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(Extinctions True Ruler) Introducing Gorgonops, the Feral Tracker & Slayer of Corrupted Tags: PvP, PvE, scrapped creature, carnivore, ignores armor, creature tracker, mount, blueprint finder, taming assistance, ideas prompts for community, last chance for getting it Concept art by RiskyBiscuits (Sorry if the corruption seems out of place, it was added later. Of course wouldn't look out of place ingame.) PLEASE READ: To the people frustrated with Gorgonops, we hear you. This is the third time we have posted Gorgonops, as it is designed for a desert map (Scorched Earth, Ragnarok, Extinction). Prior to this, other Gorgonops designs have also been posted, which may add to your frustration. We have taken as many suggestions and opinions into account as possible, but will permanently retire this concept after the Extinction vote. I ask of you, survivors, to please give Gorgonops your honest ranking and not rank it according to your frustration, if it does make it to the second round. Whether that puts it in 10th or 1st place, or any place in between, is of course up to you. A lot of work has gone into this concept, and we would hate to see that go to waste this way, but of course every journey comes to its end. We hope this is not too much to ask. To the people who are frustrated with Gorgonops, thank you for your consideration. And to the others, thank you so much for your continued support, its truly amazing to see how many of you are here for Gorgon. - Team Gorgonops Greetings, survivors! I shall introduce to you all the stalker of scent; the Gorgonops! Gorgonops is one of the few creatures cut from ARK that many people knew (thanks to series such as Walking with Monsters and Primeval) and always wished to get since the first days of the game. Even WC planned to bring it into the game, before discharging it. For such a reason the Extinction DLC, the conclusion of the original storyline of ARK, is the perfect occasion for getting this fearsome synapsid finally into the game. Not only that, but the unique design and abilities proposed here surely make the creature blend into the Wasteland Earth environment and set it apart from anything else the game currently has. I kindly invite you all to read carefully through the whole submission before deciding whether to upvote it or not. You’re going to like it!! Latest Updates: [Under Dossier] - New Lore Section - [Under Utilities & Scenarios] - Why Gorgonops is your best asset on the Extinction map - Lore: The pressure from the Extinction wasteland, pushed the Element exposure on Gorgonopses to manifest itself on the creatures' snout. The olfactory organ as well as the deadly fangs got mutated by the Element, granting them unique properties. Gorgonops can now smell and detect the Corruption Nodes, the main sources of the Fallen Earth's greatest menace. But it can also get stimulated by a strange reaction with Element-containing dusts, leading the creature to a drugged-like status of deadly ferocity. Meanwhile the fangs now seem to secrete a strange molecule capable of annihilating the Corruption, like if the Element was trying to heal from its own disease. However, adaptation occurs on both sides as, indeed, the hive mind of the Corruption learned to avoid Gorgonopses, to order its hordes of corrupted monsters to flee from these hounds instead of attacking them. For this reason, a pack of Gorgonopses big enough can scare away even the largest of the corrupted monsters (with exception of the Titans). Wild: Gorgonops specimens most often patrol the wasteland, keeping a nose out for potential prey. Their incredible sense of smell allows them to detect creatures in a wide range around them. Not being very fast, they tend to go after relatively slower prey, which includes survivors. They’re patient hunters, and will track down their targets until the opportunity for a kill presents itself. On rare occasions you may find Gorgonops specimens in safer zones such as the biodomes, sanctuary, and sunken forest, wandering near exclusively in mated pairs as they guard something really valuable. Parental Buff (Wild Only): In the presence of their own pups, wild Gorgonops receive a buff that increases damage output and damage resistance. Pups raised by survivors don’t develop this behavior. Congratulations! You got your Gorgonops! What can you do with it? NEW ABILITY: Hunter of Corrupted The fangs of a Gorgonops melt corruption and thus Gorgonops deals increased damage to all corrupted creatures, and passively deters corrupted creatures with its presence. Some very large corrupted creatures require multiple Gorgonops to be present for this to take effect. This means that you can use Gorgonops to guard your base against corrupted creatures, or use it to wander the wasteland without fighting. POSSIBLE ADDITION: Gorgonops Den Structure In Gorgonops inventory, survivors can also craft a den like those found in the wild. This structure can house anything up to the size of an adult Gorgonops. This den can be used to protect small creatures and babies, and they will grow at a slightly faster rate (Gigantoraptor should be able to nanny them in here too). The den also protects against extreme temperatures and effects while in the wasteland, desert, snowy tundras and other extreme environments, similar to a tent. Another addition COULD be short-range tunnels between different dens that have already been set up. These will function as primitive versions of a tek teleporter, however it should be noted that the range is quite short. Utilities & Scenarios: Why Gorgonops is your best asset on the Extinction map: Gorgonops’ tracking abilities will help you find high level creatures, which are extremely rare on Extinction. Most experienced players will know the struggle of trying to find a high level Giga on Extinction, and Gorgonops will lighten this often painful search. In addition, Gorgonops’ taming assistance tools will bring extra QOL to the taming process. But what really makes Extinction a unique challenge is the corruption-infested wasteland, and Gorgonops absolutely doesn't lack features to give you an edge in such an environment. First of all, its tracking abilities are very helpful in the wasteland, for it helps you track down Element Nodes, which hard to find and harvest before they despawn. As for corrupted beasts - the greatest danger out there - Gorgonops' features deal extra damage to them, melting through their sick flesh. This type of damage is so unique and dangerous that the Element's hive mind learnt to avoid it. As a result, corrupted beasts are scared of a Gorgonops' mere presence. With enough of these wasteland synapsid hounds escorting you, you’ll be able to scare away even corrupted Gigas. What’s more, the Element Frenzy Gorgonops may go into by fighting Element-based/corrupted creatures enhances its strength in battle. All these combat-focused assets make Gorgonops an excellent choice for attempting to defend Orbital Supply Drops. Gorgonops packs even have a chance to scare OSD assailants temporarily, giving the people attempting to defend them slightly more breathing room, as the creatures will come attack it at a slightly lowered pace. PvE: Gorgonops provide lots of use when it comes to taming creatures. Their scent being able to identify the levels and stats of creatures makes finding worthy tames far easier. Bringing unconscious creatures to safety as they tame is also incredibly helpful. If you need to return to a particular creature later since you don’t have the resources, you can leave the creature marked and come back once you’re ready. Digging up valuable treasure is certainly valuable in itself and tracking rare temporary resources such as Element Nodes will surely be appreciated. Gorgonops may see use in swamps and other areas with lots of venomous insects and beasts. They are also great at defending bases against corrupted, as they passively scare off corrupted, including the largest of corrupted, if the pack is large enough. PvP: Gorgonops make for great base defenders. Their autoalert defining specific species is paired well with Parasaurs who identify particular groups of enemies, now at an increased range. In the midst of a fight, their fangs come into good use when ignoring armor of all kinds, allowing them to deal high damage to beefy targets. If a target is sent on the run, the Gorgonops can pick up on their scent and hunt them down until they’re caught. Sniffing out traps can ease raiding by helping raid parties avoid disaster. Finally the Element Frenzy may be an interesting wildcard to play on the battlefield.
