. The only way to survive a stampede is to climb; running and fighting are futile against a sea of horns. Despite their strength in numbers, they are weaker when alone, so it is advised to encounter one in this state if you want to kill or tame it, though this certainly does not trivialize it. Taming Owing to their gentle nature, the Bison will be a passive tame. In order to be tamed, a Bison must be separated from its herd. It can be tamed by feeding it like other herbivores, but this will take too long alone. To tame it more quickly, you must surround it with other tamed dinosaurs that are of similar size, giving it an "adopted herd" so it does not feel alone. Depending on what food you feed it and how many tamed creatures surround it, its taming effectiveness will increase. Tamed Survivors who manage to tame a Bison will find a sturdy mount at their disposal. Bison are strong and have thick skin, so they are immune to most conditions that may affect them. Extreme temperatures, gnashes, venom, and even Aberrations potent radiation pose no threat to them. Riders must be careful, though, since many of these can still affect them. Despite their stocky appearance, they are naturally quick animals when the terrain suits them. Bison are capable of outrunning most predators in an open field, but are mediocre swimmers and incapable of climbing. Bison lack hardware to efficiently harvest any resources, but still prove invaluable to support this purpose due to their extremely high carry weight and ability to reduce the load of most materials. A tribe with several Bison can use them to ferry resources back to their base before other dinosaurs become overburdened while harvesting, aided by their movement speed. Attacks Bison have limited options for attacking, but the few attacks they are capable of are quite strong. Headbutt: Basic attack to do solid damage Back Kick: Much like the Equus, these kicks deal less damage but cause torpor to increase significantly Stampede: Read Below Herd Boost Like a Pack Boost, but slightly different. When a group of Bison of any combination of genders is together, they form a herd, gaining damage and resistance buffs. These buffs will be smaller than those for existing pack creatures, but can stack higher with more Bison (10+). When in a herd, wild Bison will form a Stampede when any is hurt. When tamed, they will do the same if set to Neutral, but a player riding a Bison can manually initiate a stampede. Stampeding Bison will smash through most creatures and some structures, dealing increased damage as they do so. As they run, they also will churn the ground, uncovering resources much like the earthquakes do on Aberration. Milk Female Bison produce a special milk that is adored by most baby creatures. When given to newborns, it provides food and slight imprint bonuses, making it much easier for Survivors to raise creatures. This milk can also be added to most recipes to make them more effective, increasing the duration of special effects granted by the food and drink.
  5. Common Name: Anomalocaris Species: Anomalocaris Luxarmis Time: Late Cambrian Diet: Carnivore Temperment: Opportunistic Wild: Of the many different creatures I have encountered in my travels, Anomalocaris Luxarmis is one of the strangest I have encountered, looking more like a strange alien from a science fiction movie then an actual animal. These armored predators effortlessly glide through the water with rigid armor plates, and use their tusk like appendages to hunt their favorited prey, Trilobites, and Lamprey. Their many adaptations have allowed these predators to flourish in their environment. Their armor is extremely durable, akin to carbon fibers, and they swim surprisingly quickly. They are also covered in specially modified bioluminescent organs, allowing them not only to provide light in the dark environments they dwell in, but they can also completely disappear from sight, becoming almost completely invisible similarly to the Rock Drakes that also inhabit these caverns. Domesticated: Making use of Anomalocaris Luxarmis' many adaptations, one can drastically improve their survivability on foot in almost any of the environments the arks could throw at you. I have seen some survivors wearing Anomalocaris comfortably upon their backs, similarly to a backpack. When like this, Anomalocaris can provide one with many of its adaptations to augment the wearer. Their diet has made them completely immune to radiation, which when worn can also reflect harmful radioactive particles from the wearer. On top of this, their special producing light organs provide charge light, bolstering other charge creatures in a symbiotic relationship, and when sufficient harm comes to the wearer, provides a incredibly bright flash to allow one the ability to escape from harm. However, the most useful gift the Anomalocaris provides is its armor bolstering shell, allowing one when in its active state to take drastically reduced damage, and bolster ones posture to inhuman like proportions; making one immune to being stunned, slowed, frozen, covered in disgusting sap, as well as allow you to move completely normally when encumbered. It even could refract light in a way to cause one to