Search the Community
Showing results for tags 'nerfs'.
Found 4 results
What a sad, sad day... So, I play on a Nitrado Cluster for the xbox, and have been enjoying the S+ update! It seems great... until you start building and realize the new structures don't even snap properly! Great job beta testers... great job... beta... testing...? Anyway, after reading the latest, and a few other recent patch notes considereding creatures; I've noticed that the super cool and useful Managarmr was once again heavily nerfed... Why? We have had people come to our cluster from official pvp, and never once complained or bragged about how good the Managarmr was. So why the nerf? I'm genuinely asking, and if anyone knows why, I'd love to know. Now, the sad part of it is though, it appears the Mana has been rendered completely useless, and I have seen a lot of people calling them "decoration tames" since the nerf and release of Homestead. It hurts seeing creatures you've bred and sold off to players being killed, breeding lines going to waste, mutations that are just going to sit and starve, because the Managarmr was once again nerfed. When Wildcard nerfed their stamina consumption upon air dodges and boosts, players hated it but seemed to have let it slide. Now, players on my cluster are killing them off, like they did the velos when they were nerfed, if not kept as turret support to land flyers. Which, for the velos, seems to be the ONLY good thing about them. However, the Manas stamina and damage nerfs are just too much. They already don't do anything for melee damage overall, but not being able to boost very far due to low stamina and now not being able to kill much of anything really makes this Moon Hound seem like a big ol' sitting duck. They're made to boost and jump around, its how they attack creatures in the wild, so why nerf their stamina in the first place??? Now, they're not even good support creatures! Such a beautiful creature... wasted. I would love to see their overall melee buffed since their breath was heavily nerfed, and their stamina after tame either increased, or no longer consumes so much upon boosting and air dodging. Oh, I also heard a few things I'd like confirmation on. I heard Griffins, Drakes, and Wyverns are all going to be made breedable. Also heard Wyverns are supposed to be getting Tek/Regular saddles. And I heard the Direwolves were getting some sort of saddle as well.
Hallo finde den velosaur nerf zu stark das mir ein velo bei nem rex beschädigt lv 290 verreckt ging ja noch aber das ist ein 263er mit 4k life und 600% dmg bei einem Megatherium lv50 verreckt war nicht mehr witzig. habe auch volles magazin draufgeschossen war nicht wenig bei 3,5k ausdauer. wems auch so ging gerne nen kommentar dazu
Anyone else think Shotguns need a range Nerf? Or how about Mek not just melting from flame arrows considering it's a Tek structure? I feel like there's still a lot of balancing that needs to be done. Sorry if this has already been brought up I don't really use forums much.
Hello survivors and devs, I've played alongside a massive amount of players and communities within Ark for its past lifetime on PS4 and console. Playing alongside PC players and mega tribes such as Space Cowboys, UC, Dothraki, etc, I've come with some suggestions that have been agreed upon with majority of the ark player base. I no longer play game, due to the decisions and changes that have been implemented by the developers over time. Ark has been served with quite progression that has brought good, however, they always bring their own individual problems along with it. I believe, that these suggestions are a massive help to game balance and stability SERVER WIPES Consoles, such as the PS4, aren't built well enough for games such as Ark, and due to the game being in early access, the game faces a lot of lag, graphical issues, bugs, stutter, and a lot more to list. However, the game isn't majorly responsible for all of this, I feel that tribes have gotten so developed, that they give no chance to new coming players and cause a massive unbalance in the game. My own tribe, being a sub divison of a mega tribe, are holding alpha on a majority of servers and containing a huge amount of players (around 1000 not including allies), game content (wyverns, gigas, etc) and don't give new players the opportunity to actually attempt to enjoy and build up. The *changes by the developers such as turret reduction, tame limit, and a lot more DO NOT HELP OPTIMIZATION. Tribes are continuing to just ally themselves with second tribes bumping up the tame limit, creating 40x40 bases that cause HUGE framerate lag. Turret changes ARE NOT balancing the game when you have dinos like stegos and trikes that drains bullets more than a bronto* Ark is a game where players are supposed to socially interact with a hierarchy such as beta, omega, alpha, and survive, correct? December of 2016 had this kind of gameplay which is no longer seen, as the game is dominated by mega tribes and I repeat, do not give the game an objective. Server wipes will allow a stability to the game, you no longer need to make turret reductions, nerf dinos, and decrease the game content when these changes will stabilize how much a big tribe can actually have. Try and follow what other survival games such as RUST do. *Server wipes should be every season* BUFFS/NERFS/FLYERS Dear devs, I feel with the changes you have accommodated to the game, some things, such as the flyer nerf, should have never been so dramatically changed, you should give the players the opportunity to have flyers with enough speed that turrets are able to lock on and shoot, especially with all the unnecessary buffs that have been made for land dinos and a lot more. If the server wipe method, ever comes to thought, then turrets should be back to the way they were, and maybe make them harder to get? Wyverns need to be buffed, they are supposed to be the lead of flyers yet can't go over small distances without running out of stamina Server Transferring, Duping, and Exploiting A better way to put a decline to server duping, is to maybe script something that ties a code with the item you have, if the same item is duped, then it would have the same code and will be removed from your inventory. A fifteen to thirty minute timer on your items in order to transfer is ridiculous when you need to have tasks done on other servers, such as transferring milk and such Ddosing has RUINED the game, do a change about this, you rarely ever see ddosing on games like rust, dayZ, h1z1 Ark currently has the most players of survival games, but yet we have the most insecure servers? Item tiers Adding nerfs to player health, levelling, and such would be a much better addition to the game, rather than having short players and tall players running around the map with tiny hitboxes that are always almost out of render due to ps4's horrible optimization and arks combat controls on ps4. Allow on foot pvp to be much better, by giving all players the same health, and getting rid of item tiers, and just buffing them to a certain extent, for example, a fab sniper shouldn't have to take more than 30 clips into a person with mastercraft flak just to kill them? Like DILO? this is a somewhat a game issue, doesn't really matter though. Undermapping Glitching under the map has also caused a huge amount of players to lose their progression with no retrieval from ark support due to no proof or evidence being there. Also a factor and bug of the game that has been discussed for several years now, and still hasn't seen the day of light to change https://www.youtube.com/watch?v=wKujk3lEUus https://www.youtube.com/watch?v=wKujk3lEUus https://www.youtube.com/watch?v=yCGJhs5uJsc https://www.youtube.com/watch?v=GmyyorGXRBg <<<< Raising There has been debate on reddit with staff from Wildcard about how long raising takes and how unhealthy it is for the human body. Having to be awake in the middle of the night for several hours in order to be able to raise certain dinos and for imprint is quite irresponsible of the direction that the game has taken. This was being debated for a long time, and still has yet to see actual improvement. It is also the cause to the player decline on PC for the past months (spartans quitting). http://steamcharts.com/app/346110 https://www.youtube.com/watch?v=IhW2f5n0u5Q Traps The addition of traps to the game rather than just turret variations and plants, would be a new way to counter attackers and add a new set of gameplay I know that there are a lot of players that would be returning to this game if it had just some sort of change like this, I do not expect a change, but I do hope the developers read this and take some sort of thought on this Thank you