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Found 6 results

  1. No way! That wombat is earthbending! Well… not quite, but it seems that the influence of element on Extinction have caused this Diprotodon to be able to move the earth just like your favourite Badgermoles from ATLA! Diprotodon would be the ultimate battlefield tactician and the perfect mount for dealing with an OSD! When I say earthbending wombat, I mean it! Diprotodon has the unique ability to throw up temporary walls, trap creatures and create protective suits of armour for its allies, all with the power of dirt! This would be invaluable in helping you keep the hordes of corrupted at bay, and keep your allies nice and healthy. Let’s dig into the concept! Table of Contents 1. Artwork 2. Dossier Text 3. Potential Base Stats and Spawning 4. Taming 5. Abilities and Controls - An Earthbending Wombat? - Controls - Saddle 6. Supplementary Links Dossier Text Common Name : Diprotodon Species : Diprotodon terraforma Time : Pleistocene Diet : Herbivore Temperament : Territorial Wild A giant relative of the wombat was too darn stubborn to keel over for the apocalypse? Yeah, that checks out. Diprotodon terraforma is a hulking marsupial that is commonly found in small herds, travelling across the wastelands to find enough plant matter to sustain their bulk. For most animals, the hordes of corrupted would make that kind of lifestyle impossible, but this behemoth quite literally fights dirty. Powerful forearms allow it to move enormous loads of soil with ease, and while this is impressive, it’d be a mere annoyance for the more dangerous members of the hivemind. Diprotodon isn’t just throwing sand though, its unique snot is what gives it the upper paw! Sounds disgusting, but its mucus is able to harden loose dirt into a form of organic concrete. With surprising finesse for its size, it shapes the earth into defensive walls, temporary suits of armour or even uses it as a way to entrap enemies! It’s amazing how life has adapted even in this desolate environment! Domesticated A small herd of these marsupials have proved highly effective in defending those orbital supply drops. Their natural defences against corrupted are invaluable in controlling crowds and ensuring their allies are well protected. We’ve found that fitting their saddles with shade cloths helps keep the foul weather of the wastelands at bay too! Potential Base Stats and Spawning Health: 900 Stamina: 300 Oxygen: 150 Food: 3000 Weight: 400 Melee Damage: See "Abilities and Controls" section for base damage values Torpidity: 650 Diprotodon would be found in small herds of around 5 members out in the wastelands, migrating to the Sanctuary and the desert dome to feed. Within these herds, there would be a mix of adult and young individuals, with young kept in the center to protect them from the dangers of a post-apocalyptic Earth. Hopefully the improved AI of ASA could make this herd dynamic possible! Taming With their very stubborn dispositions, it’s near impossible to tame an adult Diprotodon.Being hardened by endless hordes of corrupted, they treat anything foreign as a danger! However, in their tight knit herds, the babies tend to be much more friendly and inquisitive. It’ll be difficult to get past the wall that is their angry parents and relatives though… If you’re brave or foolish enough to sneak into the inner folds of the herd, simply passively feeding the babies Sweet Vegetable Cakes will cause them to follow you, and from there you can lead them away with even more sweet treats to have them join your tribe.Once you’ve raised up the giant pup you’ll have yourself a powerful war steed! Tamed Diprotodon eat berries like any other herbivore. No need to worry about a lavish and expensive diet! Abilities and Controls An Earthbending Wombat? So how exactly does this wombat earthbend?As mentioned in the dossier, it has to do with its snot! Element’s influence on its evolution means that its snot can harden dirt into a concrete-like material. But that’s just the flavour text, how does it work in game? Diprotodon has a dirt meter that is linked to its weight stat. Holding right click fills up this meter and pressing R cycles through three distinct abilities: Dirt Wall: Uses dirt to place temporary walls of dirt. Perfect for blocking off hordes of corrupted and drawing them into choke points. These walls can be destroyed by taking enough damage, or will disappear after a certain amount of time. Dirt Snare: Uses dirt to trap enemies in place, functioning much like how a netgun would Dirt Armour: Uses dirt to create temporary armour on allied tames that increases their damage reduction, but lowers speed significantly on targets smaller than the Diprotodon. Larger targets require more dirt to fully armour. A unique ability of the armour is that itreduces the effects of harmful