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Found 3 results

  1. Welcome Survivors to my submission. This is the first time I've made a submission, so I hope you'll like it. I've taken my time to try and get a result that's both useful and not op, but please don't hesitate to say what you think or suggest, I might make some changes. If you like this submission, don't hesitate to cast a vote. On that note, let me introduce to you the megachirella, the two-sided lizard. Dossier: Wild: After all the encounters I've had in these desolate lands, I can't say that that of the megachirella Armis is the strangest, but it is rather unexpected to find a figure from the past in the future. Is this a case of "devolution"? Have megachirella descendants evolved to take on a form similar to their ancestor? No matter. At first glance, I thought it was a cousin of the colossus petram, the golem, but that was before the accident. In fact, one of our dysfunctional machines exploded on contact with a megachirella that was a little too curious, destroying its stone armor and revealing its true appearance. Without its armor, the megachirella fled directly into the presence of any potential threat, taking the time to rebuild its armor, using biological reaction engines on its hind legs to pick up speed. Domesticated: Helping him rebuild his armor is the best way to befriend him. Note that he seems to prefer rare and resistant minerals. There's no doubt that he'd make an excellent battle mount, especially thanks to the strength of the armor he builds by ingesting condensed gas, which he draws out through orifices to cover his body, allowing him to glue the minerals to his body. He can even release himself by exploding the gas and ejecting all the rocks in all directions, like a grenade, to repel enemies, which can be a good option for escaping after having lightened up so much. I also noticed that megachirella seemed to retain heat on its body in an extraordinary way. Perhaps this heat could be harnessed? first concept art new concept art The new concept art. Nature: When wearing its armor, the megachirella can be likened to a peaceful giant, not attacking the creatures around it. But it will not hesitate to defend itself against an aggressor. However, if it loses its armor, it will flee at the slightest sign of aggression, while it rebuilds its armor. Habitat: The megachirella lives in the extreme lands of the sulfur fields. Being a heat-loving creature, it will be impossible to find them elsewhere, but they will be very common, the main species of the sulfur fields. Movement: one of the most important characteristics of megachirella is its method of movement. As mentioned in the dossier, megachirella has two pairs of biological jet engines. When wearing its armor, it crawls along the ground slowly, but it can use its jet engines to move faster. On the other hand, when he's in "light mode", you can choose between two speeds, a moderate one and a faster one. I'd also thought of adding a visual feature: when the megachirella turns while using its reactors, one of the two pairs will go out, to make it easier to turn the creature around. Stats: -Life: like a rex. - Stamina: Very high, I didn't think of making a creature with endurance problems. - Weight: 1000 at level 1, but little change with level-up. - Damage: like ONE allosaurus. - Speed: -with armor: slow, like a stego. -With armor+turbo or without armor: medium, like a magmasaur. - Without armor: medium, like a rock drake. -Without armor+turbo speed 1: fast, like a spino. -Without armor+turbo speed 2: very fast, like a spino with the "hydrated buff" boost. Attacks/Abilities: -claw attacks, (he can continue to attack as he advances, using crushing attacks with his claws, similar to the crushing attacks of the deinotherium from ark addition) -repulsive attack (attacks that do considerably less damage, but are designed to effectively repel enemies, whether to protect allies or structures such as drops. What's more, this attack will be directional: if you look to one side, megachirella will deliver a blow with its body, like the attack of the acrocanthosaurus when in a defensive position. If you look behind you, it will strike with its tail) -Rock ejection (charged attacks, like the magmasaur's charged attacks, which release an explosion under the rock shell, ejecting all the rocks in all directions, like a grenade. This attack will do moderate damage, but its main purpose is to push all opponents back, allowing possible escape, retreat, or simply for the megachirella to lighten up. Using this ability with sulfur armor will create a fiery explosion and the projectiles will be on fire). -turbo. (See movement. Using this ability will require condensed gas as fuel. Boosting with armor and boosting with speed 2 will consume more condensed gas). -Protective thermal aura (thanks to the heat that megachirella can use as an aura, he will give all allies around him a 20% resistance bonus, but above all immunity to the elements. Waves of heat will form like a shield against flames or ice blasts, and sweep away flames from which allies are already victims or thaw allies) Passive abilities: -armor: To build his armor, we'll need to throw minerals in stacks of 100 in front of him, which he'll pick up. It will be necessary to give him condensed gas in his inventory in advance. He then begins an animation