completely disappear! Greeting Everyone! Allow me to help introduce my Creature Submission; the Anomalocaris Luxarmis: Ideas: Role in both PVE and PVP to protect the wearer from a variety of threats Difficult to tame; Hard to find Gets worn on back similarly to a Sinomacrops Is tamed similarly to a Horse or Andrewsarcus but with Electrocution Can be whistled into differing active states when tamed Introduction: Aberration has always been a very alien like environment, with massive caves, bioluminescent lights and creatures that defy imagination and skew into the realm of fantasy and science fiction. I believe that Anomalocaris helps to fit the bill for this type of design format, as it is one of the oldest predators on the Earth, looks completely unlike anything one could find in real life or even Ark, as well as fill in the spot of a crustacean like animal, which the game only has a few of. In this case, Anomalocaris is more related to that of a shrimp then anything else. Anomalocaris in the design was chosen very early on to be a smaller creature, and while that might be a turn off to some, allow me to explain: Aberration compared to other maps is one that focuses more on smaller tames, and being on the ground, climbing, ziplining, flying with gliders, etc. While there is larger tames, they are usually reserved for later on in the map (Rock Drake, Reaper King) or getting down to the bottom of the map (Sarco, Karkinos, Spino). Anomalocaris in the fashion of Aberration is meant to help drastically improve your survival on foot. Going up the surface will be far safer, as well as delving into the caves and deeper map. Off this map, it still is useful to survivors as it provides invaluable defense when on foot, as well as helping one in a multitude of ways, from the every day like carrying a ton of thing around your base, to protection from raids or wild dinosaurs. Wild: In the wild one will find Anomalocaris swimming around the massive bioluminescent lakes on the Aberration. Occasionally disappearing from sight with its cloaking like abilities, which might make finding it difficult. Anomalocaris itself, is not dangerous at first, and will harmlessly swim by you, which is perfect time to try the taming method. However, if you are already hurt is when Anomalocaris will show its true colors, and attack the survivor. In this case, the Anomalocaris will snatch and hold onto the survivor, similarly to a bear trap but in the water, making you slowly sink unless you click quickly like the Desmodus. If there are other things in the water with you, or you get plain unlucky, and dont escape quick enough, they will slowly drown the survivor in water. Taming Method: The taming method has admittedly changed a couple of times; from originally being feeding it tamed light pets to win its trust, to stunning it with electric prod and feeding it (unforuntately cant be used in the water for this). I decided to have the use of another tame in the game; Electrophorus. Anomalocaris' armor is incredibly tough and tranq arrows or even the spears will not have any effect, thus the way to tame Anomalocaris is to drive it into Electrophorus, causing it to get electrocuted and causing a long stun, to feed it a black pearl. The reason for this is to make use of a less popular tame in the game, as well as it means you may need to go down into the Red Zone to get Black Pearls before you have enough to tame the Anomalocaris. Using tamed Electrophorus will even make this process easier. For safety with the tame, I would say the electrocution would obviously not effect taming efficiency, and perhaps Electrophorus will flee from the sight afterwards. Cnidaria could even work too, though be wary that when the Anomalocaris gets electrocuted you get thrown off to give it pearls. Tamed: As stated above the Anomalocaris has ALOT of special uses for your character. For one, it is a light pet technically, which means it will tell you when max level wildlife is nearby. Most of the abilities that Anomalocaris can do are either passive or active. For active abilities when worn, you will have to whistle to the tame. One whistle will allow you and the Anomalocaris to cloak similarly to the Predator, which can be useful in a PVE and PVP setting, especially for PVP when scouting and sneaking around. Its second whistle, Armor Mode, causes the Anomalocaris' armored fins to form shields around you. In this mode, one takes reduced damage, similarly as if the armor you are wearing is of better quality. Ranged attack would effectively do nothing, and tames will find you incredibly durable to bite and attack. In this armor mode, you cannot be bola'd, slowed, stopped with bear traps, frozen, or the like. Tames could still pick you up, but we will get to this in the passives. One of the other useful abilities of this is it also allows you to carry more, as encumberment doesnt slow you anymore (As a secondary, it could also lower the weight of things in your inventory if that works better). For those wondering what would happen if Anomalocaris is thrown off when on land, I think it would be cute and amusing if it is the slowest tame on land, like trying to follow with its fins, but otherwise just chills there