elemental attacks (like fire damage and poison breath) by half! In terms of controls: Left Click: Bite. 40 Base Damage. Hits at a decent speed and harvests wood Right Click: Ground Slam. 55 base damage, good AOE, but slow Right Click (Hold): Refill dirt 😄 Use dirt ability. Different abilities have different dirt costs R: Cycle dirt ability In terms of saddle: Diprotodon’s saddle is fitted with a simple shade cloth/tent that prevents the player from suffering from the “Harsh Conditions” debuff. Mainly a way to not have to deal with annoying debuffs while fighting those hordes, but would also make Diprotodon a viable ground mount for those that like to stay in on the action. In addition, the saddle could function as a mobile feeding trough. Being almost like a mobile command tent and infirmary, keep your tames fed at range all from the comfort of your giant marsupial. Stock up the beast with veggie cakes to keep your herbivores fighting for longer! Supplementary Links Real World Diprotodon: https://en.wikipedia.org/wiki/Diprotodon The Badgermole Reference material: https://avatar.fandom.com/wiki/Badgermole
  2. MORE ARTWORK WILL BE ADDED WITHIN A DAY Greetings, survivor. This is Hesperocyon, the Specialized Predatory Slasher. What is this creature? The Hesperocyon is a canid, a relative of modern dogs. However, it also had many cat-like features, such as a long tail for climbing. We designed this creature, Hesperocyon roachi, a “cat dog”. ARK’s Hesperocyon would larger than its real-life counterpart, ridable, and feature some unique abilities for Experience and battle. We hope that this creature could bring something unique to the table. That it could possibly give us the amazing carnivoran we should have. Because let’s face it, the Sabretooth is a little, eh… boring. Some creature submissions are extremely crazy with the ability concepts. While it is good to use your full creative potential, I have tried to make sure our creation features some unique and amazing abilities that still fit balanced into the world of ARK, without going overboard with craziness. Artwork. Thanks to Interstellarpool176 for the amazing Hesperocyon illustration! Nothing loading? Click here. Common name: HESPEROCYON Species: Hesperocyon roachi Time: Eocene Diet: Carnivore Temperament: Aggressive Wild: Even after getting close to this creature, I remain unable to tell if it is a feline or a canine. I’m pretty sure this animal is Hesperocyon, one of the most ferocious mammalian predators of the ARKs. The jaws and endurance of this animal is akin to a dog’s, but the long balancing tail and ears are more like a cat’s. The Hesperocyon uses features from both groups to become an effective predator. Domesticated: Like their pet relatives back when I was alive, Hesperocyon is a rather playful animal. If it gets the chance, it will bat around small critters with sheathed claws, almost like a playful kitten or puppy. However, when battle calls, this beast unsheathes its claws and inflicts terrible scores on enemies. The sheer power of these brutal slashes is too much to put into words. And after the battle, companion survivors can give this critter a nice pat on the head, causing it to purr like an adorable kitten. This succeeds in boosting the morale and focus of the Hesperocyon’s companions. In the Wild. Hesperocyon spawns in around the Wastelands and the Sunken Forest. They always spawn solo, but individuals can still have spawn points near each other. They aren’t very social critters. Hesperocyon is aggressive and will attack the same type of creatures as other predators, like Utahraptor and Dire Wolf. When it aggros onto a creature, it will run up to it, unsheathing its claws when close and attacking. See below for more on unsheathing claws. Taming. Taming a Hesperocyon involves giving it a toy to play with. And by toy, I mean small creature. Only living, tamed creatures that are carriable by survivors will work (for example, Dodo, Noglin, and Otter work, but not Lystro or Parasaur). Instead of aggroing and attacking a small creature like this, the Hesperocyon will keep its claws sheathed and bat the animal, knocking it a distance away. The taming progress will increase depending on the level of the creature and the level of the Hesperocyon. The type of creature being batted around doesn’t matter, only its level. The Hesperocyon will then ignore that creature for the next 1.5 minutes (real time). It will still aggro onto you, however, so stay away! To get your creature to draw the Hesperocyon’s interest, you could perhaps stay a distance away, whistle the creature towards the Hesperocyon, and then whistle passive. Damage to the Hesperocyon does not affect taming effectiveness. After 1.5 minutes, it will be able to bat the creature again, gaining more taming progress. Repeat the process until tamed. You must be sure