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Megaraptor The Corruption Blood King
Killerketchup69 posted a suggestion in Creature submission archive
Wild: While not as large as a Rex the Megaraptor still keeps it's place as an apex creature in the Wastelands normally traveling in a pack for 2-4. While strange that there are no sightings of purely corrupted Megaraptors they seem to consume corrupted creatures and enter some sort of uncontrollable rage and decimate any wildlife within the vicinity, including themselves. A fellow survivor wearing a ghillie suit attempted to research the Megaraptor enter it's corruption rage mode up close, but even with the suit they met a fatal end. After some time the Megaraptor will revert back to it's normal form and fall asleep. I've seen many survivors attempt to get close to the Megaraptor in an attempt to trap it while it was asleep, but it seems that the Megaraptor is a light sleeper and it will wake up and flee if it senses that a survivor or creature is close. Taming Method: Once isolated from it's pack the Megaraptor becomes somewhat docile, but still deadly. Wearing a ghillie suit is recommended if you want to get close enough to feed it a corrupted node. Once fed the corrupted node the player will have 5 seconds to run to a safe distance as the Megaraptor enters it's corruption rage mode. From there the player will have to protect the Megaraptor from taking damage while also having it kill corrupted creatures to increase it's taming. Make sure you stay out of range of it killing you as it doesn't know the difference between friend and foe. The taming bar will increase based off how many corrupted creatures the Megaraptor kills as well as the drag weight of the deceased corrupted creatures. The higher drag weight the more effective the taming progress and effectiveness will be. Domesticated: Once Domesticated The Megaraptor serves as an swift offensive bleeder and corruption killer. With it's sleek build, razor like claws, and the assistance of fellow pack members, it'll make quick work on any creature it'll come up against. While it has a preferred target in the wild being corrupted creatures, it seems that even domesticated it will want to eat a corrupted node or 2 every now and then to help it's addiction levels subside. Take caution while feeding it corrupted nodes as too many corrupted nodes in a short amount of time will lead to it going completely berserk and shred through anyone and anything in the area. It's a creature that requires care and patience if you want to see it's true potential, but it'll be a reliable ally in battle with enough training. Abilities: Left click attack: The Megaraptor attacks with it's claws causing a bleed that deals 0.7% of the target's HP over 15 seconds. This attack can be stacked 5 times dealing 3.5% of the target's max HP. Right Click attack: A pounce that'll launch the Megaraptor to the target. While latched to the target using it's claws the Megaraptor will begin to bleed the target and slowly drain the HP of the target while consuming it's stamina. R key: Enables a pack leader roar that increases the pack speed and attack speed for the next 2 minutes (Must be in a pack of 3-5) Space: Leap forward (Look behind to leap backwards) Corrupted Rage Mode: While in this mode the Megaraptor will have a boost in speed, attack, resistance to damage, resistance to tek turrets, and an immunity to fall damage. This effect will last for 20 minutes and have a 15 minute cooldown after the rage mode has subsided. Passive ability: A natural 4x damage buff against corrupted creatures *The Pack Leader buff and Corrupted Rage Mode can be used simultaneously* How to increase the corrupted node addiction levels: After taming the Megaraptor will want a corrupted node and increase how long the Corrupted Rage Mode will stay active. Every tamed Megaraptor will start out at 0% addiction level and will increase each time you feed it a corruption node. Take caution while feeding the Megaraptor corrupted nodes as each time it'll want more and more nodes and if you feed it too man nodes it'll enter the Corrupted Rage Mode and attack creatures, players, and structures in the area regardless if they are part of your tribe. There will be a slight indication in the eating animation that'll tell the player one more feed will send it into it's corrupted rage mode and the player should not feeding it. Misc: Saddle unlocks at 87 Because Corrupted nodes can not be transferred you will have to feed the Megaraptor 1 piece of element ore to enter the corrupted rage mode on other maps.- 3 replies
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Concept by Tweee, JimmyYeet123 and friends, art by the amazing RiskyBiscuits! I introduce the Nothosaurus lucidus! This marine reptile can be found in the oceans and beaches in the center in packs from 2 to 5 individual with their razor sharp teeth and high mobility paired in a pack is a dangerous sight. Nothosaurus can be found laying on the surface on their backs or hunting for any fish that swims near. The nothosaurus has a dull color and pattern but when the nothosaurus warms up in the sun this will change in a deep black with beautiful bioluminescent patterns! After a day the warmth will decrease and when not warmed up your nothosaurus won’t have as much stamina and strength but the only thing you have to do is place it in the hot sun of the arks to charge them up and not let them go in snowy biomes as the snow might be too much. The nothosaurus has a sack on his throat that it uses to scoop up fish to save for later and when tamed can be used as a fishing basket! The nothosaurus does have another trick up it’s sleeve as when using the heat of its body it can make the water in his sack boiling hot! This makes your notho a mobile cooking pot and you can cook your food in here aswell as craft! If your not feeling crafty the boiling water can also be used as a weapon. Choose between the settings and shoot a beam, rapid fire or when on land a mist cloud that will blind creatures. SPECIAL ITEM: The nothosaurus also has a new item, a glow dye that can be applied to armor. Notho Buffs/effects and abilities Nothosaurus has a pack buff Speed of a sarco on land breaching the surface of the water will briefly propel you forward with a fast pace and