like a cute lil guy. TLDR: Cloak Mode = Cloaks the survivor and Anomalocaris Light = Can be whistled to provide Charge Light like a Charge Pet Armor Mode = Drastically Reduced Damage, Immune to Stun, Slowed, Frozen, and Encumbered effects Both are Activated by Whistles Passives: Anomalocaris also has many different passive effects. For one, light pets other then Anomalocaris regenerate charge when nearby. Wearing Anomalocaris makes one immune to radiation damage, meaning they can wear Armor into the Red Zone onto the map, or future radiation environments on maps. Lastly, Anomalocaris can unleash all of its charge light into one flash, similarly to a flashbang. This effect covers the entire area of the charge light, and will stun tames and other players when caught in it. This effect cannot be whistled or activated, and only occurs when the Anomalocaris is threatened. When the Anomalocaris in the wild is injured to 1/4th its hp, it will flash and flee. When worn, the Anomalocaris will flash when the survivor is brought to 1/4th the hp OR if they are picked up by a mount. When Anomalocaris does this, it loses all its charge light, and has to recharge. TLDR: Radiation Immunity when worn Buffs Light pets to regenerate their Charge faster Defensive flashbang when Anomalocaris in the wild/not being worn is brought to 1/4th hp left Defensive flashbang when Survivor that is wearing Anomalocaris is brought to 1/4th hp, or picked up by a tame/wild dino Utility (PVE): The Aberration, and many other Arks are incredibly dangerous, nothing however more then caves. Many caves are too cramped to allow tames in, or only smaller tames, and there are times where we either lose a prized tame, or you have to gun into a cave alone Anomalocaris provides the user with light, as well as defenses against the many threats in the cave, as they push through in almost juggernaut style through the cave. Even when brought low on hp, the Anomalocaris flashes, saving them and allowing them to pull back and heal. Even when leaving the cave, the survivor is then tackled by a raptor, which thanks to the flash from the Anomalocaris, allows the survivor to quickly spin around and shotgun it in the face. Utility (PVP): A tribe is about to attack another persons base, which happens to be in a cave, cramped and wont allow larger dinosaurs inside to lay siege, the tribe takes out their Anomalocaris' and charges in, blasting the tribe without them, who attempt to fire back, but are effectively firing at near bullet proof warriors in riot gear. One attempts to grab their trusty Karkinos in the cave and grab the intruders, which is then flashed, they fall back to the ground and continue their siege, destroying the rest of the base with minimal casualties, and offers defense for them to collect the loot even if the enemy spawns in to try and catch them off guard. One happens to, but doesn't see the 3rd player, who walked into the cave cloaked, and is quickly dispatched Nerfs/Counters: In a way to balance this creature if it seems like it is too much, there are a couple of methods. The armor mode for one could take food to keep going, similarly to the Daeodon, which means it cannot be used all the time. Electricity can also be used as a method, which could either completely bypass the defenses of the Anomalocaris wielding survivor, or make it fall off onto the ground, which could give time to kill the survivor or the Anomalocaris. Poisonous Gas would also not defend the survivor in this case, and poisonous bombs can be used to completely deter intruders. Conclusion: In Conclusion, I think Anomalocaris would make an excellent addition to the Aberration map. In this form, it provides many different helpful buffs that could keep one alive on this map, which is arguably one of the harder ones in the game, as well on others, and provide them with a helping of active and passive support abilities. While it isn't large enough to ride, I believe Aberration is a perfect map to do this on as it is a very alien creature to begin with, and much of the map requires either being on foot or with a smaller tame. To boot, this is another crustacean like arthropod to add to the game, which I think is just incredibly neat! I thank you for hearing this out, as I put a lot of effort into this art, and making this dossier, and tame. Art/Dossier: By @_Omegez and substituted art from older Anomalocaris Dossiers found on google (PivotNaza, VII2U5, Kamikazy) Authored: By @_Omegez Written: By @_Omegez Dossier: By @_Omegez Electrocution Taming Method Idea: My wonderful Brother [If the dossier I made is too small to read since I did have to compact it down to get uploaded, I also have it uploaded onto Twitter at @_Omegez]
  6. Ark has finally found a replacement for the Rex on this distorted ARK. Although smaller and weaker, it makes up for it in speed. It can also locate injured creatures like that of a dire wolves found in past ARKs. This creature has an unexpected reaction with reaper pheromones that increase its damage and resistance, but exhausts the beast at a greater rate. One feature that is notable for the Albertosaurus is a pair of small horns above the eyes, with males of this species having horns with bright colors.