that any creatures you use to tame the Hesperocyon (it can bat a different creature around each time) are tamed by you. If you use creatures tamed by another survivor, even a tribemate’s, it will count as being tamed by that survivor. The Hesperocyon will only play with creatures that were tamed by the same survivor as the first creature it bats. For example, if it bats a creature tamed by a tribemate named Bob first and the taming process starts, it will aggro and kill any creatures tamed by someone other than Bob. However, it will ignore any other creatures tamed by Bob, or bat them if its ready to. Stats. These are the base stats for the Hesperocyon at level 1. It’s similar to the Sabertooth in power, but with less health and more speed and damage. Health: 200 Stamina: 250 Oxygen: 145 Food: 1500 Weight: 160 Movement Speed: similar to a Thyla in speed Torpidity: 600 Breeding. Just like any other mammal, the Hesperocyon requires a gestation process instead of an egg to have offspring. Baby Hesperocyon will automatically start their lives with a Purr Bar (see below), and you can still set them to “Play” via the option wheel. Get ready to play with kitty pups! Attacks/Abilities. Claws: You can press [C] to sheath/unsheathe the Hesperocyon’s claws. When unsheathed, it can do much more damage, but is also slower. When sheathed, attacks do less damage, but it can run faster and bat around creatures (see below). Nothing loading? Click here. Purr: One of the Hesperocyon’s main features is boosting XP. And it can achieve that function with the PURR. Tamed Hesperocyons have “Purr Bar” on the right side of the screen. As you gain XP, the Purr Bar will fill with “Purr XP”. The amount of Purr XP required to fill the Purr Bar depends on the cat dog’s level. Whatever level it is, the amount of XP required to get from that level to the next level as though you were at 0 XP. The Purr XP needed is equal to half of that value. For example, if the Hesperocyon was at level 1 (X amount of XP required to get from level 1 to level 2), then the Purr Bar would need half of that “X” value to fill up. Even if it is already say… halfway to level 2, the Purr XP required still counts from the beginning of that level, as if you had 0 XP. If the Hesperocyon levels up, the amount of Purr XP doesn’t increase, even if the Purr Bar was full. However, the Purr Bar size does increase, as the XP required to Level Up increases with each level. If you need more information, just let me know below. So how can Purr XP be acquired? Whenever the Hesperocyon gains XP, it gains the same amount of Purr XP. It can also gain extra Purr XP from batting creatures or killing with a pounce (see below). When the Purr Bar is full, you can activate the Purr by petting the Hesperocyon (pressing [E] while riding or while targeting the Hesperocyon). The Hesperocyon and all allied creatures (including survivors) within range automatically are affected with a Purr Buff. The Purr Buff gives creatures a 4x increase to XP gained (additional XP gained does not give Hesperocyons extra Purr XP). This 4x bonus stacks on top of any other XP buffs active. This buff lasts for 5 minutes (real time), and only affects creatures within range of the initial Purr. If a creature leaves the range of the purr, the buff will stay active. Creatures only gain the buff if they are in range when the Hesperocyon purrs. A creature can only have one Purr Buff at a time. Primary Attack: If the Hesperocyon attacks with claws unsheathed, it performs a slash that deals 38 base damage. If claws are sheathed, the Hesperocyon bites and deals a base damage of 18. Climbing: If a Hesperocyon sprint with claws unsheathed (remember is moves slower while claws are sheathed) into a vertical surface, it will automatically latch onto the surface. You can then climb by pointing in the preferred direction and using the same keys as for sprinting. The Hesperocyon detaches if you sheath its claws or reach the top or bottom of the vertical surface. Hesperocyons can climb at a similar speed to a Thyla. Bat: If you right click with claws sheathed you perform a bat “attack”. This attack deals 0 damage but inflicts heavy knock back. The knock back works only on creatures the same size as the Hesperocyon or smaller. Playing: Via the option wheel, you can set a Hesperocyon to “Play”. If the Hesperocyon is next an allied small creature (a creature carriable by a survivors), the Hesperocyon will turn to it and bat it. The creature is knocked back a distance and the Hesperocyon collects Purr XP equal to the creature’s level. After playing with a creature, the Hesperocyon will wag its tail and make a “happy purr” sound. Playing can be a fun way of passively collecting Purr XP. The Hesperocyon won’t play with the same creature again unless a survivor picks it up and drops it next to the Hesperocyon. Whistling