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Species: Hippocampus Sarmaticus/Leviathan Time: Middle Miocene Diet: Carnivore Temperament: Aggressive Here’s another attempt. I think The Center is a perfect map for this tame. The vast ocean, the underworld, all the air bubbles. I feel Ark's oceans need a bit of love. What better way than with a new mount. Seahorses are pretty cool looking as well as sea dragons, and who wouldn't want to ride around on one. A saddled mount of course They're like master ninjas, so this mount could have some sort of camo ability, maybe when they're within underwater vegetation. They could function similar to an underwater purlovia, and their first strike from being hidden could cause massive burst damage. Kinda like sneak damage. Because of this sneakyness, make all wild creatures non aggressive to it unless provoked. This includes the jellies. In fact, let's make this creature immune to jellies shock to have another mount to fight against them. Maybe even have cnidaria actively run away from them like the piranha does to the sarco. These could be the best biotoxin gatherers. (A sea slug pic, but the patterns and appendages look cool, and I invision this ark creature taking visual cues from it) Seahorses also are very tanky with their bone like ridges down their body. Instead of their body and tails being cylindrical, they're more square, thus able to take more damage and even be compressed and be able to bounce back unharmed. This means the ark creature could make for a very tanky mount with possibly even recoil damage. Add a good saddle for even more tanking. Seahorses also have great mobility, so it can control similar to an underwater Tapejara. This is a very interesting video below about Seahorses. Utility is a big thing the ocean needs too. With the males pouch, it could function as an underwater maewing, able to nurse or improve imprints. Maybe a player can use its pouch to be transported underwater and give oxygen. Again, immunity to jelly stings. They have these cool prehensile tails too. They can use this to latch onto different things underwater to stay put, and enter a sort of turret mode. We can use these prehensile tails to grab small to some medium sized creatures, which has a multitude of uses, but also make it able to pick players underwater from their mounts. To balance this, make it ridden only or something. These tails could have another purpose too. There aren't any underwater shoulder pets. Until they're grown, while they're still a baby/adolescent, they can use the tail to become a shoulder mount. Adding stun immunity or reduction, or adding armor and recoil damage to the player while assisting in battle with their attack/breath. The balance to this would be that it's temporary, until the baby reaches a certain size, then it auto dismounts. Killing cnidaria could make it grow faster, or feeding it biotoxin. It would speed up raising. You could ignore this mechanic to keep it smaller for longer to keep the shoulder benefits, because it's raise time could be long without using it. With all these positives, maybe give the creature lower stamina, or make it opposite of the bear. Super fast burst speed that eventually slows down. Same with dps. Stupid high burst speed dps, that slows a lot over time. The way I imagine it looking is some kind of Seahorse/Seadragon hybrid with some draconian features. This is ark afterall, and some dinos aren't 100% real world accurate, so we can spice this up a bit. https://www.google.com/search?q=sea+dragon&tbm=isch&ved=2ahUKEwj_ttH9nMj8AhWTFmIAHQ8kBcAQ2-cCegQIABAC&oq=sea+dragon&gs_lcp=ChJtb2JpbGUtZ3dzLXdpei1pbWcQAzIECCMQJzIKCAAQgAQQsQMQDTIECAAQQzIECAAQQzIECAAQQzoFCAAQgAQ6BAgAEAM6CAgAEIAEELEDOgsIABCABBCxAxCDAToHCAAQsQMQQ1CBCFjmJGC-KWgAcAB4AIABe4gBgAuSAQM2LjiYAQCgAQHAAQE&sclient=mobile-gws-wiz-img&ei=WzzDY7-dA5OtiLMPj8iUgAw&bih=647&biw=412&client=ms-android-americamovil-us-revc#imgrc=t00DU5k3vLyQlM&imgdii=w_wkJPB5AToXmM Another cool option would be some kind of underwater breath attack. Bubbles that stun or slow so they can assassinate prey, or superheated water jet, but I'd like for them to have some sort of poison breath. It would go with the assassin theme. This poison would accumulate in its inventory similar to acatina, maybe increasing production for a time with cnidaria kills stacking. We could coat our weapons or even dino claws with the poison to give special debuffs and inreased damage per hit for a time. This would benefit high attack speed dinos a lot like the raptor, giving more use for its faster attack buff from its alpha call. I hope you all like and upvote.