  7. Dear survivors! Wouldn't you like to have a little giant that is radiation-proof, water-resistant, and has a tiny house on its back? So I propose a small sauropod "Majarosaurus"! The dinosaur lived on an island in Romania during the late Cretaceous period, but it appears to have shrunk due to being trapped on the island. (サバイバーの皆さん!放射線を防ぎ水の中もお手のもの、小さな家を背負う小さな巨人は欲しくないですか?ということで、私は小さな竜脚類「マジャーロサウルス」を提案します!この恐竜は白亜紀後期のルーマニアのとある島に生息しており、島に閉じ込められたことで小さくなっていったようです。) The actual total length is said to be about 6m, but I would like it to be larger if I were to add it to ARK. (現実での全長は約6mだとされていますが、ARKに追加されるならば、私はもっと大きな方が良いと思っています。) wild (野生) Magyarosaurus lives mainly in the middle layers. To fend off Nameless attacks, they emit a dull glow from their armor. This light is weaker than other light source creatures and is not available to survivors. However, by resonating with the surrounding allies, the light will become stronger and survivors will be able to utilize it. Larger than Triceratops but smaller than Paraceratherium. And faster than Carnotaurus. (マジャーロサウルスは主に中層に生息しています。ネームレスに襲われることを防ぐため、彼らは鎧から淡い光を放っています。この光は他の光源生物よりも弱く、サバイバーが活用することはできません。しかし、周りの仲間と共鳴することにより、より光は強くなり、サバイバーが活用することができるようになります。トリケラトプスよりも大きいですが、パラケラテリウムよりも小さいです。そして、カルノタウルスよりも足が速いです。) usually spends its days leisurely in a herd, but will fight back when attacked by ferocious creatures. At that time, friends who are widely present in the surroundings also rush to help. Additionally, their armor halves damage from opponents. However, they are frightened by the unknown and flee. Reapers, seekers, you survivors are unknown to them. (普段は群れでのんびりと過ごしていますが、凶暴な生物に攻撃を加えられると反撃します。その時、周りの広い範囲に存在する彼らの仲間も助けに駆けつけます。更に、彼らの鎧により、相手からのダメージは半減されます。しかし、未知の存在からは怯えて逃げてしまいます。リーパーやシーカー、貴方達サバイバーは彼らにとって未知の存在です。) Taming (テイム) They are afraid of you, so you need to earn their trust first. All you need is a sweet vegetable cake and patience. First, place a veggie cake that's sweet enough to be unnoticed, like a non-violent tame. Then it sniffs out the scent and comes closer. Then give them a sweet vegetable cake. That way they will trust you and not run away. It may not be reliable enough at this time. Never move until you are trusted. After gaining enough trust, it can be tamed with regular care. They also eat berries after taming. (彼らは貴方達を怯えてしまうため、まずは彼らから信頼を勝ち取る必要があります。そのために必要なものは、スイートベジタブルケーキと忍耐力です。まず、彼らに悟られない程度に十分近づき、手渡しテイムのようにスイートベジタブルケーキをセットしてください。すると、匂いを嗅ぎつけた彼らは近付いてきます。その時、彼らにスイートベジタブルケーキを与えてください。すると、貴方を信頼し逃げ出さなくなります。この時、1個では十分に信頼されない可能性もあります。信頼されるまでは、決して動かないでください。十分に信頼された後に、定期的に彼らをケアしてあげるとゲージが上昇しテイムできます。テイムした後はベリーも食べるようになります。) After taming (テイム後) Magyarosaurus can be ridden with a saddle. This saddle is a lot of work to build, but it also works as a little house. The house size has 4 foundations and 16 walls. Just like Andrewsarchus, this house is filled with air inside, so it doesn't suffocate. It also protects against radiation and harmful spores. Additionally, you can open your inventory directly from inside your home. (マジャーロサウルスはサドルを付けることで騎乗することができます。このサドルは作ることが大変ですが、小さな家としても機能します。家の大きさは、土台4個、壁16個分のスペースが存在します。この家はアンドリューサルクスのように内部が空気で満たされており、中で窒息することがありません。更に、放射能や有害な胞子からも守ってくれます。更に、家の中から直接彼らのインベントリを開くことも可能です。) Left click : trample (左クリック:踏みつけ) Its attack power is lower than Brontosaurus, but its attack speed is faster. Creatures below Utahraptor will not be able to move for a while due to vibration. (攻撃力はブロントサウルスよりも劣りますが、攻撃速度は速いです。ユタラプトル以下の生物は、振動によりしばらく動けなくなってしまいます。) Right Click : mow down with tail (右クリック:尻尾薙ぎ払い) Its attack power is lower than Brontosaurus, but its attack speed is faster. High knockback performance. (攻撃力はブロントサウルスよりも劣りますが、攻撃速度は速いです。高いノックバック性能を持ちます。) C key:lit roar (Cキー:点灯咆哮) Can be toggled on and off. Even a single Nameless can be repelled, but having friends of the same type nearby will increase the area of effect. (点灯と消灯を切り替えることができます。