the small creature toward the Hesperocyon will not work; you must drop the creature while next to it for it to work. Screeching Death: If you press “Alt Fire” with claws unsheathed, the Hesperocyon charges up a massive pounce. It emits a blood-curdling screech and springs forward a short distance, slashing ferociously with its claws. This attack inflicts 58 base damage as well as 6 stacks of bleed immediately. If a creature is killed by this attack, the Hesperocyon gains 2x the amount of Purr XP from killing that creature. This attack has a cooldown of 1 minute. Saddle. Hesperocyon does require a saddle to ride. It is craft able at level 51 via inventory. It requires 250 Hide, 70 Fiber, and 180 Thatch. Thank you for reading and supporting our amazing idea! I’m sure you all have something to add, so please share below! ⬇
  3. This creature, the Cretoprocirrus, is my suggestion for Aberration. Me and a friend have been working on this concept, and we hope that it does well in the voting. Cretoprocirrus is an extinct rove beetle that evolved during the late cretaceous and was in existence for millions of years during and after that time. Modern day Rove Beetles are able to expel a harmful gas at any possible predators or prey, and it is assumed that the Cretoprocirrus could do the same. Also, scientific studies have shown that the mandibles of some of these prehistoric beetles were lined with zinc and other metals. In Ark, the mutation from the element would have taken these abilities to the extreme. Our concept is that this insect could be used for traversing aberration, stealing rock drake eggs more easily, and possibly even having a support role when fighting bosses. Also, while almost all biomes on Aberration have certain species native to them, the only thing unique to the surface is a few variants of reapers. The Cretoprocirrus would spawn almost exclusively on the surface, making it one of the first creatures to do so. The traits and appearance of this beetle will make it a good fit for Ark Aberration. This Species would move slightly faster then a player, be slightly larger then a Carno(around 12 meters or 40 feet). The glowing blood and gas that it has inside of it would make its veins glow with a bright color (Red, Blue, Green, or Purple) Other then this, this creature would be mostly black with a shiny shell and little color variation between color regions, although it would still have some. It would also have a very small turning radius. Dossier- Species: Cretoprocirrus Venenemfumi Time: Late Cretaceous Diet: Carnivorous Temperament: Opportunistic Wild Once dotting the swamps on the surface of Aberration, the Cretoprocirrus Veneneumfumi has since retreated to the smaller caves on the surface after this Ark's collapse. What was once already a human-sized beetle has grown far larger then it should have been capable of, and it has become an elusive but deadly predator on the desolate surface. While it hides out of sight all day because of the scorching heat and radiation, this insect emerges at night to scavenge and hunt injured prey. Like modern day Rove Beetles, the Cretoprocirrus is able to expel a dangerous gas from its abdomen to aid in combat. There are multiple effects of this gas, all depending on the type of creature that the beetle has eaten beforehand. Perhaps even more dangerous than this is that its element-infused mandibles are able destroy all but the strongest of structures and can cause bleeding and diseases. However, the thing I find most interesting about this bug is its lifecycle. While being an extremely rare sight, some survivors have reported seeing adult Cretoprocirrus raid Rock Drake nests and carry their young to the eggs, which the larva will then burrow into and feed on the nutrients inside. Unfortunate people have tried to hatch these eggs and find a smaller version of this sinister threat inside. Once escaping the egg, the beetle then moves to the surface where it begins the rest of it's life. Domesticated While it could be tamed, domesticating a Cretoprocirrus is a dangerous and possibly lethal challenge. The first part of this task is to make it to the surface and a Cretoprocirrus, which is a difficult thing to do on its own. Next, this beast must be forced to panic before it attacks you. As this beetle is terrified of the light due to it living on the surface, seeds from a rare plant that emit light work very effectively. Once weakened, the insect must be fought. They must be damaged to a very specific level of health, so the attempts at using extremely powerful creatures will almost always end in the Cretoprocirrus being to critically injured or dead. Due to this, it is recommended, although dangerous, to fight it on foot. Be careful not to let it attack you because it could cause major damage, as well as helping it regain health faster. Once