in which he picks up minerals with his jaw and attaches them to various parts of his body. His armor will be divided into 4 distinct parts: back, legs, tail and, finally, head and neck. Each part will require a stack of 100 minerals, completing the armor in the order described above. Each part will present a "health" level for the armor (e.g.: a stone part will give 500hp, so with full stone armor, the armor will benefit from 2000hp). The armor will lose health by taking damage from physical blows, will take more damage from explosives, because they ignore the armor's resistance, putting raw damage, but the armor will take no damage from firearms and turrets. The list of usable ores is as follows: -stone (which will only give a 50% resistance bonus, and will confer 500hp per part) -sulfur (which gives the same stats as stone, but also modifies the "rock ejection" attack) -metal/scrap (which gives a 70% resistance bonus and 1000hp per part) -obsidian (which gives an 85% resistance bonus and 1500hp per part) -silicate (which gives an 85% resistance bonus and 2000hp per part) (old concept, the new will be here soon) -Light mode: when megachirella is not wearing armor, he will suffer a 50% resistance debuff. The aim of this debuff is to make megachirella more vulnerable without his armor, to counterbalance the speed available in light mode. - Heat accumulation: megachirella will be able to accumulate heat in two different ways, just like the morellatops with water or the Stryder with charge: from the sun when in light mode or from the toxic water of fields of breath. This heat can be harnessed in 2 ways, the first already mentioned with the thermal aura and the second, the creation of electricity, which we'll talk about next. With this ability, megachirella could act as a solar panel or living heat pump. Note that megachirella will lose its heat when exposed to a cold environment such as a snow biome, or if frozen by an owl or caught in the managarm's ice blast. -The saddle: megachirella will have a unique saddle that can be unlocked around levels 80-90, costing metal, electronics, crystal, and silicate, and conferring total protection on the driver. But its second role is to convert heat into energy. In the option wheel, megachirella can be linked to one or more structures requiring an electrical generator, like the Stryder, which can be connected to dedicated tek storage. When connecting an element to megachirella, a cable will link the saddle to the machine. In the illustration I've shown the classic link to an electrical socket, but I've also created a more aesthetic cable concept. Note that electricity consumption, and therefore heat consumption, will be proportional to the machine (e.g., a fridge will consume less electricity than an automatic turret) and to the number of machines. - immunity to the elements: thanks to its armor and/or heat, megachirella will be immune to all status effects such as flaming, freezing, bleeding, ... and of course it will be immune to the toxic water of sulfur fields. -Increased regeneration: when its heat reserve exceeds 80%, megachirella will have faster regeneration, something slightly faster than the "hydrated" buff. Taming: To tame it, you'll need to follow a series of steps. -First, you need to destroy its armor. There are several ways of doing this, including grenades and other explosives, but the most effective solution is to use a rocket launcher or C4. -The megachirella will run away as soon as you destroy its armor. You need to let it go and calm down. -Once you've found it, you'll need to bring it the body of an arthropod such as an arthropleura, an araneo, a pulmunoscorpius, etc. Like honey on creatures such as the andrewsarchus, megachirella will be attracted to the body of an arthropod. -Take the opportunity to throw the minerals next to the body, so that when it eats the corpse, it notices what you've thrown at it. -The megachirella will then move away, and you'll have to repeat the process 3 more times before you catch it. (Note: the use of minerals will impact taming efficiency. Stone will greatly reduce efficiency, then we have sulphur, which decreases a little less, then metal and scrap, which becomes slightly more profitable, obsidian, the second-best solution, and finally, the best resource, silicate, which retains 100% efficiency. Congratulations, you've tamed your megachirella. Breeding: To reproduce, megachirella needs to have a full heat reserve, and laying an egg will consume all the female's heat, requiring a "recharge" either by leaving her without armor to accumulate heat with the sun, or by breeding them directly in the sulfur fields. As for the babies, they'll feed on chitin, but for breeding bonuses, you'll have to satisfy their curiosity by offering them the resources they require blue or red crystallized sap, fragmented green gems, corrupted wood, or silicate. Their growth will be slow, like that of a wyvern. Alpha Megachirella: Due to the absence of alpha except for the enraged, I thought it might be a good idea to offer an alpha variant. Given that megachirella is a very common species in sulfur fields, alphas won't be very rare - about three can spawn at a time. Like other megachirellas, they wear armor, so it's advisable to destroy it to simplify combat, since unlike megachirellas, alphas do a lot of damage. In terms of power, they're more formidable