1体だけでも自分の周りのネームレスを撃退することはできますが、同種の仲間が近くにいると、それぞれの効果範囲が拡大します。) passive ability (パッシブ能力) Magyarosaurus can be halved with armor just like the wild. It is also resistant to radioactivity and harmful spores, allowing exploration of the lower layers. Also, by creating a flock, the ability will increase. The maximum number of groups is 4. In addition, it can run underwater like Andrewsarchus. (マジャーロサウルスは、野生の時と同じように、鎧によりダメージを半減することができます。更に、放射能や有害な胞子に耐性を持ち、下層での探索も可能です。また、群れを作ることで能力が上がります。群れの数は最大で4体です。更に、彼らはアンドリューサルクスのように水底を走ることが可能です。) lastly (最後に) If you think this creature is attractive, please vote for it! Also, if you have any questions, feel free to leave a comment! (この生物が魅力的だと思う人は、是非投票をお願いします!また、質問がある場合は、是非コメントをお願いします!)
  8. First of all i know that this genus Is still alive, but let me explain this, this Is based in a fossil founded on Chile, it was a metatarsian from a raptor bird, this fossil was compared to an actual tiuque, a raptor bird that lives in the south of Southamerica, there is a special thing with that bird because it changed genus two times, from milvago to phalcoboenus and from this to daptrius, but the fossil remained as Milvago sp., a hawk from ancient times, but don’t make troubles with an actual genus, i mean, i the votations of Scorched there was an Acinonyx criature, a remaining genus, so i don’t see any problem to add this creature, and it haves an only paleoart, in base of that paleoart is this creature made. Habilities In game, this creatureis the king of the aberration, less than an argentavis in size but more than a pelagornis, this creature have different sizes too, like a dodo on mobile, only the biggest can be riden, the small ones are more louder and can scream from your shoulder, the creatures of the aberration know that scream and know that you don’t play with the Milvago, so for limited time, no creature will approach to you, also the small ones will deal more damage with It’s claws, for other side, the big ones deals more damage with their beaks, because these hawks use their claws like daggers but doesn’t have the special claw that kills, they kills their preys with their beaks, also when this creature are flying, it can do acrobatic tricks like actual tiuques and when it’s doing this tricks (like backflips on the air or like dangeous curves) their claw attack deals much more damage than when is in a calm moment and all of this is when is not with his special armor-saddle, this special saddle is inmune to radiation and makes the beak attack stronger and even can penetrate natural armors, even can kill easily reapers, demostrating who is the real king of the aberration, and this is not ending yet, the armor-saddle has a special thing over the head, a special device that can absorb the radiation and it can be liberated in a strong radiation beam that can kill almost anything. behavior and taming This creature is an apex predator, kills almost everything in his path except for dodos and featherlights, because these three are the only birds on the aberration, and of there was more birds, the milvago is never going to hurt them; the milvago can be tamed offering an expensive sacrifice, like the baby of a reaper or a basilisk. Something apart This creature is mi idea of addition to the game, please read all, please support me, since i was a child always dreamed with making my own characters from the games that i loved, just help me only for this time to make real at least one of My dreams, thank You. About the images And in the images you can see the paleoart that i mentioned and the strange concepto that i did of his saddle with a black color (because i hadn't grey), and i know that it sucks but it will be so awesome if someone helpe doing a better concept, thank You again.
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