tamed, this amazing bug is capable of impressive feats. First of all, it's able to use different types of gas that is converted from the type of blood of the creatures it eats. For example, creatures with normal blood help the Cretoprocirrus shoot clouds of healing gas that regenerate wounds on both other creatures and itself. Species with highly acidic blood, like insects, reapers, and other animals, will allow it to expel an acidic spray that can do a lot of damage, to both creatures and structures. There are many abilities the beetle can gain, and that combined with the fact that it can store all gas types at once makes the possibilities endless! In addition to its gas, the Cretoprocirrus can bite through nearly any building, and it can cut through any material with decent efficiency thanks to its Element-infused jaws. Finally, due to maturing inside of a Rock Drake egg, this bug is even able to see through camouflage. These traits make the risk of venturing to tame a Cretoprocirrus well worth the reward. So overall, this beetle would have several unique abilities. Its Bite can harvest all materials with an efficiency about twice as good as a pick, hatchet, or sickle. It can see through camouflaged creatures, making stealing rock drake eggs much easier. It also has multiple gas abilities based on the blood of the creatures it eats, as shown below. Red/Normal-Healing clouds shot from the beetle's mouth that heal all allied tames and players in the cloud by 1% of max health per second. The cloud lasts for 1 minute and has a 2 minute cooldown. The cloud has a large radius and Costs 20% Blood. Green/Acidic-Acidic spray shot from its abdomen that does damage to creatures and buildings that scales with melee damage. Lasts for 15 seconds and has a thirty second cooldown. It also slows creatures down to about half their speed. Costs 10% Blood. Blue-this type of blood activates the gas sprayers in the legs of the beetle, allowing it to rocket into the air and glide down slightly faster then a parachute by using its wings. This creature cannot fly, as to fit with the theme of the map, so my explanation for this is that its body is too heavy for its wings to carry due to element mutation. Has a thirty second cooldown. Costs 12.5% blood. Element-Infused-This type of blood only comes from creatures, or the boss itself in the Rockwell arena during the boss fight, but if the Cretoprocirrus gets a few hits in, it can become twice as power(multiplies all stats by 2) as long as it has some of this blood in it. This constantly drains, but damaging or killing more creature in the arena replenishes it. Costs .5% blood per second. These four abilities can all be stored in the creature at once, and can all be used by switching to them in a new icon on the HUD. This icon will show the percentage of blood storage the beetle has full. Creatures damaged will increase the respective blood types by about .2%-1% per hit depending on size, and creatures killed will increase it by about 1%-5% depending on size. In Addition to these abilities, the normal bite attack costs a bleed that lasts for 5 seconds and drains 1% health per second. Does not work on alphas or bosses for balancing reasons. If used on players, it has a 25% chance of inflicting mega rabies. However, this creature is not breedable. The Cretoprocirrus can also climb walls, although not quickly and it comes at a cost of stamina. Plant Species Z fruit will cause wild Cretoprocirrus to panic and run away. Wild Cretoprocirrus usually spawn in by themselves, but can rarely spawn in groups of two or three on the surface. They drop raw meat, raw prime meat, hide, and a very large amount of chitin. One final ability this creature has is a 50% weight reduction on all meat types and hide. The saddle would be unlocked in the mid 60's to 70's levels and can hold one player. However, the player is able to use tools and weapons when on the saddle. The saddle would be metallic (not tek) and not hide like most saddles in the game. These insects cannot be carried and are only affected by chain bolas and large bear traps. Finally, instead of Rock Drakes, Wild young Cretoprocirrus can emerge instead when the eggs are hatched. They are extremly fast and aggressive, but only about as strong as a raptor. These are untamable, and their chances of hatching instead of a drake are only about 10%. Stats- Health-around 7000 at max level Stamina-Around 2000 at max level Oxygen-around 1000 at max level Food-around 10000 at max level Weight-Around 1200 at max level Melee damage at 100%=around 50 Overall, this creature is about as strong as a rex. Controls- Main attack-bite secondary attack-gas attack C or R3-Swith gas attack normal controls for all other movement and sprinting Well, that's it for the cretoprocirrus. A giant rove beetle fits the vibe of the map well, and I think that it would be a great addition to the game with its abilities, features, and environment. Hopefully this does well with voting and people like this suggestion. I'm not sure if it would be good for PVP or not, and I'm hoping that its balanced enough, but hopefully it can do its intended purposes well if it was added into the game. Any ideas, feedback, or constructive criticism is welcome. We'll see how Cretoprocirrus Venenumfumi does in the vote! Sources and Links- https://insider.si.edu/2016/04/smithsonian-discovery-46-million-year-old-beetle-zinc-jaws/ https://www.earth.com/news/oldest-known-rove-beetle/