will give you a 5 second speed boost but this does drain lots of stamina the boiling water can be used to penetrate armor when Nothos are in packs (in groups of 4+) , they will have a pack roar that gives a fear debuff to sea creatures that confuses them and makes them easier to kill in a group, allowing them to handle the ocean caves of the arks! it when in packs, also doesnt dismount you when attacked by a jellyfish Boiling mist: on land notho will spit out a piping hot mist that will blind foes. Boiling beam: this beam will do a chain of damage and will give you the new status effect, SCALDED this will nullify armor of creatures and survivors by 50% Boiling shots: these will work like rapid fire and can be used to stack up a lesser scalding nullifying armor by 5% every shot. (I know the font is different) [Possible other abilities] The nothosaurus has a strong tail with rather strong fibers on them. When brushes against solid rock static electricity will gather up with the tail puffing up to deal shocking blows to your enemies! This effect will rapidly give your opponents shocks in a span of 60 seconds. Shocksurge this effect lasts a minute and will deal a chain of shocks to a opponent slowing them down. Nothosaurus will glow red when a alpha is near and yellow when a max level is near. Increased pearl gathering Taming: To tame a notho you need to kill it’s pack whereafter it will go passive drop a pearl this can either be a black pearl or silca pearl. Nothosaurus will pick it up to do a pearl check if it doesn’t like it it will drop it and you wil have to wait. If it does like it it will start playing this is the time to go up to it to feed it tuso tentacles! Rinse and repeat In the inventory a exclusive item can be made this item is BIO DYE this will be made by mixing bio spit and your dye of choice This will give your creatures or armor a nice glow that looks great and shines in the dark! Because of the spit mixed with water in its boiling sack you are perfectly able to shoot underwater as the substance is thicker than water itself I hope you like this creature! It will be both good on land and in water giving you great pve choices and making the oceans a bit more interesting with this creatures menacing deep sea appearance! Dossier is a WIP and credits to Riskybiscuits the creator of fasolasuchus for the amazing art! Below is old Legacy design (please give us your thoughts on which one you perfer)
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Orcinus Paleorca - the Killer-Whale Bioluminescent Buddies!
SirGlobbyLot posted a suggestion in Creature submission archive
ORCINUS PALEORCA Dossier: “Orcinus Paleorca might appear closely related to the other dolphins and whales of the Ark’s oceans, but it’s certainly not as friendly. Orcinus is a fearsome pack hunter, often forming pods of up to eight individuals, in order to hunt the largest prey in the deep, dark ocean of The Center. These Orcas are agile, powerful hunters that easily hunt Megalodon, tearing off Prime Fish as easily as I could pick a flower. Their teeth seem perfectly adapted to carving their prey, and their thick skin makes them immune to all bio-electricity! Taming Orcinus is difficult, as they cannot be knocked out when surrounded by fellow Orcinus. One must be lured away or trapped, and the pod must be lured away – difficult due to their loyalty to one another! If tamed, they can be fed bio-toxin to activate their bioluminescent capabilities, turning Orcinus into an underwater flashlight! A tamed pod is a force to be reckoned with, and never stray too far from each other. They are highly intelligent, and I’ve seen them care for baby sea creatures with an aggression not yet matched by any other animal on the Ark!” Image at the bottom! Art by @gregsavvidesart - give him a websearch! -------------- Orcinius Paleorca – the bioluminescent bunch of buddies! This creature is designed to be the Allosaurus of the sea – fun on its own, but downright terrifying in a pod. Orca are top predators in our oceans (Screw you yachts!) and can always be found in a pod, preying on sharks, whales, and anything and everything else. The Orcinus will be your go-to sea tame; powerful and fast, with a focus on solo scouting and defensive capabilities to ensure Megalodon aren’t a threat, along with jellies and those blasted eels. Orcinus is fun on its own, but grab some tribemates and hop on other Orcinus, and you’ll see the benefits! The leader gets a buff which boosts other Orcinus attack rating by 10%, and increases their swim speed by a flat 15%! This applies to both ridden and unridden Orcinus, and you can easily command your fellow Orcinus to attack a target while you stay back. The ocean is a scary place on Ark, and you never know what’s lurking round the next rock stack. Thankfully, the Orcinus Paleorca have evolved to sense the largest creatures in the ocean, so prepare to be pinged like the Parasaur radar whenever they sense the fiery charge of an Alpha creature! They can toggle on a flashlight mode when loaded with bio-toxin, creating a large area of light akin to the mining helmet but more powerful! No more dark, lonely dives!! Wild Orcinus are relatively peaceful creatures when it comes to Survivors; they’re smart enough to know harpoons hurt! Whilst they wont necessarily attack swimmers out at sea, any act of aggression will bring the pod down on you, and good luck surviving that assault! Tamed Orcinus are particularly loyal to not only their rider, but to their young. They see any tamed baby sea creature as their own, and they can be set to “patrol” the area around a specific baby; this will make them enter aggression mode, and they’ll seek out anything that’s a threat within range and tear it to pieces before they even aggro your baby. They’ll then return to the baby and keep watch while you do you. The Orcinus’ eye patches lights up in the dark ocean, to act as a natural light down in the deep! Whilst this isn’t necessarily accurate, the Ark has strange ways of changing a creature! This would be infinitely useful when down in the ocean at night, as the pitch-black waters will be a little less scary with a helpful nightlight…or eight!! The deep ocean will no longer be a scary, lonely, dark place with these guys around, so long as you have plenty of bio-toxin!!- 14 replies