than alpha rexes, but unlike alpha rexes, combat can be simplified by destroying their armor, encouraging a strategy for destroying armor. So, you might ask, what's the point of killing these monsters? The loots. You'll be able to pick up: a higher-quality megachirella saddle blueprint and a random megachirella saddle skin. There will be three different skins, each symbolizing one of the three titans: -the red skin, we'll have a red cab with a white painting of the desert titan's face on the roof, in a style similar to the mogul flag. And on the empty side of the saddle, we'll have a white painting of the desert titan in profile. -The blue skin features a blue cab and the same decorative elements as the red skin, but this time with the ice titan. -The green skin features a green cabin, with the same decorative elements as the previous ones, but with the forest titan. Why Megachirella for extinction? Megachirella is intended to complete the extinction dlc. In any good survival game, the notion of resources is very important. It's what encourages us to explore new horizons. But unfortunately, Extinction's unique resources are under-exploited: silicate, condensed gas, crystallized sap, etc. My aim with this creature is to give a real use to these resources, which will encourage us to explore and exploit two large biomes that are not sufficiently exploited: the sulfur field and the forbidden zone. As I said earlier, Extinction is a rather well-completed map, with good exploitation of the biomes: -the velonasaur and desert titan for the desert dome -the owl, managarm and ice titan for the snow dome -the gacha and forest titan for the sunken forest -enforcer and scout for the sanctuary -gasbag, drops and element veins for the wasteland -and many other elements and factors for different corners of the map. But apart from the useless resources, there's no incentive to explore the sulfur fields and the forbidden zone. Naturally, to support this objective, I've decided to use the only role left unexploited by the extinction bestiary. In fact, the extinction creatures are very complete, with offensive support, the velonasaur, a scout/healer, the owl, a combat mount for beginners, the enforcer, a farmer, the gacha, a mule, the gasbag, a displacement, and tactical combat mount, the managarm, a powerful fighter/boss killer, the mek and, finally, the titans. Each creature is useful and unique, and many are community favorites. My second goal is to create an equally useful creature, with a role currently absent from the Extinction bestiary, a living TANK, a defensive support. In terms of overall power, it will be comparable to the rex, with much more resistance but far less damage. But where its true potential is revealed is in teamwork. One of the best combinations will be megachirella/velonasaur, a true tank supported by powerful dps, and vice versa. Of course, in terms of usefulness, roles will change depending on the player, whether in pve or pvp. PVE: Of course, the first use we can think of is in combat, more specifically for drops and elemental veins. It's the perfect addition to a combat team, alongside velonasaurs, managarm, owl and other fighting creatures. And even if he's later replaced by more powerful creatures, he can still be useful as a generator for your base. It can even be used in combat in other ways, as a generator to power automatic turrets. It will also be a good displacement option, although the managarm is better. PVP: As for pvp, megachirella will rival stego for the tank title. WARNING: megachirella is not designed to completely eclipse stego. Each will have its own advantages, such as: Stego: easier to tame, simpler to breed, has natural, unbreakable, and free armor, no weakness to explosives and can heal itself with plant cakes. Megachirella: more resistance, unbreakable armor against turrets, faster, immune to status effects, heals faster thanks to heat, so doesn't need an item or food to regenerate, and can switch to a faster mode to escape. Megachirella can also be used as a counter to elements such as the managarm's blast of ice, the flames, ice, and gases of wyverns, etc., conferring protection on allies. For those who have read this far, thank you very much, the post may be a little long, but I thought it necessary to provide as much detail as possible. If megachirella should win I hope to at least keep the armor concept with the condensed gas and silicate. For those who are interested, I've put the inspirations and references right after. Inspirations/references: Maybe a lot of people noticed, but I had many sources of inspiration, such as : -Monster hunter with the Shara-Ishvalda from the Ice Born dlc, with her body covered in rock. I also drew inspiration from the Kulve Taroth for gait and posture, crawling and standing upright in the early phases when she's wearing her golden dress, and standing on her feet in the later phases. -How to train your dragon with the principle of protection and carapace coming straight from boneknapper, with the difference that boneknapper uses bones whereas megachirella uses minerals, but both are vulnerable and glue elements on their skin to protect themselves. -The drawings of megachirella are available on the Internet to give you an idea of the first concepts. -The ark addition mod, I mentioned them to try to illustrate more easily the ideas I had. I hope no one minds.