  4. Hello everybody, today I would like to introduce you to my concept for this vote the Alectrosaurus. What is Alectrosaurus and why did I choose it Alectrosaurus was a tyrannosauroid that lived in late Cretaceous Asia, little fossil material has been attributed to it, so not much is known, allowing me to be somewhat speculative with my design. Why should it be added? . Despite being one of the most well known groups of dinosaurs, we only have 2 members of tyrannosauridae in the game, the rex and the yuty. . We have lots of creatures that use charge, however none use it as a weapon .While theropods are sometimes considered oversaturated, and many creatures in this vote likely use charge as a weapon, I hope I have made my idea unique enough to stand out. Dossier I did not expect the vote so soon so I have not finished my dossier drawing yet, however with the help of the gigantoraptor creator, Ashgcy, I have created a written dossier. Common name: Alectrosaurus Species name: Alectrosaurus macroluminus Time: Cretaceous Diet: Carnivore Temperament: Aggressive Wild: There are many creatures that have been able to adapt to the harsh conditions of this cave system, however none have adapted quite like Alectrosaurus macroluminus. This is a distant relative of the Tyrannosaurus and Yutyrannus I encountered on the island, it’s ability to survive in this harsh ecosystem originally surprised me: it is not a particularly large animal and its bite is not very strong compared to predators of a similar size. However after careful observation I have seen the two things that explain its survivability. Alectrosaurus is surprisingly fast, making it able to chase down prey and weave in and out of the attacks of creatures larger then it. It has also developed symbiosis with a special type of bacteria, allowing it to take in charge light from its surroundings and use it as both a weapon and a defensive tactic. Tamed: It seems the most effective way to tame the Alectrosaurus by supplying it with the charge light it needs to survive and then protecting it from the creatures that try to attack it thereafter. Often tribes equip their mounts with a specialised saddle to protect the rider from a nasty shock, Alectrosaurus can unleash charge-powered fury on your adversaries. Some experienced riders have even trained them to release a cloud of their symbiotic bacteria in a powerful explosive burst! Controls Left click – standard bite, nothing special, bit weaker then the megalosaurus Right click – backslide, Alectro will jump back, this is both great for dodging and with correct timings, will put you into a special stance when using the key charge features. C – Charge attack, due to evolving to survive in the ab cave system, Alectro has become symbiotic with a bacteria, allowing it to use charge as a weapon, there are 3 different modes that can be toggled. Projectile – low commitment, low damage ranged attack, if hitting a reaper or nameless it will be temporarily debuffed, if paired with the backslide this attack can be toggled with ctrl + right click. Lure – another projectile, however this does almost no damage, if landing on the ground creatures will move towards it, with the exclusion of reapers and nameless, hitting a creature will make the lure act like a pheromone dart, giving whatever this hits the charged debuff, using the lure can also deaggro everything from you, when paired with backslide the effectiveness of the lure is increased, lasting for longer and drawing creatures from further away. Charge Light Explosion – High damage, high commitment aoe explosion, this does damage based on both melee and charge light absorbed, with a higher max charge capacity doing more damage as well, be warned, you will get the taunt debuff whenever using it, will also deal full damage to reapers and nameless, alongside charging them, if paired with backslide the time taken to fully charge the explosion is decreased. X – switch light modes Ctrl – Cosmetic roar Ctrl + right click – toggle gun mode, allows the user to switch between different fire modes on the projectile mode if paired with backslide, such as burst fire, shotgun, rifle, rocket, etc. Taming Alectro spawns in both the blue and red zones. It will be aggressive when you first find it, to stop it attacking you, you need to throw plant Z fruit at it or use the charge lantern on it, this begins the taming process. Once the process begins you and the Alectro will get the taunt debuff this will aggro and spawn a slightly different set of creatures for you to fight, depending on which zone you are in. Either titanoboa, arthros, megalos, dimetrodon, baryonyx or megalosaurs in the blue zone, or Megalos, seekers, purlovia, carnos and arthros in the red zone, nothing else can aggro during this process. If the Alectro looses more then 5-10% of its health it will begin loosing taming effectiveness. To gain taming % you need to kill all the creatures attacking the Alectro, and regularly give it charge (indicated by a unique sound and visual cue) once tamed any creatures spawned in for the taming process will be deleted, but any wild spawns that aggroed onto you for the taming process will remain alive, make sure to quickly leave or kill them. Once tamed Alectro can absorb charge from anything that emits it, light pets, charge stations, plant Z (it is immune to the debuffs from the fruit but will still absorb charge from it), glowbugs, etc. However the most effective ways of charging it are through manual means such as the charge lantern and plant Z fruit. More charge means longer and more effective use of its charge modes. This is somewhat determined by the charge capacity stat. Alectro also allows the use of charge based items while riding it. Other art + inspirations This is my original idea for Alectro and soon I should have my own dossier art, I wanted it to be more slender then the yuty and rex due to parts of the concept such as the speed and backslide. I gave it feathers on its back and arms to put it in-between the fully scaly rex and fully feathered yuty, alongside the fact that many theropods likely had feathers. The uncharged colouring is mainly made up, it’s obviously meant to be a lot more dull, however the patterning is heavily based off of the leopard gecko. Once charged the colour scheme of the spots and underside become similar to a comb jelly, I couldn’t think of many other parallels, as no terrestrial vertebrate has bioluminescence, and I thought the colours would work. Although the eyes and mouth would be fixed, the eyes would go neon yellow and the mouth would go either a very vibrant pink or violet.
  5. Australopiticus Tribuarius (Art by Xyphias for reference) Lets see how things go here this time. My idea for the australo is, as the title says, act as a surrogate tribemate, being able to do several things a player can such as craft items in smithies, use primitive tools and weapons, harvest resources, transport items to different inventories, and. These ancestors of ours could help craft and gather resources on command while off doing something else, put food in troughs or metal in forges, and so on. Australopiticus would have a crafting skill stat much like players and the gacha and the higher that stat is, the more items they can craft and use and more proficiency is added to items they make. The limit would be tek and modern items. They would spawn in early game places and moderately dangerous areas. Taming the australo would be done passively by earning its respect. When approaching a troop, one must show submission via crouching to its leader to be allowed near, then must earn the rest of the troops' respect through feeding, grooming, giving gifts like flowers, flint, or even tools, or protecting them from harm if need be. Once all is done, the troop will happily join your tribe. This respect with still be required while tamed, needing to be cared for every once in a while to keep their happy and work efforts up or you'll run the risk of them abandoning your tribe. My reason for its inclusion is to add a form of automation to game, assisting tribes large and small and solo players for various time-consuming tasks and as a means of testing for how npcs could work in Ark Ascended and 2.
  6. IN WATER: - Irritators have reduced effect from bleed, tranqs, electrocution. - Increased healing while in water, similar speed to basilo healing at water surface. - Slower movement due to laziness while in water. - While in water cosmetic roar becomes a lazy grumble. ON LAND: - Incoming attacks deal more damage the longer spent out of water. - Irritator deals more damage the more time spent out of water. - Ignores natural armour of creatures (golems, stegos, doeds etc) and possibly saddles. - High pitched furious roar/ scream for aesthetics. EXTRAS: - Insulates rider from extreme weather making desert travel safer and allowing rider to survive for longer in the murder snow. - Size approximately between carno and allo. - Attacks could change depending on whether in water or on land.
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