  2. Megalochelys: Info Name: Megalochelys' Diet: Herbivore Aggresion: Docile Timeperiod: Late Miocene-middle plesitocene Taming: Passive Megalochelys (great turtle) is one off the biggest tortoises that have existed. Turtles/tortoises is my favorite type off animal and as much as I like the carbonemys it feels like it can be done something more with a turtle tame. Dossier: Wild: The Megalochelys is a huge and heavly armourd creature and don`t realy seem to notice or care about the predators around it. It spends most off it`s days wandring in look for food and water in the harsh desert landskape it inhabit. Even tho it`s behavior might seem to indicate that the Megalochelys is to passive or oblivius to fight back this could not be further from the truth. In the rare occasions where this behemoth actualy feels threatened it will charge into battle using it`s huge weight to crush it`s opponent and in this instant thats not a figure off speech. Contrary to it`s weight and size Megalochelys can pick up incredeble speed.. well for a tortoise atlest. Domesticated: The tribes I have meet that have been abel to domesticate one off these behemoth has found a lot off ways to make use off it`s abillites. Plenty off tribes use Megalochelys as a beast off burden as it`s defensive nature attracts few if any predators. And in the case of a ambush from another tribe they have thougt Megalochelys to simply shut it`s shell close to keep all tools and materials safe. These tribes usly need to find ways to bye pass most water ways as like other tortoises Megalochelys aren`t effective swimmer. But this is far from the most bizzare people have done. Some people thought the best way to utilize it was to strap weapons to it`s shell. I even whitnessed a tribe who straped flamethrowers and rocket launchers. While as silly as straping a gun to a turtle`s shell the results don`t lie. These armed tesudins have became quite popular as seige beasts among certian tribes and feard amoungst there enemies. In game: Megalochelys is gona be the ultimate soaker/tank. Simular to the the carbonemys and other armoured creatures the Megalochelys`s heavy shell reduces incoming damge, but its legs are coverd in large hard scales that also reducses incoming damage ( less damage reduction than the shell). Pretty much only it`s head,neck and tail is not armoured. It will pretty much be a bigger, stronger and more defensive carbonemys. Movment: *Megalochelys is slow and heavy but can pick up speed when sprinting (moves faster and faster simular to rhino and dire bear but decently slower) *It can turn in place. *It is to heavy to swim but it has plenty off oxygen for itself and the rider. Walks along the bottom. *In return off beeing so heavy it can`t be knocked around or picked up exept for the rhyniognatha. Abiliets. *Bite: turtle go chomp. Decent damage *Snapper: the Megalochelys tucks in it`s head and charges up a attack where it shoots out it head in a fast motion and chomps down on it`s target. The longer you charge The more powerfull the attack. smaller creatures (including humans) will get traped in Megalochelys`s jaws where they can be carried around. *Block out: The Megalochelys tucks its head in and shouts it`s shell almost completly closed (only it`s legs sticks out) this increases it`s damgae reduction for incoming damgae including elemental damge like fire. This also protect the rider from whether and enviormental effeckts. I imagen the saddle is placed on it`s neck or in the front opning off the shell so when it closes the survivor is protected within. The Megalochelys can while slowly walk around in this state but it will drain it`s stamina over time. *Lock up: Hold e and a option to lock up will appear this result in the Megalochelys going into it`s shell. This result in it taking no damage but it won`t move or fight back against anything until it`s called back out. This also works as a safe way for it to regenerate it`s healt back up or keeping imortant items safe. *Belly flopp: Megalochelys uses it`s front legg to push up and it`s hind legs to push itself forward to slam it`s heavy body forward, this is a powerfull but slow attack. *Saddle: While Megalochelys is rideable without a saddle equiping it alows you to equip it with some extra fire power. Equipable tool/objects: *Cannon *Flamethrower *Rocket launcher *tek grenade launcher (maby more) No addition rider needed all weapons can be controled from the seat. Place ammo for the equiped weapon in Megalochelys`s inventory and the weapons will automaticly be loaded. Ammo like cannonballs, spear bolts and the likes get a weight reduction. Taming: When you find one you need to use rare flowers to get it`s attention then pretty much talk it for a walk while occasionally feeding it requested items like crops,berries, rare flower or mushroom. If you or it take to much damage the taming progress wil reset so keep an open eye for aggresive dinos. anyway thats my idea so far hope you liked it. Hope you consider give this a vote and help me get this bueatyfull creature into the game. Thank you for your time and have a nice day.
  3. NOTE: I've decided to submit a new creature, and though I don't see anything saying you can't submit multiple creatures, I'm just gonna disown this. Name: Calvapilosa Species: Calvapilosa kroeger Time: Ordovician Diet: Omnivore Temperament: Passive Wild: Calvapilosa kroeger is one of the most unique creatures I've encountered throughout my travels. A giant slug, covered in spikes, it roams the swamps, shallow bodies of water, and beaches that can be found across the ARK. It's much bigger than its prehistoric counterpart, rivalling Morellatops in size. It seems to produce some sort of specialized mucus, that I've observed when making contact with other creatures, seems to make them friendly towards the Calva. They'll even go out of their way to protect it from foes and listen to the commands of the Calva, which it communicates via pheromones. I've seen creatures fall unconscious when exposed to high volumes of this mucus, making it a bad idea to attempt to fight it with melee attacks. Taming: Calvapilosa seems to respond positively to food cooked by humans. Specifically, I've seen it enjoy cooked prime meat and even the various dishes that Rockwell invented. Due to the presence of its mucus, it's recommended to approach it with a gas mask to avoid falling under its effects. Domesticated: Once tamed, Calvapilosa is one of the most useful creatures one could ever ask for! Its mucus allows it to assist survivors in sedating other creatures, as well as protecting said creatures and making sure the taming is successful. Calvapilosa mucus can be refined into a substance that when fed to a creature, will put it in better shape when it is fully tamed. I still haven't figured out how this works, but however it does, it's very effective! Besides that, I've observed other survivors creating an artificial shell for Calvapilosa, and said shell has a built in system that harvests Calvapilosa's fluids and shoots it out of what seems to be a tank barrel. These fluids are much more effective at knocking creatures out than the darts I've seen used by survivors in the various tribes I've encountered, making it ideal for anyone trying to domesticate more creatures. There's even been rumors of some survivors having the technology to add a radar to it! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Calvapilosa, outside of being an interesting animal, would be a great addition to the game, as we still lack a dedicated tranq creature. Sure, we have creatures that can deal torpor, but they're not exactly very good at it. Calvapilosa would be capable of hypnotizing foes into listening to its orders, allowing players to use it to easily get creatures into traps. The saddle of Calvapilosa would turn it into a tank, complete with a barrel from which it fires high torpor projectiles to easily knock out its targets. These wouldn't deal damage, or at least deal very little damage. It can also fire its spikes to deal high damage to foes, allowing it to be used offensively. It could also use rocket propelled grenades to damage enemy structures. In addition to its tank capabilities, Calvapilosa would have a radar system that would allow it to locate creatures you desire on the map. It would have filters that allow you to specify what the creature would have. For example, you could put in a certain level range for a rex, and it would locate any present on the map, or at least within the given area that are loaded in. It could also detect either genders, minimum value for a stat, etc. It could also look at the stats of a creature your looking at, like HLN-A on the genesis maps and locate lost creatures that you own. Another feature could be attachments for Calvapilosa. This would include a grapple to keep creatures from running away, as well as to drag it up walls, a net cannon, which would fire much larger nets than the net gun, allowing you to net much larger creatures than the net gun, and an attachment that allows it to mimic the support roar of the Yutyrannus and Male Shadowmane. Alternatively, the support attachment could heal allies, either way. Calvapilosa's fluids can be refined into a substance that can restore lost taming effectiveness, as well as act as mutagen. Perhaps to balance it out, maybe it could only function as mutagen on creatures that were tamed with it. Despite the fact its a giant slug, Calvapilosa would be decently mobile, especially in water, where it doesn't need oxygen and can glide through the seas. Though I haven't done much with it having spikes outside of being the source of its damaging projectiles, I could see the spikes being used for defense or as a living spike trap Please consider voting for Calvapilosa, as Ark would benefit greatly from a dedicated tame helping creature, and because having a slug/snail tank would be fun to use. Think about the cool mini-games some servers could do! (Image credit: Model by Esben Horn; Photo by Jakob Vinther)
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